继续更新UI
This commit is contained in:
@@ -95,7 +95,6 @@ func _ready():
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# 延迟一帧后设置演示数据,确保所有节点都已准备好
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await get_tree().process_frame
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#setup_farm_battle()
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# 可以调用测试函数进行本地测试
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#setup_test_battle()
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@@ -139,8 +138,6 @@ func _process(delta):
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#=====================本地测试函数===========================
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# 本地测试对战函数 - 方便调试各种宠物属性
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func setup_test_battle():
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"""设置本地测试对战,可以快速测试各种宠物配置和属性"""
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print("[测试] 开始设置本地测试对战")
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# 清理现有战斗
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clear_all_pets()
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@@ -190,9 +187,6 @@ func setup_test_battle():
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redman_pet.enable_damage_reflection_skill = true
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redman_pet.damage_reflection_percentage = 0.8 # 反弹80%伤害
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redman_pet.damage_reflection_cooldown = 5.0 # 5秒冷却
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print("[测试] 烈焰鸟开启反弹伤害技能")
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print("[测试] 本地测试对战设置完成,可以观察宠物战斗效果")
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@@ -205,9 +199,7 @@ func setup_test_battle():
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#=====================UI显示===========================
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#更新时间显示
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func update_time_display():
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"""更新时间显示"""
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var remaining_time: float
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if current_battle_state == BattleState.BATTLING:
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remaining_time = max_battle_time - battle_time
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else:
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@@ -234,7 +226,6 @@ func update_time_display():
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#显示战斗结果
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func show_battle_result(winner: String):
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"""显示战斗结果"""
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battle_end_panel.visible = true
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var title_label = battle_end_panel.get_node("Title")
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@@ -255,7 +246,6 @@ func show_battle_result(winner: String):
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#生成战斗统计信息
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func generate_battle_stats() -> String:
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"""生成战斗统计信息"""
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var stats = "战斗时间: %.1f秒\n\n" % battle_time
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# MVP统计
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@@ -291,7 +281,6 @@ func add_battle_log(message: String):
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#返回农场按钮
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func _on_return_farm_pressed():
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"""返回农场按钮"""
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# 清理战斗场景
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clear_all_pets()
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@@ -305,7 +294,6 @@ func _on_return_farm_pressed():
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#获取战斗总结数据
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func get_battle_summary() -> Dictionary:
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"""获取战斗总结数据"""
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return {
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"battle_time": battle_time,
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"damage_dealt": damage_dealt,
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@@ -360,7 +348,6 @@ func _on_visibility_changed():
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#开始战斗
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func start_battle(team_a_data: Array, team_b_data: Array):
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"""开始战斗"""
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current_battle_state = BattleState.PREPARING
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battle_time = 0.0
