批量修改种子仓库

This commit is contained in:
2025-07-21 09:37:30 +08:00
parent e839f41985
commit d39c0e1634
9 changed files with 445 additions and 1953 deletions

View File

@@ -395,7 +395,7 @@ func _handle_visit_player_response(data):
"experience": experience, "experience": experience,
"stamina": stamina, "stamina": stamina,
"farm_lots": farm_lots.duplicate(true), "farm_lots": farm_lots.duplicate(true),
"player_bag": player_bag.duplicate(true) "种子仓库": player_bag.duplicate(true)
} }
# 切换到访问模式 # 切换到访问模式
@@ -408,7 +408,7 @@ func _handle_visit_player_response(data):
level = target_player_data.get("level", 1) level = target_player_data.get("level", 1)
stamina = target_player_data.get("体力值", 20) stamina = target_player_data.get("体力值", 20)
farm_lots = target_player_data.get("farm_lots", []) farm_lots = target_player_data.get("farm_lots", [])
player_bag = target_player_data.get("player_bag", []) player_bag = target_player_data.get("种子仓库", [])
crop_warehouse = target_player_data.get("作物仓库", []) crop_warehouse = target_player_data.get("作物仓库", [])
item_bag = target_player_data.get("道具背包", []) item_bag = target_player_data.get("道具背包", [])
pet_bag = target_player_data.get("宠物背包", []) pet_bag = target_player_data.get("宠物背包", [])
@@ -485,7 +485,7 @@ func _handle_return_my_farm_response(data):
level = player_data.get("level", 1) level = player_data.get("level", 1)
stamina = player_data.get("体力值", 20) stamina = player_data.get("体力值", 20)
farm_lots = player_data.get("farm_lots", []) farm_lots = player_data.get("farm_lots", [])
player_bag = player_data.get("player_bag", []) player_bag = player_data.get("种子仓库", [])
crop_warehouse = player_data.get("作物仓库", []) crop_warehouse = player_data.get("作物仓库", [])
item_bag = player_data.get("道具背包", []) item_bag = player_data.get("道具背包", [])
pet_bag = player_data.get("宠物背包", []) pet_bag = player_data.get("宠物背包", [])
@@ -1804,7 +1804,7 @@ func _handle_daily_check_in_response(response: Dictionary) -> void:
money = updated_data["money"] money = updated_data["money"]
experience = updated_data["experience"] experience = updated_data["experience"]
level = updated_data["level"] level = updated_data["level"]
player_bag = updated_data["player_bag"] player_bag = updated_data["种子仓库"]
# 更新UI # 更新UI
_update_ui() _update_ui()
@@ -1943,7 +1943,7 @@ func _handle_lucky_draw_response(response: Dictionary) -> void:
money = updated_data["money"] money = updated_data["money"]
experience = updated_data["experience"] experience = updated_data["experience"]
level = updated_data["level"] level = updated_data["level"]
player_bag = updated_data["player_bag"] player_bag = updated_data["种子仓库"]
# 更新UI # 更新UI
_update_ui() _update_ui()
@@ -2165,8 +2165,8 @@ func _handle_new_player_gift_response(data):
level = updated_data.get("level", level) level = updated_data.get("level", level)
# 安全更新背包数据 # 安全更新背包数据
if updated_data.has("player_bag"): if updated_data.has("种子仓库"):
player_bag = updated_data["player_bag"] player_bag = updated_data["种子仓库"]
if updated_data.has("宠物背包"): if updated_data.has("宠物背包"):
pet_bag = updated_data["宠物背包"] pet_bag = updated_data["宠物背包"]
@@ -2425,7 +2425,7 @@ func _handle_claim_online_gift_response(data: Dictionary):
money = updated_data["money"] money = updated_data["money"]
experience = updated_data["experience"] experience = updated_data["experience"]
level = updated_data["level"] level = updated_data["level"]
player_bag = updated_data["player_bag"] player_bag = updated_data["种子仓库"]
# 更新UI # 更新UI
_update_ui() _update_ui()

View File

@@ -288,7 +288,7 @@ func _on_data_received(data):
# 种植作物响应 # 种植作物响应
elif action_type == "plant_crop": elif action_type == "plant_crop":
if success: if success:
main_game.player_bag = updated_data["player_bag"] main_game.player_bag = updated_data["种子仓库"]
main_game.player_bag_panel.update_player_bag_ui() main_game.player_bag_panel.update_player_bag_ui()
Toast.show(message, Color.GREEN) Toast.show(message, Color.GREEN)
else: else:
@@ -298,7 +298,7 @@ func _on_data_received(data):
elif action_type == "buy_seed": elif action_type == "buy_seed":
if success: if success:
main_game.money = updated_data["money"] main_game.money = updated_data["money"]
main_game.player_bag = updated_data["player_bag"] main_game.player_bag = updated_data["种子仓库"]
main_game._update_ui() main_game._update_ui()
main_game.player_bag_panel.update_player_bag_ui() main_game.player_bag_panel.update_player_bag_ui()
Toast.show(message, Color.GREEN) Toast.show(message, Color.GREEN)
@@ -372,7 +372,7 @@ func _on_data_received(data):
main_game.experience = updated_data["experience"] main_game.experience = updated_data["experience"]
main_game.level = updated_data["level"] main_game.level = updated_data["level"]
main_game.farm_lots = updated_data["farm_lots"] main_game.farm_lots = updated_data["farm_lots"]
main_game.player_bag = updated_data["player_bag"] main_game.player_bag = updated_data["种子仓库"]
main_game._update_ui() main_game._update_ui()
main_game._update_farm_lots_state() main_game._update_farm_lots_state()
main_game.player_bag_panel.update_player_bag_ui() main_game.player_bag_panel.update_player_bag_ui()

