Revert "继续迁移数据"

This reverts commit 2e696cab87.
This commit is contained in:
2025-07-21 08:11:09 +08:00
parent 8c85fb91f9
commit fde67c690f
2 changed files with 418 additions and 247 deletions

View File

@@ -110,16 +110,36 @@ func _on_forget_password_button_pressed():
# 处理登录按钮点击 # 处理登录按钮点击
func _on_login_button_pressed(): func _on_login_button_pressed():
var user_name = username_input.text.strip_edges() password_2.hide()
verification_code.hide()
player_name.hide()
farm_name.hide()
var user_name = username_input.text.strip_edges() # 修剪前后的空格
var user_password = password_input.text.strip_edges() var user_password = password_input.text.strip_edges()
var farmname = farmname_input.text.strip_edges()
# 验证输入 if user_name == "" or user_password == "":
if not _validate_login_input(user_name, user_password, status_label): status_label.text = "用户名或密码不能为空!"
status_label.modulate = Color.RED
return return
# 检查网络连接 # 检查网络连接状态
if not await _ensure_network_connection(status_label): if !tcp_network_manager_panel.client.is_client_connected():
return status_label.text = "未连接到服务器,正在尝试连接..."
status_label.modulate = Color.YELLOW
# 尝试自动连接到服务器
tcp_network_manager_panel.connect_to_current_server()
await get_tree().create_timer(2.0).timeout
# 再次检查连接状态
if !tcp_network_manager_panel.client.is_client_connected():
status_label.text = "连接服务器失败,正在尝试其他服务器..."
status_label.modulate = Color.YELLOW
# 等待自动服务器切换完成
await get_tree().create_timer(3.0).timeout
# 禁用按钮,防止重复点击 # 禁用按钮,防止重复点击
@@ -149,14 +169,31 @@ func _on_login_button_pressed():
func _on_send_button_pressed(): func _on_send_button_pressed():
var user_name = register_username_input.text.strip_edges() var user_name = register_username_input.text.strip_edges()
# 验证输入 if user_name == "":
if not _validate_qq_input(user_name, status_label_2): status_label_2.text = "请输入QQ号以接收验证码"
status_label_2.modulate = Color.RED
return return
# 检查网络连接 if !is_valid_qq_number(user_name):
if not await _ensure_network_connection(status_label_2): status_label_2.text = "请输入正确的QQ号码5-12位数字"
status_label_2.modulate = Color.RED
return return
# 检查网络连接状态
if !tcp_network_manager_panel.client.is_client_connected():
status_label_2.text = "未连接到服务器,正在尝试连接..."
status_label_2.modulate = Color.YELLOW
# 尝试自动连接到服务器
tcp_network_manager_panel.connect_to_current_server()
await get_tree().create_timer(2.0).timeout
# 再次检查连接状态
if !tcp_network_manager_panel.client.is_client_connected():
status_label_2.text = "连接服务器失败,正在尝试其他服务器..."
status_label_2.modulate = Color.YELLOW
# 等待自动服务器切换完成
await get_tree().create_timer(3.0).timeout
# 禁用按钮,防止重复点击 # 禁用按钮,防止重复点击
send_button.disabled = true send_button.disabled = true
@@ -186,18 +223,55 @@ func _on_send_button_pressed():
func _on_register_button_2_pressed(): func _on_register_button_2_pressed():
var user_name = register_username_input.text.strip_edges() var user_name = register_username_input.text.strip_edges()
var user_password = password_input_1.text.strip_edges() var user_password = password_input_1.text.strip_edges()
var password_confirm = password_input_2.text.strip_edges() var user_password_2 = password_input_2.text.strip_edges()
var farmname = farmname_input.text.strip_edges()
var player_name = playername_input.text.strip_edges() var player_name = playername_input.text.strip_edges()
var farm_name = farmname_input.text.strip_edges()
var verification_code = verificationcode_input.text.strip_edges() var verification_code = verificationcode_input.text.strip_edges()
# 验证输入 # 检查密码格式(只允许数字和字母)
if not _validate_register_input(user_name, user_password, password_confirm, player_name, farm_name, verification_code, status_label_2): if not is_valid_password(user_password):
status_label_2.text = "密码只能包含数字和字母!"