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battle_log.clear()
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@@ -383,7 +370,6 @@ func start_battle(team_a_data: Array, team_b_data: Array):
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#生成队伍宠物
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func spawn_team(team_data: Array, team_name: String, team_node: Node2D):
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"""生成队伍宠物"""
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var positions = get_team_positions(team_node)
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for i in range(min(team_data.size(), positions.size())):
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@@ -398,7 +384,6 @@ func spawn_team(team_data: Array, team_name: String, team_node: Node2D):
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#获取队伍位置点
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func get_team_positions(team_node: Node2D) -> Array[Vector2]:
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"""获取队伍位置点"""
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var positions: Array[Vector2] = []
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for child in team_node.get_children():
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if child is Marker2D:
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@@ -407,7 +392,6 @@ func get_team_positions(team_node: Node2D) -> Array[Vector2]:
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#生成单个宠物
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func spawn_pet(pet_info: Dictionary, team: String, pos: Vector2) -> NewPetBase:
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"""生成单个宠物"""
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var pet_scene = preload("res://Scene/NewPet/NewPetBase.tscn")
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var pet = pet_scene.instantiate()
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@@ -456,7 +440,6 @@ func spawn_pet(pet_info: Dictionary, team: String, pos: Vector2) -> NewPetBase:
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#应用服务器返回的宠物数据
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func apply_server_pet_data(pet: NewPetBase, pet_data: Dictionary):
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"""应用服务器返回的完整宠物数据"""
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if pet_data.is_empty():
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return
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@@ -560,7 +543,6 @@ func apply_server_pet_data(pet: NewPetBase, pet_data: Dictionary):
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#字符串转元素类型枚举
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func string_to_element_type(element_string: String) -> NewPetBase.ElementType:
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"""将字符串转换为元素类型枚举"""
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match element_string.to_upper():
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"FIRE":
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return NewPetBase.ElementType.FIRE
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@@ -579,7 +561,6 @@ func string_to_element_type(element_string: String) -> NewPetBase.ElementType:
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#将配置应用到宠物上
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func apply_pet_config(pet: NewPetBase, config: Dictionary):
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"""将配置应用到宠物上"""
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if not config.is_empty():
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# 基本属性
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if config.has("pet_name"):
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@@ -671,7 +652,6 @@ func apply_pet_config(pet: NewPetBase, config: Dictionary):
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#应用宠物外观图片
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func apply_pet_image(pet: NewPetBase, image_path: String):
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"""应用宠物外观图片"""
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if image_path == "" or not ResourceLoader.exists(image_path):
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return
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@@ -711,9 +691,6 @@ func apply_pet_image(pet: NewPetBase, image_path: String):
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pet.right_tool_image.show_behind_parent = new_right_tool.show_behind_parent
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pet.right_tool_image.visible = true
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# 外观应用成功
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else:
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pass # 静默处理错误
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# 清理临时实例
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temp_instance.queue_free()
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@@ -738,7 +715,6 @@ var level_bonus_config = {
