@@ -1110,7 +1110,7 @@ class TCPGameServer(TCPServer):
" 玩家昵称 " : player_name or username ,
" 个人简介 " : " " , # 新增个人简介字段,默认为空
" 经验值 " : player_data . get ( " 经验值 " , 0 ) ,
" level " : player_data . get ( " level " , 1 ) ,
" 等级 " : player_data . get ( " 等级 " , 1 ) ,
" money " : player_data . get ( " money " , 1000 )
} )
@@ -1436,7 +1436,7 @@ class TCPGameServer(TCPServer):
" updated_data " : {
" money " : current_player_data [ " money " ] ,
" 经验值 " : current_player_data [ " 经验值 " ] ,
" level " : current_player_data [ " level " ]
" 等级 " : current_player_data [ " 等级 " ]
}
} )
@@ -1474,7 +1474,7 @@ class TCPGameServer(TCPServer):
" updated_data " : {
" money " : current_player_data [ " money " ] ,
" 经验值 " : current_player_data [ " 经验值 " ] ,
" level " : current_player_data [ " level " ]
" 等级 " : current_player_data [ " 等级 " ]
}
} )
@@ -1533,9 +1533,9 @@ class TCPGameServer(TCPServer):
self . _add_seeds_to_bag_optimized ( player_data , seed_reward , crop_info . get ( " 品质 " , " 普通 " ) )
# 检查升级
level_up_experience = 100 * player_data [ " level " ]
level_up_experience = 100 * player_data [ " 等级 " ]
if player_data [ " 经验值 " ] > = level_up_experience :
player_data [ " level " ] + = 1
player_data [ " 等级 " ] + = 1
player_data [ " 经验值 " ] - = level_up_experience
self . log ( ' INFO ' , f " 玩家 { username } 升级到 { player_data [ ' level ' ] } 级 " , ' SERVER ' )
@@ -1577,7 +1577,7 @@ class TCPGameServer(TCPServer):
" updated_data " : {
" money " : player_data [ " money " ] ,
" 经验值 " : player_data [ " 经验值 " ] ,
" level " : player_data [ " level " ] ,
" 等级 " : player_data [ " 等级 " ] ,
" 种子仓库 " : player_data . get ( " 种子仓库 " , [ ] ) ,
" 作物仓库 " : player_data . get ( " 作物仓库 " , [ ] )
}
@@ -1659,9 +1659,9 @@ class TCPGameServer(TCPServer):
self . _add_seeds_to_bag_optimized ( current_player_data , seed_reward , crop_info . get ( " 品质 " , " 普通 " ) )
# 检查当前玩家升级
level_up_experience = 100 * current_player_data [ " level " ]
level_up_experience = 100 * current_player_data [ " 等级 " ]
if current_player_data [ " 经验值 " ] > = level_up_experience :
current_player_data [ " level " ] + = 1
current_player_data [ " 等级 " ] + = 1
current_player_data [ " 经验值 " ] - = level_up_experience
self . log ( ' INFO ' , f " 玩家 { current_username } 升级到 { current_player_data [ ' level ' ] } 级 " , ' SERVER ' )
@@ -1704,7 +1704,7 @@ class TCPGameServer(TCPServer):
" updated_data " : {
" money " : current_player_data [ " money " ] ,
" 经验值 " : current_player_data [ " 经验值 " ] ,
" level " : current_player_data [ " level " ] ,
" 等级 " : current_player_data [ " 等级 " ] ,
" 体力值 " : current_player_data [ " 体力值 " ] ,
" 种子仓库 " : current_player_data . get ( " 种子仓库 " , [ ] ) ,
" 作物仓库 " : current_player_data . get ( " 作物仓库 " , [ ] )
@@ -2247,7 +2247,7 @@ class TCPGameServer(TCPServer):
def _process_seed_purchase ( self , client_id , player_data , username , crop_name , crop , quantity = 1 ) :