View File

@@ -428,7 +428,7 @@ func _handle_login_success(user_data: Dictionary):
farmname_input.text = user_data.get("farm_name", "") farmname_input.text = user_data.get("farm_name", "")
# 加载各种背包数据 # 加载各种背包数据
main_game.player_bag = user_data.get("player_bag", []) main_game.player_bag = user_data.get("种子仓库", [])
main_game.crop_warehouse = user_data.get("作物仓库", []) main_game.crop_warehouse = user_data.get("作物仓库", [])
main_game.item_bag = user_data.get("道具背包", []) main_game.item_bag = user_data.get("道具背包", [])
main_game.pet_bag = user_data.get("宠物背包", []) main_game.pet_bag = user_data.get("宠物背包", [])

View File

@@ -1127,8 +1127,8 @@ class TCPGameServer(TCPServer):
"max_grow_time": 5 if i >= 5 else 3 "max_grow_time": 5 if i >= 5 else 3
}) })
if "player_bag" not in player_data: if "种子仓库" not in player_data:
player_data["player_bag"] = [] player_data["种子仓库"] = []
# 更新注册时间和登录时间 # 更新注册时间和登录时间
current_time = datetime.datetime.now() current_time = datetime.datetime.now()
@@ -1578,7 +1578,7 @@ class TCPGameServer(TCPServer):
"money": player_data["money"], "money": player_data["money"],
"experience": player_data["experience"], "experience": player_data["experience"],
"level": player_data["level"], "level": player_data["level"],
"player_bag": player_data.get("player_bag", []), "种子仓库": player_data.get("种子仓库", []),
"作物仓库": player_data.get("作物仓库", []) "作物仓库": player_data.get("作物仓库", [])
} }
}) })
@@ -1706,7 +1706,7 @@ class TCPGameServer(TCPServer):
"experience": current_player_data["experience"], "experience": current_player_data["experience"],
"level": current_player_data["level"], "level": current_player_data["level"],
"体力值": current_player_data["体力值"], "体力值": current_player_data["体力值"],
"player_bag": current_player_data.get("player_bag", []), "种子仓库": current_player_data.get("种子仓库", []),
"作物仓库": current_player_data.get("作物仓库", []) "作物仓库": current_player_data.get("作物仓库", [])
} }
}) })
@@ -1837,12 +1837,12 @@ class TCPGameServer(TCPServer):
seed_count = seed_reward["count"] seed_count = seed_reward["count"]
# 确保背包存在 # 确保背包存在
if "player_bag" not in player_data: if "种子仓库" not in player_data:
player_data["player_bag"] = [] player_data["种子仓库"] = []
# 查找背包中是否已有该种子 # 查找背包中是否已有该种子
seed_found = False seed_found = False
for item in player_data["player_bag"]: for item in player_data["种子仓库"]:
if item.get("name") == seed_name: if item.get("name") == seed_name:
item["count"] += seed_count item["count"] += seed_count
seed_found = True seed_found = True
@@ -1856,7 +1856,7 @@ class TCPGameServer(TCPServer):
if crop_data and seed_name in crop_data: if crop_data and seed_name in crop_data:
quality = crop_data[seed_name].get("品质", "普通") quality = crop_data[seed_name].get("品质", "普通")
player_data["player_bag"].append({ player_data["种子仓库"].append({
"name": seed_name, "name": seed_name,
"quality": quality, "quality": quality,
"count": seed_count "count": seed_count
@@ -1923,17 +1923,17 @@ class TCPGameServer(TCPServer):
seed_count = seed_reward["count"] seed_count = seed_reward["count"]
# 确保背包存在 # 确保背包存在
if "player_bag" not in player_data: if "种子仓库" not in player_data:
player_data["player_bag"] = [] player_data["种子仓库"] = []
# 查找背包中是否已有该种子 # 查找背包中是否已有该种子
for item in player_data["player_bag"]: for item in player_data["种子仓库"]:
if item.get("name") == seed_name: if item.get("name") == seed_name:
item["count"] += seed_count item["count"] += seed_count
return return
# 如果背包中没有该种子,添加新条目 # 如果背包中没有该种子,添加新条目
player_data["player_bag"].append({ player_data["种子仓库"].append({
"name": seed_name, "name": seed_name,
"quality": quality, "quality": quality,
"count": seed_count "count": seed_count
@@ -2151,7 +2151,7 @@ class TCPGameServer(TCPServer):
seed_found = False seed_found = False
seed_index = -1 seed_index = -1
for i, item in enumerate(player_data.get("player_bag", [])): for i, item in enumerate(player_data.get("种子仓库", [])):
if item.get("name") == crop_name: if item.get("name") == crop_name:
seed_found = True seed_found = True
seed_index = i seed_index = i
@@ -2167,11 +2167,11 @@ class TCPGameServer(TCPServer):
grow_time = 600 grow_time = 600
# 从背包中减少种子数量 # 从背包中减少种子数量
player_data["player_bag"][seed_index]["count"] -= 1 player_data["种子仓库"][seed_index]["count"] -= 1
# 如果种子用完,从背包中移除 # 如果种子用完,从背包中移除
if player_data["player_bag"][seed_index]["count"] <= 0: if player_data["种子仓库"][seed_index]["count"] <= 0:
player_data["player_bag"].pop(seed_index) player_data["种子仓库"].pop(seed_index)
# 更新地块数据 # 更新地块数据
lot.update({ lot.update({
@@ -2202,7 +2202,7 @@ class TCPGameServer(TCPServer):
"success": True, "success": True,
"message": f"成功种植 {crop_name}", "message": f"成功种植 {crop_name}",
"updated_data": { "updated_data": {
"player_bag": player_data["player_bag"] "种子仓库": player_data["种子仓库"]
} }
}) })
#==========================种植作物处理========================== #==========================种植作物处理==========================
@@ -2264,17 +2264,17 @@ class TCPGameServer(TCPServer):
# 将种子添加到背包 # 将种子添加到背包
seed_found = False seed_found = False
for item in player_data.get("player_bag", []): for item in player_data.get("种子仓库", []):
if item.get("name") == crop_name: if item.get("name") == crop_name:
item["count"] += quantity item["count"] += quantity
seed_found = True seed_found = True
break break
if not seed_found: if not seed_found:
if "player_bag" not in player_data: if "种子仓库" not in player_data:
player_data["player_bag"] = [] player_data["种子仓库"] = []
player_data["player_bag"].append({ player_data["种子仓库"].append({
"name": crop_name, "name": crop_name,
"quality": crop.get("品质", "普通"), "quality": crop.get("品质", "普通"),
"count": quantity "count": quantity
@@ -2292,7 +2292,7 @@ class TCPGameServer(TCPServer):
