完善宠物系统
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49
test_weapon_system.gd
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49
test_weapon_system.gd
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extends Node
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# 测试武器系统的简单脚本
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func _ready():
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print("开始测试武器系统...")
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# 创建武器系统实例
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var weapon_system = WeaponBase.new()
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# 测试武器数据
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print("武器列表:")
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for weapon_name in weapon_system.get_all_weapon_names():
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print(" - %s: %s" % [weapon_name, weapon_system.get_weapon_icon(weapon_name)])
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# 创建一个模拟宠物对象来测试武器效果
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var mock_pet = Node.new()
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mock_pet.set_script(preload("res://Scene/NewPet/NewPetBase.gd"))
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mock_pet.pet_name = "测试宠物"
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mock_pet.base_attack_damage = 25.0
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mock_pet.crit_rate = 0.1
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mock_pet.attack_speed = 1.0
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mock_pet.armor_penetration = 0.0
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mock_pet.attack_range = 100.0
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mock_pet.knockback_force = 300.0
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print("\n测试武器效果:")
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print("装备前属性:")
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print(" 攻击力: %.1f" % mock_pet.base_attack_damage)
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print(" 暴击率: %.2f" % mock_pet.crit_rate)
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print(" 攻击速度: %.1f" % mock_pet.attack_speed)
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# 测试装备钻石剑
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weapon_system.apply_weapon_effect(mock_pet, "钻石剑")
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print("\n装备钻石剑后:")
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print(" 攻击力: %.1f" % mock_pet.base_attack_damage)
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print(" 暴击率: %.2f" % mock_pet.crit_rate)
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print(" 攻击速度: %.1f" % mock_pet.attack_speed)
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# 测试卸下武器
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weapon_system.remove_weapon_effect(mock_pet, "钻石剑")
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print("\n卸下钻石剑后:")
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print(" 攻击力: %.1f" % mock_pet.base_attack_damage)
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print(" 暴击率: %.2f" % mock_pet.crit_rate)
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print(" 攻击速度: %.1f" % mock_pet.attack_speed)
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print("\n武器系统测试完成!")
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# 清理
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mock_pet.queue_free()
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