status_label_2.modulate = Color.RED
return return
# 检查网络连接 if user_name == "" or user_password == "":
if not await _ensure_network_connection(status_label_2): status_label_2.text = "用户名或密码不能为空!"
status_label_2.modulate = Color.RED
return return
if farmname == "":
status_label_2.text = "农场名称不能为空!"
status_label_2.modulate = Color.RED
return
if user_password != user_password_2:
status_label_2.text = "两次输入的密码不一致!"
status_label_2.modulate = Color.RED
return
if !is_valid_qq_number(user_name):
status_label_2.text = "请输入正确的QQ号码5-12位数字"
status_label_2.modulate = Color.RED
return
if verification_code == "":
status_label_2.text = "请输入验证码!"
status_label_2.modulate = Color.RED
return
# 检查网络连接状态
if !tcp_network_manager_panel.client.is_client_connected():
status_label_2.text = "未连接到服务器,正在尝试连接..."
status_label_2.modulate = Color.YELLOW
# 尝试自动连接到服务器
tcp_network_manager_panel.connect_to_current_server()
await get_tree().create_timer(2.0).timeout
# 再次检查连接状态
if !tcp_network_manager_panel.client.is_client_connected():
status_label_2.text = "连接服务器失败,正在尝试其他服务器..."
status_label_2.modulate = Color.YELLOW
# 等待自动服务器切换完成
await get_tree().create_timer(3.0).timeout
# 禁用按钮,防止重复点击 # 禁用按钮,防止重复点击
register_button_2.disabled = true register_button_2.disabled = true
@@ -205,8 +279,13 @@ func _on_register_button_2_pressed():
status_label_2.text = "正在注册,请稍候..." status_label_2.text = "正在注册,请稍候..."
status_label_2.modulate = Color.YELLOW status_label_2.modulate = Color.YELLOW
# 发送注册请求 # 发送注册请求
tcp_network_manager_panel.sendRegisterInfo(user_name, user_password, player_name, farm_name, verification_code) tcp_network_manager_panel.sendRegisterInfo(user_name, user_password, farmname, player_name, verification_code)
# 更新主游戏数据
main_game.user_name = user_name
main_game.user_password = user_password
# farmname 直接在注册成功后通过UI更新这里不需要设置
# 5秒后重新启用按钮如果没有收到响应 # 5秒后重新启用按钮如果没有收到响应
await get_tree().create_timer(5.0).timeout await get_tree().create_timer(5.0).timeout
@@ -219,14 +298,31 @@ func _on_register_button_2_pressed():
func _on_forget_send_button_pressed(): func _on_forget_send_button_pressed():
var user_name = forget_username_input.text.strip_edges() var user_name = forget_username_input.text.strip_edges()
# 验证输入 if user_name == "":
if not _validate_qq_input(user_name, status_label_3): status_label_3.text = "请输入QQ号以接收验证码"
status_label_3.modulate = Color.RED
return return
# 检查网络连接 if !is_valid_qq_number(user_name):
if not await _ensure_network_connection(status_label_3): status_label_3.text = "请输入正确的QQ号码5-12位数字"
status_label_3.modulate = Color.RED
return return
# 检查网络连接状态
if !tcp_network_manager_panel.client.is_client_connected():
status_label_3.text = "未连接到服务器,正在尝试连接..."
status_label_3.modulate = Color.YELLOW
# 尝试自动连接到服务器
tcp_network_manager_panel.connect_to_current_server()
await get_tree().create_timer(2.0).timeout
# 再次检查连接状态
if !tcp_network_manager_panel.client.is_client_connected():
status_label_3.text = "连接服务器失败,正在尝试其他服务器..."
