批量修改等级
This commit is contained in:
20
MainGame.gd
20
MainGame.gd
@@ -390,7 +390,7 @@ func _handle_visit_player_response(data):
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"玩家账号": user_name,
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"玩家昵称": show_player_name.text.replace("玩家昵称:", ""),
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"农场名称": show_farm_name.text.replace("农场名称:", ""),
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"level": level,
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"等级": level,
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"money": money,
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"经验值": experience,
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"stamina": stamina,
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@@ -405,7 +405,7 @@ func _handle_visit_player_response(data):
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# 更新显示数据
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money = target_player_data.get("money", 0)
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experience = target_player_data.get("经验值", 0)
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level = target_player_data.get("level", 1)
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level = target_player_data.get("等级", 1)
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stamina = target_player_data.get("体力值", 20)
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farm_lots = target_player_data.get("农场土地", [])
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player_bag = target_player_data.get("种子仓库", [])
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@@ -482,7 +482,7 @@ func _handle_return_my_farm_response(data):
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# 恢复玩家数据
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money = player_data.get("money", 500)
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experience = player_data.get("经验值", 0)
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level = player_data.get("level", 1)
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level = player_data.get("等级", 1)
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stamina = player_data.get("体力值", 20)
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farm_lots = player_data.get("农场土地", [])
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player_bag = player_data.get("种子仓库", [])
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@@ -1803,7 +1803,7 @@ func _handle_daily_check_in_response(response: Dictionary) -> void:
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money = updated_data["money"]
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experience = updated_data["经验值"]
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level = updated_data["level"]
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level = updated_data["等级"]
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player_bag = updated_data["种子仓库"]
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# 更新UI
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@@ -1942,7 +1942,7 @@ func _handle_lucky_draw_response(response: Dictionary) -> void:
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var updated_data = response.get("updated_data", {})
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money = updated_data["money"]
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experience = updated_data["经验值"]
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level = updated_data["level"]
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level = updated_data["等级"]
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player_bag = updated_data["种子仓库"]
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# 更新UI
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@@ -2162,7 +2162,7 @@ func _handle_new_player_gift_response(data):
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# 更新玩家数据
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money = updated_data.get("money", money)
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experience = updated_data.get("经验值", experience)
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level = updated_data.get("level", level)
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level = updated_data.get("等级", level)
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# 安全更新背包数据
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if updated_data.has("种子仓库"):
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@@ -2424,7 +2424,7 @@ func _handle_claim_online_gift_response(data: Dictionary):
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# 更新玩家数据
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money = updated_data["money"]
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experience = updated_data["经验值"]
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level = updated_data["level"]
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level = updated_data["等级"]
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player_bag = updated_data["种子仓库"]
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# 更新UI
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@@ -2452,7 +2452,7 @@ func _handle_account_setting_response(data: Dictionary):
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# 更新基本游戏状态显示
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experience = account_info.get("经验值", 0)
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level = account_info.get("level", 1)
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level = account_info.get("等级", 1)
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money = account_info.get("money", 0)
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# 同步更新login_data和data中的账户信息
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@@ -2526,8 +2526,8 @@ func _handle_use_farm_item_response(data: Dictionary):
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if updated_data.has("经验值"):
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experience = updated_data["经验值"]
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# 安全更新等级
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if updated_data.has("level"):
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level = updated_data["level"]
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if updated_data.has("等级"):
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level = updated_data["等级"]
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# 安全更新道具背包数据
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if updated_data.has("道具背包"):
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item_bag = updated_data["道具背包"]
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