批量修改等级
This commit is contained in:
20
MainGame.gd
20
MainGame.gd
@@ -390,7 +390,7 @@ func _handle_visit_player_response(data):
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"玩家账号": user_name,
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"玩家账号": user_name,
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"玩家昵称": show_player_name.text.replace("玩家昵称:", ""),
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"玩家昵称": show_player_name.text.replace("玩家昵称:", ""),
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"农场名称": show_farm_name.text.replace("农场名称:", ""),
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"农场名称": show_farm_name.text.replace("农场名称:", ""),
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"level": level,
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"等级": level,
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"money": money,
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"money": money,
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"经验值": experience,
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"经验值": experience,
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"stamina": stamina,
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"stamina": stamina,
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@@ -405,7 +405,7 @@ func _handle_visit_player_response(data):
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# 更新显示数据
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# 更新显示数据
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money = target_player_data.get("money", 0)
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money = target_player_data.get("money", 0)
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experience = target_player_data.get("经验值", 0)
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experience = target_player_data.get("经验值", 0)
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level = target_player_data.get("level", 1)
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level = target_player_data.get("等级", 1)
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stamina = target_player_data.get("体力值", 20)
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stamina = target_player_data.get("体力值", 20)
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farm_lots = target_player_data.get("农场土地", [])
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farm_lots = target_player_data.get("农场土地", [])
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player_bag = target_player_data.get("种子仓库", [])
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player_bag = target_player_data.get("种子仓库", [])
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@@ -482,7 +482,7 @@ func _handle_return_my_farm_response(data):
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# 恢复玩家数据
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# 恢复玩家数据
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money = player_data.get("money", 500)
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money = player_data.get("money", 500)
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experience = player_data.get("经验值", 0)
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experience = player_data.get("经验值", 0)
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level = player_data.get("level", 1)
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level = player_data.get("等级", 1)
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stamina = player_data.get("体力值", 20)
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stamina = player_data.get("体力值", 20)
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farm_lots = player_data.get("农场土地", [])
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farm_lots = player_data.get("农场土地", [])
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player_bag = player_data.get("种子仓库", [])
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player_bag = player_data.get("种子仓库", [])
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@@ -1803,7 +1803,7 @@ func _handle_daily_check_in_response(response: Dictionary) -> void:
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money = updated_data["money"]
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money = updated_data["money"]
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experience = updated_data["经验值"]
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experience = updated_data["经验值"]
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level = updated_data["level"]
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level = updated_data["等级"]
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player_bag = updated_data["种子仓库"]
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player_bag = updated_data["种子仓库"]
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# 更新UI
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# 更新UI
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@@ -1942,7 +1942,7 @@ func _handle_lucky_draw_response(response: Dictionary) -> void:
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var updated_data = response.get("updated_data", {})
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var updated_data = response.get("updated_data", {})
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money = updated_data["money"]
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money = updated_data["money"]
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experience = updated_data["经验值"]
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experience = updated_data["经验值"]
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level = updated_data["level"]
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level = updated_data["等级"]
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player_bag = updated_data["种子仓库"]
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player_bag = updated_data["种子仓库"]
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# 更新UI
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# 更新UI
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@@ -2162,7 +2162,7 @@ func _handle_new_player_gift_response(data):
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# 更新玩家数据
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# 更新玩家数据
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money = updated_data.get("money", money)
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money = updated_data.get("money", money)
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experience = updated_data.get("经验值", experience)
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experience = updated_data.get("经验值", experience)
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level = updated_data.get("level", level)
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level = updated_data.get("等级", level)
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# 安全更新背包数据
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# 安全更新背包数据
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if updated_data.has("种子仓库"):
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if updated_data.has("种子仓库"):
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@@ -2424,7 +2424,7 @@ func _handle_claim_online_gift_response(data: Dictionary):
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# 更新玩家数据
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# 更新玩家数据
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money = updated_data["money"]
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money = updated_data["money"]
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experience = updated_data["经验值"]
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experience = updated_data["经验值"]
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level = updated_data["level"]
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level = updated_data["等级"]
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player_bag = updated_data["种子仓库"]
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player_bag = updated_data["种子仓库"]
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# 更新UI
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# 更新UI