status_label_3.modulate = Color.YELLOW
# 等待自动服务器切换完成
await get_tree().create_timer(3.0).timeout
# 禁用按钮,防止重复点击 # 禁用按钮,防止重复点击
forget_send_button.disabled = true forget_send_button.disabled = true
@@ -257,14 +353,42 @@ func _on_forget_password_confirm_pressed():
var new_password = new_password_input.text.strip_edges() var new_password = new_password_input.text.strip_edges()
var verification_code = forget_verificationcode_input.text.strip_edges() var verification_code = forget_verificationcode_input.text.strip_edges()
# 验证输入 # 检查密码格式(只允许数字和字母)
if not _validate_forget_password_input(user_name, new_password, verification_code, status_label_3): if not is_valid_password(new_password):
status_label_3.text = "密码只能包含数字和字母!"
status_label_3.modulate = Color.RED
return return
# 检查网络连接 if user_name == "" or new_password == "":
if not await _ensure_network_connection(status_label_3): status_label_3.text = "用户名或新密码不能为空!"
status_label_3.modulate = Color.RED
return return
if !is_valid_qq_number(user_name):
status_label_3.text = "请输入正确的QQ号码5-12位数字"
status_label_3.modulate = Color.RED
return
if verification_code == "":
status_label_3.text = "请输入验证码!"
status_label_3.modulate = Color.RED
return
# 检查网络连接状态
if !tcp_network_manager_panel.client.is_client_connected():
status_label_3.text = "未连接到服务器,正在尝试连接..."
status_label_3.modulate = Color.YELLOW
# 尝试自动连接到服务器
tcp_network_manager_panel.connect_to_current_server()
await get_tree().create_timer(2.0).timeout
# 再次检查连接状态
if !tcp_network_manager_panel.client.is_client_connected():
status_label_3.text = "连接服务器失败,正在尝试其他服务器..."
status_label_3.modulate = Color.YELLOW
# 等待自动服务器切换完成
await get_tree().create_timer(3.0).timeout
# 禁用按钮,防止重复点击 # 禁用按钮,防止重复点击
forget_password_button.disabled = true forget_password_button.disabled = true
@@ -283,112 +407,291 @@ func _on_forget_password_confirm_pressed():
# 处理验证码发送响应 # 处理验证码发送响应
func _on_verification_code_response(success: bool, message: String): func _on_verification_code_response(success: bool, message: String):
_set_status(status_label, message, Color.GREEN if success else Color.RED) if success:
if not success: status_label.text = message
status_label.modulate = Color.GREEN
else:
status_label.text = message
status_label.modulate = Color.RED
send_button.disabled = false send_button.disabled = false
send_button.text = "发送验证码" send_button.text = "发送验证码"
# 处理验证码验证响应 # 处理验证码验证响应
func _on_verify_code_response(success: bool, message: String): func _on_verify_code_response(success: bool, message: String):
_set_status(status_label, message, Color.GREEN if success else Color.RED) if success:
status_label.text = message
status_label.modulate = Color.GREEN
else:
status_label.text = message
status_label.modulate = Color.RED
# 输入验证函数 # 验证QQ号是否有效
func is_valid_qq_number(qq_number: String) -> bool: func is_valid_qq_number(qq_number: String) -> bool:
# QQ号的标准格式是5到12位的数字
var qq_regex = RegEx.new() var qq_regex = RegEx.new()
if qq_regex.compile(r"^\d{5,12}$") != OK: var pattern = r"^\d{5,12}$"
var error = qq_regex.compile(pattern)
if error != OK:
status_label.text = "QQ号验证失败部错误"
status_label.modulate = Color.RED
return false return false
return qq_regex.search(qq_number) != null return qq_regex.search(qq_number) != null
# 添加密码验证函数
func is_valid_password(password: String) -> bool: func is_valid_password(password: String) -> bool:
return password.match(r"^[a-zA-Z0-9]+$") != null # 使用正则表达式检查是否只包含数字和字母
var pattern = r"^[a-zA-Z0-9]+$"
return password.match(pattern) != null
# 处理登录响应 # 处理登录响应
func _on_login_response_received(success: bool, message: String, user_data: Dictionary): func _on_login_response_received(success: bool, message: String, user_data: Dictionary):
# 启用按钮
login_button.disabled = false login_button.disabled = false
if success: if success:
_set_status(status_label, "登录成功!正在加载游戏...", Color.GREEN) status_label.text = "登录成功!正在加载游戏..."