"message": f"成功购买 {quantity}{crop_name} 种子", "message": f"成功购买 {quantity}{crop_name} 种子",
"updated_data": { "updated_data": {
"money": player_data["money"], "money": player_data["money"],
"player_bag": player_data["player_bag"] "种子仓库": player_data["种子仓库"]
} }
}) })
@@ -3213,13 +3213,13 @@ class TCPGameServer(TCPServer):
player_data["experience"] += rewards["experience"] player_data["experience"] += rewards["experience"]
# 添加种子到背包 # 添加种子到背包
if "player_bag" not in player_data: if "种子仓库" not in player_data:
player_data["player_bag"] = [] player_data["种子仓库"] = []
for seed_name, quantity in rewards["seeds"].items(): for seed_name, quantity in rewards["seeds"].items():
# 查找是否已有该种子 # 查找是否已有该种子
found = False found = False
for item in player_data["player_bag"]: for item in player_data["种子仓库"]:
if item.get("name") == seed_name: if item.get("name") == seed_name:
item["count"] += quantity item["count"] += quantity
found = True found = True
@@ -3227,7 +3227,7 @@ class TCPGameServer(TCPServer):
# 如果没有找到,添加新种子 # 如果没有找到,添加新种子
if not found: if not found:
player_data["player_bag"].append({ player_data["种子仓库"].append({
"name": seed_name, "name": seed_name,
"count": quantity "count": quantity
}) })
@@ -3259,7 +3259,7 @@ class TCPGameServer(TCPServer):
"experience": player_data["experience"], "experience": player_data["experience"],
"level": player_data["level"], "level": player_data["level"],
"farm_lots": player_data["farm_lots"], "farm_lots": player_data["farm_lots"],
"player_bag": player_data["player_bag"] "种子仓库": player_data["种子仓库"]
} }
}) })
@@ -4642,7 +4642,7 @@ class TCPGameServer(TCPServer):
"updated_data": { "updated_data": {
"experience": player_data["experience"], "experience": player_data["experience"],
"level": player_data["level"], "level": player_data["level"],
"player_bag": player_data.get("player_bag", []), "种子仓库": player_data.get("种子仓库", []),
"作物仓库": player_data.get("作物仓库", []), "作物仓库": player_data.get("作物仓库", []),
"道具背包": player_data.get("道具背包", []) "道具背包": player_data.get("道具背包", [])
} }
@@ -4779,7 +4779,7 @@ class TCPGameServer(TCPServer):
"updated_data": { "updated_data": {
"experience": current_player_data["experience"], "experience": current_player_data["experience"],
"level": current_player_data["level"], "level": current_player_data["level"],
"player_bag": current_player_data.get("player_bag", []), "种子仓库": current_player_data.get("种子仓库", []),
"作物仓库": current_player_data.get("作物仓库", []), "作物仓库": current_player_data.get("作物仓库", []),
"道具背包": current_player_data.get("道具背包", []) "道具背包": current_player_data.get("道具背包", [])
} }
@@ -5924,7 +5924,7 @@ class TCPGameServer(TCPServer):
if player_data: if player_data:
# 统计背包中的种子数量 # 统计背包中的种子数量
seed_count = sum(item.get("count", 0) for item in player_data.get("player_bag", [])) seed_count = sum(item.get("count", 0) for item in player_data.get("种子仓库", []))
# 检查玩家是否在线 # 检查玩家是否在线
is_online = any( is_online = any(
@@ -6115,7 +6115,7 @@ class TCPGameServer(TCPServer):
"experience": target_player_data.get("experience", 0), "experience": target_player_data.get("experience", 0),
"体力值": target_current_stamina, "体力值": target_current_stamina,
"farm_lots": target_player_data.get("farm_lots", []), "farm_lots": target_player_data.get("farm_lots", []),
"player_bag": target_player_data.get("player_bag", []), "种子仓库": target_player_data.get("种子仓库", []),
"作物仓库": target_player_data.get("作物仓库", []), "作物仓库": target_player_data.get("作物仓库", []),
"道具背包": target_player_data.get("道具背包", []), "道具背包": target_player_data.get("道具背包", []),
"宠物背包": target_player_data.get("宠物背包", []), "宠物背包": target_player_data.get("宠物背包", []),
@@ -6187,7 +6187,7 @@ class TCPGameServer(TCPServer):
"experience": player_data.get("experience", 0), "experience": player_data.get("experience", 0),
"体力值": my_current_stamina, "体力值": my_current_stamina,
"farm_lots": player_data.get("farm_lots", []), "farm_lots": player_data.get("farm_lots", []),
"player_bag": player_data.get("player_bag", []), "种子仓库": player_data.get("种子仓库", []),
"宠物背包": player_data.get("宠物背包", []), "宠物背包": player_data.get("宠物背包", []),
"巡逻宠物": self._convert_patrol_pets_to_full_data(player_data), "巡逻宠物": self._convert_patrol_pets_to_full_data(player_data),
"出战宠物": self._convert_battle_pets_to_full_data(player_data), "出战宠物": self._convert_battle_pets_to_full_data(player_data),
@@ -6327,7 +6327,7 @@ class TCPGameServer(TCPServer):
"money": player_data["money"], "money": player_data["money"],
"experience": player_data["experience"], "experience": player_data["experience"],
"level": player_data["level"], "level": player_data["level"],
"player_bag": player_data.get("player_bag", []) "种子仓库": player_data.get("种子仓库", [])
} }
}) })
@@ -6348,7 +6348,7 @@ class TCPGameServer(TCPServer):
# 发放种子 # 发放种子
if "种子" in rewards: if "种子" in rewards:
player_bag = player_data.get("player_bag", []) player_bag = player_data.get("种子仓库", [])
crop_data = self._load_crop_data() crop_data = self._load_crop_data()
for seed_info in rewards["种子"]: for seed_info in rewards["种子"]:
@@ -6376,7 +6376,7 @@ class TCPGameServer(TCPServer):
"count": seed_count "count": seed_count
}) })
player_data["player_bag"] = player_bag player_data["种子仓库"] = player_bag
#发放在线礼包奖励(旧版本) #发放在线礼包奖励(旧版本)
def _apply_online_gift_rewards(self, player_data, rewards): def _apply_online_gift_rewards(self, player_data, rewards):
@@ -6395,7 +6395,7 @@ class TCPGameServer(TCPServer):
# 发放种子 # 发放种子
if "seeds" in rewards: if "seeds" in rewards:
player_bag = player_data.get("player_bag", []) player_bag = player_data.get("种子仓库", [])
crop_data = self._load_crop_data() crop_data = self._load_crop_data()
