天气系统完成
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@@ -98,7 +98,12 @@ func _update_performance_data():
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# 从主游戏获取加载信息
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if main_game and main_game.crop_texture_manager:
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var manager = main_game.crop_texture_manager
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performance_data["loaded_textures"] = manager.texture_cache.size() + manager.mature_texture_cache.size()
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# 计算所有加载的纹理数量(新的三阶段系统)
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var total_textures = 0
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for crop_name in manager.texture_cache.keys():
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total_textures += manager.texture_cache[crop_name].size()
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total_textures += manager.default_textures.size()
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performance_data["loaded_textures"] = total_textures
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performance_data["failed_textures"] = manager.failed_resources.size()
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# 加载进度
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