extends Control #各种面板 @onready var game_about_panel: Panel = $GameAboutPanel @onready var game_update_panel: Panel = $GameUpdatePanel #@onready var game_setting_panel: Panel = $GameSettingPanel @onready var game_version_label: Label = $GUI/GameVersionLabel @export var smy :TextureRect func _ready(): game_version_label.text = "版本号:"+GlobalVariables.client_version pass func SetGameVersionLabel(version :String): game_version_label.text = version pass #开始游戏 func _on_start_game_button_pressed() -> void: await get_tree().process_frame get_tree().change_scene_to_file('res://MainGame.tscn') pass #游戏设置 func _on_game_setting_button_pressed() -> void: #game_setting_panel.show() pass #游戏更新 func _on_game_update_button_pressed() -> void: game_update_panel.ShowPanel( ) pass #游戏关于 func _on_game_about_button_pressed() -> void: game_about_panel.show() pass #游戏结束 func _on_exit_button_pressed() -> void: get_tree().quit() pass