for seed_info in rewards["seeds"]: for seed_info in rewards["seeds"]:
@@ -6424,7 +6424,7 @@ class TCPGameServer(TCPServer):
"quality": quality "quality": quality
}) })
player_data["player_bag"] = player_bag player_data["种子仓库"] = player_bag
#检查玩家是否升级 #检查玩家是否升级
def _check_level_up(self, player_data): def _check_level_up(self, player_data):
@@ -6909,7 +6909,7 @@ class TCPGameServer(TCPServer):
"money": player_data["money"], "money": player_data["money"],
"experience": player_data["experience"], "experience": player_data["experience"],
"level": player_data["level"], "level": player_data["level"],
"player_bag": player_data.get("player_bag", []) "种子仓库": player_data.get("种子仓库", [])
} }
}) })
@@ -7147,8 +7147,8 @@ class TCPGameServer(TCPServer):
# 应用种子奖励 # 应用种子奖励
if "seeds" in rewards: if "seeds" in rewards:
if "player_bag" not in player_data: if "种子仓库" not in player_data:
player_data["player_bag"] = [] player_data["种子仓库"] = []
for seed_reward in rewards["seeds"]: for seed_reward in rewards["seeds"]:
seed_name = seed_reward["name"] seed_name = seed_reward["name"]
@@ -7157,7 +7157,7 @@ class TCPGameServer(TCPServer):
# 查找背包中是否已有该种子 # 查找背包中是否已有该种子
found = False found = False
for item in player_data["player_bag"]: for item in player_data["种子仓库"]:
if item.get("name") == seed_name: if item.get("name") == seed_name:
item["count"] += quantity item["count"] += quantity
found = True found = True
@@ -7165,7 +7165,7 @@ class TCPGameServer(TCPServer):
# 如果背包中没有,添加新条目 # 如果背包中没有,添加新条目
if not found: if not found:
player_data["player_bag"].append({ player_data["种子仓库"].append({
"name": seed_name, "name": seed_name,
"quality": quality, "quality": quality,
"count": quantity "count": quantity
@@ -7231,7 +7231,7 @@ class TCPGameServer(TCPServer):
"money": player_data["money"], "money": player_data["money"],
"experience": player_data["experience"], "experience": player_data["experience"],
"level": player_data["level"], "level": player_data["level"],
"player_bag": player_data.get("player_bag", []), "种子仓库": player_data.get("种子仓库", []),
"宠物背包": player_data.get("宠物背包", []), "宠物背包": player_data.get("宠物背包", []),
"新手礼包": player_data["新手礼包"] "新手礼包": player_data["新手礼包"]
} }
@@ -7268,8 +7268,8 @@ class TCPGameServer(TCPServer):
# 应用种子奖励 # 应用种子奖励
if "seeds" in gift_contents: if "seeds" in gift_contents:
if "player_bag" not in player_data: if "种子仓库" not in player_data:
player_data["player_bag"] = [] player_data["种子仓库"] = []
for seed_reward in gift_contents["seeds"]: for seed_reward in gift_contents["seeds"]:
seed_name = seed_reward["name"] seed_name = seed_reward["name"]
@@ -7278,7 +7278,7 @@ class TCPGameServer(TCPServer):
# 查找背包中是否已有该种子 # 查找背包中是否已有该种子
found = False found = False
for item in player_data["player_bag"]: for item in player_data["种子仓库"]:
if item.get("name") == seed_name: if item.get("name") == seed_name:
item["count"] += quantity item["count"] += quantity
found = True found = True
@@ -7286,7 +7286,7 @@ class TCPGameServer(TCPServer):
# 如果背包中没有,添加新条目 # 如果背包中没有,添加新条目
if not found: if not found:
player_data["player_bag"].append({ player_data["种子仓库"].append({
"name": seed_name, "name": seed_name,
"quality": quality, "quality": quality,
"count": quantity "count": quantity
@@ -7314,8 +7314,8 @@ class TCPGameServer(TCPServer):
# 应用种子奖励 # 应用种子奖励
if "种子" in reward_content: if "种子" in reward_content:
if "player_bag" not in player_data: if "种子仓库" not in player_data:
player_data["player_bag"] = [] player_data["种子仓库"] = []
for seed_reward in reward_content["种子"]: for seed_reward in reward_content["种子"]:
seed_name = seed_reward["名称"] seed_name = seed_reward["名称"]
@@ -7324,7 +7324,7 @@ class TCPGameServer(TCPServer):
# 查找背包中是否已有该种子 # 查找背包中是否已有该种子
found = False found = False
for item in player_data["player_bag"]: for item in player_data["种子仓库"]:
if item.get("name") == seed_name: if item.get("name") == seed_name:
item["count"] += quantity item["count"] += quantity
found = True found = True
@@ -7332,7 +7332,7 @@ class TCPGameServer(TCPServer):
# 如果背包中没有,添加新条目 # 如果背包中没有,添加新条目
if not found: if not found:
player_data["player_bag"].append({ player_data["种子仓库"].append({
"name": seed_name, "name": seed_name,
"quality": quality, "quality": quality,
"count": quantity "count": quantity
@@ -7419,7 +7419,7 @@ class TCPGameServer(TCPServer):
"money": player_data["money"], "money": player_data["money"],
"experience": player_data["experience"], "experience": player_data["experience"],
"level": player_data["level"], "level": player_data["level"],
"player_bag": player_data.get("player_bag", []) "种子仓库": player_data.get("种子仓库", [])
} }
}) })
@@ -7780,12 +7780,12 @@ class TCPGameServer(TCPServer):
level_up_experience = 100 * player_data["level"] level_up_experience = 100 * player_data["level"]
elif reward_type == "seed": elif reward_type == "seed":
if "player_bag" not in player_data: if "种子仓库" not in player_data:
player_data["player_bag"] = [] player_data["种子仓库"] = []
# 查找背包中是否已有该种子 # 查找背包中是否已有该种子
found = False found = False
for item in player_data["player_bag"]: for item in player_data["种子仓库"]:
if item.get("name") == reward.get("name", ""): if item.get("name") == reward.get("name", ""):
item["count"] += reward.get("amount", 0) item["count"] += reward.get("amount", 0)
found = True found = True
@@ -7793,7 +7793,7 @@ class TCPGameServer(TCPServer):
# 如果背包中没有,添加新条目 # 如果背包中没有,添加新条目
if not found: if not found:
player_data["player_bag"].append({ player_data["种子仓库"].append({
"name": reward.get("name", "未知种子"), "name": reward.get("name", "未知种子"),
"quality": reward.get("rarity", "普通"), "quality": reward.get("rarity", "普通"),
"count": reward.get("amount", 0) "count": reward.get("amount", 0)