_handle_login_success(user_data) status_label.modulate = Color.GREEN
# 保存登录数据到主游戏
main_game.login_data = user_data.duplicate()
# 保存剩余点赞次数
main_game.remaining_likes = user_data.get("今日剩余点赞次数", 10)
# 更新主游戏数据
main_game.experience = user_data.get("experience", 0)
main_game.farm_lots = user_data.get("farm_lots", [])
main_game.level = user_data.get("level", 1)
main_game.money = user_data.get("money", 0)
main_game.stamina = user_data.get("体力值", 20)
main_game.show_farm_name.text = "农场名称:"+user_data.get("farm_name", "")
main_game.show_player_name.text = "玩家昵称:"+user_data.get("player_name", "")
farmname_input.text = user_data.get("farm_name", "")
# 加载玩家背包数据
if user_data.has("player_bag"):
main_game.player_bag = user_data.get("player_bag", [])
else:
main_game.player_bag = []
# 加载作物仓库数据
if user_data.has("作物仓库"):
main_game.crop_warehouse = user_data.get("作物仓库", [])
else:
main_game.crop_warehouse = []
# 加载道具背包数据
if user_data.has("道具背包"):
main_game.item_bag = user_data.get("道具背包", [])
else:
main_game.item_bag = []
# 加载宠物背包数据
if user_data.has("宠物背包"):
main_game.pet_bag = user_data.get("宠物背包", [])
else:
main_game.pet_bag = []
# 加载巡逻宠物数据
if user_data.has("巡逻宠物"):
main_game.patrol_pets = user_data.get("巡逻宠物", [])
else:
main_game.patrol_pets = []
main_game.start_game = true
self.hide()
# 确保在更新数据后调用主游戏的 UI 更新函数
main_game._update_ui()
main_game._refresh_farm_lots()
player_bag_panel.update_player_bag_ui()
# 更新作物仓库和道具背包UI
crop_warehouse_panel.update_crop_warehouse_ui()
item_bag_panel.update_item_bag_ui()
# 更新宠物背包UI
if pet_bag_panel and pet_bag_panel.has_method("update_pet_bag_ui"):
pet_bag_panel.update_pet_bag_ui()
# 初始化巡逻宠物
if main_game.has_method("init_patrol_pets"):
main_game.init_patrol_pets()
# 调用主游戏的登录成功处理函数
main_game.handle_login_success(user_data)
# 初始化游戏设置
if main_game.game_setting_panel and main_game.game_setting_panel.has_method("refresh_settings"):
main_game.game_setting_panel.refresh_settings()
else: else:
_set_status(status_label, "登录失败:" + message, Color.RED) status_label.text = "登录失败:" + message
status_label.modulate = Color.RED
# 如果登录失败且是密码错误,可以选择清除保存的信息
if "密码" in message or "password" in message.to_lower(): if "密码" in message or "password" in message.to_lower():
print("登录失败可能是密码错误。如需清除保存的登录信息请调用_clear_login_info()") print("登录失败可能是密码错误。如需清除保存的登录信息请调用_clear_login_info()")
# 处理注册响应 # 处理注册响应
func _on_register_response_received(success: bool, message: String): func _on_register_response_received(success: bool, message: String):
# 启用按钮
register_button_2.disabled = false register_button_2.disabled = false
if success: if success:
_set_status(status_label_2, "注册成功!请登录游戏", Color.GREEN) status_label_2.text = "注册成功!请登录游戏"
_handle_register_success() status_label_2.modulate = Color.GREEN
# 注册成功后,如果启用了记住密码,保存登录信息
if remember_password:
var user_name = register_username_input.text.strip_edges()
var user_password = password_input_1.text.strip_edges()
_save_login_info(user_name, user_password)
# 清除注册相关的输入框
password_input_2.text = ""
verificationcode_input.text = ""
# 切换回登录面板
register_vbox.hide()
forget_password_vbox.hide()
login_v_box.show()
# 如果记住密码,自动填充登录信息
if remember_password:
username_input.text = register_username_input.text
password_input.text = password_input_1.text
else: else:
_set_status(status_label_2, "注册失败:" + message, Color.RED) status_label_2.text = "注册失败:" + message
status_label_2.modulate = Color.RED