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@@ -2452,7 +2452,7 @@ func _handle_account_setting_response(data: Dictionary):
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# 更新基本游戏状态显示
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# 更新基本游戏状态显示
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experience = account_info.get("经验值", 0)
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experience = account_info.get("经验值", 0)
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level = account_info.get("level", 1)
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level = account_info.get("等级", 1)
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money = account_info.get("money", 0)
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money = account_info.get("money", 0)
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# 同步更新login_data和data中的账户信息
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# 同步更新login_data和data中的账户信息
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@@ -2526,8 +2526,8 @@ func _handle_use_farm_item_response(data: Dictionary):
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if updated_data.has("经验值"):
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if updated_data.has("经验值"):
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experience = updated_data["经验值"]
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experience = updated_data["经验值"]
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# 安全更新等级
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# 安全更新等级
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if updated_data.has("level"):
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if updated_data.has("等级"):
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level = updated_data["level"]
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level = updated_data["等级"]
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# 安全更新道具背包数据
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# 安全更新道具背包数据
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if updated_data.has("道具背包"):
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if updated_data.has("道具背包"):
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item_bag = updated_data["道具背包"]
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item_bag = updated_data["道具背包"]
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@@ -274,7 +274,7 @@ func _on_data_received(data):
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if success:
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if success:
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main_game.money = updated_data["money"]
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main_game.money = updated_data["money"]
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main_game.experience = updated_data["经验值"]
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main_game.experience = updated_data["经验值"]
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main_game.level = updated_data["level"]
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main_game.level = updated_data["等级"]
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# 只有偷菜时才会返回体力值,正常收获不会返回
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# 只有偷菜时才会返回体力值,正常收获不会返回
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if updated_data.has("体力值"):
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if updated_data.has("体力值"):
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main_game.stamina = updated_data["体力值"]
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main_game.stamina = updated_data["体力值"]
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@@ -357,7 +357,7 @@ func _on_data_received(data):
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main_game.item_bag = updated_data["道具背包"]
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main_game.item_bag = updated_data["道具背包"]
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main_game.farm_lots = updated_data["农场土地"]
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main_game.farm_lots = updated_data["农场土地"]
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main_game.experience = updated_data["经验值"]
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main_game.experience = updated_data["经验值"]
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main_game.level = updated_data["level"]
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main_game.level = updated_data["等级"]
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main_game._update_ui()
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main_game._update_ui()
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main_game._update_farm_lots_state()
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main_game._update_farm_lots_state()
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main_game.item_bag_panel.update_item_bag_ui()
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main_game.item_bag_panel.update_item_bag_ui()
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@@ -370,7 +370,7 @@ func _on_data_received(data):
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if success:
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if success:
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main_game.money = updated_data["money"]
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main_game.money = updated_data["money"]
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main_game.experience = updated_data["经验值"]
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main_game.experience = updated_data["经验值"]
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main_game.level = updated_data["level"]
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main_game.level = updated_data["等级"]
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main_game.farm_lots = updated_data["农场土地"]
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main_game.farm_lots = updated_data["农场土地"]
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main_game.player_bag = updated_data["种子仓库"]
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main_game.player_bag = updated_data["种子仓库"]
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main_game._update_ui()
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main_game._update_ui()
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@@ -397,7 +397,7 @@ func _on_data_received(data):
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main_game.money = updated_data["money"]
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main_game.money = updated_data["money"]
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main_game.farm_lots = updated_data["农场土地"]
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main_game.farm_lots = updated_data["农场土地"]
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main_game.experience = updated_data["经验值"]
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main_game.experience = updated_data["经验值"]
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main_game.level = updated_data["level"]
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main_game.level = updated_data["等级"]
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main_game._update_ui()
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main_game._update_ui()
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main_game._update_farm_lots_state()
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main_game._update_farm_lots_state()
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Toast.show(message, Color.CYAN)
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Toast.show(message, Color.CYAN)
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@@ -410,7 +410,7 @@ func _on_data_received(data):
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main_game.money = updated_data["money"]
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main_game.money = updated_data["money"]
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main_game.farm_lots = updated_data["农场土地"]
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main_game.farm_lots = updated_data["农场土地"]
