43 lines
4.2 KiB
GDScript
43 lines
4.2 KiB
GDScript
extends Control
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#各种面板
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@onready var game_about_panel: Panel = $GameAboutPanel
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@onready var game_update_panel: Panel = $GameUpdatePanel
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#@onready var game_setting_panel: Panel = $GameSettingPanel
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@onready var game_version_label: Label = $GUI/GameVersionLabel
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@export var smy :TextureRect
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func _ready():
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game_version_label.text = "版本号:"+GlobalVariables.client_version
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pass
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func SetGameVersionLabel(version :String):
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game_version_label.text = version
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pass
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#开始游戏
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func _on_start_game_button_pressed() -> void:
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get_tree().change_scene_to_file('res://MainGame.tscn')
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pass
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#游戏设置
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func _on_game_setting_button_pressed() -> void:
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#game_setting_panel.show()
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pass
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#游戏更新
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func _on_game_update_button_pressed() -> void:
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game_update_panel.ShowPanel( )
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pass
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#游戏关于
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func _on_game_about_button_pressed() -> void:
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game_about_panel.show()
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pass
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#游戏结束
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func _on_exit_button_pressed() -> void:
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get_tree().quit()
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pass
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