# 处理忘记密码响应 # 处理忘记密码响应
func _on_forget_password_response_received(success: bool, message: String): func _on_forget_password_response_received(success: bool, message: String):
# 启用按钮
forget_password_button.disabled = false forget_password_button.disabled = false
if success: if success:
_set_status(status_label_3, "密码重置成功!请使用新密码登录", Color.GREEN) status_label_3.text = "密码重置成功!请使用新密码登录"
_handle_forget_password_success() status_label_3.modulate = Color.GREEN
# 保存新的登录信息
if remember_password:
var user_name = forget_username_input.text.strip_edges()
var new_password = new_password_input.text.strip_edges()
_save_login_info(user_name, new_password)
# 清除输入框
forget_verificationcode_input.text = ""
# 切换回登录面板并自动填充账号信息
forget_password_vbox.hide()
register_vbox.hide()
login_v_box.show()
# 自动填充登录信息
username_input.text = forget_username_input.text
password_input.text = new_password_input.text
status_label.text = "密码已重置,请登录"
status_label.modulate = Color.GREEN
else: else:
_set_status(status_label_3, "密码重置失败:" + message, Color.RED) status_label_3.text = "密码重置失败:" + message
status_label_3.modulate = Color.RED
# 登录信息文件操作 # 保存登录信息到JSON文件
func _save_login_info(user_name: String, password: String): func _save_login_info(user_name: String, password: String):
_write_login_file({"user_name": user_name, "password": password}) var login_data = {
print("登录信息已保存" if user_name != "" else "登录信息已清除") "user_name": user_name,
"password": password
}
func _load_login_info():
var login_data = _read_login_file()
if login_data:
var saved_username = login_data.get("user_name", "")
var saved_password = login_data.get("password", "")
if saved_username != "" and saved_password != "":
username_input.text = saved_username
password_input.text = saved_password
_set_status(status_label, "已加载保存的登录信息", Color.CYAN)
print("登录信息已加载:用户名 =", saved_username)
return
_set_status(status_label, "欢迎使用萌芽农场", Color.WHITE)
print("没有有效的保存登录信息")
func _clear_login_info():
_save_login_info("", "")
func _write_login_file(data: Dictionary):
var file = FileAccess.open("user://login.json", FileAccess.WRITE) var file = FileAccess.open("user://login.json", FileAccess.WRITE)
if file: if file:
file.store_string(JSON.stringify(data, "\t")) var json_string = JSON.stringify(login_data, "\t")
file.store_string(json_string)
file.close()
print("登录信息已保存")
else:
print("无法保存登录信息")
# 从JSON文件加载登录信息
func _load_login_info():
var file = FileAccess.open("user://login.json", FileAccess.READ)
if file:
var json_text = file.get_as_text()
file.close() file.close()
func _read_login_file() -> Dictionary: var json = JSON.new()
var file = FileAccess.open("user://login.json", FileAccess.READ) var parse_result = json.parse(json_text)
if not file: if parse_result == OK:
_write_login_file({"user_name": "", "password": ""}) var login_data = json.get_data()
return {} if login_data.has("user_name") and login_data.has("password"):
var saved_username = login_data.get("user_name", "")
var saved_password = login_data.get("password", "")
var json_text = file.get_as_text() if saved_username != "" and saved_password != "":
file.close() username_input.text = saved_username
password_input.text = saved_password
status_label.text = "已加载保存的登录信息"
status_label.modulate = Color.CYAN
print("登录信息已加载:用户名 =", saved_username)
else:
status_label.text = "欢迎使用萌芽农场"
status_label.modulate = Color.WHITE