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main_game.experience = updated_data["经验值"]
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main_game.experience = updated_data["经验值"]
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main_game.level = updated_data["level"]
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main_game.level = updated_data["等级"]
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main_game._update_ui()
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main_game._update_ui()
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main_game._update_farm_lots_state()
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main_game._update_farm_lots_state()
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Toast.show(message, Color.PURPLE)
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Toast.show(message, Color.PURPLE)
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@@ -446,7 +446,7 @@ func _on_data_received(data):
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main_game.money = updated_data["money"]
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main_game.money = updated_data["money"]
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main_game.crop_warehouse = updated_data["作物仓库"]
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main_game.crop_warehouse = updated_data["作物仓库"]
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main_game.experience = updated_data.get("经验值", main_game.experience)
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main_game.experience = updated_data.get("经验值", main_game.experience)
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main_game.level = updated_data.get("level", main_game.level)
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main_game.level = updated_data.get("等级", main_game.level)
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main_game._update_ui()
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main_game._update_ui()
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main_game.crop_warehouse_panel.update_crop_warehouse_ui()
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main_game.crop_warehouse_panel.update_crop_warehouse_ui()
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Toast.show(message, Color.GREEN)
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Toast.show(message, Color.GREEN)
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@@ -850,7 +850,7 @@ func sendUpdatePlayTime():
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return true
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return true
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#发送获取玩家排行榜请求
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#发送获取玩家排行榜请求
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func sendGetPlayerRankings(sort_by = "level", sort_order = "desc", filter_online = false, search_qq = ""):
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func sendGetPlayerRankings(sort_by = "等级", sort_order = "desc", filter_online = false, search_qq = ""):
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if not client.is_client_connected():
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if not client.is_client_connected():
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return false
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return false
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@@ -420,7 +420,7 @@ func _handle_login_success(user_data: Dictionary):
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# 更新主游戏数据
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# 更新主游戏数据
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main_game.experience = user_data.get("经验值", 0)
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main_game.experience = user_data.get("经验值", 0)
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main_game.farm_lots = user_data.get("农场土地", [])
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main_game.farm_lots = user_data.get("农场土地", [])
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main_game.level = user_data.get("level", 1)
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main_game.level = user_data.get("等级", 1)
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main_game.money = user_data.get("money", 0)
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main_game.money = user_data.get("money", 0)
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main_game.stamina = user_data.get("体力值", 20)
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main_game.stamina = user_data.get("体力值", 20)
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main_game.show_farm_name.text = "农场名称:" + user_data.get("农场名称", "")
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main_game.show_farm_name.text = "农场名称:" + user_data.get("农场名称", "")
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@@ -72,7 +72,7 @@ func _build_seed_rewards_from_crop_data(crop_data: Dictionary) -> void:
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"icon": "🌱",
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"icon": "🌱",
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"color": rarity_color,
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"color": rarity_color,
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"rarity": quality,
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"rarity": quality,
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"level": crop_info.get("等级", 1),
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"等级": crop_info.get("等级", 1),
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"cost": crop_info.get("花费", 50)
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"cost": crop_info.get("花费", 50)
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}
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}
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@@ -35,7 +35,7 @@ extends Panel
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# 排序状态管理
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# 排序状态管理
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var current_sort_by = "level" # 当前排序字段
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var current_sort_by = "等级" # 当前排序字段
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var current_sort_order = "desc" # 当前排序顺序
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var current_sort_order = "desc" # 当前排序顺序
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var filter_online_only = false # 是否只显示在线玩家
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var filter_online_only = false # 是否只显示在线玩家
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var current_search_qq = "" # 当前搜索的QQ号
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var current_search_qq = "" # 当前搜索的QQ号
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@@ -56,7 +56,7 @@ func _ready() -> void:
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# 连接排序按钮信号
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# 连接排序按钮信号
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seed_sort_btn.pressed.connect(func(): _on_sort_button_pressed("seed_count"))
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seed_sort_btn.pressed.connect(func(): _on_sort_button_pressed("seed_count"))
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level_sort_btn.pressed.connect(func(): _on_sort_button_pressed("level"))
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level_sort_btn.pressed.connect(func(): _on_sort_button_pressed("等级"))
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online_time_sort_btn.pressed.connect(func(): _on_sort_button_pressed("online_time"))
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online_time_sort_btn.pressed.connect(func(): _on_sort_button_pressed("online_time"))
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login_time_sort_btn.pressed.connect(func(): _on_sort_button_pressed("login_time"))
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login_time_sort_btn.pressed.connect(func(): _on_sort_button_pressed("login_time"))
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like_num_sort_btn.pressed.connect(func(): _on_sort_button_pressed("like_num"))
