fix(coding-agent): make session path traversal linear
Avoid quadratic path construction when walking deep session branches. On a 600k-entry pathological session, path construction improved from about 20.3s with Array.unshift() to about 35ms with push() plus reverse(). Refs #5804.
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@@ -8,6 +8,7 @@
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### Fixed
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- Fixed deep session branches taking quadratic time to build context or branch paths ([#5909](https://github.com/earendil-works/pi/issues/5909)).
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- Fixed fuzzy `edit` matches to preserve untouched line blocks instead of rewriting the whole file through normalized content ([#5899](https://github.com/earendil-works/pi/issues/5899)).
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- Fixed bash commands through legacy WSL `bash.exe` to pass scripts over stdin so shell variables expand in the target bash ([#5893](https://github.com/earendil-works/pi/issues/5893)).
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- Fixed `/model` to hide GitHub Copilot models that are unavailable to the authenticated account ([#5897](https://github.com/earendil-works/pi/issues/5897)).
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@@ -357,9 +357,10 @@ export function buildSessionContext(
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const path: SessionEntry[] = [];
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let current: SessionEntry | undefined = leaf;
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while (current) {
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path.unshift(current);
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path.push(current);
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current = current.parentId ? byId.get(current.parentId) : undefined;
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}
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path.reverse();
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// Extract settings and find compaction
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let thinkingLevel = "off";
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@@ -1152,9 +1153,10 @@ export class SessionManager {
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const startId = fromId ?? this.leafId;
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let current = startId ? this.byId.get(startId) : undefined;
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while (current) {
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path.unshift(current);
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path.push(current);
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current = current.parentId ? this.byId.get(current.parentId) : undefined;
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}
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path.reverse();
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return path;
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}
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