extends Panel @onready var player_ranking_list : VBoxContainer = $Scroll/PlayerList @onready var refresh_button : Button = $RefreshButton @onready var quit_button : Button = $QuitButton @onready var register_player_num: Label = $RegisterPlayerNum #显示注册总人数 #预添加常用的面板 @onready var main_game = get_node("/root/main") @onready var land_panel = get_node("/root/main/UI/LandPanel") @onready var crop_store_panel = get_node("/root/main/UI/PlayerBagPanel") @onready var player_ranking_panel = get_node("/root/main/UI/PlayerRankingPanel") @onready var player_bag_panel = get_node("/root/main/UI/PlayerBagPanel") @onready var network_manager = get_node("/root/main/UI/TCPNetworkManager") #下面这是每个玩家要展示的信息,直接获取服务器玩家数据json文件来实现 #模板用于复制创建新的玩家条目 @onready var player_info_template : VBoxContainer = $Scroll/PlayerList/player_ranking_item func _ready() -> void: # 隐藏模板 player_info_template.visible = false # 连接按钮信号 refresh_button.pressed.connect(_on_refresh_button_pressed) quit_button.pressed.connect(_on_quit_button_pressed) # 请求玩家排行榜数据 func request_player_rankings(): if not network_manager: print("网络管理器不可用") register_player_num.text = "网络管理器不可用" register_player_num.modulate = Color.RED return false if not network_manager.is_connected_to_server(): print("未连接到服务器") register_player_num.text = "未连接服务器" register_player_num.modulate = Color.RED return false var success = network_manager.sendGetPlayerRankings() if not success: print("发送排行榜请求失败") register_player_num.text = "请求发送失败" register_player_num.modulate = Color.RED return false return true # 处理玩家排行榜响应 func handle_player_rankings_response(data): # 重新启用刷新按钮 refresh_button.disabled = false refresh_button.text = "刷新" # 检查响应是否成功 if not data.get("success", false): print("获取玩家排行榜失败:", data.get("message", "未知错误")) register_player_num.text = "获取注册人数失败" register_player_num.modulate = Color.RED Toast.show("获取排行榜失败:" + data.get("message", "未知错误"), Color.RED) return # 显示注册总人数和在线人数 var total_registered = data.get("total_registered_players", 0) var players_list = data.get("players", []) var online_count = 0 for player in players_list: if player.get("is_online", false): online_count += 1 register_player_num.text = "总人数:" + str(int(total_registered)) + "| 在线:" + str(online_count) register_player_num.modulate = Color.CYAN # 清除现有的玩家条目(除了模板) for child in player_ranking_list.get_children(): if child != player_info_template: child.queue_free() # 添加玩家条目 var players = players_list for player_data in players: add_player_entry(player_data) print("排行榜数据已更新,显示", players.size(), "个玩家,注册总人数:", total_registered) Toast.show("排行榜已刷新!显示 " + str(players.size()) + " 个玩家", Color.GREEN) # 添加单个玩家条目 func add_player_entry(player_data): # 复制模板 var player_entry = player_info_template.duplicate() player_entry.visible = true player_ranking_list.add_child(player_entry) # 设置玩家信息 var player_name = player_entry.get_node("HBox/PlayerName") var player_level = player_entry.get_node("HBox/PlayerLevel") var player_money = player_entry.get_node("HBox/PlayerMoney") var player_seed_num = player_entry.get_node("HBox/SeedNum") var player_online_time = player_entry.get_node("HBox2/OnlineTime") var player_last_login_time = player_entry.get_node("HBox2/LastLoginTime") var player_avatar = player_entry.get_node("HBox/PlayerAvatar") var visit_button = player_entry.get_node("HBox/VisitButton") var player_is_online_time = player_entry.get_node("HBox2/IsOnlineTime") # 填充数据 var username = player_data.get("user_name", "未知") var display_name = player_data.get("player_name", username) player_name.text = display_name #都是整数,不要乱用浮点数 player_level.text = "等级: " + str(int(player_data.get("level", 0))) player_money.text = "金币: " + str(int(player_data.get("money", 0))) player_seed_num.text = "种子: " + str(int(player_data.get("seed_count", 0))) player_online_time.text = "游玩时间: " + player_data.get("total_login_time", "0时0分0秒") player_last_login_time.text = "最后登录: " + player_data.get("last_login_time", "未知") # 设置在线状态显示 var is_online = player_data.get("is_online", false) if is_online: player_is_online_time.text = "🟢 在线" player_is_online_time.modulate = Color.GREEN else: player_is_online_time.text = "🔴 离线" player_is_online_time.modulate = Color.GRAY # 尝试加载玩家头像(使用用户名/QQ号加载头像,而不是显示名) if username.is_valid_int(): player_avatar.load_from_url("http://q1.qlogo.cn/g?b=qq&nk=" + username + "&s=100") # 设置访问按钮 visit_button.pressed.connect(func(): _on_visit_player_pressed(username)) # 访问玩家按钮点击 func _on_visit_player_pressed(username): print("访问玩家:", username) # 检查网络连接 if not network_manager or not network_manager.is_connected_to_server(): Toast.show("未连接服务器,无法访问玩家", Color.RED) return # 检查是否尝试访问自己 if main_game and main_game.user_name == username: Toast.show("不能访问自己的农场", Color.ORANGE) return # 发送访问玩家请求 if network_manager and network_manager.has_method("sendVisitPlayer"): var success = network_manager.sendVisitPlayer(username) if success: Toast.show("正在访问 " + username + " 的农场...", Color.YELLOW) print("已发送访问玩家请求:", username) else: Toast.show("发送访问请求失败", Color.RED) print("发送访问玩家请求失败,网络未连接") else: Toast.show("网络管理器不可用", Color.RED) print("网络管理器不可用") # 刷新按钮点击 func _on_refresh_button_pressed(): # 检查网络连接 if not network_manager or not network_manager.is_connected_to_server(): register_player_num.text = "未连接服务器,无法刷新" register_player_num.modulate = Color.RED Toast.show("未连接服务器,无法刷新排行榜", Color.RED) return # 显示加载状态 register_player_num.text = "正在刷新注册人数..." register_player_num.modulate = Color.YELLOW refresh_button.disabled = true refresh_button.text = "刷新中..." # 请求排行榜数据 request_player_rankings() # 5秒后重新启用按钮(防止卡住) await get_tree().create_timer(5.0).timeout if refresh_button.disabled: refresh_button.disabled = false refresh_button.text = "刷新" if register_player_num.text == "正在刷新注册人数...": register_player_num.text = "刷新超时,请重试" register_player_num.modulate = Color.RED # 退出按钮点击 func _on_quit_button_pressed(): self.hide()