File diff suppressed because it is too large Load Diff

View File

@@ -9,7 +9,7 @@
"最后登录时间": "2025年07月20日17时19分16秒", "最后登录时间": "2025年07月20日17时19分16秒",
"总游玩时间": "0时0分0秒", "总游玩时间": "0时0分0秒",
"farm_lots": [], "farm_lots": [],
"player_bag": [], "种子仓库": [],
"作物仓库": [], "作物仓库": [],
"宠物背包": [], "宠物背包": [],
"巡逻宠物": [], "巡逻宠物": [],

View File

@@ -144,7 +144,7 @@
}, },
{ {
"crop_type": "杂交树2", "crop_type": "杂交树2",
"grow_time": 23736, "grow_time": 25236,
"is_dead": false, "is_dead": false,
"is_diged": true, "is_diged": true,
"is_planted": true, "is_planted": true,
@@ -562,7 +562,7 @@
"土地等级": 0 "土地等级": 0
} }
], ],
"player_bag": [ "种子仓库": [
{ {
"name": "土豆", "name": "土豆",
"quality": "普通", "quality": "普通",
@@ -1092,5 +1092,6 @@
} }
}, },
"稻草人昵称颜色": "b38282ff" "稻草人昵称颜色": "b38282ff"
} },
"点赞数": 10
} }

