作物优化
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@@ -1,5 +1,5 @@
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extends Panel
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#种子仓库面板
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# 背包格子容器
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@onready var player_bag_grid_container : GridContainer = $ScrollContainer/Bag_Grid
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@onready var quit_button : Button = $QuitButton
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@@ -51,10 +51,10 @@ var one_click_plant_panel = null
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func _ready():
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# 连接按钮信号
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_connect_buttons()
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# 连接可见性改变信号
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visibility_changed.connect(_on_visibility_changed)
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# 隐藏面板(初始默认隐藏)
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self.hide()
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@@ -80,10 +80,6 @@ func _connect_buttons():
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# 初始化玩家背包
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func init_player_bag():
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# 清空玩家背包格子
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for child in player_bag_grid_container.get_children():
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child.queue_free()
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# 显示背包中的种子
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update_player_bag_ui()
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@@ -99,14 +95,15 @@ func update_player_bag_ui():
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# 为背包中的每个过滤后的种子创建按钮
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for seed_item in filtered_seeds:
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var crop_name = seed_item["name"]
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var crop_quality = seed_item.get("quality", "普通")
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var crop_quality = seed_item["quality"]
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var crop_count = seed_item["count"]
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#print("背包物品:", crop_name, " 数量:", crop_count)
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# 创建种子按钮
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var button = _create_crop_button(crop_name, crop_quality)
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# 更新按钮文本显示数量
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button.text = str(crop_quality + "-" + crop_name + "\n数量:" + str(crop_count))
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var display_name = crop_name
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if main_game.can_planted_crop.has(crop_name):
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display_name = main_game.can_planted_crop[crop_name].get("作物名称", crop_name)
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button.text = str(crop_quality + "-" + display_name + "\n数量:" + str(crop_count))
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# 根据是否处于访问模式连接不同的事件
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if main_game.is_visiting_mode:
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# 访问模式下,点击种子只显示信息,不能种植
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@@ -123,8 +120,10 @@ func _get_filtered_and_sorted_seeds():
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# 收集符合条件的种子
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for seed_item in main_game.player_bag:
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# 安全获取品质字段(兼容老数据)
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var item_quality = seed_item.get("quality", "普通")
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# 从crop_data中获取品质信息
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var item_quality = "普通"
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if main_game.can_planted_crop.has(seed_item["name"]):
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item_quality = main_game.can_planted_crop[seed_item["name"]].get("品质", "普通")
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# 品质过滤
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if current_filter_quality != "" and item_quality != current_filter_quality:
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@@ -199,7 +198,10 @@ func _create_crop_button(crop_name: String, crop_quality: String) -> Button:
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button.disabled = false
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button.focus_mode = Control.FOCUS_ALL
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# 设置按钮文本
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button.text = str(crop_quality + "-" + crop_name)
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var display_name = crop_name
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if main_game.can_planted_crop.has(crop_name):
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display_name = main_game.can_planted_crop[crop_name].get("作物名称", crop_name)
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button.text = str(crop_quality + "-" + display_name)
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# 添加工具提示 (tooltip)
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if main_game.can_planted_crop.has(crop_name):
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@@ -235,7 +237,7 @@ func _create_crop_button(crop_name: String, crop_quality: String) -> Button:
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time_str += str(seconds) + "秒"
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button.tooltip_text = str(
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"作物: " + crop_name + "\n" +
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"作物: " + display_name + "\n" +
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"品质: " + crop_quality + "\n" +
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"价格: " + str(crop["花费"]) + "元\n" +
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"成熟时间: " + time_str + "\n" +
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@@ -302,39 +304,7 @@ func _on_bag_seed_selected(crop_name):
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# 访问模式下的种子点击处理
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func _on_visit_seed_selected(crop_name, crop_count):
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# 显示种子信息
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var info_text = ""
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if main_game.can_planted_crop.has(crop_name):
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var crop = main_game.can_planted_crop[crop_name]
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var quality = crop.get("品质", "未知")
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var price = crop.get("花费", 0)
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var grow_time = crop.get("生长时间", 0)
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var profit = crop.get("收益", 0)
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var level_req = crop.get("等级", 1)
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# 将成熟时间转换为可读格式
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var time_str = ""
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var total_seconds = int(grow_time)
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var hours = total_seconds / 3600
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var minutes = (total_seconds % 3600) / 60
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var seconds = total_seconds % 60
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if hours > 0:
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time_str += str(hours) + "小时"
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if minutes > 0:
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time_str += str(minutes) + "分钟"
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if seconds > 0:
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time_str += str(seconds) + "秒"
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info_text = quality + "-" + crop_name + " (数量: " + str(crop_count) + ")\n"
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info_text += "价格: " + str(price) + "元, 收益: " + str(profit) + "元\n"
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info_text += "成熟时间: " + time_str + ", 需求等级: " + str(level_req)
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else:
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info_text = crop_name + " (数量: " + str(crop_count) + ")"
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Toast.show(info_text, Color.CYAN, 3.0, 1.0)
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print("查看种子信息: ", info_text)
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pass
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# 从背包种植作物
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func _plant_crop_from_bag(index, crop_name, seed_index):
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@@ -508,8 +478,6 @@ func _on_refresh_button_pressed() -> void:
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# 关闭面板
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func _on_quit_button_pressed():
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#打开面板后暂时禁用相机功能
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GlobalVariables.isZoomDisabled = false
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# 退出种植模式(如果当前在种植模式下)
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if is_planting_mode:
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_exit_planting_mode()
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