批量修改经验值

This commit is contained in:
2025-07-21 10:49:05 +08:00
parent 2ae86f7601
commit 75ee0fe3f4
9 changed files with 189 additions and 181 deletions

View File

@@ -392,7 +392,7 @@ func _handle_visit_player_response(data):
"农场名称": show_farm_name.text.replace("农场名称:", ""), "农场名称": show_farm_name.text.replace("农场名称:", ""),
"level": level, "level": level,
"money": money, "money": money,
"experience": experience, "经验值": experience,
"stamina": stamina, "stamina": stamina,
"农场土地": farm_lots.duplicate(true), "农场土地": farm_lots.duplicate(true),
"种子仓库": player_bag.duplicate(true) "种子仓库": player_bag.duplicate(true)
@@ -404,7 +404,7 @@ func _handle_visit_player_response(data):
# 更新显示数据 # 更新显示数据
money = target_player_data.get("money", 0) money = target_player_data.get("money", 0)
experience = target_player_data.get("experience", 0) experience = target_player_data.get("经验值", 0)
level = target_player_data.get("level", 1) level = target_player_data.get("level", 1)
stamina = target_player_data.get("体力值", 20) stamina = target_player_data.get("体力值", 20)
farm_lots = target_player_data.get("农场土地", []) farm_lots = target_player_data.get("农场土地", [])
@@ -481,7 +481,7 @@ func _handle_return_my_farm_response(data):
# 恢复玩家数据 # 恢复玩家数据
money = player_data.get("money", 500) money = player_data.get("money", 500)
experience = player_data.get("experience", 0) experience = player_data.get("经验值", 0)
level = player_data.get("level", 1) level = player_data.get("level", 1)
stamina = player_data.get("体力值", 20) stamina = player_data.get("体力值", 20)
farm_lots = player_data.get("农场土地", []) farm_lots = player_data.get("农场土地", [])
@@ -1802,7 +1802,7 @@ func _handle_daily_check_in_response(response: Dictionary) -> void:
var updated_data = response.get("updated_data", {}) var updated_data = response.get("updated_data", {})
money = updated_data["money"] money = updated_data["money"]
experience = updated_data["experience"] experience = updated_data["经验值"]
level = updated_data["level"] level = updated_data["level"]
player_bag = updated_data["种子仓库"] player_bag = updated_data["种子仓库"]
@@ -1941,7 +1941,7 @@ func _handle_lucky_draw_response(response: Dictionary) -> void:
# 更新玩家数据 # 更新玩家数据
var updated_data = response.get("updated_data", {}) var updated_data = response.get("updated_data", {})
money = updated_data["money"] money = updated_data["money"]
experience = updated_data["experience"] experience = updated_data["经验值"]
level = updated_data["level"] level = updated_data["level"]
player_bag = updated_data["种子仓库"] player_bag = updated_data["种子仓库"]
@@ -2161,7 +2161,7 @@ func _handle_new_player_gift_response(data):
if success: if success:
# 更新玩家数据 # 更新玩家数据
money = updated_data.get("money", money) money = updated_data.get("money", money)
experience = updated_data.get("experience", experience) experience = updated_data.get("经验值", experience)
level = updated_data.get("level", level) level = updated_data.get("level", level)
# 安全更新背包数据 # 安全更新背包数据
@@ -2423,7 +2423,7 @@ func _handle_claim_online_gift_response(data: Dictionary):
if success: if success:
# 更新玩家数据 # 更新玩家数据
money = updated_data["money"] money = updated_data["money"]
experience = updated_data["experience"] experience = updated_data["经验值"]
level = updated_data["level"] level = updated_data["level"]
player_bag = updated_data["种子仓库"] player_bag = updated_data["种子仓库"]
@@ -2451,7 +2451,7 @@ func _handle_account_setting_response(data: Dictionary):
show_player_name.text = "玩家昵称:" + account_info.get("玩家昵称", "") show_player_name.text = "玩家昵称:" + account_info.get("玩家昵称", "")
# 更新基本游戏状态显示 # 更新基本游戏状态显示
experience = account_info.get("experience", 0) experience = account_info.get("经验值", 0)
level = account_info.get("level", 1) level = account_info.get("level", 1)
money = account_info.get("money", 0) money = account_info.get("money", 0)
@@ -2523,8 +2523,8 @@ func _handle_use_farm_item_response(data: Dictionary):
if updated_data.has("money"): if updated_data.has("money"):
money = updated_data["money"] money = updated_data["money"]
# 安全更新经验 # 安全更新经验
if updated_data.has("experience"): if updated_data.has("经验值"):
experience = updated_data["experience"] experience = updated_data["经验值"]
# 安全更新等级 # 安全更新等级
if updated_data.has("level"): if updated_data.has("level"):
level = updated_data["level"] level = updated_data["level"]