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#应用等级缩放
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func apply_level_scaling(pet: NewPetBase):
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"""应用等级缩放"""
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# 每级+2基本属性
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var level_bonus = (pet.pet_level - 1) * 2.0
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@@ -783,7 +759,6 @@ func apply_level_scaling(pet: NewPetBase):
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#更新战斗状态
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func update_battle_state():
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"""更新战斗状态"""
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# 先清理无效的宠物引用
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cleanup_invalid_pet_references()
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@@ -803,7 +778,6 @@ func update_battle_state():
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#=================即时清理防止游戏卡死=====================
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#清理无效的宠物引用
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func cleanup_invalid_pet_references():
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"""清理数组中的无效宠物引用"""
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# 清理all_pets数组中的无效引用
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var valid_all_pets: Array[NewPetBase] = []
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for pet in all_pets:
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@@ -825,8 +799,8 @@ func cleanup_invalid_pet_references():
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valid_team_b_pets.append(pet)
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team_b_pets = valid_team_b_pets
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#清理死亡对象以优化性能
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func cleanup_dead_objects():
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"""清理死亡对象以优化性能"""
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# 更严格的死亡宠物清理逻辑
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var dead_pets = []
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for pet in all_pets:
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@@ -870,7 +844,6 @@ func cleanup_dead_objects():
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#结束战斗
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func end_battle(winner: String):
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"""结束战斗"""
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if current_battle_state == BattleState.ENDED:
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return
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@@ -923,7 +896,6 @@ func end_battle(winner: String):
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#清理所有宠物
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func clear_all_pets():
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"""清理所有宠物"""
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for pet in all_pets:
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if is_instance_valid(pet):
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pet.queue_free()
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@@ -937,7 +909,6 @@ func clear_all_pets():
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#清理所有召唤的仆从小弟
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func clear_all_minions():
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"""清理所有召唤的仆从小弟"""
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# 获取所有pets组中的节点
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var all_pets_in_group = get_tree().get_nodes_in_group("pets")
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var minions_cleared = 0
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@@ -959,7 +930,6 @@ func clear_all_minions():
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#立即清理所有宠物
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func clear_all_pets_immediately():
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"""立即清理所有宠物(用于时间到时的平局处理)"""
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for pet in all_pets:
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if is_instance_valid(pet):
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# 立即设置为死亡状态
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@@ -990,14 +960,12 @@ func clear_all_pets_immediately():
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#宠物死亡事件
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func _on_pet_died(pet: NewPetBase):
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"""宠物死亡事件"""
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# 简化死亡处理,减少不必要的计算
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if battle_log.size() < 30: # 限制死亡日志数量
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add_battle_log("[color=red]%s 死亡[/color]" % pet.pet_name)