View File

@@ -1,232 +1,232 @@
{ {
"experience": 927, "experience": 869,
"level": 11, "level": 15,
"money": 1231231163029, "money": 1231231120406,
"farm_name": "123", "farm_name": "123",
"player_name": "123", "player_name": "123",
"user_name": "2804775686", "user_name": "2804775686",
"user_password": "123", "user_password": "123",
"最后登录时间": "2025年07月21日09时07分52秒", "最后登录时间": "2025年07月21日09时27分44秒",
"总游玩时间": "0时7分23秒", "总游玩时间": "0时8分51秒",
"注册时间": "2025年07月20日23时08分10秒", "注册时间": "2025年07月20日23时08分10秒",
"个人简介": "啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊", "个人简介": "啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊",
"farm_lots": [ "farm_lots": [
{ {
"crop_type": "", "crop_type": "树莓",
"grow_time": 0, "grow_time": 2770,
"is_dead": false, "is_dead": false,
"is_diged": true, "is_diged": true,
"is_planted": false, "is_planted": true,
"max_grow_time": 3, "max_grow_time": 2700,
"已浇水": false, "已浇水": false,
"已施肥": false, "已施肥": false,
"土地等级": 0 "土地等级": 0
}, },
{ {
"crop_type": "", "crop_type": "芒果",
"grow_time": 0, "grow_time": 3260,
"is_dead": false, "is_dead": false,
"is_diged": true, "is_diged": true,
"is_planted": false, "is_planted": true,
"max_grow_time": 3, "max_grow_time": 3180,
"已浇水": false, "已浇水": false,
"已施肥": false, "已施肥": false,
"土地等级": 0 "土地等级": 0
}, },
{ {
"crop_type": "", "crop_type": "龙果",
"grow_time": 0, "grow_time": 4440,
"is_dead": false, "is_dead": false,
"is_diged": true, "is_diged": true,
"is_planted": false, "is_planted": true,
"max_grow_time": 3, "max_grow_time": 14400,
"已浇水": false, "已浇水": false,
"已施肥": false, "已施肥": false,
"土地等级": 0 "土地等级": 0
}, },
{ {
"crop_type": "", "crop_type": "玉米",
"grow_time": 0, "grow_time": 900,
"is_dead": false, "is_dead": false,
"is_diged": true, "is_diged": true,
"is_planted": false, "is_planted": true,
"max_grow_time": 3, "max_grow_time": 900,
"已浇水": false, "已浇水": false,
"已施肥": false, "已施肥": false,
"土地等级": 0 "土地等级": 0
}, },
{ {
"crop_type": "", "crop_type": "苹果",
"grow_time": 0, "grow_time": 4310,
"is_dead": false, "is_dead": false,
"is_diged": true, "is_diged": true,
"is_planted": false, "is_planted": true,
"max_grow_time": 3, "max_grow_time": 9600,
"已浇水": false, "已浇水": false,
"已施肥": false, "已施肥": false,
"土地等级": 0 "土地等级": 0
}, },
{ {
"crop_type": "", "crop_type": "杂草2",
"grow_time": 0, "grow_time": 10,
"is_dead": false, "is_dead": false,
"is_diged": true, "is_diged": true,
"is_planted": false, "is_planted": true,
"max_grow_time": 3, "max_grow_time": 5,
"已浇水": false, "已浇水": false,
"已施肥": false, "已施肥": false,
"土地等级": 0 "土地等级": 0
}, },
{ {
"crop_type": "", "crop_type": "牵牛花",
"grow_time": 0, "grow_time": 1170,
"is_dead": false, "is_dead": false,
"is_diged": true, "is_diged": true,
"is_planted": false, "is_planted": true,
"max_grow_time": 3, "max_grow_time": 1080,
"已浇水": false, "已浇水": false,
"已施肥": false, "已施肥": false,
"土地等级": 0 "土地等级": 0
}, },
{ {
"crop_type": "", "crop_type": "土豆",
"grow_time": 0, "grow_time": 480,
"is_dead": false, "is_dead": false,
"is_diged": true, "is_diged": true,
"is_planted": false, "is_planted": true,
"max_grow_time": 3, "max_grow_time": 480,
"已浇水": false, "已浇水": false,
"已施肥": false, "已施肥": false,
"土地等级": 0 "土地等级": 0
}, },
{ {
"crop_type": "", "crop_type": "野草2",
"grow_time": 0, "grow_time": 10,
"is_dead": false, "is_dead": false,
"is_diged": true, "is_diged": true,
"is_planted": false, "is_planted": true,
"max_grow_time": 3, "max_grow_time": 5,
"已浇水": false, "已浇水": false,
"已施肥": false, "已施肥": false,
"土地等级": 0 "土地等级": 0
}, },
{ {
"crop_type": "", "crop_type": "牵牛花",
"grow_time": 0, "grow_time": 1160,
"is_dead": false, "is_dead": false,
"is_diged": true, "is_diged": true,
"is_planted": false, "is_planted": true,
"max_grow_time": 3, "max_grow_time": 1080,
"已浇水": false, "已浇水": false,
"已施肥": false, "已施肥": false,
"土地等级": 0 "土地等级": 0
}, },
{ {
"crop_type": "", "crop_type": "野草1",
"grow_time": 0, "grow_time": 10,