View File

@@ -273,7 +273,7 @@ func _on_data_received(data):
if action_type == "harvest_crop": if action_type == "harvest_crop":
if success: if success:
main_game.money = updated_data["money"] main_game.money = updated_data["money"]
main_game.experience = updated_data["experience"] main_game.experience = updated_data["经验值"]
main_game.level = updated_data["level"] main_game.level = updated_data["level"]
# 只有偷菜时才会返回体力值,正常收获不会返回 # 只有偷菜时才会返回体力值,正常收获不会返回
if updated_data.has("体力值"): if updated_data.has("体力值"):
@@ -356,7 +356,7 @@ func _on_data_received(data):
if success: if success:
main_game.item_bag = updated_data["道具背包"] main_game.item_bag = updated_data["道具背包"]
main_game.farm_lots = updated_data["农场土地"] main_game.farm_lots = updated_data["农场土地"]
main_game.experience = updated_data["experience"] main_game.experience = updated_data["经验值"]
main_game.level = updated_data["level"] main_game.level = updated_data["level"]
main_game._update_ui() main_game._update_ui()
main_game._update_farm_lots_state() main_game._update_farm_lots_state()
@@ -369,7 +369,7 @@ func _on_data_received(data):
elif action_type == "dig_ground": elif action_type == "dig_ground":
if success: if success:
main_game.money = updated_data["money"] main_game.money = updated_data["money"]
main_game.experience = updated_data["experience"] main_game.experience = updated_data["经验值"]
main_game.level = updated_data["level"] main_game.level = updated_data["level"]
main_game.farm_lots = updated_data["农场土地"] main_game.farm_lots = updated_data["农场土地"]
main_game.player_bag = updated_data["种子仓库"] main_game.player_bag = updated_data["种子仓库"]
@@ -396,7 +396,7 @@ func _on_data_received(data):
if success: if success:
main_game.money = updated_data["money"] main_game.money = updated_data["money"]
main_game.farm_lots = updated_data["农场土地"] main_game.farm_lots = updated_data["农场土地"]
main_game.experience = updated_data["experience"] main_game.experience = updated_data["经验值"]
main_game.level = updated_data["level"] main_game.level = updated_data["level"]
main_game._update_ui() main_game._update_ui()
main_game._update_farm_lots_state() main_game._update_farm_lots_state()
@@ -409,7 +409,7 @@ func _on_data_received(data):
if success: if success:
main_game.money = updated_data["money"] main_game.money = updated_data["money"]
main_game.farm_lots = updated_data["农场土地"] main_game.farm_lots = updated_data["农场土地"]
main_game.experience = updated_data["experience"] main_game.experience = updated_data["经验值"]
main_game.level = updated_data["level"] main_game.level = updated_data["level"]
main_game._update_ui() main_game._update_ui()
main_game._update_farm_lots_state() main_game._update_farm_lots_state()
@@ -445,7 +445,7 @@ func _on_data_received(data):
if success: if success:
main_game.money = updated_data["money"] main_game.money = updated_data["money"]
main_game.crop_warehouse = updated_data["作物仓库"] main_game.crop_warehouse = updated_data["作物仓库"]
main_game.experience = updated_data.get("experience", main_game.experience) main_game.experience = updated_data.get("经验值", main_game.experience)
main_game.level = updated_data.get("level", main_game.level) main_game.level = updated_data.get("level", main_game.level)
main_game._update_ui() main_game._update_ui()
main_game.crop_warehouse_panel.update_crop_warehouse_ui() main_game.crop_warehouse_panel.update_crop_warehouse_ui()

