大更新,太多了,具体进游戏查看详细更新内容

反正很多
This commit is contained in:
2025-05-27 11:09:09 +08:00
parent a1e71a6a79
commit 8215cfa3ee
382 changed files with 13838 additions and 2974 deletions

110
GUI/player_ranking_panel.gd Normal file
View File

@@ -0,0 +1,110 @@
extends Panel
@onready var player_ranking_list : VBoxContainer = $Scroll/PlayerList
@onready var refresh_button : Button = $RefreshButton
@onready var quit_button : Button = $QuitButton
#预添加常用的面板
@onready var main_game = get_node("/root/main")
@onready var land_panel = get_node("/root/main/UI/LandPanel")
@onready var crop_store_panel = get_node("/root/main/UI/PlayerBagPanel")
@onready var player_ranking_panel = get_node("/root/main/UI/PlayerRankingPanel")
@onready var player_bag_panel = get_node("/root/main/UI/PlayerBagPanel")
@onready var network_manager = get_node("/root/main/UI/TCPNetworkManager")
#下面这是每个玩家要展示的信息直接获取服务器玩家数据json文件来实现
#模板用于复制创建新的玩家条目
@onready var player_info_template : VBoxContainer = $Scroll/PlayerList/player_ranking_item
func _ready() -> void:
# 隐藏模板
player_info_template.visible = false
# 连接按钮信号
refresh_button.pressed.connect(_on_refresh_button_pressed)
quit_button.pressed.connect(_on_quit_button_pressed)
# 初始加载排行榜
request_player_rankings()
# 请求玩家排行榜数据
func request_player_rankings():
if network_manager:
network_manager.sendGetPlayerRankings()
# 处理玩家排行榜响应
func handle_player_rankings_response(data):
# 检查响应是否成功
if not data.get("success", false):
print("获取玩家排行榜失败:", data.get("message", "未知错误"))
return
# 清除现有的玩家条目(除了模板)
for child in player_ranking_list.get_children():
if child != player_info_template:
child.queue_free()
# 添加玩家条目
var players = data.get("players", [])
for player_data in players:
add_player_entry(player_data)
# 添加单个玩家条目
func add_player_entry(player_data):
# 复制模板
var player_entry = player_info_template.duplicate()
player_entry.visible = true
player_ranking_list.add_child(player_entry)
# 设置玩家信息
var player_name = player_entry.get_node("HBox/PlayerName")
var player_level = player_entry.get_node("HBox/PlayerLevel")
var player_money = player_entry.get_node("HBox/PlayerMoney")
var player_seed_num = player_entry.get_node("HBox/SeedNum")
var player_online_time = player_entry.get_node("HBox2/OnlineTime")
var player_last_login_time = player_entry.get_node("HBox2/LastLoginTime")
var player_avatar = player_entry.get_node("HBox/PlayerAvatar")
var visit_button = player_entry.get_node("HBox/VisitButton")
# 填充数据
var username = player_data.get("user_name", "未知")
var display_name = player_data.get("player_name", username)
player_name.text = display_name
player_level.text = "等级: " + str(player_data.get("level", 0))
player_money.text = "金币: " + str(player_data.get("money", 0))
player_seed_num.text = "种子: " + str(player_data.get("seed_count", 0))
player_online_time.text = "游玩时间: " + player_data.get("total_login_time", "0时0分0秒")
player_last_login_time.text = "最后登录: " + player_data.get("last_login_time", "未知")
# 尝试加载玩家头像(使用用户名/QQ号加载头像而不是显示名
if username.is_valid_int():
player_avatar.load_from_url("http://q1.qlogo.cn/g?b=qq&nk=" + username + "&s=100")
# 设置访问按钮
visit_button.pressed.connect(func(): _on_visit_player_pressed(username))
# 访问玩家按钮点击
func _on_visit_player_pressed(username):
print("访问玩家:", username)
# 发送访问玩家请求
if network_manager and network_manager.has_method("sendVisitPlayer"):
var success = network_manager.sendVisitPlayer(username)
if success:
print("已发送访问玩家请求:", username)
else:
print("发送访问玩家请求失败,网络未连接")
else:
print("网络管理器不可用")
# 刷新按钮点击
func _on_refresh_button_pressed():
request_player_rankings()
# 退出按钮点击
func _on_quit_button_pressed():
self.hide()
# 添加到main.gd中调用
func _handle_player_rankings_response(data):
handle_player_rankings_response(data)