print("没有有效的保存登录信息")
else:
print("登录信息格式错误")
else:
print("登录信息JSON解析错误", json.get_error_message())
else:
# 创建默认的登录信息文件
_save_login_info("", "")
status_label.text = "欢迎使用萌芽农场"
status_label.modulate = Color.WHITE
print("没有找到保存的登录信息,已创建默认文件")
var json = JSON.new() # 清除保存的登录信息
if json.parse(json_text) == OK: func _clear_login_info():
return json.get_data() var file = FileAccess.open("user://login.json", FileAccess.WRITE)
return {} if file:
var empty_data = {
"user_name": "",
"password": ""
}
var json_string = JSON.stringify(empty_data, "\t")
file.store_string(json_string)
file.close()
print("登录信息已清除")
else:
print("无法清除登录信息")
# 记住密码和快捷登录功能 # 切换记住密码选项
func toggle_remember_password(): func toggle_remember_password():
remember_password = !remember_password remember_password = !remember_password
print("记住密码选项:", "开启" if remember_password else "关闭") print("记住密码选项:", "开启" if remember_password else "关闭")
# 如果关闭了记住密码,清除已保存的信息
if not remember_password: if not remember_password:
_clear_login_info() _clear_login_info()
# 检查是否有保存的登录信息
func has_saved_login_info() -> bool: func has_saved_login_info() -> bool:
var login_data = _read_login_file() var file = FileAccess.open("user://login.json", FileAccess.READ)
return login_data.get("user_name", "") != "" and login_data.get("password", "") != "" if file:
var json_text = file.get_as_text()
file.close()
var json = JSON.new()
var parse_result = json.parse(json_text)
if parse_result == OK:
var login_data = json.get_data()
var user_name = login_data.get("user_name", "")
var password = login_data.get("password", "")
return user_name != "" and password != ""
return false
# 快捷登录(使用保存的登录信息)
func quick_login(): func quick_login():
if has_saved_login_info(): if has_saved_login_info():
var user_name = username_input.text.strip_edges() var user_name = username_input.text.strip_edges()
@@ -398,171 +701,40 @@ func quick_login():
print("执行快捷登录...") print("执行快捷登录...")
_on_login_button_pressed() _on_login_button_pressed()
else: else:
_set_status(status_label, "保存的登录信息不完整", Color.ORANGE) status_label.text = "保存的登录信息不完整"
status_label.modulate = Color.ORANGE
else: else:
_set_status(status_label, "没有保存的登录信息", Color.ORANGE) status_label.text = "没有保存的登录信息"
status_label.modulate = Color.ORANGE
# 获取保存的用户名(用于调试或显示)
func get_saved_username() -> String: func get_saved_username() -> String:
return _read_login_file().get("user_name", "") var file = FileAccess.open("user://login.json", FileAccess.READ)
if file:
var json_text = file.get_as_text()
file.close()
var json = JSON.new()
var parse_result = json.parse(json_text)
if parse_result == OK:
var login_data = json.get_data()
return login_data.get("user_name", "")
return ""
# 显示版本信息 # 显示版本信息
func _display_version_info(): func _display_version_info():
if status_label.text in ["欢迎使用萌芽农场", "连接状态"]: # 在状态标签中显示客户端版本信息
_set_status(status_label, "萌芽农场 v" + main_game.client_version + " - 欢迎使用", Color.CYAN) if status_label.text == "欢迎使用萌芽农场" or status_label.text == "连接状态":
status_label.text = "萌芽农场 v" + main_game.client_version + " - 欢迎使用"
status_label.modulate = Color.CYAN
# 登录成功处理
func _handle_login_success(user_data: Dictionary):
# 保存登录数据到主游戏
main_game.login_data = user_data.duplicate()
main_game.remaining_likes = user_data.get("今日剩余点赞次数", 10)
# 更新主游戏数据
main_game.experience = user_data.get("experience", 0)
main_game.farm_lots = user_data.get("farm_lots", [])