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#宠物攻击事件
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func _on_pet_attacked(attacker: NewPetBase, target: NewPetBase, damage: float):
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"""宠物攻击事件"""
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# 简化统计更新
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damage_dealt[attacker.pet_id] = damage_dealt.get(attacker.pet_id, 0.0) + damage
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damage_taken[target.pet_id] = damage_taken.get(target.pet_id, 0.0) + damage
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@@ -1008,7 +976,6 @@ func _on_pet_attacked(attacker: NewPetBase, target: NewPetBase, damage: float):
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#宠物技能使用事件
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func _on_pet_skill_used(pet: NewPetBase, skill_name: String):
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"""宠物技能使用事件"""
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# 减少技能日志,只记录重要技能
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if skill_name in ["狂暴模式", "自爆", "召唤小弟", "死亡重生"]:
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add_battle_log("[color=cyan]%s:%s[/color]" % [pet.pet_name, skill_name])
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@@ -1017,7 +984,6 @@ func _on_pet_skill_used(pet: NewPetBase, skill_name: String):
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#================偷菜对战设置===========================
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# 设置偷菜对战
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func setup_steal_battle(attacker_pets: Array, defender_pets: Array, attacker_name: String, defender_name: String):
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"""设置偷菜对战"""
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print("[PetBattlePanel] 设置偷菜对战: 攻击者=%s, 防守者=%s" % [attacker_name, defender_name])
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print("[PetBattlePanel] 攻击方宠物数量: %d, 防守方宠物数量: %d" % [attacker_pets.size(), defender_pets.size()])
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@@ -1044,9 +1010,6 @@ func setup_steal_battle(attacker_pets: Array, defender_pets: Array, attacker_nam
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# 限制出战宠物数量最多4个
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var limited_attacker_pets = attacker_pets.slice(0, min(4, attacker_pets.size()))
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var limited_defender_pets = defender_pets.slice(0, min(4, defender_pets.size()))
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print("[PetBattlePanel] 限制后攻击方宠物数量: %d, 防守方宠物数量: %d" % [limited_attacker_pets.size(), limited_defender_pets.size()])
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# 显示对战面板
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show()
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@@ -1079,8 +1042,6 @@ func setup_steal_battle(attacker_pets: Array, defender_pets: Array, attacker_nam
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team_b_pets.append(pet)
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all_pets.append(pet)
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print("[PetBattlePanel] 对战设置完成,攻击方: %d只,防守方: %d只" % [team_a_pets.size(), team_b_pets.size()])
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# 添加战斗日志
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add_battle_log("[color=yellow]偷菜对战开始![/color]")
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add_battle_log("[color=cyan]%s VS %s[/color]" % [team_a_name, team_b_name])
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@@ -1096,7 +1057,6 @@ func setup_steal_battle(attacker_pets: Array, defender_pets: Array, attacker_nam
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#美化确认弹窗
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func setup_confirm_dialog():
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"""设置和美化确认弹窗"""
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confirm_dialog.title = "辅助功能确认"
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confirm_dialog.ok_button_text = "确认使用"
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confirm_dialog.cancel_button_text = "取消"
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@@ -1122,7 +1082,6 @@ func setup_confirm_dialog():
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#更新辅助功能冷却计时器
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func update_assist_cooldowns(delta: float):
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"""更新辅助功能冷却计时器"""
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# 更新冷却计时器
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if heal_cooldown_timer > 0:
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heal_cooldown_timer -= delta
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@@ -1150,7 +1109,6 @@ func update_assist_cooldowns(delta: float):