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like_num_sort_btn.pressed.connect(func(): _on_sort_button_pressed("like_num"))
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@@ -92,7 +92,7 @@ func _on_online_filter_pressed():
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func _update_button_states():
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func _update_button_states():
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# 重置所有排序按钮
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# 重置所有排序按钮
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var sort_buttons = [seed_sort_btn, level_sort_btn, online_time_sort_btn, login_time_sort_btn, like_num_sort_btn, money_sort_btn]
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var sort_buttons = [seed_sort_btn, level_sort_btn, online_time_sort_btn, login_time_sort_btn, like_num_sort_btn, money_sort_btn]
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var sort_fields = ["seed_count", "level", "online_time", "login_time", "like_num", "money"]
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var sort_fields = ["seed_count", "等级", "online_time", "login_time", "like_num", "money"]
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var sort_names = ["种子数", "等级", "游玩时间", "登录时间", "点赞数", "金币数"]
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var sort_names = ["种子数", "等级", "游玩时间", "登录时间", "点赞数", "金币数"]
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for i in range(sort_buttons.size()):
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for i in range(sort_buttons.size()):
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@@ -214,7 +214,7 @@ func add_player_entry(player_data):
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var display_name = player_data.get("玩家昵称", username)
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var display_name = player_data.get("玩家昵称", username)
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player_name.text = display_name
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player_name.text = display_name
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#都是整数,不要乱用浮点数
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#都是整数,不要乱用浮点数
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player_level.text = "等级: " + str(int(player_data.get("level", 0)))
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player_level.text = "等级: " + str(int(player_data.get("等级", 0)))
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player_money.text = "金币: " + str(int(player_data.get("money", 0)))
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player_money.text = "金币: " + str(int(player_data.get("money", 0)))
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player_seed_num.text = "种子: " + str(int(player_data.get("seed_count", 0)))
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player_seed_num.text = "种子: " + str(int(player_data.get("seed_count", 0)))
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player_online_time.text = "游玩时间: " + player_data.get("总游玩时间", "0时0分0秒")
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player_online_time.text = "游玩时间: " + player_data.get("总游玩时间", "0时0分0秒")
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@@ -1110,7 +1110,7 @@ class TCPGameServer(TCPServer):
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"玩家昵称": player_name or username,
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"玩家昵称": player_name or username,
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"个人简介": "", # 新增个人简介字段,默认为空
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"个人简介": "", # 新增个人简介字段,默认为空
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"经验值": player_data.get("经验值", 0),
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"经验值": player_data.get("经验值", 0),
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"level": player_data.get("level", 1),
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"等级": player_data.get("等级", 1),
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"money": player_data.get("money", 1000)
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"money": player_data.get("money", 1000)
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})
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})
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@@ -1436,7 +1436,7 @@ class TCPGameServer(TCPServer):
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"updated_data": {
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"updated_data": {
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"money": current_player_data["money"],
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"money": current_player_data["money"],
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"经验值": current_player_data["经验值"],
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"经验值": current_player_data["经验值"],
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"level": current_player_data["level"]
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"等级": current_player_data["等级"]
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}
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}
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})
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})
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@@ -1474,7 +1474,7 @@ class TCPGameServer(TCPServer):
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"updated_data": {
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"updated_data": {
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"money": current_player_data["money"],
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"money": current_player_data["money"],
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"经验值": current_player_data["经验值"],
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"经验值": current_player_data["经验值"],
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"level": current_player_data["level"]
|
"等级": current_player_data["等级"]
|
||||||
}
|
}
|
||||||
})
|
})
|
||||||
|
|
||||||
@@ -1533,9 +1533,9 @@ class TCPGameServer(TCPServer):
|
|||||||
self._add_seeds_to_bag_optimized(player_data, seed_reward, crop_info.get("品质", "普通"))
|
self._add_seeds_to_bag_optimized(player_data, seed_reward, crop_info.get("品质", "普通"))
|
||||||
|
|
||||||
# 检查升级
|
# 检查升级
|
||||||
level_up_experience = 100 * player_data["level"]
|
level_up_experience = 100 * player_data["等级"]
|
||||||
if player_data["经验值"] >= level_up_experience:
|
if player_data["经验值"] >= level_up_experience:
|
||||||
player_data["level"] += 1
|
player_data["等级"] += 1
|
||||||
player_data["经验值"] -= level_up_experience
|
player_data["经验值"] -= level_up_experience
|
||||||
self.log('INFO', f"玩家 {username} 升级到 {player_data['level']} 级", 'SERVER')
|
self.log('INFO', f"玩家 {username} 升级到 {player_data['level']} 级", 'SERVER')
|
||||||
|
|
||||||
@@ -1577,7 +1577,7 @@ class TCPGameServer(TCPServer):
|
|||||||
"updated_data": {
|
"updated_data": {
|
||||||
"money": player_data["money"],
|
"money": player_data["money"],
|
||||||
"经验值": player_data["经验值"],
|
"经验值": player_data["经验值"],
|
||||||
"level": player_data["level"],
|
"等级": player_data["等级"],
|
||||||
"种子仓库": player_data.get("种子仓库", []),
|
"种子仓库": player_data.get("种子仓库", []),
|
||||||
"作物仓库": player_data.get("作物仓库", [])
|
"作物仓库": player_data.get("作物仓库", [])
|
||||||
}
|
}
|
||||||
@@ -1659,9 +1659,9 @@ class TCPGameServer(TCPServer):
|
|||||||
self._add_seeds_to_bag_optimized(current_player_data, seed_reward, crop_info.get("品质", "普通"))
|
self._add_seeds_to_bag_optimized(current_player_data, seed_reward, crop_info.get("品质", "普通"))
|
||||||
|
|
||||||
# 检查当前玩家升级
|
# 检查当前玩家升级
|
||||||
level_up_experience = 100 * current_player_data["level"]
|
level_up_experience = 100 * current_player_data["等级"]
|
||||||
if current_player_data["经验值"] >= level_up_experience:
|
if current_player_data["经验值"] >= level_up_experience:
|
||||||
current_player_data["level"] += 1
|
current_player_data["等级"] += 1
|
||||||
current_player_data["经验值"] -= level_up_experience
|
current_player_data["经验值"] -= level_up_experience
|
||||||
self.log('INFO', f"玩家 {current_username} 升级到 {current_player_data['level']} 级", 'SERVER')
|
self.log('INFO', f"玩家 {current_username} 升级到 {current_player_data['level']} 级", 'SERVER')
