214 lines
6.1 KiB
GDScript
214 lines
6.1 KiB
GDScript
extends PanelContainer
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#用于添加商品到玩家小卖部的弹窗
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@onready var title: Label = $VBox/Title #弹窗标题
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@onready var contents: Label = $VBox/Contents #这里显示弹窗内容
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@onready var sell_num_input: LineEdit = $VBox/SellNumInput #这里输入需要放入小卖部的商品数量
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@onready var sell_price_input: LineEdit = $VBox/SellPriceInput #这里输入每件商品的价格
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@onready var sure_button: Button = $VBox/HBox/SureButton #确定放入按钮
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@onready var cancel_button: Button = $VBox/HBox/CancelButton #取消按钮
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# 当前要添加的商品信息
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var current_product_name: String = ""
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var current_max_count: int = 0
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var current_suggested_price: int = 0
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var current_product_desc: String = ""
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# 回调函数,用于处理确认添加
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var confirm_callback: Callable
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var cancel_callback: Callable
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func _ready():
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# 连接按钮信号
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sure_button.pressed.connect(_on_sure_button_pressed)
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cancel_button.pressed.connect(_on_cancel_button_pressed)
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# 设置输入框的默认值和限制
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sell_num_input.text = "1"
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sell_num_input.placeholder_text = "请输入数量"
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sell_price_input.placeholder_text = "请输入单价"
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# 只允许输入数字
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sell_num_input.text_changed.connect(_on_sell_num_changed)
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sell_price_input.text_changed.connect(_on_sell_price_changed)
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# 连接可见性改变信号
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visibility_changed.connect(_on_visibility_changed)
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# 默认隐藏弹窗
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self.hide()
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#面板显示与隐藏切换处理
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func _on_visibility_changed():
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if visible:
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GlobalVariables.isZoomDisabled = true
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pass
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else:
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GlobalVariables.isZoomDisabled = false
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pass
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# 显示添加商品弹窗
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func show_add_product_popup(product_name: String, max_count: int, suggested_price: int, product_desc: String, on_confirm: Callable, on_cancel: Callable = Callable()):
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current_product_name = product_name
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current_max_count = max_count
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current_suggested_price = suggested_price
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current_product_desc = product_desc
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confirm_callback = on_confirm
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cancel_callback = on_cancel
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# 设置弹窗内容
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title.text = "添加商品到小卖部"
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contents.text = str(
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"商品名称: " + product_name + "\n" +
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"可用数量: " + str(max_count) + " 个\n" +
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"建议价格: " + str(suggested_price) + " 元/个\n" +
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"描述: " + product_desc + "\n\n" +
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"请设置出售数量和价格:"
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)
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# 设置默认值
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sell_num_input.text = "1"
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sell_price_input.text = str(suggested_price)
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# 显示弹窗并居中
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self.show()
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self.move_to_front()
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# 处理数量输入变化
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func _on_sell_num_changed(new_text: String):
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# 只允许输入数字
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var filtered_text = ""
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for char in new_text:
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if char.is_valid_int():
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filtered_text += char
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# 检查是否超过最大值并自动修正
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if not filtered_text.is_empty():
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var quantity = filtered_text.to_int()
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if quantity > current_max_count:
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filtered_text = str(current_max_count)
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if filtered_text != new_text:
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sell_num_input.text = filtered_text
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sell_num_input.caret_column = filtered_text.length()
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# 更新预览信息
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_update_preview_info()
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# 处理价格输入变化
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func _on_sell_price_changed(new_text: String):
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# 只允许输入数字
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var filtered_text = ""
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for char in new_text:
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if char.is_valid_int():
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filtered_text += char
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# 检查是否超过最大值并自动修正
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if not filtered_text.is_empty():
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var price = filtered_text.to_int()
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if price > 999999999:
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filtered_text = "999999999"
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if filtered_text != new_text:
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sell_price_input.text = filtered_text
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sell_price_input.caret_column = filtered_text.length()
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# 更新预览信息
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_update_preview_info()
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# 更新预览信息
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func _update_preview_info():
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var quantity = get_sell_quantity()
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var unit_price = get_sell_price()
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var total_value = quantity * unit_price
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# 检查数量是否超过最大可用数量
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var quantity_status = ""
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if quantity > current_max_count:
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quantity_status = " (超出库存!)"
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# 检查价格是否合理
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var price_status = ""
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if unit_price <= 0:
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price_status = " (价格无效!)"
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elif unit_price < current_suggested_price * 0.5:
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price_status = " (价格偏低)"
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elif unit_price > current_suggested_price * 2:
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price_status = " (价格偏高)"
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var preview_info = "\n上架数量: " + str(quantity) + " 个" + quantity_status + "\n单价: " + str(unit_price) + " 元/个" + price_status + "\n总价值: " + str(total_value) + " 元"
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# 更新内容显示
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var base_content = str(
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"商品名称: " + current_product_name + "\n" +
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"可用数量: " + str(current_max_count) + " 个\n" +
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"建议价格: " + str(current_suggested_price) + " 元/个\n" +
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"描述: " + current_product_desc + "\n\n" +
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"请设置出售数量和价格:"
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)
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contents.text = base_content + preview_info
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# 获取出售数量
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func get_sell_quantity() -> int:
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var text = sell_num_input.text.strip_edges()
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if text.is_empty():
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return 1
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var quantity = text.to_int()
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quantity = max(1, quantity) # 至少出售1个
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quantity = min(quantity, current_max_count) # 不超过最大值
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return quantity
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# 获取出售价格
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func get_sell_price() -> int:
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var text = sell_price_input.text.strip_edges()
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if text.is_empty():
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return current_suggested_price
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var price = text.to_int()
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price = max(1, price) # 至少1元
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price = min(price, 999999999) # 不超过最大值
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return price
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# 确认添加按钮处理
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func _on_sure_button_pressed():
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var quantity = get_sell_quantity()
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var unit_price = get_sell_price()
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if quantity <= 0:
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_show_error("数量必须大于0")
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return
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if quantity > current_max_count:
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_show_error("数量不能超过库存数量(" + str(current_max_count) + ")")
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return
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if unit_price <= 0:
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_show_error("价格必须大于0")
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return
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# 调用确认回调函数
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if confirm_callback.is_valid():
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confirm_callback.call(current_product_name, quantity, unit_price)
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# 隐藏弹窗
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self.hide()
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# 取消添加按钮处理
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func _on_cancel_button_pressed():
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# 调用取消回调函数
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if cancel_callback.is_valid():
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cancel_callback.call()
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# 隐藏弹窗
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self.hide()
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# 显示错误信息
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func _show_error(message: String):
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# 显示Toast错误提示
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if has_node("/root/Toast"):
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get_node("/root/Toast").show(message, Color.RED, 2.0, 1.0)
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else:
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print("添加商品弹窗错误: " + message)
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