批量修改等级
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@@ -420,7 +420,7 @@ func _handle_login_success(user_data: Dictionary):
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# 更新主游戏数据
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main_game.experience = user_data.get("经验值", 0)
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main_game.farm_lots = user_data.get("农场土地", [])
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main_game.level = user_data.get("level", 1)
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main_game.level = user_data.get("等级", 1)
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main_game.money = user_data.get("money", 0)
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main_game.stamina = user_data.get("体力值", 20)
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main_game.show_farm_name.text = "农场名称:" + user_data.get("农场名称", "")
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@@ -72,7 +72,7 @@ func _build_seed_rewards_from_crop_data(crop_data: Dictionary) -> void:
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"icon": "🌱",
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"color": rarity_color,
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"rarity": quality,
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"level": crop_info.get("等级", 1),
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"等级": crop_info.get("等级", 1),
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"cost": crop_info.get("花费", 50)
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}
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@@ -35,7 +35,7 @@ extends Panel
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# 排序状态管理
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var current_sort_by = "level" # 当前排序字段
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var current_sort_by = "等级" # 当前排序字段
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var current_sort_order = "desc" # 当前排序顺序
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var filter_online_only = false # 是否只显示在线玩家
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var current_search_qq = "" # 当前搜索的QQ号
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@@ -56,7 +56,7 @@ func _ready() -> void:
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# 连接排序按钮信号
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seed_sort_btn.pressed.connect(func(): _on_sort_button_pressed("seed_count"))
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level_sort_btn.pressed.connect(func(): _on_sort_button_pressed("level"))
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level_sort_btn.pressed.connect(func(): _on_sort_button_pressed("等级"))
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online_time_sort_btn.pressed.connect(func(): _on_sort_button_pressed("online_time"))
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login_time_sort_btn.pressed.connect(func(): _on_sort_button_pressed("login_time"))
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like_num_sort_btn.pressed.connect(func(): _on_sort_button_pressed("like_num"))
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@@ -92,7 +92,7 @@ func _on_online_filter_pressed():
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func _update_button_states():
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# 重置所有排序按钮
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var sort_buttons = [seed_sort_btn, level_sort_btn, online_time_sort_btn, login_time_sort_btn, like_num_sort_btn, money_sort_btn]
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var sort_fields = ["seed_count", "level", "online_time", "login_time", "like_num", "money"]
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var sort_fields = ["seed_count", "等级", "online_time", "login_time", "like_num", "money"]
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var sort_names = ["种子数", "等级", "游玩时间", "登录时间", "点赞数", "金币数"]
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for i in range(sort_buttons.size()):
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@@ -214,7 +214,7 @@ func add_player_entry(player_data):
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var display_name = player_data.get("玩家昵称", username)
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player_name.text = display_name
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#都是整数,不要乱用浮点数
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player_level.text = "等级: " + str(int(player_data.get("level", 0)))
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player_level.text = "等级: " + str(int(player_data.get("等级", 0)))
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player_money.text = "金币: " + str(int(player_data.get("money", 0)))
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player_seed_num.text = "种子: " + str(int(player_data.get("seed_count", 0)))
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player_online_time.text = "游玩时间: " + player_data.get("总游玩时间", "0时0分0秒")
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