|
||||||
|
|
||||||
@@ -1704,7 +1704,7 @@ class TCPGameServer(TCPServer):
|
|||||||
"updated_data": {
|
"updated_data": {
|
||||||
"money": current_player_data["money"],
|
"money": current_player_data["money"],
|
||||||
"经验值": current_player_data["经验值"],
|
"经验值": current_player_data["经验值"],
|
||||||
"level": current_player_data["level"],
|
"等级": current_player_data["等级"],
|
||||||
"体力值": current_player_data["体力值"],
|
"体力值": current_player_data["体力值"],
|
||||||
"种子仓库": current_player_data.get("种子仓库", []),
|
"种子仓库": current_player_data.get("种子仓库", []),
|
||||||
"作物仓库": current_player_data.get("作物仓库", [])
|
"作物仓库": current_player_data.get("作物仓库", [])
|
||||||
@@ -2247,7 +2247,7 @@ class TCPGameServer(TCPServer):
|
|||||||
def _process_seed_purchase(self, client_id, player_data, username, crop_name, crop, quantity=1):
|
def _process_seed_purchase(self, client_id, player_data, username, crop_name, crop, quantity=1):
|
||||||
"""处理种子购买逻辑"""
|
"""处理种子购买逻辑"""
|
||||||
# 检查玩家等级
|
# 检查玩家等级
|
||||||
if player_data["level"] < crop.get("等级", 1):
|
if player_data["等级"] < crop.get("等级", 1):
|
||||||
return self._send_action_error(client_id, "buy_seed", "等级不足,无法购买此种子")
|
return self._send_action_error(client_id, "buy_seed", "等级不足,无法购买此种子")
|
||||||
|
|
||||||
# 计算总花费
|
# 计算总花费
|
||||||
@@ -3257,7 +3257,7 @@ class TCPGameServer(TCPServer):
|
|||||||
"updated_data": {
|
"updated_data": {
|
||||||
"money": player_data["money"],
|
"money": player_data["money"],
|
||||||
"经验值": player_data["经验值"],
|
"经验值": player_data["经验值"],
|
||||||
"level": player_data["level"],
|
"等级": player_data["等级"],
|
||||||
"农场土地": player_data["农场土地"],
|
"农场土地": player_data["农场土地"],
|
||||||
"种子仓库": player_data["种子仓库"]
|
"种子仓库": player_data["种子仓库"]
|
||||||
}
|
}
|
||||||
@@ -3508,7 +3508,7 @@ class TCPGameServer(TCPServer):
|
|||||||
"updated_data": {
|
"updated_data": {
|
||||||
"money": player_data["money"],
|
"money": player_data["money"],
|
||||||
"经验值": player_data["经验值"],
|
"经验值": player_data["经验值"],
|
||||||
"level": player_data["level"],
|
"等级": player_data["等级"],
|
||||||
"农场土地": player_data["农场土地"]
|
"农场土地": player_data["农场土地"]
|
||||||
}
|
}
|
||||||
})
|
})
|
||||||
@@ -3590,7 +3590,7 @@ class TCPGameServer(TCPServer):
|
|||||||
"updated_data": {
|
"updated_data": {
|
||||||
"money": current_player_data["money"],
|
"money": current_player_data["money"],
|
||||||
"经验值": current_player_data["经验值"],
|
"经验值": current_player_data["经验值"],
|
||||||
"level": current_player_data["level"]
|
"等级": current_player_data["等级"]
|
||||||
}
|
}
|
||||||
})
|
})
|
||||||
|
|
||||||
@@ -3706,7 +3706,7 @@ class TCPGameServer(TCPServer):
|
|||||||
"updated_data": {
|
"updated_data": {
|
||||||
"money": current_player_data["money"],
|
"money": current_player_data["money"],
|
||||||
"经验值": current_player_data["经验值"],
|
"经验值": current_player_data["经验值"],
|
||||||
"level": current_player_data["level"]
|
"等级": current_player_data["等级"]
|
||||||
}
|
}
|
||||||
})
|
})
|
||||||
|
|
||||||
@@ -3766,7 +3766,7 @@ class TCPGameServer(TCPServer):
|
|||||||
"updated_data": {
|
"updated_data": {
|
||||||
"money": player_data["money"],
|
"money": player_data["money"],
|
||||||
"经验值": player_data["经验值"],
|
"经验值": player_data["经验值"],
|
||||||
"level": player_data["level"],
|
"等级": player_data["等级"],
|
||||||
"农场土地": player_data["农场土地"]
|
"农场土地": player_data["农场土地"]
|
||||||
}
|
}
|
||||||
})
|
})
|
||||||
@@ -4095,7 +4095,7 @@ class TCPGameServer(TCPServer):
|
|||||||
"message": f"{message},获得 {experience_reward} 经验",
|
"message": f"{message},获得 {experience_reward} 经验",
|
||||||
"updated_data": {
|
"updated_data": {
|
||||||
"经验值": player_data["经验值"],
|
"经验值": player_data["经验值"],
|
||||||
"level": player_data["level"],
|
"等级": player_data["等级"],
|
||||||
"农场土地": player_data["农场土地"],
|
"农场土地": player_data["农场土地"],
|
||||||
"道具背包": player_data["道具背包"]
|
"道具背包": player_data["道具背包"]
|
||||||
}
|
}
|
||||||
@@ -4160,7 +4160,7 @@ class TCPGameServer(TCPServer):
|
|||||||
"message": final_message,
|
"message": final_message,
|
||||||
"updated_data": {
|
"updated_data": {
|
||||||
"经验值": player_data["经验值"],
|
"经验值": player_data["经验值"],
|
||||||
"level": player_data["level"],
|
"等级": player_data["等级"],
|
||||||
"农场土地": player_data["农场土地"],
|
"农场土地": player_data["农场土地"],
|
||||||
"道具背包": player_data["道具背包"]
|
"道具背包": player_data["道具背包"]
|
||||||
}
|
}
|
||||||
@@ -4230,7 +4230,7 @@ class TCPGameServer(TCPServer):
|
|||||||
"message": f"{message},获得 {experience_reward} 经验",
|
"message": f"{message},获得 {experience_reward} 经验",
|
||||||
"updated_data": {
|
"updated_data": {
|
||||||
"经验值": current_player_data["经验值"],
|
"经验值": current_player_data["经验值"],
|
||||||
"level": current_player_data["level"],
|
"等级": current_player_data["等级"],
|
||||||
"道具背包": current_player_data["道具背包"]
|
"道具背包": current_player_data["道具背包"]
|
||||||
}
|
}
|
||||||
})
|
})
|
||||||
@@ -4295,7 +4295,7 @@ class TCPGameServer(TCPServer):
|
|||||||
"message": final_message,
|
"message": final_message,
|
||||||
"updated_data": {
|
"updated_data": {
|
||||||
"经验值": current_player_data["经验值"],
|
"经验值": current_player_data["经验值"],
|
||||||
"level": current_player_data["level"],
|
"等级": current_player_data["等级"],
|
||||||
"道具背包": current_player_data["道具背包"]
|
"道具背包": current_player_data["道具背包"]
|
||||||
}
|
}
|
||||||
})
|
})
|
||||||
@@ -4343,7 +4343,7 @@ class TCPGameServer(TCPServer):
|
|||||||
"message": f"使用 {item_name} 成功铲除作物 {crop_type},获得 {experience_reward} 经验",
|
"message": f"使用 {item_name} 成功铲除作物 {crop_type},获得 {experience_reward} 经验",
|
||||||
"updated_data": {
|
"updated_data": {
|
||||||
"经验值": player_data["经验值"],
|
"经验值": player_data["经验值"],
|
||||||
"level": player_data["level"],
|
"等级": player_data["等级"],
|
||||||
"农场土地": player_data["农场土地"],
|
"农场土地": player_data["农场土地"],
|
||||||
"道具背包": player_data["道具背包"]
|
"道具背包": player_data["道具背包"]
|
||||||
}
|
}
|
||||||
@@ -4400,7 +4400,7 @@ class TCPGameServer(TCPServer):
|
|||||||
"message": f"使用 {item_name} 成功清除杂草 {crop_type},获得 {experience_reward} 经验",
|
"message": f"使用 {item_name} 成功清除杂草 {crop_type},获得 {experience_reward} 经验",
|
||||||
"updated_data": {
|
"updated_data": {
|
||||||
"经验值": player_data["经验值"],
|
"经验值": player_data["经验值"],
|
||||||
"level": player_data["level"],
|
"等级": player_data["等级"],
|
||||||
"农场土地": player_data["农场土地"],
|
"农场土地": player_data["农场土地"],
|
||||||
"道具背包": player_data["道具背包"]
|
"道具背包": player_data["道具背包"]
|
||||||
}
|
}
|
||||||
@@ -4450,7 +4450,7 @@ class TCPGameServer(TCPServer):
|
|||||||
"message": f"帮助 {target_username} 铲除作物 {crop_type} 成功,获得 {experience_reward} 经验",
|
"message": f"帮助 {target_username} 铲除作物 {crop_type} 成功,获得 {experience_reward} 经验",
|
||||||
"updated_data": {
|
"updated_data": {
|
||||||
"经验值": current_player_data["经验值"],
|
"经验值": current_player_data["经验值"],
|
||||||
"level": current_player_data["level"],
|
"等级": current_player_data["等级"],
|
||||||
"道具背包": current_player_data["道具背包"]
|
"道具背包": current_player_data["道具背包"]
|
||||||
}
|
}
|
||||||
})
|
})
|
||||||
@@ -4507,7 +4507,7 @@ class TCPGameServer(TCPServer):
|
|||||||
"message": f"帮助 {target_username} 清除杂草 {crop_type} 成功,获得 {experience_reward} 经验",
|
"message": f"帮助 {target_username} 清除杂草 {crop_type} 成功,获得 {experience_reward} 经验",
|
||||||
"updated_data": {
|
"updated_data": {
|
||||||
"经验值": current_player_data["经验值"],
|
"经验值": current_player_data["经验值"],
|
||||||
"level": current_player_data["level"],
|
"等级": current_player_data["等级"],
|
||||||
"道具背包": current_player_data["道具背包"]
|
"道具背包": current_player_data["道具背包"]
|
||||||
}
|
}
|
||||||
})
|
})
|
||||||
@@ -4641,7 +4641,7 @@ class TCPGameServer(TCPServer):
|
|||||||
"message": message,
|
"message": message,
|
||||||
"updated_data": {
|
"updated_data": {
|
||||||
"经验值": player_data["经验值"],
|
"经验值": player_data["经验值"],
|
||||||
"level": player_data["level"],
|
"等级": player_data["等级"],
|
||||||
"种子仓库": player_data.get("种子仓库", []),
|
"种子仓库": player_data.get("种子仓库", []),
|
||||||
"作物仓库": player_data.get("作物仓库", []),
|
"作物仓库": player_data.get("作物仓库", []),
|
||||||
"道具背包": player_data.get("道具背包", [])
|
"道具背包": player_data.get("道具背包", [])
|
||||||
@@ -4778,7 +4778,7 @@ class TCPGameServer(TCPServer):
|
|||||||
"message": message,
|
