天气系统完成
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@@ -239,6 +239,18 @@ func _on_data_received(data):
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login_panel._on_verification_code_response(success, message)
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return
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if message_type == "forget_password_verification_code_response":
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var success = data.get("success", false)
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var message = data.get("message", "")
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login_panel._on_verification_code_response(success, message)
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return
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if message_type == "reset_password_response":
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var success = data.get("success", false)
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var message = data.get("message", "")
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login_panel._on_forget_password_response_received(success, message)
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return
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if message_type == "verify_code_response":
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var success = data.get("success", false)
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var message = data.get("message", "")
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@@ -428,6 +440,88 @@ func _on_data_received(data):
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else:
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Toast.show(message, Color.RED)
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# 出售作物响应
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elif action_type == "sell_crop":
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if success:
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main_game.money = updated_data["money"]
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main_game.crop_warehouse = updated_data["作物仓库"]
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main_game.experience = updated_data.get("experience", main_game.experience)
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main_game.level = updated_data.get("level", main_game.level)
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main_game._update_ui()
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main_game.crop_warehouse_panel.update_crop_warehouse_ui()
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Toast.show(message, Color.GREEN)
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else:
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Toast.show(message, Color.RED)
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# 添加商品到小卖部响应
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elif action_type == "add_product_to_store":
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if success:
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main_game.login_data["玩家小卖部"] = updated_data["玩家小卖部"]
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main_game.crop_warehouse = updated_data["作物仓库"]
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# 更新UI
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main_game.crop_warehouse_panel.update_crop_warehouse_ui()
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var player_store_panel = get_node_or_null("/root/main/UI/BigPanel/PlayerStorePanel")
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if player_store_panel and player_store_panel.has_method("update_player_store_ui"):
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player_store_panel.update_player_store_ui()
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Toast.show(message, Color.GREEN)
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else:
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Toast.show(message, Color.RED)
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# 下架小卖部商品响应
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elif action_type == "remove_store_product":
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if success:
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main_game.login_data["玩家小卖部"] = updated_data["玩家小卖部"]
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main_game.crop_warehouse = updated_data["作物仓库"]
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# 更新UI
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main_game.crop_warehouse_panel.update_crop_warehouse_ui()
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var player_store_panel = get_node_or_null("/root/main/UI/BigPanel/PlayerStorePanel")
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if player_store_panel and player_store_panel.has_method("update_player_store_ui"):
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player_store_panel.update_player_store_ui()
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Toast.show(message, Color.GREEN)
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else:
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Toast.show(message, Color.RED)
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# 购买小卖部商品响应
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elif action_type == "buy_store_product":
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if success:
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main_game.money = updated_data["money"]
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main_game.crop_warehouse = updated_data["作物仓库"]
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# 更新UI
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main_game._update_ui()
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main_game.crop_warehouse_panel.update_crop_warehouse_ui()
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# 如果在访问模式下,刷新被访问玩家的小卖部(通过重新请求访问)
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if main_game.is_visiting_mode:
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var visited_username = main_game.visited_player_data.get("username", "")
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if visited_username != "":
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# 重新访问玩家以刷新数据
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sendVisitPlayer(visited_username)
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Toast.show(message, Color.GREEN)
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else:
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Toast.show(message, Color.RED)
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# 购买小卖部格子响应
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elif action_type == "buy_store_booth":
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if success:
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main_game.money = updated_data["money"]
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main_game.login_data["小卖部格子数"] = updated_data["小卖部格子数"]
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# 更新UI
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main_game._update_ui()
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var player_store_panel = get_node_or_null("/root/main/UI/BigPanel/PlayerStorePanel")
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if player_store_panel and player_store_panel.has_method("update_player_store_ui"):
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player_store_panel.update_player_store_ui()
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Toast.show(message, Color.GREEN)
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else:
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Toast.show(message, Color.RED)
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return
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# 游戏功能响应消息
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@@ -502,6 +596,12 @@ func _on_data_received(data):
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elif message_type == "wisdom_tree_config_response":
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main_game._handle_wisdom_tree_config_response(data)
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# 天气变更消息
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elif message_type == "weather_change":
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var weather_type = data.get("weather_type", "clear")
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var weather_name = data.get("weather_name", "晴天")
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main_game._handle_weather_change(weather_type, weather_name)
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# ============================= 客户端与服务端通信核心 =====================================
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@@ -771,6 +871,32 @@ func sendVerificationCodeRequest(qq_number):
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})
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return true
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#发送忘记密码验证码请求
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func sendForgetPasswordVerificationCode(qq_number):
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if not client.is_client_connected():
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return false
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client.send_data({
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"type": "request_forget_password_verification_code",
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"qq_number": qq_number,
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"timestamp": Time.get_unix_time_from_system()
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})
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return true
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#发送忘记密码请求
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func sendForgetPasswordRequest(username, new_password, verification_code):
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if not client.is_client_connected():
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return false
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client.send_data({
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"type": "reset_password",
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"username": username,
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"new_password": new_password,
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"verification_code": verification_code,
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"timestamp": Time.get_unix_time_from_system()
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})
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return true
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#发送验证码验证
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func sendVerifyCode(qq_number, code):
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if not client.is_client_connected():
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