; Engine configuration file. ; It's best edited using the editor UI and not directly, ; since the parameters that go here are not all obvious. ; ; Format: ; [section] ; section goes between [] ; param=value ; assign values to parameters config_version=5 [application] config/name="萌芽农场" config/description="一款支持多人联机的农场游戏" run/main_scene="res://MainGame.tscn" config/features=PackedStringArray("4.3", "Mobile") config/icon="res://assets/logo2.png" [autoload] Toast="*res://components/toast.gd" [display] window/size/resizable=false window/stretch/mode="viewport" window/stretch/aspect="ignore" window/per_pixel_transparency/allowed=true window/vsync/vsync_mode=0 [input] ui_save={ "deadzone": 0.5, "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":83,"key_label":0,"unicode":115,"location":0,"echo":false,"script":null) ] } ui_load={ "deadzone": 0.5, "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":76,"key_label":0,"unicode":108,"location":0,"echo":false,"script":null) ] } [rendering] renderer/rendering_method="mobile"