"message": message,
|
||||||
"updated_data": {
|
"updated_data": {
|
||||||
"经验值": current_player_data["经验值"],
|
"经验值": current_player_data["经验值"],
|
||||||
"level": current_player_data["level"],
|
"等级": current_player_data["等级"],
|
||||||
"种子仓库": current_player_data.get("种子仓库", []),
|
"种子仓库": current_player_data.get("种子仓库", []),
|
||||||
"作物仓库": current_player_data.get("作物仓库", []),
|
"作物仓库": current_player_data.get("作物仓库", []),
|
||||||
"道具背包": current_player_data.get("道具背包", [])
|
"道具背包": current_player_data.get("道具背包", [])
|
||||||
@@ -5032,7 +5032,7 @@ class TCPGameServer(TCPServer):
|
|||||||
"updated_data": {
|
"updated_data": {
|
||||||
"money": player_data["money"],
|
"money": player_data["money"],
|
||||||
"经验值": player_data["经验值"],
|
"经验值": player_data["经验值"],
|
||||||
"level": player_data["level"],
|
"等级": player_data["等级"],
|
||||||
"道具背包": item_bag
|
"道具背包": item_bag
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -5897,7 +5897,7 @@ class TCPGameServer(TCPServer):
|
|||||||
return self.send_data(client_id, response)
|
return self.send_data(client_id, response)
|
||||||
|
|
||||||
# 获取排序和筛选参数
|
# 获取排序和筛选参数
|
||||||
sort_by = message.get("sort_by", "level") # 排序字段:seed_count, level, online_time, login_time, like_num, money
|
sort_by = message.get("sort_by", "等级") # 排序字段:seed_count, level, online_time, login_time, like_num, money
|
||||||
sort_order = message.get("sort_order", "desc") # 排序顺序:asc, desc
|
sort_order = message.get("sort_order", "desc") # 排序顺序:asc, desc
|
||||||
filter_online = message.get("filter_online", False) # 是否只显示在线玩家
|
filter_online = message.get("filter_online", False) # 是否只显示在线玩家
|
||||||
search_qq = message.get("search_qq", "") # 搜索的QQ号
|
search_qq = message.get("search_qq", "") # 搜索的QQ号
|
||||||
@@ -5952,7 +5952,7 @@ class TCPGameServer(TCPServer):
|
|||||||
"玩家账号": player_data.get("玩家账号", account_id),
|
"玩家账号": player_data.get("玩家账号", account_id),
|
||||||
"玩家昵称": player_data.get("玩家昵称", player_data.get("玩家账号", account_id)),
|
"玩家昵称": player_data.get("玩家昵称", player_data.get("玩家账号", account_id)),
|
||||||
"农场名称": player_data.get("农场名称", ""),
|
"农场名称": player_data.get("农场名称", ""),
|
||||||
"level": player_data.get("level", 1),
|
"等级": player_data.get("等级", 1),
|
||||||
"money": player_data.get("money", 0),
|
"money": player_data.get("money", 0),
|
||||||
"经验值": player_data.get("经验值", 0),
|
"经验值": player_data.get("经验值", 0),
|
||||||
"体力值": current_stamina,
|
"体力值": current_stamina,
|
||||||
@@ -5974,8 +5974,8 @@ class TCPGameServer(TCPServer):
|
|||||||
|
|
||||||
if sort_by == "seed_count":
|
if sort_by == "seed_count":
|
||||||
players_data.sort(key=lambda x: x["seed_count"], reverse=reverse_order)
|
players_data.sort(key=lambda x: x["seed_count"], reverse=reverse_order)
|
||||||
elif sort_by == "level":
|
elif sort_by == "等级":
|
||||||
players_data.sort(key=lambda x: x["level"], reverse=reverse_order)
|
players_data.sort(key=lambda x: x["等级"], reverse=reverse_order)
|
||||||
elif sort_by == "online_time":
|
elif sort_by == "online_time":
|
||||||
players_data.sort(key=lambda x: x["total_time_seconds"], reverse=reverse_order)
|
players_data.sort(key=lambda x: x["total_time_seconds"], reverse=reverse_order)
|
||||||
elif sort_by == "login_time":
|
elif sort_by == "login_time":
|
||||||
@@ -5986,7 +5986,7 @@ class TCPGameServer(TCPServer):
|
|||||||
players_data.sort(key=lambda x: x["money"], reverse=reverse_order)
|
players_data.sort(key=lambda x: x["money"], reverse=reverse_order)
|
||||||
else:
|
else:
|
||||||
# 默认按等级排序
|
# 默认按等级排序
|
||||||
players_data.sort(key=lambda x: x["level"], reverse=True)
|
players_data.sort(key=lambda x: x["等级"], reverse=True)
|
||||||
|
|
||||||
# 统计在线玩家数量
|
# 统计在线玩家数量
|
||||||
online_count = sum(1 for player in players_data if player.get("is_online", False))
|
online_count = sum(1 for player in players_data if player.get("is_online", False))
|
||||||
@@ -6110,7 +6110,7 @@ class TCPGameServer(TCPServer):
|
|||||||
"username": target_username, # 添加username字段,用于购买商品时标识卖家
|
"username": target_username, # 添加username字段,用于购买商品时标识卖家
|
||||||
"玩家昵称": target_player_data.get("玩家昵称", target_username),
|
"玩家昵称": target_player_data.get("玩家昵称", target_username),
|
||||||
"农场名称": target_player_data.get("农场名称", ""),
|
"农场名称": target_player_data.get("农场名称", ""),
|
||||||
"level": target_player_data.get("level", 1),
|
"等级": target_player_data.get("等级", 1),
|
||||||
"money": target_player_data.get("money", 0),
|
"money": target_player_data.get("money", 0),
|
||||||
"经验值": target_player_data.get("经验值", 0),
|
"经验值": target_player_data.get("经验值", 0),
|
||||||
"体力值": target_current_stamina,
|
"体力值": target_current_stamina,
|
||||||
@@ -6182,7 +6182,7 @@ class TCPGameServer(TCPServer):
|
|||||||
"玩家账号": player_data.get("玩家账号", username),
|
"玩家账号": player_data.get("玩家账号", username),
|
||||||
"玩家昵称": player_data.get("玩家昵称", username),
|
"玩家昵称": player_data.get("玩家昵称", username),
|
||||||
"农场名称": player_data.get("农场名称", ""),
|
"农场名称": player_data.get("农场名称", ""),
|
||||||
"level": player_data.get("level", 1),
|
"等级": player_data.get("等级", 1),
|
||||||
"money": player_data.get("money", 0),
|
"money": player_data.get("money", 0),
|
||||||
"经验值": player_data.get("经验值", 0),
|
"经验值": player_data.get("经验值", 0),
|
||||||
"体力值": my_current_stamina,
|
"体力值": my_current_stamina,
|
||||||
@@ -6326,7 +6326,7 @@ class TCPGameServer(TCPServer):
|
|||||||
"updated_data": {
|
"updated_data": {
|
||||||
"money": player_data["money"],
|
"money": player_data["money"],
|
||||||
"经验值": player_data["经验值"],
|
"经验值": player_data["经验值"],
|
||||||
"level": player_data["level"],
|
"等级": player_data["等级"],
|
||||||
"种子仓库": player_data.get("种子仓库", [])
|
"种子仓库": player_data.get("种子仓库", [])
|
||||||
}
|
}
|
||||||
})
|
})
|
||||||
@@ -6429,7 +6429,7 @@ class TCPGameServer(TCPServer):
|
|||||||
#检查玩家是否升级
|
#检查玩家是否升级
|
||||||
def _check_level_up(self, player_data):
|
def _check_level_up(self, player_data):
|
||||||
"""检查玩家是否升级"""
|
"""检查玩家是否升级"""
|
||||||
current_level = player_data.get("level", 1)
|
current_level = player_data.get("等级", 1)
|
||||||
current_experience = player_data.get("经验值", 0)
|
current_experience = player_data.get("经验值", 0)
|
||||||
|
|
||||||
# 计算升级所需经验 (每级需要的经验递增)
|
# 计算升级所需经验 (每级需要的经验递增)
|
||||||
@@ -6441,7 +6441,7 @@ class TCPGameServer(TCPServer):
|
|||||||
current_experience -= experience_needed
|
current_experience -= experience_needed
|
||||||
experience_needed = current_level * 100
|
experience_needed = current_level * 100
|
||||||
|
|
||||||
player_data["level"] = current_level
|
player_data["等级"] = current_level
|
||||||
player_data["经验值"] = current_experience
|
player_data["经验值"] = current_experience
|
||||||
|
|
||||||
#更新玩家今日在线时间
|
#更新玩家今日在线时间
|
||||||
@@ -6908,7 +6908,7 @@ class TCPGameServer(TCPServer):
|
|||||||
"updated_data": {
|
"updated_data": {
|
||||||
"money": player_data["money"],
|
"money": player_data["money"],
|
||||||
"经验值": player_data["经验值"],
|
"经验值": player_data["经验值"],
|
||||||
"level": player_data["level"],
|
"等级": player_data["等级"],
|
||||||
"种子仓库": player_data.get("种子仓库", [])
|
"种子仓库": player_data.get("种子仓库", [])
|
||||||
}
|
}
|
||||||
})
|
})
|
||||||
@@ -7139,11 +7139,11 @@ class TCPGameServer(TCPServer):
|
|||||||
player_data["经验值"] = player_data.get("经验值", 0) + rewards["bonus_exp"]
|
player_data["经验值"] = player_data.get("经验值", 0) + rewards["bonus_exp"]
|
||||||
|
|
||||||
# 检查升级
|
# 检查升级
|
||||||
level_up_experience = 100 * player_data.get("level", 1)
|
level_up_experience = 100 * player_data.get("等级", 1)
|
||||||
while player_data.get("经验值", 0) >= level_up_experience:
|
while player_data.get("经验值", 0) >= level_up_experience:
|
||||||
player_data["level"] = player_data.get("level", 1) + 1
|
player_data["等级"] = player_data.get("等级", 1) + 1
|
||||||
player_data["经验值"] -= level_up_experience
|
player_data["经验值"] -= level_up_experience
|
||||||
level_up_experience = 100 * player_data["level"]
|
level_up_experience = 100 * player_data["等级"]
|
||||||
|
|
||||||
# 应用种子奖励
|
# 应用种子奖励
|
||||||
if "seeds" in rewards:
|
if "seeds" in rewards:
|
||||||
@@ -7230,7 +7230,7 @@ class TCPGameServer(TCPServer):
|
|||||||
"updated_data": {
|
"updated_data": {
|
||||||
"money": player_data["money"],
|
"money": player_data["money"],
|
