批量修改钱币
This commit is contained in:
28
MainGame.gd
28
MainGame.gd
@@ -391,7 +391,7 @@ func _handle_visit_player_response(data):
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"玩家昵称": show_player_name.text.replace("玩家昵称:", ""),
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"农场名称": show_farm_name.text.replace("农场名称:", ""),
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"等级": level,
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"money": money,
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"钱币": money,
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"经验值": experience,
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"stamina": stamina,
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"农场土地": farm_lots.duplicate(true),
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@@ -403,7 +403,7 @@ func _handle_visit_player_response(data):
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visited_player_data = target_player_data
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# 更新显示数据
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money = target_player_data.get("money", 0)
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money = target_player_data.get("钱币", 0)
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experience = target_player_data.get("经验值", 0)
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level = target_player_data.get("等级", 1)
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stamina = target_player_data.get("体力值", 20)
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@@ -480,7 +480,7 @@ func _handle_return_my_farm_response(data):
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var player_data = data.get("player_data", {})
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# 恢复玩家数据
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money = player_data.get("money", 500)
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money = player_data.get("钱币", 500)
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experience = player_data.get("经验值", 0)
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level = player_data.get("等级", 1)
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stamina = player_data.get("体力值", 20)
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@@ -1801,7 +1801,7 @@ func _handle_daily_check_in_response(response: Dictionary) -> void:
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# 更新玩家数据
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var updated_data = response.get("updated_data", {})
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money = updated_data["money"]
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money = updated_data["钱币"]
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experience = updated_data["经验值"]
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level = updated_data["等级"]
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player_bag = updated_data["种子仓库"]
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@@ -1940,7 +1940,7 @@ func _on_lucky_draw_button_pressed() -> void:
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func _handle_lucky_draw_response(response: Dictionary) -> void:
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# 更新玩家数据
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var updated_data = response.get("updated_data", {})
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money = updated_data["money"]
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money = updated_data["钱币"]
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experience = updated_data["经验值"]
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level = updated_data["等级"]
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player_bag = updated_data["种子仓库"]
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@@ -2160,7 +2160,7 @@ func _handle_new_player_gift_response(data):
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if success:
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# 更新玩家数据
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money = updated_data.get("money", money)
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money = updated_data.get("钱币", money)
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experience = updated_data.get("经验值", experience)
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level = updated_data.get("等级", level)
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@@ -2422,7 +2422,7 @@ func _handle_claim_online_gift_response(data: Dictionary):
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if success:
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# 更新玩家数据
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money = updated_data["money"]
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money = updated_data["钱币"]
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experience = updated_data["经验值"]
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level = updated_data["等级"]
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player_bag = updated_data["种子仓库"]
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@@ -2453,7 +2453,7 @@ func _handle_account_setting_response(data: Dictionary):
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# 更新基本游戏状态显示
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experience = account_info.get("经验值", 0)
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level = account_info.get("等级", 1)
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money = account_info.get("money", 0)
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money = account_info.get("钱币", 0)
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# 同步更新login_data和data中的账户信息
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if login_data.size() > 0:
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@@ -2520,8 +2520,8 @@ func _handle_use_farm_item_response(data: Dictionary):
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if success:
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# 安全更新金币
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if updated_data.has("money"):
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money = updated_data["money"]
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if updated_data.has("钱币"):
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money = updated_data["钱币"]
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# 安全更新经验
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if updated_data.has("经验值"):
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experience = updated_data["经验值"]
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@@ -2560,7 +2560,7 @@ func _handle_buy_scare_crow_response(data: Dictionary):
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if success:
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# 更新玩家数据
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money = updated_data["money"]
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money = updated_data["钱币"]
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login_data["稻草人配置"] = updated_data["稻草人配置"]
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# 将稻草人配置传递给稻草人面板
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@@ -2582,7 +2582,7 @@ func _handle_modify_scare_crow_config_response(data: Dictionary):
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if success:
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# 更新玩家数据
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money = updated_data["money"]
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money = updated_data["钱币"]
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login_data["稻草人配置"] = updated_data["稻草人配置"]
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# 将稻草人配置传递给稻草人面板
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@@ -3105,8 +3105,8 @@ func _handle_steal_caught_response(data: Dictionary):
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else:
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# 没有出战宠物,直接显示逃跑结果
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var updated_data = data.get("updated_data", {})
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if updated_data.has("money"):
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money = updated_data["money"]
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if updated_data.has("钱币"):
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money = updated_data["钱币"]
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_update_ui()
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Toast.show(message, Color.RED, 3.0)
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else:
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