View File

@@ -418,7 +418,7 @@ func _handle_login_success(user_data: Dictionary):
main_game.remaining_likes = user_data.get("今日剩余点赞次数", 10) main_game.remaining_likes = user_data.get("今日剩余点赞次数", 10)
# 更新主游戏数据 # 更新主游戏数据
main_game.experience = user_data.get("experience", 0) main_game.experience = user_data.get("经验值", 0)
main_game.farm_lots = user_data.get("农场土地", []) main_game.farm_lots = user_data.get("农场土地", [])
main_game.level = user_data.get("level", 1) main_game.level = user_data.get("level", 1)
main_game.money = user_data.get("money", 0) main_game.money = user_data.get("money", 0)

View File

@@ -172,8 +172,8 @@ func handle_claim_online_gift_response(data: Dictionary):
# 兼容老格式 # 兼容老格式
if rewards.has("money"): if rewards.has("money"):
reward_text += "金币+" + str(rewards["money"]) + " " reward_text += "金币+" + str(rewards["money"]) + " "
if rewards.has("experience"): if rewards.has("经验值"):
reward_text += "经验+" + str(rewards["experience"]) + " " reward_text += "经验+" + str(rewards["经验值"]) + " "
if rewards.has("seeds"): if rewards.has("seeds"):
for seed in rewards["seeds"]: for seed in rewards["seeds"]:
reward_text += seed["name"] + "x" + str(seed["count"]) + " " reward_text += seed["name"] + "x" + str(seed["count"]) + " "