""" 处理种子购买逻辑 """
# 检查玩家等级
if player_data [ " level " ] < crop . get ( " 等级 " , 1 ) :
if player_data [ " 等级 " ] < crop . get ( " 等级 " , 1 ) :
return self . _send_action_error ( client_id , " buy_seed " , " 等级不足,无法购买此种子 " )
# 计算总花费
@@ -3257,7 +3257,7 @@ class TCPGameServer(TCPServer):
" updated_data " : {
" money " : player_data [ " money " ] ,
" 经验值 " : player_data [ " 经验值 " ] ,
" level " : player_data [ " level " ] ,
" 等级 " : player_data [ " 等级 " ] ,
" 农场土地 " : player_data [ " 农场土地 " ] ,
" 种子仓库 " : player_data [ " 种子仓库 " ]
}
@@ -3508,7 +3508,7 @@ class TCPGameServer(TCPServer):
" updated_data " : {
" money " : player_data [ " money " ] ,
" 经验值 " : player_data [ " 经验值 " ] ,
" level " : player_data [ " level " ] ,
" 等级 " : player_data [ " 等级 " ] ,
" 农场土地 " : player_data [ " 农场土地 " ]
}
} )
@@ -3590,7 +3590,7 @@ class TCPGameServer(TCPServer):
" updated_data " : {
" money " : current_player_data [ " money " ] ,
" 经验值 " : current_player_data [ " 经验值 " ] ,
" level " : current_player_data [ " level " ]
" 等级 " : current_player_data [ " 等级 " ]
}
} )
@@ -3706,7 +3706,7 @@ class TCPGameServer(TCPServer):
" updated_data " : {
" money " : current_player_data [ " money " ] ,
" 经验值 " : current_player_data [ " 经验值 " ] ,
" level " : current_player_data [ " level " ]
" 等级 " : current_player_data [ " 等级 " ]
}
} )
@@ -3766,7 +3766,7 @@ class TCPGameServer(TCPServer):
" updated_data " : {
" money " : player_data [ " money " ] ,
" 经验值 " : player_data [ " 经验值 " ] ,
" level " : player_data [ " level " ] ,
" 等级 " : player_data [ " 等级 " ] ,
" 农场土地 " : player_data [ " 农场土地 " ]
}
} )
@@ -4095,7 +4095,7 @@ class TCPGameServer(TCPServer):
" message " : f " { message } ,获得 { experience_reward } 经验 " ,
" updated_data " : {
" 经验值 " : player_data [ " 经验值 " ] ,
" level " : player_data [ " level " ] ,
" 等级 " : player_data [ " 等级 " ] ,
" 农场土地 " : player_data [ " 农场土地 " ] ,
" 道具背包 " : player_data [ " 道具背包 " ]
}
@@ -4160,7 +4160,7 @@ class TCPGameServer(TCPServer):
" message " : final_message ,
" updated_data " : {
" 经验值 " : player_data [ " 经验值 " ] ,
" level " : player_data [ " level " ] ,
" 等级 " : player_data [ " 等级 " ] ,
" 农场土地 " : player_data [ " 农场土地 " ] ,
" 道具背包 " : player_data [ " 道具背包 " ]
}
@@ -4230,7 +4230,7 @@ class TCPGameServer(TCPServer):
" message " : f " { message } ,获得 { experience_reward } 经验 " ,
" updated_data " : {
" 经验值 " : current_player_data [ " 经验值 " ] ,
" level " : current_player_data [ " level " ] ,
" 等级 " : current_player_data [ " 等级 " ] ,
" 道具背包 " : current_player_data [ " 道具背包 " ]
}
} )
@@ -4295,7 +4295,7 @@ class TCPGameServer(TCPServer):
" message " : final_message ,
" updated_data " : {
" 经验值 " : current_player_data [ " 经验值 " ] ,
" level " : current_player_data [ " level " ] ,
" 等级 " : current_player_data [ " 等级 " ] ,
" 道具背包 " : current_player_data [ " 道具背包 " ]
}
} )
