继续更新UI

This commit is contained in:
2025-09-24 15:06:30 +08:00
parent 26b856d74e
commit df57f3c5ec
59 changed files with 1415 additions and 2898 deletions

View File

@@ -59,12 +59,11 @@ func update_pet_store_ui():
child.queue_free()
print("更新宠物商店UI宠物种类", pet_config.size())
print("宠物配置数据:", pet_config)
# 为每个宠物配置创建按钮
for pet_name in pet_config.keys():
var pet_info = pet_config[pet_name]
print("处理宠物:", pet_name, ",数据:", pet_info)
#print("处理宠物:", pet_name, ",数据:", pet_info)
# 适配扁平化数据格式
var can_buy = pet_info.get("can_purchase", false)
@@ -93,7 +92,7 @@ func update_pet_store_ui():
button.pressed.connect(func(): _on_store_pet_selected(pet_name, pet_cost, pet_desc))
store_grid.add_child(button)
print("已添加宠物按钮:", pet_name)
#print("已添加宠物按钮:", pet_name)
# 检查玩家是否已拥有某种宠物
func _check_pet_owned(pet_name: String) -> bool:
@@ -157,10 +156,10 @@ func _update_button_pet_image(button: Button, pet_name: String):
if pet_config.has(pet_name):
var pet_info = pet_config[pet_name]
var scene_path = pet_info.get("pet_image", "")
print("宠物 ", pet_name, " 的图片路径:", scene_path)
#print("宠物 ", pet_name, " 的图片路径:", scene_path)
if scene_path != "" and ResourceLoader.exists(scene_path):
print("开始加载宠物场景:", scene_path)
#print("开始加载宠物场景:", scene_path)
# 加载宠物场景并获取PetImage的纹理
var pet_scene = load(scene_path)
if pet_scene:
@@ -175,7 +174,7 @@ func _update_button_pet_image(button: Button, pet_name: String):
var frame_count = pet_image_node.sprite_frames.get_frame_count(default_animation)
if frame_count > 0:
texture = pet_image_node.sprite_frames.get_frame_texture(default_animation, 0)
print("成功获取宠物纹理:", pet_name)
#print("成功获取宠物纹理:", pet_name)
else:
print("宠物场景没有动画:", pet_name)
else:
@@ -195,7 +194,7 @@ func _update_button_pet_image(button: Button, pet_name: String):
pet_image.scale = Vector2(10, 10)
# 确保图片居中显示
pet_image.centered = true
print("成功设置宠物图片:", pet_name)
#print("成功设置宠物图片:", pet_name)
else:
# 如果无法获取图片,隐藏图片节点但保留按钮
pet_image.visible = false