; Engine configuration file. ; It's best edited using the editor UI and not directly, ; since the parameters that go here are not all obvious. ; ; Format: ; [section] ; section goes between [] ; param=value ; assign values to parameters config_version=5 [application] config/name="萌芽农场" config/description="一款支持多人联机的农场游戏" config/version="1.0.3" run/main_scene="uid://bypjb28h4ntdr" config/features=PackedStringArray("4.4", "Mobile") boot_splash/fullsize=false config/icon="res://assets/logo2.png" [autoload] GlobalFunctions="*res://GlobalScript/GlobalFunctions.gd" Toast="*res://GlobalScript/Toast.gd" GlobalVariables="*res://GlobalScript/GlobalVariables.gd" [display] window/size/viewport_width=1400 window/size/viewport_height=720 window/size/resizable=false window/stretch/mode="viewport" window/per_pixel_transparency/allowed=true window/vsync/vsync_mode=0 [dotnet] project/assembly_name="萌芽农场" [file_customization] folder_colors={ "res://Components/": "orange", "res://CopyItems/": "yellow", "res://Data/": "green", "res://GUI/": "blue", "res://GlobalScript/": "teal", "res://Network/": "purple", "res://Server/": "pink", "res://Shader/": "gray", "res://assets/": "red" } [importer_defaults] texture={ &"detect_3d/compress_to": 0, &"mipmaps/generate": true } [input] ui_save={ "deadzone": 0.5, "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":83,"key_label":0,"unicode":115,"location":0,"echo":false,"script":null) ] } ui_load={ "deadzone": 0.5, "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":76,"key_label":0,"unicode":108,"location":0,"echo":false,"script":null) ] } [rendering] renderer/rendering_method="mobile" textures/vram_compression/import_etc2_astc=true textures/webp_compression/compression_method=3 viewport/hdr_2d=true