@@ -4343,7 +4343,7 @@ class TCPGameServer(TCPServer):
" message " : f " 使用 { item_name } 成功铲除作物 { crop_type } ,获得 { experience_reward } 经验 " ,
" updated_data " : {
" 经验值 " : player_data [ " 经验值 " ] ,
" level " : player_data [ " level " ] ,
" 等级 " : player_data [ " 等级 " ] ,
" 农场土地 " : player_data [ " 农场土地 " ] ,
" 道具背包 " : player_data [ " 道具背包 " ]
}
@@ -4400,7 +4400,7 @@ class TCPGameServer(TCPServer):
" message " : f " 使用 { item_name } 成功清除杂草 { crop_type } ,获得 { experience_reward } 经验 " ,
" updated_data " : {
" 经验值 " : player_data [ " 经验值 " ] ,
" level " : player_data [ " level " ] ,
" 等级 " : player_data [ " 等级 " ] ,
" 农场土地 " : player_data [ " 农场土地 " ] ,
" 道具背包 " : player_data [ " 道具背包 " ]
}
@@ -4450,7 +4450,7 @@ class TCPGameServer(TCPServer):
" message " : f " 帮助 { target_username } 铲除作物 { crop_type } 成功,获得 { experience_reward } 经验 " ,
" updated_data " : {
" 经验值 " : current_player_data [ " 经验值 " ] ,
" level " : current_player_data [ " level " ] ,
" 等级 " : current_player_data [ " 等级 " ] ,
" 道具背包 " : current_player_data [ " 道具背包 " ]
}
} )
@@ -4507,7 +4507,7 @@ class TCPGameServer(TCPServer):
" message " : f " 帮助 { target_username } 清除杂草 { crop_type } 成功,获得 { experience_reward } 经验 " ,
" updated_data " : {
" 经验值 " : current_player_data [ " 经验值 " ] ,
" level " : current_player_data [ " level " ] ,
" 等级 " : current_player_data [ " 等级 " ] ,
" 道具背包 " : current_player_data [ " 道具背包 " ]
}
} )
@@ -4641,7 +4641,7 @@ class TCPGameServer(TCPServer):
" message " : message ,
" updated_data " : {
" 经验值 " : player_data [ " 经验值 " ] ,
" level " : player_data [ " level " ] ,
" 等级 " : player_data [ " 等级 " ] ,
" 种子仓库 " : player_data . get ( " 种子仓库 " , [ ] ) ,
" 作物仓库 " : player_data . get ( " 作物仓库 " , [ ] ) ,
" 道具背包 " : player_data . get ( " 道具背包 " , [ ] )
@@ -4778,7 +4778,7 @@ class TCPGameServer(TCPServer):
" message " : message ,
" updated_data " : {
" 经验值 " : current_player_data [ " 经验值 " ] ,
" level " : current_player_data [ " level " ] ,
" 等级 " : current_player_data [ " 等级 " ] ,
" 种子仓库 " : current_player_data . get ( " 种子仓库 " , [ ] ) ,
" 作物仓库 " : current_player_data . get ( " 作物仓库 " , [ ] ) ,
" 道具背包 " : current_player_data . get ( " 道具背包 " , [ ] )
@@ -5032,7 +5032,7 @@ class TCPGameServer(TCPServer):
" updated_data " : {
" money " : player_data [ " money " ] ,
" 经验值 " : player_data [ " 经验值 " ] ,
" level " : player_data [ " level " ] ,
" 等级 " : player_data [ " 等级 " ] ,
" 道具背包 " : item_bag
}
}
@@ -5897,7 +5897,7 @@ class TCPGameServer(TCPServer):
return self . send_data ( client_id , response )
# 获取排序和筛选参数
sort_by = message . get ( " sort_by " , " level " ) # 排序字段: seed_count, level, online_time, login_time, like_num, money
sort_by = message . get ( " sort_by " , " 等级 " ) # 排序字段: seed_count, level, online_time, login_time, like_num, money
sort_order = message . get ( " sort_order " , " desc " ) # 排序顺序: asc, desc