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#显示辅助功能确认弹窗
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func show_assist_confirm(operation_type: String, description: String, effect: String):
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"""显示辅助功能确认弹窗"""
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current_assist_operation = operation_type
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# 设置弹窗内容(纯文本格式)
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@@ -1164,25 +1122,22 @@ func show_assist_confirm(operation_type: String, description: String, effect: St
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#确认使用辅助功能
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func _on_assist_confirmed():
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"""确认使用辅助功能"""
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match current_assist_operation:
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"heal":
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"heal": # 团队治疗
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execute_team_heal()
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"rage":
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"rage": # 团队狂暴
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execute_team_rage()
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"shield":
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"shield": # 团队护盾
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execute_team_shield()
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current_assist_operation = ""
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#取消使用辅助功能
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func _on_assist_canceled():
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"""取消使用辅助功能"""
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current_assist_operation = ""
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#执行团队治疗
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func execute_team_heal():
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"""执行团队治疗功能"""
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var healed_count = 0
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# 只对teamA(attacker队伍)的宠物生效
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for pet in all_pets:
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@@ -1215,7 +1170,6 @@ func execute_team_heal():
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#执行团队狂暴
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func execute_team_rage():
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"""执行团队狂暴功能"""
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var raged_count = 0
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# 只对teamA(attacker队伍)的宠物生效
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for pet in all_pets:
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@@ -1246,7 +1200,6 @@ func execute_team_rage():
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#执行团队护盾
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func execute_team_shield():
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"""执行团队护盾功能"""
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var shielded_count = 0
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# 只对teamA(attacker队伍)的宠物生效
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for pet in all_pets:
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@@ -266,39 +266,26 @@ var pet_configs: Dictionary = {
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# 初始化函数
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func _ready():
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"""节点准备就绪时自动加载JSON配置"""
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load_configs_from_json()
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# 手动初始化配置的函数
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func initialize_configs():
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"""手动初始化宠物配置,优先从JSON加载"""
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if not load_configs_from_json():
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print("JSON加载失败,使用默认配置")
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# 如果JSON加载失败,保持使用代码中的默认配置
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# 获取宠物配置的函数
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# 根据宠物键值获取配置
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func get_pet_config(pet_key: String) -> Dictionary:
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"""根据宠物键值获取配置"""
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if pet_configs.has(pet_key):
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return pet_configs[pet_key]
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else:
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print("未找到宠物配置: ", pet_key, ",使用默认配置")
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return get_default_config()
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# 获取所有宠物配置键值的函数