main_game.level = user_data.get("level", 1)
main_game.money = user_data.get("money", 0)
main_game.stamina = user_data.get("体力值", 20)
main_game.show_farm_name.text = "农场名称:" + user_data.get("farm_name", "")
main_game.show_player_name.text = "玩家昵称:" + user_data.get("player_name", "")
farmname_input.text = user_data.get("farm_name", "")
# 加载各种背包数据
main_game.player_bag = user_data.get("player_bag", [])
main_game.crop_warehouse = user_data.get("作物仓库", [])
main_game.item_bag = user_data.get("道具背包", [])
main_game.pet_bag = user_data.get("宠物背包", [])
main_game.patrol_pets = user_data.get("巡逻宠物", [])
# 启动游戏并隐藏登录面板
main_game.start_game = true
self.hide()
# 更新UI
main_game._update_ui()
main_game._refresh_farm_lots()
player_bag_panel.update_player_bag_ui()
crop_warehouse_panel.update_crop_warehouse_ui()
item_bag_panel.update_item_bag_ui()
if pet_bag_panel and pet_bag_panel.has_method("update_pet_bag_ui"):
pet_bag_panel.update_pet_bag_ui()
if main_game.has_method("init_patrol_pets"):
main_game.init_patrol_pets()
main_game.handle_login_success(user_data)
if main_game.game_setting_panel and main_game.game_setting_panel.has_method("refresh_settings"):
main_game.game_setting_panel.refresh_settings()
# 注册成功处理
func _handle_register_success():
if remember_password:
var user_name = register_username_input.text.strip_edges()
var user_password = password_input_1.text.strip_edges()
_save_login_info(user_name, user_password)
# 清除注册相关的输入框
password_input_2.text = ""
verificationcode_input.text = ""
# 切换回登录面板
_switch_to_login_panel()
# 如果记住密码,自动填充登录信息
if remember_password:
username_input.text = register_username_input.text
password_input.text = password_input_1.text
# 忘记密码成功处理
func _handle_forget_password_success():
if remember_password:
var user_name = forget_username_input.text.strip_edges()
var new_password = new_password_input.text.strip_edges()
_save_login_info(user_name, new_password)
# 清除输入框
forget_verificationcode_input.text = ""
# 切换回登录面板并自动填充账号信息
_switch_to_login_panel()
username_input.text = forget_username_input.text
password_input.text = new_password_input.text
_set_status(status_label, "密码已重置,请登录", Color.GREEN)
# 切换到登录面板
func _switch_to_login_panel():
register_vbox.hide()
forget_password_vbox.hide()
login_v_box.show()
# 公共验证函数
func _validate_login_input(user_name: String, password: String, label: Label) -> bool:
if user_name.is_empty() or password.is_empty():
_set_status(label, "用户名或密码不能为空!", Color.RED)
return false
return true
func _validate_register_input(user_name: String, password: String, password_confirm: String, player_name: String, farm_name: String, verification_code: String, label: Label) -> bool:
if user_name.is_empty() or password.is_empty() or password_confirm.is_empty() or player_name.is_empty() or farm_name.is_empty():
_set_status(label, "所有字段都不能为空!", Color.RED)
return false
if password != password_confirm:
_set_status(label, "两次输入的密码不一致!", Color.RED)
return false
if not is_valid_qq_number(user_name):
_set_status(label, "请输入有效的QQ号5-12位数字", Color.RED)
return false
if not is_valid_password(password):
_set_status(label, "密码只能包含数字和字母!", Color.RED)
return false
if verification_code.is_empty():
_set_status(label, "验证码不能为空!", Color.RED)
return false
return true
func _validate_qq_input(user_name: String, label: Label) -> bool:
if user_name.is_empty():