filter_online = message . get ( " filter_online " , False ) # 是否只显示在线玩家
search_qq = message . get ( " search_qq " , " " ) # 搜索的QQ号
@@ -5952,7 +5952,7 @@ class TCPGameServer(TCPServer):
" 玩家账号 " : player_data . get ( " 玩家账号 " , account_id ) ,
" 玩家昵称 " : player_data . get ( " 玩家昵称 " , player_data . get ( " 玩家账号 " , account_id ) ) ,
" 农场名称 " : player_data . get ( " 农场名称 " , " " ) ,
" level " : player_data . get ( " level " , 1 ) ,
" 等级 " : player_data . get ( " 等级 " , 1 ) ,
" money " : player_data . get ( " money " , 0 ) ,
" 经验值 " : player_data . get ( " 经验值 " , 0 ) ,
" 体力值 " : current_stamina ,
@@ -5974,8 +5974,8 @@ class TCPGameServer(TCPServer):
if sort_by == " seed_count " :
players_data . sort ( key = lambda x : x [ " seed_count " ] , reverse = reverse_order )
elif sort_by == " level " :
players_data . sort ( key = lambda x : x [ " level " ] , reverse = reverse_order )
elif sort_by == " 等级 " :
players_data . sort ( key = lambda x : x [ " 等级 " ] , reverse = reverse_order )
elif sort_by == " online_time " :
players_data . sort ( key = lambda x : x [ " total_time_seconds " ] , reverse = reverse_order )
elif sort_by == " login_time " :
@@ -5986,7 +5986,7 @@ class TCPGameServer(TCPServer):
players_data . sort ( key = lambda x : x [ " money " ] , reverse = reverse_order )
else :
# 默认按等级排序
players_data . sort ( key = lambda x : x [ " level " ] , reverse = True )
players_data . sort ( key = lambda x : x [ " 等级 " ] , reverse = True )
# 统计在线玩家数量
online_count = sum ( 1 for player in players_data if player . get ( " is_online " , False ) )
@@ -6110,7 +6110,7 @@ class TCPGameServer(TCPServer):
" username " : target_username , # 添加username字段, 用于购买商品时标识卖家
" 玩家昵称 " : target_player_data . get ( " 玩家昵称 " , target_username ) ,
" 农场名称 " : target_player_data . get ( " 农场名称 " , " " ) ,
" level " : target_player_data . get ( " level " , 1 ) ,
" 等级 " : target_player_data . get ( " 等级 " , 1 ) ,
" money " : target_player_data . get ( " money " , 0 ) ,
" 经验值 " : target_player_data . get ( " 经验值 " , 0 ) ,
" 体力值 " : target_current_stamina ,
@@ -6182,7 +6182,7 @@ class TCPGameServer(TCPServer):
" 玩家账号 " : player_data . get ( " 玩家账号 " , username ) ,
" 玩家昵称 " : player_data . get ( " 玩家昵称 " , username ) ,
" 农场名称 " : player_data . get ( " 农场名称 " , " " ) ,
" level " : player_data . get ( " level " , 1 ) ,
" 等级 " : player_data . get ( " 等级 " , 1 ) ,
" money " : player_data . get ( " money " , 0 ) ,
" 经验值 " : player_data . get ( " 经验值 " , 0 ) ,
" 体力值 " : my_current_stamina ,
@@ -6326,7 +6326,7 @@ class TCPGameServer(TCPServer):
" updated_data " : {
" money " : player_data [ " money " ] ,
" 经验值 " : player_data [ " 经验值 " ] ,
" level " : player_data [ " level " ] ,
" 等级 " : player_data [ " 等级 " ] ,
" 种子仓库 " : player_data . get ( " 种子仓库 " , [ ] )
}
} )
@@ -6429,7 +6429,7 @@ class TCPGameServer(TCPServer):
#检查玩家是否升级
