extends Node2D @onready var cherry_blossom_rain: Node2D = $CherryBlossomRain #栀子花雨 @onready var gardenia_rain: Node2D = $GardeniaRain #樱花雨 @onready var willow_leaf_rain: Node2D = $WillowLeafRain #柳叶雨 @onready var rain: GPUParticles2D = $Rain #下雨 @onready var snow: GPUParticles2D = $Snow #下雪 # 天气系统 # 要显示哪种天气直接调用相应天气的show()然后一并隐藏其他天气hide() # 设置天气的统一方法 func set_weather(weather_type: String): # 先隐藏所有天气效果 hide_all_weather() # 根据天气类型显示对应效果 match weather_type: "clear", "stop": # 晴天或停止天气 - 所有天气效果都隐藏 pass "rain": if rain: rain.show() "snow": if snow: snow.show() "cherry": if cherry_blossom_rain: cherry_blossom_rain.show() "gardenia": if gardenia_rain: gardenia_rain.show() "willow": if willow_leaf_rain: willow_leaf_rain.show() _: print("未知的天气类型: ", weather_type) # 隐藏所有天气效果 func hide_all_weather(): if cherry_blossom_rain: cherry_blossom_rain.hide() if gardenia_rain: gardenia_rain.hide() if willow_leaf_rain: willow_leaf_rain.hide() if rain: rain.hide() if snow: snow.hide()