Files
Sprout-Farm/test_weapon_system.gd
2025-07-26 22:41:15 +08:00

49 lines
1.6 KiB
GDScript

extends Node
# 测试武器系统的简单脚本
func _ready():
print("开始测试武器系统...")
# 创建武器系统实例
var weapon_system = WeaponBase.new()
# 测试武器数据
print("武器列表:")
for weapon_name in weapon_system.get_all_weapon_names():
print(" - %s: %s" % [weapon_name, weapon_system.get_weapon_icon(weapon_name)])
# 创建一个模拟宠物对象来测试武器效果
var mock_pet = Node.new()
mock_pet.set_script(preload("res://Scene/NewPet/NewPetBase.gd"))
mock_pet.pet_name = "测试宠物"
mock_pet.base_attack_damage = 25.0
mock_pet.crit_rate = 0.1
mock_pet.attack_speed = 1.0
mock_pet.armor_penetration = 0.0
mock_pet.attack_range = 100.0
mock_pet.knockback_force = 300.0
print("\n测试武器效果:")
print("装备前属性:")
print(" 攻击力: %.1f" % mock_pet.base_attack_damage)
print(" 暴击率: %.2f" % mock_pet.crit_rate)
print(" 攻击速度: %.1f" % mock_pet.attack_speed)
# 测试装备钻石剑
weapon_system.apply_weapon_effect(mock_pet, "钻石剑")
print("\n装备钻石剑后:")
print(" 攻击力: %.1f" % mock_pet.base_attack_damage)
print(" 暴击率: %.2f" % mock_pet.crit_rate)
print(" 攻击速度: %.1f" % mock_pet.attack_speed)
# 测试卸下武器
weapon_system.remove_weapon_effect(mock_pet, "钻石剑")
print("\n卸下钻石剑后:")
print(" 攻击力: %.1f" % mock_pet.base_attack_damage)
print(" 暴击率: %.2f" % mock_pet.crit_rate)
print(" 攻击速度: %.1f" % mock_pet.attack_speed)
print("\n武器系统测试完成!")
# 清理
mock_pet.queue_free()