"is_dead": false, "is_dead": false,
"is_diged": true, "is_diged": true,
"is_planted": false, "is_planted": true,
"max_grow_time": 3, "max_grow_time": 5,
"已浇水": false, "已浇水": false,
"已施肥": false, "已施肥": false,
"土地等级": 0 "土地等级": 0
}, },
{ {
"crop_type": "", "crop_type": "山楂",
"grow_time": 0, "grow_time": 1080,
"is_dead": false, "is_dead": false,
"is_diged": true, "is_diged": true,
"is_planted": false, "is_planted": true,
"max_grow_time": 3, "max_grow_time": 1080,
"已浇水": false, "已浇水": false,
"已施肥": false, "已施肥": false,
"土地等级": 0 "土地等级": 0
}, },
{ {
"crop_type": "", "crop_type": "南瓜",
"grow_time": 0, "grow_time": 3690,
"is_dead": false, "is_dead": false,
"is_diged": true, "is_diged": true,
"is_planted": false, "is_planted": true,
"max_grow_time": 3, "max_grow_time": 3600,
"已浇水": false, "已浇水": false,
"已施肥": false, "已施肥": false,
"土地等级": 0 "土地等级": 0
}, },
{ {
"crop_type": "", "crop_type": "树莓",
"grow_time": 0, "grow_time": 2770,
"is_dead": false, "is_dead": false,
"is_diged": true, "is_diged": true,
"is_planted": false, "is_planted": true,
"max_grow_time": 3, "max_grow_time": 2700,
"已浇水": false, "已浇水": false,
"已施肥": false, "已施肥": false,
"土地等级": 0 "土地等级": 0
}, },
{ {
"crop_type": "", "crop_type": "梨子",
"grow_time": 0, "grow_time": 2890,
"is_dead": false, "is_dead": false,
"is_diged": true, "is_diged": true,
"is_planted": false, "is_planted": true,
"max_grow_time": 3, "max_grow_time": 2820,
"已浇水": false, "已浇水": false,
"已施肥": false, "已施肥": false,
"土地等级": 0 "土地等级": 0
}, },
{ {
"crop_type": "", "crop_type": "大豆",
"grow_time": 0, "grow_time": 1080,
"is_dead": false, "is_dead": false,
"is_diged": true, "is_diged": true,
"is_planted": false, "is_planted": true,
"max_grow_time": 3, "max_grow_time": 1080,
"已浇水": false, "已浇水": false,
"已施肥": false, "已施肥": false,
"土地等级": 0 "土地等级": 0
}, },
{ {
"crop_type": "", "crop_type": "小麦",
"grow_time": 0, "grow_time": 300,
"is_dead": false, "is_dead": false,
"is_diged": true, "is_diged": true,
"is_planted": false, "is_planted": true,
"max_grow_time": 3, "max_grow_time": 300,
"已浇水": false, "已浇水": false,
"已施肥": false, "已施肥": false,
"土地等级": 0 "土地等级": 0
}, },
{ {
"crop_type": "", "crop_type": "牵牛花",
"grow_time": 0, "grow_time": 1150,
"is_dead": false, "is_dead": false,
"is_diged": true, "is_diged": true,
"is_planted": false, "is_planted": true,
"max_grow_time": 3, "max_grow_time": 1080,
"已浇水": false, "已浇水": false,
"已施肥": false, "已施肥": false,
"土地等级": 0 "土地等级": 0
}, },
{ {
"crop_type": "", "crop_type": "胡萝卜",
"grow_time": 0, "grow_time": 240,
"is_dead": false, "is_dead": false,
"is_diged": true, "is_diged": true,
"is_planted": false, "is_planted": true,
"max_grow_time": 3, "max_grow_time": 240,
"已浇水": false, "已浇水": false,
"已施肥": false, "已施肥": false,
"土地等级": 0 "土地等级": 0
}, },
{ {
"crop_type": "", "crop_type": "土豆",
"grow_time": 0, "grow_time": 480,
"is_dead": false, "is_dead": false,
"is_diged": true, "is_diged": true,
"is_planted": false, "is_planted": true,
"max_grow_time": 3, "max_grow_time": 480,
"已浇水": false, "已浇水": false,
"已施肥": false, "已施肥": false,
"土地等级": 0 "土地等级": 0
@@ -529,7 +529,7 @@
"土地等级": 0 "土地等级": 0
} }
], ],
"player_bag": [ "种子仓库": [
{ {
"name": "辣椒", "name": "辣椒",
"quality": "普通", "quality": "普通",
@@ -538,12 +538,12 @@
{ {
"name": "土豆", "name": "土豆",
"quality": "普通", "quality": "普通",
"count": 13 "count": 17
}, },
{ {
"name": "石榴", "name": "石榴",
"quality": "普通", "quality": "普通",
"count": 1 "count": 3
}, },
{ {
"name": "生菜", "name": "生菜",
@@ -558,12 +558,12 @@
{ {
"name": "小麦", "name": "小麦",
"quality": "普通", "quality": "普通",
"count": 14 "count": 15
}, },
{ {
"name": "胡萝卜", "name": "胡萝卜",
"quality": "普通", "quality": "普通",
"count": 14 "count": 16
}, },
{ {
"name": "稻谷", "name": "稻谷",
@@ -588,12 +588,12 @@
{ {
"name": "芒果", "name": "芒果",
"quality": "稀有", "quality": "稀有",
"count": 3 "count": 2
}, },
{ {
"name": "树莓", "name": "树莓",
"quality": "优良", "quality": "优良",