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# 获取所有宠物配置键值
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func get_all_pet_keys() -> Array:
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"""获取所有可用的宠物配置键值"""
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return pet_configs.keys()
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# 检查宠物配置是否存在的函数
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# 检查宠物配置是否存在
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func has_pet_config(pet_key: String) -> bool:
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"""检查指定的宠物配置是否存在"""
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return pet_configs.has(pet_key)
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# 获取默认配置的函数
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# 获取默认配置
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func get_default_config() -> Dictionary:
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"""获取默认宠物配置"""
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return {
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"pet_name": pet_name,
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"pet_id": pet_id,
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@@ -343,9 +330,8 @@ func get_default_config() -> Dictionary:
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"right_weapon": right_weapon
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}
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# 字符串转换为ElementType枚举的函数
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# 字符串转换为ElementType枚举
|
||||
func string_to_element_type(element_str: String) -> ElementType:
|
||||
"""将字符串转换为ElementType枚举"""
|
||||
match element_str.to_upper():
|
||||
"NONE":#没有元素类型
|
||||
return ElementType.NONE
|
||||
@@ -364,9 +350,8 @@ func string_to_element_type(element_str: String) -> ElementType:
|
||||
_:
|
||||
return ElementType.NONE
|
||||
|
||||
# 从JSON文件加载宠物配置的函数
|
||||
# 从JSON文件加载宠物配置
|
||||
func load_configs_from_json(file_path: String = "res://Scene/NewPet/Pet_data.json") -> bool:
|
||||
"""从JSON文件加载宠物配置"""
|
||||
if not FileAccess.file_exists(file_path):
|
||||
print("宠物配置文件不存在: ", file_path)
|
||||
return false
|
||||
|
||||
@@ -1,81 +0,0 @@
|
||||
{
|
||||
"宠物仓库":{
|
||||
"烈焰鸟": {
|
||||
"pet_name": "树萌芽の烈焰鸟",
|
||||
"pet_image":"res://Scene/NewPet/PetType/flying_bird.tscn",
|
||||
"pet_id": "wea1212w12",
|
||||
"pet_type": "烈焰鸟",
|
||||
"pet_level": 1,
|
||||
"pet_experience": 500,
|
||||
"pet_temperament": "勇猛",
|
||||
"pet_birthday": "2025-07-25",
|
||||
"pet_hobby": "喜欢战斗和烈火",
|
||||
"pet_introduction": "我爱吃虫子",
|
||||
"max_health": 300.0,
|
||||
"enable_health_regen": true,
|
||||
"health_regen": 2.0,
|
||||
"enable_shield_regen": true,
|
||||
"max_shield": 150.0,
|
||||
"shield_regen": 1.5,
|
||||
"max_armor": 120.0,
|
||||
"base_attack_damage": 40.0,
|
||||
"crit_rate": 0.15,
|
||||
"crit_damage": 2.0,
|
||||
"armor_penetration": 10.0,
|
||||
"enable_multi_projectile_skill": true,
|
||||
"multi_projectile_delay": 2.0,
|
||||
"enable_berserker_skill": true,
|
||||
"berserker_bonus": 1.8,
|
||||
"berserker_duration": 6.0,
|
||||
"enable_self_destruct_skill": false,
|
||||
"enable_summon_pet_skill": false,
|
||||
"enable_death_respawn_skill": true,
|
||||
"respawn_health_percentage": 0.4,
|
||||
"move_speed": 180.0,
|
||||
"dodge_rate": 0.08,
|
||||
"element_type": "FIRE",
|
||||
"element_damage_bonus": 75.0,
|
||||
"left_weapon": "钻石剑",
|
||||
"right_weapon": "钻石剑"
|
||||
},
|
||||
"大蓝虫": {
|
||||
"pet_name": "树萌芽の大蓝虫",
|
||||
"pet_image":"res://Scene/NewPet/PetType/big_beetle.tscn",
|
||||
"pet_id": "dlc123123",
|
||||
"pet_type": "大甲壳虫",
|
||||
"pet_level": 8,
|
||||
"pet_experience": 320,
|
||||
"pet_temperament": "冷静",
|
||||
"pet_birthday": "2023-06-20",
|
||||
"pet_hobby": "喜欢和小甲壳虫玩",
|
||||
"pet_introduction": "我是大蓝虫,不是大懒虫!",
|
||||
"max_health": 180.0,
|
||||
"enable_health_regen": true,
|
||||
"health_regen": 1.2,
|
||||
"enable_shield_regen": true,
|
||||
"max_shield": 200.0,
|
||||
"shield_regen": 2.5,
|
||||
"max_armor": 80.0,
|
||||
"base_attack_damage": 35.0,
|
||||
"crit_rate": 0.12,
|
||||
"crit_damage": 1.8,
|
||||
"armor_penetration": 15.0,
|
||||
"enable_multi_projectile_skill": true,
|
||||
"multi_projectile_delay": 1.5,
|
||||
"enable_berserker_skill": false,
|
||||
"enable_self_destruct_skill": false,
|
||||
"enable_summon_pet_skill": true,
|
||||
"summon_count": 2,
|
||||
"summon_scale": 0.15,
|
||||
"enable_death_respawn_skill": false,
|
||||
"move_speed": 120.0,
|
||||
"dodge_rate": 0.12,
|
||||
"element_type": "WATER",
|
||||
"element_damage_bonus": 100.0,
|
||||
"left_weapon": "钻石剑",
|
||||
"right_weapon": "钻石剑"
|
||||
}
|
||||
},
|
||||
"巡逻宠物":["wea1212w12"],
|
||||
"出战宠物":["dlc123123"]
|
||||
}
|
||||
@@ -1,165 +0,0 @@
|
||||
{
|
||||
"_id": {
|
||||
"$oid": "687cf59b8e77ba00a7414bab"
|
||||
},
|
||||
"updated_at": {
|
||||
"$date": "2025-07-20T22:13:38.521Z"