||||||
"经验值": player_data["经验值"],
|
"经验值": player_data["经验值"],
|
||||||
"level": player_data["level"],
|
"等级": player_data["等级"],
|
||||||
"种子仓库": player_data.get("种子仓库", []),
|
"种子仓库": player_data.get("种子仓库", []),
|
||||||
"宠物背包": player_data.get("宠物背包", []),
|
"宠物背包": player_data.get("宠物背包", []),
|
||||||
"新手礼包": player_data["新手礼包"]
|
"新手礼包": player_data["新手礼包"]
|
||||||
@@ -7260,11 +7260,11 @@ class TCPGameServer(TCPServer):
|
|||||||
player_data["经验值"] = player_data.get("经验值", 0) + gift_contents["经验值"]
|
player_data["经验值"] = player_data.get("经验值", 0) + gift_contents["经验值"]
|
||||||
|
|
||||||
# 检查升级
|
# 检查升级
|
||||||
level_up_experience = 100 * player_data.get("level", 1)
|
level_up_experience = 100 * player_data.get("等级", 1)
|
||||||
while player_data.get("经验值", 0) >= level_up_experience:
|
while player_data.get("经验值", 0) >= level_up_experience:
|
||||||
player_data["level"] = player_data.get("level", 1) + 1
|
player_data["等级"] = player_data.get("等级", 1) + 1
|
||||||
player_data["经验值"] -= level_up_experience
|
player_data["经验值"] -= level_up_experience
|
||||||
level_up_experience = 100 * player_data["level"]
|
level_up_experience = 100 * player_data["等级"]
|
||||||
|
|
||||||
# 应用种子奖励
|
# 应用种子奖励
|
||||||
if "seeds" in gift_contents:
|
if "seeds" in gift_contents:
|
||||||
@@ -7305,9 +7305,9 @@ class TCPGameServer(TCPServer):
|
|||||||
|
|
||||||
# 检查升级
|
# 检查升级
|
||||||
while True:
|
while True:
|
||||||
level_up_experience = 100 * player_data.get("level", 1)
|
level_up_experience = 100 * player_data.get("等级", 1)
|
||||||
if player_data.get("经验值", 0) >= level_up_experience:
|
if player_data.get("经验值", 0) >= level_up_experience:
|
||||||
player_data["level"] = player_data.get("level", 1) + 1
|
player_data["等级"] = player_data.get("等级", 1) + 1
|
||||||
player_data["经验值"] -= level_up_experience
|
player_data["经验值"] -= level_up_experience
|
||||||
else:
|
else:
|
||||||
break
|
break
|
||||||
@@ -7418,7 +7418,7 @@ class TCPGameServer(TCPServer):
|
|||||||
"updated_data": {
|
"updated_data": {
|
||||||
"money": player_data["money"],
|
"money": player_data["money"],
|
||||||
"经验值": player_data["经验值"],
|
"经验值": player_data["经验值"],
|
||||||
"level": player_data["level"],
|
"等级": player_data["等级"],
|
||||||
"种子仓库": player_data.get("种子仓库", [])
|
"种子仓库": player_data.get("种子仓库", [])
|
||||||
}
|
}
|
||||||
})
|
})
|
||||||
@@ -7773,11 +7773,11 @@ class TCPGameServer(TCPServer):
|
|||||||
player_data["经验值"] = player_data.get("经验值", 0) + reward.get("amount", 0)
|
player_data["经验值"] = player_data.get("经验值", 0) + reward.get("amount", 0)
|
||||||
|
|
||||||
# 检查升级
|
# 检查升级
|
||||||
level_up_experience = 100 * player_data.get("level", 1)
|
level_up_experience = 100 * player_data.get("等级", 1)
|
||||||
while player_data.get("经验值", 0) >= level_up_experience:
|
while player_data.get("经验值", 0) >= level_up_experience:
|
||||||
player_data["level"] = player_data.get("level", 1) + 1
|
player_data["等级"] = player_data.get("等级", 1) + 1
|
||||||
player_data["经验值"] -= level_up_experience
|
player_data["经验值"] -= level_up_experience
|
||||||
level_up_experience = 100 * player_data["level"]
|
level_up_experience = 100 * player_data["等级"]
|
||||||
|
|
||||||
elif reward_type == "seed":
|
elif reward_type == "seed":
|
||||||
if "种子仓库" not in player_data:
|
if "种子仓库" not in player_data:
|
||||||
@@ -8081,7 +8081,7 @@ class TCPGameServer(TCPServer):
|
|||||||
"玩家昵称": player_data.get("玩家昵称", ""),
|
"玩家昵称": player_data.get("玩家昵称", ""),
|
||||||
"农场名称": player_data.get("农场名称", ""),
|
"农场名称": player_data.get("农场名称", ""),
|
||||||
"个人简介": player_data.get("个人简介", ""),
|
"个人简介": player_data.get("个人简介", ""),
|
||||||
"level": player_data.get("level", 1),
|
"等级": player_data.get("等级", 1),
|
||||||
"经验值": player_data.get("经验值", 0),
|
"经验值": player_data.get("经验值", 0),
|
||||||
"money": player_data.get("money", 0)
|
"money": player_data.get("money", 0)
|
||||||
}
|
}
|
||||||
@@ -9187,7 +9187,7 @@ class TCPGameServer(TCPServer):
|
|||||||
"updated_data": {
|
"updated_data": {
|
||||||
"money": player_data["money"],
|
"money": player_data["money"],
|
||||||
"经验值": player_data["经验值"],
|
"经验值": player_data["经验值"],
|
||||||
"level": player_data["level"],
|
"等级": player_data["等级"],
|
||||||
"作物仓库": player_data["作物仓库"]
|
"作物仓库": player_data["作物仓库"]
|
||||||
}
|
}
|
||||||
})
|
})
|
||||||
@@ -9635,9 +9635,9 @@ class ConsoleCommands:
|
|||||||
player_data["经验值"] = old_exp + amount
|
player_data["经验值"] = old_exp + amount
|
||||||
|
|
||||||
# 检查是否升级
|
# 检查是否升级
|
||||||
old_level = player_data.get("level", 1)
|
old_level = player_data.get("等级", 1)
|
||||||
self.server._check_level_up(player_data)
|
self.server._check_level_up(player_data)
|
||||||
new_level = player_data.get("level", 1)
|
new_level = player_data.get("等级", 1)
|
||||||
|
|
||||||
# 保存数据
|
# 保存数据
|
||||||
self.server.save_player_data(qq_number, player_data)
|
self.server.save_player_data(qq_number, player_data)
|
||||||
@@ -9668,9 +9668,9 @@ class ConsoleCommands:
|
|||||||
return
|
return
|
||||||
|
|
||||||
# 修改等级
|
# 修改等级
|
||||||
old_level = player_data.get("level", 1)
|
old_level = player_data.get("等级", 1)
|
||||||
new_level = max(1, old_level + amount) # 确保等级不小于1
|
new_level = max(1, old_level + amount) # 确保等级不小于1
|
||||||
player_data["level"] = new_level
|
player_data["等级"] = new_level
|
||||||
|
|
||||||
# 保存数据
|
# 保存数据
|
||||||
self.server.save_player_data(qq_number, player_data)
|
self.server.save_player_data(qq_number, player_data)
|
||||||
@@ -9742,7 +9742,7 @@ class ConsoleCommands:
|
|||||||
player_data = self.server._load_player_data_from_file(qq_number)
|
player_data = self.server._load_player_data_from_file(qq_number)
|
||||||
if player_data:
|
if player_data:
|
||||||
nickname = player_data.get("玩家昵称", "未设置")
|
nickname = player_data.get("玩家昵称", "未设置")
|
||||||
level = player_data.get("level", 1)
|
level = player_data.get("等级", 1)
|
||||||
money = player_data.get("money", 0)
|
money = player_data.get("money", 0)
|
||||||
last_login = player_data.get("最后登录时间", "从未登录")
|
last_login = player_data.get("最后登录时间", "从未登录")
|
||||||
|
|
||||||
|
|||||||
@@ -1,6 +1,6 @@
|
|||||||
{
|
{
|
||||||
"经验值": 0,
|
"经验值": 0,
|
||||||
"level": 1,
|
"等级": 1,
|
||||||
"money": 5000,
|
"money": 5000,
|
||||||
"农场名称": "农场名称",
|
"农场名称": "农场名称",
|
||||||
"玩家昵称": "玩家名称",
|
"玩家昵称": "玩家名称",
|
||||||
|
|||||||
@@ -1,6 +1,6 @@
|
|||||||
{
|
{
|
||||||
"经验值": 455,
|
"经验值": 455,
|
||||||
"level": 36,
|
"等级": 36,
|
||||||
"money": 200797815,
|
"money": 200797815,
|
||||||
"农场名称": "柚大青の小农场",
|
"农场名称": "柚大青の小农场",
|
||||||
"玩家昵称": "柚大青",
|
"玩家昵称": "柚大青",
|
||||||
|
|||||||
@@ -1,6 +1,6 @@
|
|||||||
{
|
{
|
||||||
"经验值": 869,
|
"经验值": 869,
|
||||||
"level": 15,
|
"等级": 15,
|
||||||
"money": 1231231120406,
|
"money": 1231231120406,
|
||||||
"农场名称": "123",
|
"农场名称": "123",
|
||||||
"玩家昵称": "123",
|
"玩家昵称": "123",
|
||||||
|
|||||||
@@ -13,7 +13,7 @@
|
|||||||
},
|
},
|
||||||
{
|
{
|
||||||
"crop_type": "杂交树2",
|
"crop_type": "杂交树2",
|
||||||
"grow_time": 17030,
|
"grow_time": 17700,
|
||||||
"is_dead": false,
|
"is_dead": false,
|
||||||
"is_diged": true,
|
"is_diged": true,
|
||||||
"is_planted": true,
|
"is_planted": true,
|
||||||
@@ -35,7 +35,7 @@
|
|||||||
},
|
},
|
||||||
{
|
{
|
||||||
"crop_type": "杂交树1",
|
"crop_type": "杂交树1",
|
||||||
"grow_time": 17070,
|
"grow_time": 17740,
|
||||||
"is_dead": false,
|
"is_dead": false,
|
||||||
"is_diged": true,
|
"is_diged": true,
|
||||||
"is_planted": true,
|
"is_planted": true,
|
||||||
@@ -46,7 +46,7 @@
|
|||||||
},
|
},
|
||||||
{
|
{
|
||||||
"crop_type": "杂交树2",
|
"crop_type": "杂交树2",
|
||||||
"grow_time": 4040,
|
"grow_time": 4174,
|
||||||
"is_dead": false,
|
"is_dead": false,
|
||||||
"is_diged": true,
|
"is_diged": true,
|
||||||
"is_planted": true,
|
"is_planted": true,
|
||||||
@@ -68,7 +68,7 @@
|
|||||||
},
|
},
|
||||||
{
|
{
|
||||||
"crop_type": "杂交树2",
|
"crop_type": "杂交树2",
|
||||||
"grow_time": 12114,
|
"grow_time": 12516,
|
||||||
"is_dead": false,
|
"is_dead": false,
|
||||||
"is_diged": true,
|
"is_diged": true,
|
||||||
"is_planted": true,
|
"is_planted": true,
|
||||||
@@ -101,7 +101,7 @@
|
|||||||
},
|
},
|
||||||
{
|
{
|
||||||
"crop_type": "杂交树2",
|
"crop_type": "杂交树2",
|
||||||
"grow_time": 2019,
|
"grow_time": 2086,
|