"count": 4 "count": 2
}, },
{ {
"name": "金橘", "name": "金橘",
@@ -603,7 +603,7 @@
{ {
"name": "茄子", "name": "茄子",
"quality": "普通", "quality": "普通",
"count": 5 "count": 9
}, },
{ {
"name": "橘子", "name": "橘子",
@@ -613,12 +613,12 @@
{ {
"name": "番茄", "name": "番茄",
"quality": "普通", "quality": "普通",
"count": 2 "count": 6
}, },
{ {
"name": "野草2", "name": "野草2",
"quality": "优良", "quality": "优良",
"count": 3 "count": 10
}, },
{ {
"name": "芦笋", "name": "芦笋",
@@ -633,37 +633,32 @@
{ {
"name": "牵牛花", "name": "牵牛花",
"quality": "稀有", "quality": "稀有",
"count": 4 "count": 1
}, },
{ {
"name": "玉米", "name": "玉米",
"quality": "优良", "quality": "优良",
"count": 6 "count": 11
}, },
{ {
"name": "野草1", "name": "野草1",
"quality": "优良", "quality": "优良",
"count": 3 "count": 4
}, },
{ {
"name": "苹果", "name": "苹果",
"quality": "优良", "quality": "优良",
"count": 2 "count": 2
}, },
{
"name": "山楂",
"quality": "优良",
"count": 1
},
{ {
"name": "柠檬", "name": "柠檬",
"quality": "稀有", "quality": "稀有",
"count": 2 "count": 4
}, },
{ {
"name": "豌豆", "name": "豌豆",
"quality": "普通", "quality": "普通",
"count": 4 "count": 11
}, },
{ {
"name": "仙人掌", "name": "仙人掌",
@@ -673,12 +668,12 @@
{ {
"name": "南瓜", "name": "南瓜",
"quality": "优良", "quality": "优良",
"count": 5 "count": 4
}, },
{ {
"name": "葫芦", "name": "葫芦",
"quality": "优良", "quality": "优良",
"count": 5 "count": 6
}, },
{ {
"name": "摇钱树", "name": "摇钱树",
@@ -688,12 +683,12 @@
{ {
"name": "大豆", "name": "大豆",
"quality": "普通", "quality": "普通",
"count": 3 "count": 6
}, },
{ {
"name": "梨子", "name": "梨子",
"quality": "优良", "quality": "优良",
"count": 3 "count": 2
}, },
{ {
"name": "山葵", "name": "山葵",
@@ -703,7 +698,57 @@
{ {
"name": "杂草2", "name": "杂草2",
"quality": "普通", "quality": "普通",
"count": 4
},
{
"name": "面包树",
"quality": "传奇",
"count": 1
},
{
"name": "幸运草",
"quality": "传奇",
"count": 1
},
{
"name": "哈密瓜",
"quality": "稀有",
"count": 2 "count": 2
},
{
"name": "桃子",
"quality": "稀有",
"count": 2
},
{
"name": "洋葱",
"quality": "普通",
"count": 2
},
{
"name": "西瓜",
"quality": "优良",
"count": 3
},
{
"name": "藏羚羊草",
"quality": "史诗",
"count": 2
},
{
"name": "郁金香",
"quality": "优良",
"count": 2
},
{
"name": "黄瓜",
"quality": "优良",
"count": 3
},
{
"name": "菠萝",
"quality": "稀有",
"count": 1
} }
], ],
"作物仓库": [], "作物仓库": [],
@@ -1447,7 +1492,7 @@
"场景路径": "res://Scene/Pet/LittleKnight.tscn", "场景路径": "res://Scene/Pet/LittleKnight.tscn",
"基本信息": { "基本信息": {
"宠物主人": "2804775686", "宠物主人": "2804775686",
"宠物名称": "2804775686的小骑士", "宠物名称": "树萌芽的小骑士",
"队伍标识": "team1", "队伍标识": "team1",
"宠物ID": "1753024350990", "宠物ID": "1753024350990",
"宠物类型": "小骑士", "宠物类型": "小骑士",
@@ -2014,11 +2059,12 @@
"上次护理时间": 1753024232 "上次护理时间": 1753024232
}, },
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View File

@@ -1,44 +1,11 @@
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@@ -50,7 +17,40 @@
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@@ -292,55 +248,99 @@
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{
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{ {
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@@ -551,35 +551,40 @@
"土地等级": 0 "土地等级": 0
} }
], ],
"player_bag": [ "种子仓库": [
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{ {
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{
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{ {
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{
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{
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@@ -633,7 +638,7 @@
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{ {
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@@ -683,7 +688,7 @@
{ {
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{ {
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@@ -693,7 +698,12 @@
{ {
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{
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