[gd_scene load_steps=2 format=3 uid="uid://3cr6q4he2y0x"] [sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_jiccn"] lifetime_randomness = 0.6 particle_flag_disable_z = true emission_shape = 3 emission_box_extents = Vector3(1000, 1, 1) direction = Vector3(0, 1, 0) spread = 0.0 initial_velocity_min = 100.0 initial_velocity_max = 400.0 gravity = Vector3(0, 98, 0) scale_min = 4.0 scale_max = 6.0 color = Color(0, 0.380392, 1, 1) turbulence_influence_min = 0.02 turbulence_influence_max = 0.08 [node name="Rain" type="GPUParticles2D"] visible = false z_index = 10 amount = 450 lifetime = 10.0 preprocess = 20.0 speed_scale = 1.5 visibility_rect = Rect2(-900, 0, 2000, 2000) trail_lifetime = 0.01 process_material = SubResource("ParticleProcessMaterial_jiccn")