|
||||
},
|
||||
"烈焰鸟": {
|
||||
"pet_name": "树萌芽の烈焰鸟",
|
||||
"can_purchase": true,
|
||||
"cost": 1000,
|
||||
"pet_image": "res://Scene/NewPet/PetType/flying_bird.tscn",
|
||||
"pet_id": "0001",
|
||||
"pet_type": "烈焰鸟",
|
||||
"pet_level": 1,
|
||||
"pet_experience": 500,
|
||||
"pet_temperament": "勇猛",
|
||||
"pet_birthday": "2023-03-15",
|
||||
"pet_hobby": "喜欢战斗和烈火",
|
||||
"pet_introduction": "我爱吃虫子",
|
||||
"max_health": 300,
|
||||
"enable_health_regen": true,
|
||||
"health_regen": 2,
|
||||
"enable_shield_regen": true,
|
||||
"max_shield": 150,
|
||||
"shield_regen": 1.5,
|
||||
"max_armor": 120,
|
||||
"base_attack_damage": 40,
|
||||
"crit_rate": 0.15,
|
||||
"crit_damage": 2,
|
||||
"armor_penetration": 10,
|
||||
"enable_multi_projectile_skill": true,
|
||||
"multi_projectile_delay": 2,
|
||||
"enable_berserker_skill": true,
|
||||
"berserker_bonus": 1.8,
|
||||
"berserker_duration": 6,
|
||||
"enable_self_destruct_skill": false,
|
||||
"enable_summon_pet_skill": false,
|
||||
"enable_death_respawn_skill": true,
|
||||
"respawn_health_percentage": 0.4,
|
||||
"move_speed": 180,
|
||||
"dodge_rate": 0.08,
|
||||
"element_type": "FIRE",
|
||||
"element_damage_bonus": 75,
|
||||
"left_weapon": "钻石剑",
|
||||
"right_weapon": "钻石剑"
|
||||
},
|
||||
"大蓝虫": {
|
||||
"pet_name": "树萌芽の大蓝虫",
|
||||
"can_purchase": true,
|
||||
"cost": 1000,
|
||||
"pet_image": "res://Scene/NewPet/PetType/big_beetle.tscn",
|
||||
"pet_id": "0002",
|
||||
"pet_type": "大蓝虫",
|
||||
"pet_level": 8,
|
||||
"pet_experience": 320,
|
||||
"pet_temperament": "冷静",
|
||||
"pet_birthday": "2023-06-20",
|
||||
"pet_hobby": "喜欢和小甲壳虫玩",
|
||||
"pet_introduction": "我是大蓝虫,不是大懒虫!",
|
||||
"max_health": 180,
|
||||
"enable_health_regen": true,
|
||||
"health_regen": 1.2,
|
||||
"enable_shield_regen": true,
|
||||
"max_shield": 200,
|
||||
"shield_regen": 2.5,
|
||||
"max_armor": 80,
|
||||
"base_attack_damage": 35,
|
||||
"crit_rate": 0.12,
|
||||
"crit_damage": 1.8,
|
||||
"armor_penetration": 15,
|
||||
"enable_multi_projectile_skill": true,
|
||||
"multi_projectile_delay": 1.5,
|
||||
"enable_berserker_skill": false,
|
||||
"enable_self_destruct_skill": false,
|
||||
"enable_summon_pet_skill": true,
|
||||
"summon_count": 2,
|
||||
"summon_scale": 0.15,
|
||||
"enable_death_respawn_skill": false,
|
||||
"move_speed": 120,
|
||||
"dodge_rate": 0.12,
|
||||
"element_type": "WATER",
|
||||
"element_damage_bonus": 100,
|
||||
"left_weapon": "钻石剑",
|
||||
"right_weapon": "钻石剑"
|
||||
},
|
||||
"小蓝虫": {
|
||||
"pet_name": "树萌芽の小蓝虫",
|
||||
"can_purchase": true,
|
||||
"cost": 1000,
|
||||
"pet_image": "res://Scene/NewPet/PetType/small_beetle.tscn",
|
||||
"pet_id": "0002",
|
||||
"pet_type": "小蓝虫",
|
||||
"pet_level": 1,
|
||||
"pet_experience": 0,
|
||||
"pet_temperament": "冷静",
|
||||
"pet_birthday": "2023-06-20",
|
||||
"pet_hobby": "喜欢和大蓝虫玩",
|
||||
"pet_introduction": "我是小蓝虫,不是小懒虫!",
|
||||
"max_health": 90,
|
||||
"enable_health_regen": true,
|
||||
"health_regen": 1.2,
|
||||
"enable_shield_regen": true,
|
||||
"max_shield": 200,
|
||||
"shield_regen": 2.5,
|
||||
"max_armor": 80,
|
||||
"base_attack_damage": 35,
|
||||
"crit_rate": 0.12,
|
||||
"crit_damage": 1.8,
|
||||
"armor_penetration": 15,
|
||||
"enable_multi_projectile_skill": true,
|
||||
"multi_projectile_delay": 1.5,
|
||||
"enable_berserker_skill": false,
|
||||
"enable_self_destruct_skill": false,
|
||||
"enable_summon_pet_skill": true,
|
||||
"summon_count": 2,
|
||||
"summon_scale": 0.15,
|
||||
"enable_death_respawn_skill": false,
|
||||
"move_speed": 120,
|
||||
"dodge_rate": 0.12,
|
||||
"element_type": "WATER",
|
||||
"element_damage_bonus": 100,
|
||||
"left_weapon": "钻石剑",
|
||||
"right_weapon": "钻石剑"
|
||||
},
|
||||
"小蓝": {
|
||||
"pet_name": "树萌芽の小蓝",
|
||||
"can_purchase": true,
|
||||
"cost": 1000,
|
||||
"pet_image": "res://Scene/NewPet/PetType/small_blue.tscn",
|
||||
"pet_id": "0002",
|
||||
"pet_type": "小蓝",
|
||||
"pet_level": 1,
|
||||
"pet_experience": 0,
|
||||
"pet_temperament": "冷静",
|
||||
"pet_birthday": "2023-06-20",
|
||||
"pet_hobby": "喜欢和小黄一起玩",
|
||||
"pet_introduction": "我是小黄!",
|
||||
"max_health": 120,
|
||||
"enable_health_regen": true,
|
||||
"health_regen": 1.2,
|
||||
"enable_shield_regen": true,
|
||||
"max_shield": 200,
|
||||
"shield_regen": 2.5,
|
||||
"max_armor": 80,
|
||||
"base_attack_damage": 35,
|
||||
"crit_rate": 0.12,
|
||||
"crit_damage": 1.8,
|
||||
"armor_penetration": 15,
|
||||
"enable_multi_projectile_skill": true,
|
||||
"multi_projectile_delay": 1.5,
|
||||
"enable_berserker_skill": false,
|
||||
"enable_self_destruct_skill": false,
|
||||
"enable_summon_pet_skill": true,
|
||||
"summon_count": 2,
|
||||
"summon_scale": 0.15,
|
||||
"enable_death_respawn_skill": false,
|
||||
"move_speed": 120,
|
||||
"dodge_rate": 0.12,
|
||||
"element_type": "WATER",
|
||||
"element_damage_bonus": 100,
|
||||
"left_weapon": "钻石剑",
|
||||
"right_weapon": "钻石剑"
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user