批量修改钱币

This commit is contained in:
2025-07-21 10:55:09 +08:00
parent 9a2de2ac87
commit ca75186d8f
13 changed files with 168 additions and 168 deletions

View File

@@ -163,7 +163,7 @@ func _on_water_button_pressed():
# 如果是访问模式,需要检查自己的原始金钱数据
if main_game.is_visiting_mode:
my_money = main_game.original_player_data.get("money", 0)
my_money = main_game.original_player_data.get("钱币", 0)
if my_money < water_cost:
var action_text = "帮助浇水" if main_game.is_visiting_mode else "浇水"
@@ -227,7 +227,7 @@ func _on_fertilize_button_pressed():
# 如果是访问模式,需要检查自己的原始金钱数据
if main_game.is_visiting_mode:
my_money = main_game.original_player_data.get("money", 0)
my_money = main_game.original_player_data.get("钱币", 0)
if my_money < fertilize_cost:
var action_text = "帮助施肥" if main_game.is_visiting_mode else "施肥"

View File

@@ -170,8 +170,8 @@ func handle_claim_online_gift_response(data: Dictionary):
reward_text += seed["名称"] + "x" + str(seed["数量"]) + " "
# 兼容老格式
if rewards.has("money"):
reward_text += "金币+" + str(rewards["money"]) + " "
if rewards.has("钱币"):
reward_text += "金币+" + str(rewards["钱币"]) + " "
if rewards.has("经验值"):
reward_text += "经验+" + str(rewards["经验值"]) + " "
if rewards.has("seeds"):

View File

@@ -209,8 +209,8 @@ func handle_buy_scare_crow_response(success: bool, message: String, updated_data
Toast.show(message, Color.GREEN)
# 更新玩家数据
if updated_data.has("money"):
main_game.money = updated_data["money"]
if updated_data.has("钱币"):
main_game.money = updated_data["钱币"]
if updated_data.has("稻草人配置"):
player_scare_crow_config = updated_data["稻草人配置"]
@@ -230,8 +230,8 @@ func handle_modify_scare_crow_config_response(success: bool, message: String, up
Toast.show(message, Color.GREEN)
# 更新玩家数据
if updated_data.has("money"):
main_game.money = updated_data["money"]
if updated_data.has("钱币"):
main_game.money = updated_data["钱币"]
if updated_data.has("稻草人配置"):
player_scare_crow_config = updated_data["稻草人配置"]

View File

@@ -233,8 +233,8 @@ func handle_wisdom_tree_operation_response(success: bool, message: String, opera
main_game.login_data["智慧树配置"] = wisdom_tree_config
# 更新玩家数据
if updated_data.has("money"):
main_game.money = updated_data["money"]
if updated_data.has("钱币"):
main_game.money = updated_data["钱币"]
main_game._update_ui()
# 更新智慧树设置面板UI
@@ -289,8 +289,8 @@ func handle_wisdom_tree_operation_response(success: bool, message: String, opera
func handle_wisdom_tree_message_response(success: bool, message: String, updated_data: Dictionary = {}):
if success:
# 更新玩家金钱
if updated_data.has("money"):
main_game.money = updated_data["money"]
if updated_data.has("钱币"):
main_game.money = updated_data["钱币"]
main_game._update_ui()
Toast.show("消息发送成功!", Color.GREEN)