View File

@@ -1109,7 +1109,7 @@ class TCPGameServer(TCPServer):
"农场名称": farm_name or "我的农场", "农场名称": farm_name or "我的农场",
"玩家昵称": player_name or username, "玩家昵称": player_name or username,
"个人简介": "", # 新增个人简介字段,默认为空 "个人简介": "", # 新增个人简介字段,默认为空
"experience": player_data.get("experience", 0), "经验值": player_data.get("经验值", 0),
"level": player_data.get("level", 1), "level": player_data.get("level", 1),
"money": player_data.get("money", 1000) "money": player_data.get("money", 1000)
}) })
@@ -1435,7 +1435,7 @@ class TCPGameServer(TCPServer):
"message": f"已帮助 {target_username} 清理死亡的作物", "message": f"已帮助 {target_username} 清理死亡的作物",
"updated_data": { "updated_data": {
"money": current_player_data["money"], "money": current_player_data["money"],
"experience": current_player_data["experience"], "经验值": current_player_data["经验值"],
"level": current_player_data["level"] "level": current_player_data["level"]
} }
}) })
@@ -1473,7 +1473,7 @@ class TCPGameServer(TCPServer):
"message": "已铲除死亡的作物", "message": "已铲除死亡的作物",
"updated_data": { "updated_data": {
"money": current_player_data["money"], "money": current_player_data["money"],
"experience": current_player_data["experience"], "经验值": current_player_data["经验值"],
"level": current_player_data["level"] "level": current_player_data["level"]
} }
}) })
@@ -1517,7 +1517,7 @@ class TCPGameServer(TCPServer):
} }
# 更新玩家经验 # 更新玩家经验
player_data["experience"] += crop_exp player_data["经验值"] += crop_exp
# 检查是否会获得成熟物 # 检查是否会获得成熟物
mature_name = crop_info.get("成熟物名称") mature_name = crop_info.get("成熟物名称")
@@ -1534,9 +1534,9 @@ class TCPGameServer(TCPServer):
# 检查升级 # 检查升级
level_up_experience = 100 * player_data["level"] level_up_experience = 100 * player_data["level"]
if player_data["experience"] >= level_up_experience: if player_data["经验值"] >= level_up_experience:
player_data["level"] += 1 player_data["level"] += 1
player_data["experience"] -= level_up_experience player_data["经验值"] -= level_up_experience
self.log('INFO', f"玩家 {username} 升级到 {player_data['level']}", 'SERVER') self.log('INFO', f"玩家 {username} 升级到 {player_data['level']}", 'SERVER')
# 清理地块(批量更新) # 清理地块(批量更新)
@@ -1576,7 +1576,7 @@ class TCPGameServer(TCPServer):
"message": message, "message": message,
"updated_data": { "updated_data": {
"money": player_data["money"], "money": player_data["money"],
"experience": player_data["experience"], "经验值": player_data["经验值"],
"level": player_data["level"], "level": player_data["level"],
"种子仓库": player_data.get("种子仓库", []), "种子仓库": player_data.get("种子仓库", []),
"作物仓库": player_data.get("作物仓库", []) "作物仓库": player_data.get("作物仓库", [])
@@ -1643,7 +1643,7 @@ class TCPGameServer(TCPServer):
return self._send_action_error(client_id, "harvest_crop", stamina_message) return self._send_action_error(client_id, "harvest_crop", stamina_message)
# 更新当前玩家数据(获得经验) # 更新当前玩家数据(获得经验)
current_player_data["experience"] += crop_exp current_player_data["经验值"] += crop_exp
# 检查是否会获得成熟物 # 检查是否会获得成熟物
mature_name = crop_info.get("成熟物名称") mature_name = crop_info.get("成熟物名称")
@@ -1660,9 +1660,9 @@ class TCPGameServer(TCPServer):
# 检查当前玩家升级 # 检查当前玩家升级
level_up_experience = 100 * current_player_data["level"] level_up_experience = 100 * current_player_data["level"]
if current_player_data["experience"] >= level_up_experience: if current_player_data["经验值"] >= level_up_experience:
current_player_data["level"] += 1 current_player_data["level"] += 1
current_player_data["experience"] -= level_up_experience current_player_data["经验值"] -= level_up_experience
self.log('INFO', f"玩家 {current_username} 升级到 {current_player_data['level']}", 'SERVER') self.log('INFO', f"玩家 {current_username} 升级到 {current_player_data['level']}", 'SERVER')
# 清理目标玩家的地块(批量更新) # 清理目标玩家的地块(批量更新)
@@ -1703,7 +1703,7 @@ class TCPGameServer(TCPServer):
"message": message, "message": message,
"updated_data": { "updated_data": {
"money": current_player_data["money"], "money": current_player_data["money"],
"experience": current_player_data["experience"], "经验值": current_player_data["经验值"],
"level": current_player_data["level"], "level": current_player_data["level"],