||||||
"is_dead": false,
|
"is_dead": false,
|
||||||
"is_diged": true,
|
"is_diged": true,
|
||||||
"is_planted": true,
|
"is_planted": true,
|
||||||
@@ -178,7 +178,7 @@
|
|||||||
},
|
},
|
||||||
{
|
{
|
||||||
"crop_type": "杂交树2",
|
"crop_type": "杂交树2",
|
||||||
"grow_time": 2017,
|
"grow_time": 2084,
|
||||||
"is_dead": false,
|
"is_dead": false,
|
||||||
"is_diged": true,
|
"is_diged": true,
|
||||||
"is_planted": true,
|
"is_planted": true,
|
||||||
@@ -189,7 +189,7 @@
|
|||||||
},
|
},
|
||||||
{
|
{
|
||||||
"crop_type": "杂交树2",
|
"crop_type": "杂交树2",
|
||||||
"grow_time": 2017,
|
"grow_time": 2084,
|
||||||
"is_dead": false,
|
"is_dead": false,
|
||||||
"is_diged": true,
|
"is_diged": true,
|
||||||
"is_planted": true,
|
"is_planted": true,
|
||||||
@@ -200,7 +200,7 @@
|
|||||||
},
|
},
|
||||||
{
|
{
|
||||||
"crop_type": "杂交树2",
|
"crop_type": "杂交树2",
|
||||||
"grow_time": 2017,
|
"grow_time": 2084,
|
||||||
"is_dead": false,
|
"is_dead": false,
|
||||||
"is_diged": true,
|
"is_diged": true,
|
||||||
"is_planted": true,
|
"is_planted": true,
|
||||||
@@ -277,7 +277,7 @@
|
|||||||
},
|
},
|
||||||
{
|
{
|
||||||
"crop_type": "杂交树2",
|
"crop_type": "杂交树2",
|
||||||
"grow_time": 2015,
|
"grow_time": 2082,
|
||||||
"is_dead": false,
|
"is_dead": false,
|
||||||
"is_diged": true,
|
"is_diged": true,
|
||||||
"is_planted": true,
|
"is_planted": true,
|
||||||
@@ -321,7 +321,7 @@
|
|||||||
},
|
},
|
||||||
{
|
{
|
||||||
"crop_type": "杂交树2",
|
"crop_type": "杂交树2",
|
||||||
"grow_time": 2014,
|
"grow_time": 2081,
|
||||||
"is_dead": false,
|
"is_dead": false,
|
||||||
"is_diged": true,
|
"is_diged": true,
|
||||||
"is_planted": true,
|
"is_planted": true,
|
||||||
@@ -555,26 +555,276 @@
|
|||||||
{
|
{
|
||||||
"name": "小麦",
|
"name": "小麦",
|
||||||
"quality": "普通",
|
"quality": "普通",
|
||||||
"count": 14
|
"count": 23
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"name": "胡萝卜",
|
"name": "胡萝卜",
|
||||||
"quality": "普通",
|
"quality": "普通",
|
||||||
"count": 3
|
"count": 7
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"name": "土豆",
|
"name": "土豆",
|
||||||
"quality": "普通",
|
"quality": "普通",
|
||||||
|
"count": 10
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "鱼腥草",
|
||||||
|
"quality": "优良",
|
||||||
|
"count": 5
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "玉米",
|
||||||
|
"quality": "优良",
|
||||||
|
"count": 1
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "蓝莓",
|
||||||
|
"quality": "稀有",
|
||||||
|
"count": 1
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "大蒜",
|
||||||
|
"quality": "普通",
|
||||||
|
"count": 8
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "仙人掌",
|
||||||
|
"quality": "优良",
|
||||||
|
"count": 1
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "稻谷",
|
||||||
|
"quality": "普通",
|
||||||
"count": 7
|
"count": 7
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "大豆",
|
||||||
|
"quality": "普通",
|
||||||
|
"count": 6
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "咖啡豆",
|
||||||
|
"quality": "稀有",
|
||||||
|
"count": 4
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "芒果",
|
||||||
|
"quality": "稀有",
|
||||||
|
"count": 2
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "荔枝",
|
||||||
|
"quality": "稀有",
|
||||||
|
"count": 9
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "椰子",
|
||||||
|
"quality": "优良",
|
||||||
|
"count": 8
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "菠萝",
|
||||||
|
"quality": "稀有",
|
||||||
|
"count": 1
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "苹果",
|
||||||
|
"quality": "优良",
|
||||||
|
"count": 4
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "藏羚羊草",
|
||||||
|
"quality": "史诗",
|
||||||
|
"count": 1
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "向日葵",
|
||||||
|
"quality": "稀有",
|
||||||
|
"count": 2
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "石榴",
|
||||||
|
"quality": "优良",
|
||||||
|
"count": 13
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "幸运草",
|
||||||
|
"quality": "传奇",
|
||||||
|
"count": 1
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "枇杷",
|
||||||
|
"quality": "优良",
|
||||||
|
"count": 1
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "藏红花",
|
||||||
|
"quality": "稀有",
|
||||||
|
"count": 1
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "橘子",
|
||||||
|
"quality": "优良",
|
||||||
|
"count": 3
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "百合花",
|
||||||
|
"quality": "史诗",
|
||||||
|
"count": 1
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "牵牛花",
|
||||||
|
"quality": "稀有",
|
||||||
|
"count": 3
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "茄子",
|
||||||
|
"quality": "普通",
|
||||||
|
"count": 3
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "草莓",
|
||||||
|
"quality": "稀有",
|
||||||
|
"count": 1
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "番茄",
|
||||||
|
"quality": "普通",
|
||||||
|
"count": 4
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "大白菜",
|
||||||
|
"quality": "普通",
|
||||||
|
"count": 3
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "杂草2",
|
||||||
|
"quality": "普通",
|
||||||
|
"count": 4
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "梨子",
|
||||||
|
"quality": "优良",
|
||||||
|
"count": 2
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "生菜",
|
||||||
|
"quality": "普通",
|
||||||
|
"count": 8
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "黄瓜",
|
||||||
|
"quality": "普通",
|
||||||
|
"count": 6
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "面包树",
|
||||||
|
"quality": "传奇",
|
||||||
|
"count": 1
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "哈密瓜",
|
||||||
|
"quality": "稀有",
|
||||||
|
"count": 3
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "野草1",
|
||||||
|
"quality": "普通",
|
||||||
|
"count": 6
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "豌豆",
|
||||||
|
"quality": "普通",
|
||||||
|
"count": 4
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "柿子",
|
||||||
|
"quality": "稀有",
|
||||||
|
"count": 5
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "葡萄",
|
||||||
|
"quality": "普通",
|
||||||
|
"count": 3
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "树莓",
|
||||||
|
"quality": "优良",
|
||||||
|
"count": 3
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "玫瑰花",
|
||||||
|
"quality": "稀有",
|
||||||
|
"count": 1
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "甜菜",
|
||||||
|
"quality": "稀有",
|
||||||
|
"count": 5
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "辣椒",
|
||||||
|
"quality": "普通",
|
||||||
|
"count": 7
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "山葵",
|
||||||
|
"quality": "稀有",
|
||||||
|
"count": 2
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "可可豆",
|
||||||
|
"quality": "稀有",
|
||||||
|
"count": 1
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "桃子",
|
||||||
|
"quality": "稀有",
|
||||||
|
"count": 3
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "甘蔗",
|
||||||
|
"quality": "稀有",
|
||||||
|
"count": 3
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "人参",
|
||||||
|
"quality": "史诗",
|
||||||
|
"count": 1
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "南瓜",
|
||||||
|
"quality": "普通",
|
||||||
|
"count": 2
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "葫芦",
|
||||||
|
"quality": "优良",
|
||||||
|
"count": 3
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "杂交树1",
|
||||||
|
"quality": "传奇",
|
||||||
|
"count": 1
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "杂草1",
|
||||||
|
"quality": "普通",
|
||||||
|
"count": 3
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "香蕉",
|
||||||
|
"quality": "优良",
|
||||||
|
"count": 3
|
||||||
}
|
}
|
||||||
],
|
],
|
||||||
"经验值": 2384,
|
"经验值": 3553,
|
||||||
"农场名称": "树萌芽の狗窝",
|
"农场名称": "树萌芽の狗窝",
|
||||||
"玩家昵称": "树萌芽",
|
"玩家昵称": "树萌芽",
|
||||||
"level": 64,
|
"等级": 66,
|
||||||
"money": 615197025903,
|
"money": 615196901889,
|
||||||
"最后登录时间": "2025年07月21日10时47分21秒",
|
"最后登录时间": "2025年07月21日10时51分16秒",
|
||||||
"总游玩时间": "162时56分4秒",
|
"总游玩时间": "162时56分42秒",
|
||||||
"玩家账号": "3205788256",
|
"玩家账号": "3205788256",
|
||||||
"玩家密码": "123456",
|
"玩家密码": "123456",
|
||||||
"个人简介": "人生啊,就这样吧",
|
"个人简介": "人生啊,就这样吧",
|
||||||
|
|||||||
Reference in New Issue
Block a user