批量修改总游玩时间
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@@ -470,12 +470,12 @@ class TCPGameServer(TCPServer):
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# 注意:在线礼包时间累计现在由新系统管理,此处不再需要更新旧格式
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self.save_player_data(username, player_data)
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self.log('INFO', f"用户 {username} 本次游玩时间: {play_time_seconds} 秒,总游玩时间: {player_data['total_login_time']}", 'SERVER')
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self.log('INFO', f"用户 {username} 本次游玩时间: {play_time_seconds} 秒,总游玩时间: {player_data['总游玩时间']}", 'SERVER')
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#更新总游玩时间
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def _update_total_play_time(self, player_data, play_time_seconds):
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"""更新总游玩时间"""
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total_time_str = player_data.get("total_login_time", "0时0分0秒")
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total_time_str = player_data.get("总游玩时间", "0时0分0秒")
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time_parts = re.match(r"(?:(\d+)时)?(?:(\d+)分)?(?:(\d+)秒)?", total_time_str)
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if time_parts:
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@@ -490,7 +490,7 @@ class TCPGameServer(TCPServer):
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new_seconds = total_seconds % 60
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# 更新总游玩时间
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player_data["total_login_time"] = f"{new_hours}时{new_minutes}分{new_seconds}秒"
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player_data["总游玩时间"] = f"{new_hours}时{new_minutes}分{new_seconds}秒"
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# 检查玩家是否享受新玩家注册奖励
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def _is_new_player_bonus_active(self, player_data):
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@@ -1138,8 +1138,8 @@ class TCPGameServer(TCPServer):
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# 设置新玩家的注册时间(不同于模板中的默认时间)
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player_data["注册时间"] = time_str
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if "total_login_time" not in player_data:
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player_data["total_login_time"] = "0时0分0秒"
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if "总游玩时间" not in player_data:
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player_data["总游玩时间"] = "0时0分0秒"
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# 保存新用户数据
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file_path = os.path.join("game_saves", f"{username}.json")
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@@ -5815,7 +5815,7 @@ class TCPGameServer(TCPServer):
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# 获取最后登录时间和总游玩时间
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last_login_time = player_data.get("最后登录时间", "未知")
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total_login_time = player_data.get("total_login_time", "0时0分0秒")
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total_login_time = player_data.get("总游玩时间", "0时0分0秒")
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self.log('INFO', f"玩家 {username} 请求游玩时间统计", 'SERVER')
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@@ -5823,7 +5823,7 @@ class TCPGameServer(TCPServer):
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"type": "play_time_response",
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"success": True,
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"最后登录时间": last_login_time,
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"total_login_time": total_login_time,
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"总游玩时间": total_login_time,
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"current_session_time": current_session_time
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})
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@@ -5845,7 +5845,7 @@ class TCPGameServer(TCPServer):
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play_time_seconds = int(time.time() - login_timestamp)
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# 解析现有的总游玩时间
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total_time_str = player_data.get("total_login_time", "0时0分0秒")
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total_time_str = player_data.get("总游玩时间", "0时0分0秒")
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time_parts = re.match(r"(?:(\d+)时)?(?:(\d+)分)?(?:(\d+)秒)?", total_time_str)
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if time_parts:
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@@ -5860,7 +5860,7 @@ class TCPGameServer(TCPServer):
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new_seconds = total_seconds % 60
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# 更新总游玩时间
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player_data["total_login_time"] = f"{new_hours}时{new_minutes}分{new_seconds}秒"
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player_data["总游玩时间"] = f"{new_hours}时{new_minutes}分{new_seconds}秒"
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# 保存玩家数据
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self.save_player_data(username, player_data)
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@@ -5868,13 +5868,13 @@ class TCPGameServer(TCPServer):
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# 重置登录时间戳,以便下次计算
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self.user_data[client_id]["login_timestamp"] = time.time()
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self.log('INFO', f"已更新玩家 {username} 的游玩时间,当前游玩时间: {play_time_seconds} 秒,总游玩时间: {player_data['total_login_time']}", 'SERVER')
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self.log('INFO', f"已更新玩家 {username} 的游玩时间,当前游玩时间: {play_time_seconds} 秒,总游玩时间: {player_data['总游玩时间']}", 'SERVER')
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return self.send_data(client_id, {
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"type": "update_time_response",
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"success": True,
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"message": "游玩时间已更新",
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"total_login_time": player_data["total_login_time"]
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"总游玩时间": player_data["总游玩时间"]
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})
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else:
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self.log('ERROR', f"解析玩家 {username} 的游玩时间失败", 'SERVER')
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@@ -5937,7 +5937,7 @@ class TCPGameServer(TCPServer):
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continue
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# 解析总游玩时间为秒数(用于排序)
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total_time_str = player_data.get("total_login_time", "0时0分0秒")
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total_time_str = player_data.get("总游玩时间", "0时0分0秒")
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total_time_seconds = self._parse_time_to_seconds(total_time_str)
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# 解析最后登录时间为时间戳(用于排序)
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@@ -5959,7 +5959,7 @@ class TCPGameServer(TCPServer):
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"seed_count": seed_count,
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"最后登录时间": last_login_str,
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"last_login_timestamp": last_login_timestamp,
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"total_login_time": total_time_str,
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"总游玩时间": total_time_str,
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"total_time_seconds": total_time_seconds,
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"like_num": player_data.get("点赞数", 0),
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"is_online": is_online
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@@ -6127,7 +6127,7 @@ class TCPGameServer(TCPServer):
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"小卖部格子数": target_player_data.get("小卖部格子数", 10), # 添加小卖部格子数
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"点赞数": target_player_data.get("点赞数", 0), # 添加点赞数
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"最后登录时间": target_player_data.get("最后登录时间", "未知"),
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"total_login_time": target_player_data.get("total_login_time", "0时0分0秒"),
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"总游玩时间": target_player_data.get("总游玩时间", "0时0分0秒"),
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"total_likes": target_player_data.get("total_likes", 0)
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}
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@@ -9774,7 +9774,7 @@ class ConsoleCommands:
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print(f"体力: {player_data.get('体力值', 20)}")
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print(f"注册时间: {player_data.get('注册时间', '未知')}")
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print(f"最后登录: {player_data.get('最后登录时间', '从未登录')}")
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print(f"总在线时长: {player_data.get('total_login_time', '0时0分0秒')}")
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print(f"总在线时长: {player_data.get('总游玩时间', '0时0分0秒')}")
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# 显示土地信息
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farm_lots = player_data.get("farm_lots", [])
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