批量修改玩家昵称
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@@ -424,7 +424,7 @@ func _handle_login_success(user_data: Dictionary):
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main_game.money = user_data.get("money", 0)
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main_game.stamina = user_data.get("体力值", 20)
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main_game.show_farm_name.text = "农场名称:" + user_data.get("farm_name", "")
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main_game.show_player_name.text = "玩家昵称:" + user_data.get("player_name", "")
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main_game.show_player_name.text = "玩家昵称:" + user_data.get("玩家昵称", "")
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farmname_input.text = user_data.get("farm_name", "")
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# 加载各种背包数据
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@@ -211,7 +211,7 @@ func add_player_entry(player_data):
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# 填充数据
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var username = player_data.get("玩家账号", "未知")
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var display_name = player_data.get("player_name", username)
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var display_name = player_data.get("玩家昵称", username)
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player_name.text = display_name
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#都是整数,不要乱用浮点数
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player_level.text = "等级: " + str(int(player_data.get("level", 0)))
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@@ -211,7 +211,7 @@ func _on_confirm_buy_store_product(product_name: String, unit_price: int, quanti
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# 发送购买请求到服务器
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var tcp_network_manager = get_node_or_null("/root/main/UI/BigPanel/TCPNetworkManagerPanel")
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if tcp_network_manager and tcp_network_manager.has_method("send_message"):
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var visited_player_name = main_game.visited_player_data.get("player_name", "")
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var visited_player_name = main_game.visited_player_data.get("玩家昵称", "")
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var message = {
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"type": "buy_store_product",
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"seller_username": main_game.visited_player_data.get("username", ""),
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