"体力值": current_player_data["体力值"], "体力值": current_player_data["体力值"],
"种子仓库": current_player_data.get("种子仓库", []), "种子仓库": current_player_data.get("种子仓库", []),
@@ -3210,7 +3210,7 @@ class TCPGameServer(TCPServer):
# 应用奖励 # 应用奖励
player_data["money"] += rewards["money"] player_data["money"] += rewards["money"]
player_data["experience"] += rewards["experience"] player_data["经验值"] += rewards["经验值"]
# 添加种子到背包 # 添加种子到背包
if "种子仓库" not in player_data: if "种子仓库" not in player_data:
@@ -3256,7 +3256,7 @@ class TCPGameServer(TCPServer):
"message": f"成功开垦地块,花费 {dig_money} 金钱!{reward_message}", "message": f"成功开垦地块,花费 {dig_money} 金钱!{reward_message}",
"updated_data": { "updated_data": {
"money": player_data["money"], "money": player_data["money"],
"experience": player_data["experience"], "经验值": player_data["经验值"],
"level": player_data["level"], "level": player_data["level"],
"农场土地": player_data["农场土地"], "农场土地": player_data["农场土地"],
"种子仓库": player_data["种子仓库"] "种子仓库": player_data["种子仓库"]
@@ -3269,7 +3269,7 @@ class TCPGameServer(TCPServer):
rewards = { rewards = {
"money": 0, "money": 0,
"experience": 0, "经验值": 0,
"seeds": {} "seeds": {}
} }
@@ -3277,7 +3277,7 @@ class TCPGameServer(TCPServer):
rewards["money"] = random.randint(200, 500) rewards["money"] = random.randint(200, 500)
# 随机经验300-600经验 # 随机经验300-600经验
rewards["experience"] = random.randint(300, 600) rewards["经验值"] = random.randint(300, 600)
# 随机种子0-3种种子 # 随机种子0-3种种子
seed_types_count = random.randint(0, 3) seed_types_count = random.randint(0, 3)
@@ -3466,7 +3466,7 @@ class TCPGameServer(TCPServer):
# 生成随机经验奖励100-300 # 生成随机经验奖励100-300
experience_reward = random.randint(100, 300) experience_reward = random.randint(100, 300)
player_data["experience"] += experience_reward player_data["经验值"] += experience_reward
# 检查是否升级 # 检查是否升级
self._check_level_up(player_data) self._check_level_up(player_data)
@@ -3507,7 +3507,7 @@ class TCPGameServer(TCPServer):
"message": message, "message": message,
"updated_data": { "updated_data": {
"money": player_data["money"], "money": player_data["money"],
"experience": player_data["experience"], "经验值": player_data["经验值"],
"level": player_data["level"], "level": player_data["level"],
"农场土地": player_data["农场土地"] "农场土地": player_data["农场土地"]
} }
@@ -3547,7 +3547,7 @@ class TCPGameServer(TCPServer):
# 生成随机经验奖励100-300给当前玩家 # 生成随机经验奖励100-300给当前玩家
experience_reward = random.randint(100, 300) experience_reward = random.randint(100, 300)
current_player_data["experience"] += experience_reward current_player_data["经验值"] += experience_reward
# 检查当前玩家是否升级 # 检查当前玩家是否升级
self._check_level_up(current_player_data) self._check_level_up(current_player_data)
@@ -3589,7 +3589,7 @@ class TCPGameServer(TCPServer):
"message": message, "message": message,
"updated_data": { "updated_data": {
"money": current_player_data["money"], "money": current_player_data["money"],
"experience": current_player_data["experience"], "经验值": current_player_data["经验值"],
"level": current_player_data["level"] "level": current_player_data["level"]
} }
}) })
@@ -3676,7 +3676,7 @@ class TCPGameServer(TCPServer):
# 生成随机经验奖励100-300给当前玩家 # 生成随机经验奖励100-300给当前玩家
experience_reward = random.randint(100, 300) experience_reward = random.randint(100, 300)
current_player_data["experience"] += experience_reward current_player_data["经验值"] += experience_reward
# 检查当前玩家是否升级 # 检查当前玩家是否升级
self._check_level_up(current_player_data) self._check_level_up(current_player_data)
@@ -3705,7 +3705,7 @@ class TCPGameServer(TCPServer):
"message": f"帮助施肥成功!{target_username}{crop_type} 将在10分钟内以双倍速度生长获得 {experience_reward} 经验", "message": f"帮助施肥成功!{target_username}{crop_type} 将在10分钟内以双倍速度生长获得 {experience_reward} 经验",
"updated_data": { "updated_data": {
"money": current_player_data["money"], "money": current_player_data["money"],
"experience": current_player_data["experience"], "经验值": current_player_data["经验值"],
"level": current_player_data["level"] "level": current_player_data["level"]
} }
}) })
@@ -3737,7 +3737,7 @@ class TCPGameServer(TCPServer):
# 生成随机经验奖励100-300 # 生成随机经验奖励100-300
experience_reward = random.randint(100, 300) experience_reward = random.randint(100, 300)