_set_status(label, "请输入QQ号以接收验证码", Color.RED)
return false
if not is_valid_qq_number(user_name):
_set_status(label, "请输入正确的QQ号码5-12位数字", Color.RED)
return false
return true
func _validate_forget_password_input(user_name: String, new_password: String, verification_code: String, label: Label) -> bool:
if user_name.is_empty() or new_password.is_empty():
_set_status(label, "用户名或新密码不能为空!", Color.RED)
return false
if not is_valid_qq_number(user_name):
_set_status(label, "请输入正确的QQ号码5-12位数字", Color.RED)
return false
if not is_valid_password(new_password):
_set_status(label, "密码只能包含数字和字母!", Color.RED)
return false
if verification_code.is_empty():
_set_status(label, "请输入验证码!", Color.RED)
return false
return true
# 公共网络连接检查函数
func _ensure_network_connection(label: Label) -> bool:
if not tcp_network_manager_panel.client.is_client_connected():
_set_status(label, "未连接到服务器,正在尝试连接...", Color.YELLOW)
tcp_network_manager_panel.connect_to_current_server()
await get_tree().create_timer(2.0).timeout
if not tcp_network_manager_panel.client.is_client_connected():
_set_status(label, "连接服务器失败,正在尝试其他服务器...", Color.YELLOW)
await get_tree().create_timer(3.0).timeout
return false
return true
# 公共状态设置函数
func _set_status(label: Label, text: String, color: Color):
label.text = text
label.modulate = color
#面板显示与隐藏切换处理 #面板显示与隐藏切换处理
func _on_visibility_changed(): func _on_visibility_changed():
GlobalVariables.isZoomDisabled = visible if visible:
GlobalVariables.isZoomDisabled = true
pass
else:
GlobalVariables.isZoomDisabled = false
pass

View File

@@ -27,7 +27,6 @@ func _ready() -> void:
refresh_button.pressed.connect(_on_refresh_button_pressed) refresh_button.pressed.connect(_on_refresh_button_pressed)
confirm_btn.pressed.connect(_on_confirm_btn_pressed) confirm_btn.pressed.connect(_on_confirm_btn_pressed)
remove_account_btn.pressed.connect(_on_remove_account_btn_pressed) remove_account_btn.pressed.connect(_on_remove_account_btn_pressed)
visibility_changed.connect(_on_visibility_changed)
# 初始显示界面数据 # 初始显示界面数据
_refresh_player_info() _refresh_player_info()
@@ -37,7 +36,7 @@ func _ready() -> void:
await get_tree().create_timer(1.0).timeout await get_tree().create_timer(1.0).timeout
_request_player_info_from_server() _request_player_info_from_server()
#面板切换显示时
func _on_visibility_changed(): func _on_visibility_changed():
if visible: if visible:
GlobalVariables.isZoomDisabled = true GlobalVariables.isZoomDisabled = true
@@ -217,11 +216,11 @@ func handle_account_response(response_data: Dictionary):
var updated_data = response_data["updated_data"] var updated_data = response_data["updated_data"]
if main_game: if main_game:
if updated_data.has("player_name"): if updated_data.has("player_name"):
main_game.login_data["player_name"] = updated_data["player_name"] main_game.data["player_name"] = updated_data["player_name"]
if updated_data.has("farm_name"): if updated_data.has("farm_name"):
main_game.login_data["farm_name"] = updated_data["farm_name"] main_game.data["farm_name"] = updated_data["farm_name"]
if updated_data.has("个人简介"): if updated_data.has("个人简介"):
main_game.login_data["个人简介"] = updated_data["个人简介"] main_game.data["个人简介"] = updated_data["个人简介"]
if updated_data.has("user_password"): if updated_data.has("user_password"):
main_game.user_password = updated_data["user_password"] main_game.user_password = updated_data["user_password"]