批量修改钱币

This commit is contained in:
2025-07-21 10:55:09 +08:00
parent 9a2de2ac87
commit ca75186d8f
13 changed files with 168 additions and 168 deletions

View File

@@ -391,7 +391,7 @@ func _handle_visit_player_response(data):
"玩家昵称": show_player_name.text.replace("玩家昵称:", ""),
"农场名称": show_farm_name.text.replace("农场名称:", ""),
"等级": level,
"money": money,
"钱币": money,
"经验值": experience,
"stamina": stamina,
"农场土地": farm_lots.duplicate(true),
@@ -403,7 +403,7 @@ func _handle_visit_player_response(data):
visited_player_data = target_player_data
# 更新显示数据
money = target_player_data.get("money", 0)
money = target_player_data.get("钱币", 0)
experience = target_player_data.get("经验值", 0)
level = target_player_data.get("等级", 1)
stamina = target_player_data.get("体力值", 20)
@@ -480,7 +480,7 @@ func _handle_return_my_farm_response(data):
var player_data = data.get("player_data", {})
# 恢复玩家数据
money = player_data.get("money", 500)
money = player_data.get("钱币", 500)
experience = player_data.get("经验值", 0)
level = player_data.get("等级", 1)
stamina = player_data.get("体力值", 20)
@@ -1801,7 +1801,7 @@ func _handle_daily_check_in_response(response: Dictionary) -> void:
# 更新玩家数据
var updated_data = response.get("updated_data", {})
money = updated_data["money"]
money = updated_data["钱币"]
experience = updated_data["经验值"]
level = updated_data["等级"]
player_bag = updated_data["种子仓库"]
@@ -1940,7 +1940,7 @@ func _on_lucky_draw_button_pressed() -> void:
func _handle_lucky_draw_response(response: Dictionary) -> void:
# 更新玩家数据
var updated_data = response.get("updated_data", {})
money = updated_data["money"]
money = updated_data["钱币"]
experience = updated_data["经验值"]
level = updated_data["等级"]
player_bag = updated_data["种子仓库"]
@@ -2160,7 +2160,7 @@ func _handle_new_player_gift_response(data):
if success:
# 更新玩家数据
money = updated_data.get("money", money)
money = updated_data.get("钱币", money)
experience = updated_data.get("经验值", experience)
level = updated_data.get("等级", level)
@@ -2422,7 +2422,7 @@ func _handle_claim_online_gift_response(data: Dictionary):
if success:
# 更新玩家数据
money = updated_data["money"]
money = updated_data["钱币"]
experience = updated_data["经验值"]
level = updated_data["等级"]
player_bag = updated_data["种子仓库"]
@@ -2453,7 +2453,7 @@ func _handle_account_setting_response(data: Dictionary):
# 更新基本游戏状态显示
experience = account_info.get("经验值", 0)
level = account_info.get("等级", 1)
money = account_info.get("money", 0)
money = account_info.get("钱币", 0)
# 同步更新login_data和data中的账户信息
if login_data.size() > 0:
@@ -2520,8 +2520,8 @@ func _handle_use_farm_item_response(data: Dictionary):
if success:
# 安全更新金币
if updated_data.has("money"):
money = updated_data["money"]
if updated_data.has("钱币"):
money = updated_data["钱币"]
# 安全更新经验
if updated_data.has("经验值"):
experience = updated_data["经验值"]
@@ -2560,7 +2560,7 @@ func _handle_buy_scare_crow_response(data: Dictionary):
if success:
# 更新玩家数据
money = updated_data["money"]
money = updated_data["钱币"]
login_data["稻草人配置"] = updated_data["稻草人配置"]
# 将稻草人配置传递给稻草人面板
@@ -2582,7 +2582,7 @@ func _handle_modify_scare_crow_config_response(data: Dictionary):
if success:
# 更新玩家数据
money = updated_data["money"]
money = updated_data["钱币"]
login_data["稻草人配置"] = updated_data["稻草人配置"]
# 将稻草人配置传递给稻草人面板
@@ -3105,8 +3105,8 @@ func _handle_steal_caught_response(data: Dictionary):
else:
# 没有出战宠物,直接显示逃跑结果
var updated_data = data.get("updated_data", {})
if updated_data.has("money"):
money = updated_data["money"]
if updated_data.has("钱币"):
money = updated_data["钱币"]
_update_ui()
Toast.show(message, Color.RED, 3.0)
else: