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70
Server/update_existing_players.py
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70
Server/update_existing_players.py
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#!/usr/bin/env python3
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# -*- coding: utf-8 -*-
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"""
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更新已存在玩家的注册时间为默认值的脚本
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用于确保所有已存在的玩家都有默认的注册时间,不会享受新玩家奖励
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"""
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import os
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import json
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import datetime
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def update_existing_players_register_time():
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"""更新所有已存在玩家的注册时间为默认值"""
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default_register_time = "2025年05月21日15时00分00秒"
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game_saves_dir = "game_saves"
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if not os.path.exists(game_saves_dir):
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print("游戏存档目录不存在:", game_saves_dir)
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return
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updated_count = 0
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error_count = 0
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total_files = 0
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# 获取所有玩家存档文件
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for filename in os.listdir(game_saves_dir):
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if filename.endswith('.json'):
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total_files += 1
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file_path = os.path.join(game_saves_dir, filename)
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try:
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# 读取玩家数据
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with open(file_path, 'r', encoding='utf-8') as file:
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player_data = json.load(file)
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# 检查是否需要更新注册时间
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current_register_time = player_data.get("注册时间", "")
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# 如果没有注册时间字段,或者不是默认值,则设置为默认值
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if not current_register_time:
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player_data["注册时间"] = default_register_time
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print(f"为玩家 {filename} 添加注册时间字段")
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updated_count += 1
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elif current_register_time != default_register_time:
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# 如果注册时间不是默认值,说明是新注册的玩家,保持不变
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print(f"玩家 {filename} 注册时间: {current_register_time} (保持不变)")
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continue
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else:
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# 注册时间已经是默认值,无需更新
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print(f"玩家 {filename} 注册时间已是默认值")
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continue
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# 保存更新后的数据
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with open(file_path, 'w', encoding='utf-8') as file:
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json.dump(player_data, file, indent=2, ensure_ascii=False)
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except Exception as e:
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print(f"处理文件 {filename} 时出错: {str(e)}")
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error_count += 1
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print(f"\n更新完成!")
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print(f"总文件数: {total_files}")
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print(f"已更新: {updated_count}")
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print(f"错误: {error_count}")
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print(f"默认注册时间: {default_register_time}")
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if __name__ == "__main__":
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print("开始更新已存在玩家的注册时间...")
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update_existing_players_register_time()
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print("脚本执行完成!")
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