Files
Sprout-Farm/Script/Dialog/BatchBuyPopup.gd

144 lines
3.7 KiB
GDScript

extends PanelContainer
#这是批量购买弹窗
@onready var title: Label = $VBox/Title #弹窗标题
@onready var contents: Label = $VBox/Contents #弹窗内容
@onready var buy_num_edit: LineEdit = $VBox/BuyNumEdit #购买数量
@onready var sure_button: Button = $VBox/HBox/SureButton #确认购买
@onready var cancel_button: Button = $VBox/HBox/CancelButton #取消购买
# 当前购买的商品信息
var current_item_name: String = ""
var current_item_cost: int = 0
var current_item_desc: String = ""
var current_buy_type: String = "" # "seed" 或 "item"
# 回调函数,用于处理确认购买
var confirm_callback: Callable
var cancel_callback: Callable
func _ready():
# 连接按钮信号
sure_button.pressed.connect(_on_sure_button_pressed)
cancel_button.pressed.connect(_on_cancel_button_pressed)
# 设置数量输入框的默认值和限制
buy_num_edit.text = "1"
buy_num_edit.placeholder_text = "请输入购买数量"
# 只允许输入数字
buy_num_edit.text_changed.connect(_on_buy_num_changed)
# 默认隐藏弹窗
self.hide()
#面板显示与隐藏切换处理
func _on_visibility_changed():
if visible:
GlobalVariables.isZoomDisabled = true
pass
else:
GlobalVariables.isZoomDisabled = false
pass
# 显示批量购买弹窗
func show_buy_popup(item_name: String, item_cost: int, item_desc: String, buy_type: String, on_confirm: Callable, on_cancel: Callable = Callable()):
current_item_name = item_name
current_item_cost = item_cost
current_item_desc = item_desc
current_buy_type = buy_type
confirm_callback = on_confirm
cancel_callback = on_cancel
# 设置弹窗内容
if buy_type == "seed":
title.text = "批量购买种子"
else:
title.text = "批量购买道具"
contents.text = str(
"商品名称: " + item_name + "\n" +
"单价: " + str(item_cost) + "\n" +
"描述: " + item_desc + "\n\n" +
"请输入购买数量:"
)
# 重置购买数量为1
buy_num_edit.text = "1"
# 显示弹窗并居中
self.show()
# 处理数量输入变化
func _on_buy_num_changed(new_text: String):
# 只允许输入数字
var filtered_text = ""
for char in new_text:
if char.is_valid_int():
filtered_text += char
if filtered_text != new_text:
buy_num_edit.text = filtered_text
buy_num_edit.caret_column = filtered_text.length()
# 更新总价显示
_update_total_cost()
# 更新总价显示
func _update_total_cost():
var quantity = get_buy_quantity()
var total_cost = quantity * current_item_cost
var cost_info = "\n总价: " + str(total_cost) + ""
# 更新内容显示
var base_content = str(
"商品名称: " + current_item_name + "\n" +
"单价: " + str(current_item_cost) + "\n" +
"描述: " + current_item_desc + "\n\n" +
"请输入购买数量:"
)
contents.text = base_content + cost_info
# 获取购买数量
func get_buy_quantity() -> int:
var text = buy_num_edit.text.strip_edges()
if text.is_empty():
return 1
var quantity = text.to_int()
return max(1, quantity) # 至少购买1个
# 确认购买按钮处理
func _on_sure_button_pressed():
var quantity = get_buy_quantity()
if quantity <= 0:
_show_error("购买数量必须大于0")
return
# 调用确认回调函数
if confirm_callback.is_valid():
confirm_callback.call(current_item_name, current_item_cost, quantity, current_buy_type)
# 隐藏弹窗
self.hide()
# 取消购买按钮处理
func _on_cancel_button_pressed():
# 调用取消回调函数
if cancel_callback.is_valid():
cancel_callback.call()
# 隐藏弹窗
self.hide()
# 显示错误信息
func _show_error(message: String):
# 这里可以显示Toast或者其他错误提示
if has_node("/root/Toast"):
get_node("/root/Toast").show(message, Color.RED, 2.0, 1.0)
else:
print("批量购买弹窗错误: " + message)