def _check_level_up ( self , player_data ) :
""" 检查玩家是否升级 """
current_level = player_data . get ( " level " , 1 )
current_level = player_data . get ( " 等级 " , 1 )
current_experience = player_data . get ( " 经验值 " , 0 )
# 计算升级所需经验 (每级需要的经验递增)
@@ -6441,7 +6441,7 @@ class TCPGameServer(TCPServer):
current_experience - = experience_needed
experience_needed = current_level * 100
player_data [ " level " ] = current_level
player_data [ " 等级 " ] = current_level
player_data [ " 经验值 " ] = current_experience
#更新玩家今日在线时间
@@ -6908,7 +6908,7 @@ class TCPGameServer(TCPServer):
" updated_data " : {
" money " : player_data [ " money " ] ,
" 经验值 " : player_data [ " 经验值 " ] ,
" level " : player_data [ " level " ] ,
" 等级 " : player_data [ " 等级 " ] ,
" 种子仓库 " : player_data . get ( " 种子仓库 " , [ ] )
}
} )
@@ -7139,11 +7139,11 @@ class TCPGameServer(TCPServer):
player_data [ " 经验值 " ] = player_data . get ( " 经验值 " , 0 ) + rewards [ " bonus_exp " ]
# 检查升级
level_up_experience = 100 * player_data . get ( " level " , 1 )
level_up_experience = 100 * player_data . get ( " 等级 " , 1 )
while player_data . get ( " 经验值 " , 0 ) > = level_up_experience :
player_data [ " level " ] = player_data . get ( " level " , 1 ) + 1
player_data [ " 等级 " ] = player_data . get ( " 等级 " , 1 ) + 1
player_data [ " 经验值 " ] - = level_up_experience
level_up_experience = 100 * player_data [ " level " ]
level_up_experience = 100 * player_data [ " 等级 " ]
# 应用种子奖励
if " seeds " in rewards :
@@ -7230,7 +7230,7 @@ class TCPGameServer(TCPServer):
" updated_data " : {
" money " : player_data [ " money " ] ,
" 经验值 " : player_data [ " 经验值 " ] ,
" level " : player_data [ " level " ] ,
" 等级 " : player_data [ " 等级 " ] ,
" 种子仓库 " : player_data . get ( " 种子仓库 " , [ ] ) ,
" 宠物背包 " : player_data . get ( " 宠物背包 " , [ ] ) ,
" 新手礼包 " : player_data [ " 新手礼包 " ]
@@ -7260,11 +7260,11 @@ class TCPGameServer(TCPServer):
player_data [ " 经验值 " ] = player_data . get ( " 经验值 " , 0 ) + gift_contents [ " 经验值 " ]
# 检查升级
level_up_experience = 100 * player_data . get ( " level " , 1 )
level_up_experience = 100 * player_data . get ( " 等级 " , 1 )
while player_data . get ( " 经验值 " , 0 ) > = level_up_experience :
player_data [ " level " ] = player_data . get ( " level " , 1 ) + 1
player_data [ " 等级 " ] = player_data . get ( " 等级 " , 1 ) + 1
player_data [ " 经验值 " ] - = level_up_experience
level_up_experience = 100 * player_data [ " level " ]
level_up_experience = 100 * player_data [ " 等级 " ]
# 应用种子奖励
if " seeds " in gift_contents :
@@ -7305,9 +7305,9 @@ class TCPGameServer(TCPServer):
# 检查升级
while True :
level_up_experience = 100 * player_data . get ( " level " , 1 )
level_up_experience = 100 * player_data . get ( " 等级 " , 1 )
if player_data . get ( " 经验值 " , 0 ) > = level_up_experience :
player_data [ " level " ] = player_data . get ( " level " , 1 ) + 1
player_data [ " 等级 " ] = player_data . get ( " 等级 " , 1 ) + 1
player_data [ " 经验值 " ] - = level_up_experience
else :
break
@@ -7418,7 +7418,7 @@ class TCPGameServer(TCPServer):
" updated_data " : {
" money " : player_data [ " money " ] ,
" 经验值 " : player_data [ " 经验值 " ] ,
" level " : player_data [ " level " ] ,
" 等级 " : player_data [ " 等级 " ] ,
" 种子仓库 " : player_data . get ( " 种子仓库 " , [ ] )
}
} )
@@ -7773,11 +7773,11 @@ class TCPGameServer(TCPServer):
player_data [ " 经验值 " ] = player_data . get ( " 经验值 " , 0 ) + reward . get ( " amount " , 0 )
# 检查升级
level_up_experience = 100 * player_data . get ( " level " , 1 )
level_up_experience = 100 * player_data . get ( " 等级 " , 1 )
while player_data . get ( " 经验值 " , 0 ) > = level_up_experience :
player_data [ " level " ] = player_data . get ( " level " , 1 ) + 1
player_data [ " 等级 " ] = player_data . get ( " 等级 " , 1 ) + 1
player_data [ " 经验值 " ] - = level_up_experience
level_up_experience = 100 * player_data [ " level " ]
level_up_experience = 100 * player_data [ " 等级 " ]
elif reward_type == " seed " :
if " 种子仓库 " not in player_data :
@@ -8081,7 +8081,7 @@ class TCPGameServer(TCPServer):
" 玩家昵称 " : player_data . get ( " 玩家昵称 " , " " ) ,
" 农场名称 " : player_data . get ( " 农场名称 " , " " ) ,
" 个人简介 " : player_data . get ( " 个人简介 " , " " ) ,
" level " : player_data . get ( " level " , 1 ) ,
" 等级 " : player_data . get ( " 等级 " , 1 ) ,
" 经验值 " : player_data . get ( " 经验值 " , 0 ) ,
" money " : player_data . get ( " money " , 0 )
}
@@ -9187,7 +9187,7 @@ class TCPGameServer(TCPServer):
" updated_data " : {
" money " : player_data [ " money " ] ,
" 经验值 " : player_data [ " 经验值 " ] ,
" level " : player_data [ " level " ] ,
" 等级 " : player_data [ " 等级 " ] ,
" 作物仓库 " : player_data [ " 作物仓库 " ]
}
} )
@@ -9635,9 +9635,9 @@ class ConsoleCommands:
player_data [ " 经验值 " ] = old_exp + amount
# 检查是否升级
old_level = player_data . get ( " level " , 1 )
old_level = player_data . get ( " 等级 " , 1 )
self . server . _check_level_up ( player_data )
new_level = player_data . get ( " level " , 1 )
new_level = player_data . get ( " 等级 " , 1 )
# 保存数据
self . server . save_player_data ( qq_number , player_data )
@@ -9668,9 +9668,9 @@ class ConsoleCommands:
return
# 修改等级
old_level = player_data . get ( " level " , 1 )
old_level = player_data . get ( " 等级 " , 1 )
new_level = max ( 1 , old_level + amount ) # 确保等级不小于1
player_data [ " level " ] = new_level
player_data [ " 等级 " ] = new_level
# 保存数据
self . server . save_player_data ( qq_number , player_data )
@@ -9742,7 +9742,7 @@ class ConsoleCommands:
player_data = self . server . _load_player_data_from_file ( qq_number )
if player_data :
nickname = player_data . get ( " 玩家昵称 " , " 未设置 " )
level = player_data . get ( " level " , 1 )
level = player_data . get ( " 等级 " , 1 )
money = player_data . get ( " money " , 0 )
last_login = player_data . get ( " 最后登录时间 " , " 从未登录 " )