player_data["experience"] += experience_reward player_data["经验值"] += experience_reward
# 检查是否升级 # 检查是否升级
self._check_level_up(player_data) self._check_level_up(player_data)
@@ -3765,7 +3765,7 @@ class TCPGameServer(TCPServer):
"message": f"施肥成功!{crop_type} 将在10分钟内以双倍速度生长获得 {experience_reward} 经验", "message": f"施肥成功!{crop_type} 将在10分钟内以双倍速度生长获得 {experience_reward} 经验",
"updated_data": { "updated_data": {
"money": player_data["money"], "money": player_data["money"],
"experience": player_data["experience"], "经验值": player_data["经验值"],
"level": player_data["level"], "level": player_data["level"],
"农场土地": player_data["农场土地"] "农场土地": player_data["农场土地"]
} }
@@ -4044,7 +4044,7 @@ class TCPGameServer(TCPServer):
# 生成随机经验奖励 # 生成随机经验奖励
experience_reward = random.randint(50, 150) experience_reward = random.randint(50, 150)
player_data["experience"] += experience_reward player_data["经验值"] += experience_reward
# 检查是否升级 # 检查是否升级
self._check_level_up(player_data) self._check_level_up(player_data)
@@ -4094,7 +4094,7 @@ class TCPGameServer(TCPServer):
"success": True, "success": True,
"message": f"{message},获得 {experience_reward} 经验", "message": f"{message},获得 {experience_reward} 经验",
"updated_data": { "updated_data": {
"experience": player_data["experience"], "经验值": player_data["经验值"],
"level": player_data["level"], "level": player_data["level"],
"农场土地": player_data["农场土地"], "农场土地": player_data["农场土地"],
"道具背包": player_data["道具背包"] "道具背包": player_data["道具背包"]
@@ -4109,7 +4109,7 @@ class TCPGameServer(TCPServer):
# 生成随机经验奖励 # 生成随机经验奖励
experience_reward = random.randint(30, 100) experience_reward = random.randint(30, 100)
player_data["experience"] += experience_reward player_data["经验值"] += experience_reward
# 检查是否升级 # 检查是否升级
self._check_level_up(player_data) self._check_level_up(player_data)
@@ -4159,7 +4159,7 @@ class TCPGameServer(TCPServer):
"success": True, "success": True,
"message": final_message, "message": final_message,
"updated_data": { "updated_data": {
"experience": player_data["experience"], "经验值": player_data["经验值"],
"level": player_data["level"], "level": player_data["level"],
"农场土地": player_data["农场土地"], "农场土地": player_data["农场土地"],
"道具背包": player_data["道具背包"] "道具背包": player_data["道具背包"]
@@ -4178,7 +4178,7 @@ class TCPGameServer(TCPServer):
# 生成随机经验奖励给当前玩家 # 生成随机经验奖励给当前玩家
experience_reward = random.randint(50, 150) experience_reward = random.randint(50, 150)
current_player_data["experience"] += experience_reward current_player_data["经验值"] += experience_reward
# 检查当前玩家是否升级 # 检查当前玩家是否升级
self._check_level_up(current_player_data) self._check_level_up(current_player_data)
@@ -4229,7 +4229,7 @@ class TCPGameServer(TCPServer):
"success": True, "success": True,
"message": f"{message},获得 {experience_reward} 经验", "message": f"{message},获得 {experience_reward} 经验",
"updated_data": { "updated_data": {
"experience": current_player_data["experience"], "经验值": current_player_data["经验值"],
"level": current_player_data["level"], "level": current_player_data["level"],
"道具背包": current_player_data["道具背包"] "道具背包": current_player_data["道具背包"]
} }
@@ -4243,7 +4243,7 @@ class TCPGameServer(TCPServer):
# 生成随机经验奖励给当前玩家 # 生成随机经验奖励给当前玩家
experience_reward = random.randint(30, 100) experience_reward = random.randint(30, 100)
current_player_data["experience"] += experience_reward current_player_data["经验值"] += experience_reward
# 检查当前玩家是否升级 # 检查当前玩家是否升级
self._check_level_up(current_player_data) self._check_level_up(current_player_data)
@@ -4294,7 +4294,7 @@ class TCPGameServer(TCPServer):
"success": True, "success": True,
"message": final_message, "message": final_message,
"updated_data": { "updated_data": {
"experience": current_player_data["experience"], "经验值": current_player_data["经验值"],
"level": current_player_data["level"], "level": current_player_data["level"],
"道具背包": current_player_data["道具背包"] "道具背包": current_player_data["道具背包"]
} }
@@ -4312,7 +4312,7 @@ class TCPGameServer(TCPServer):
# 生成随机经验奖励 # 生成随机经验奖励
experience_reward = random.randint(20, 60) experience_reward = random.randint(20, 60)
player_data["experience"] += experience_reward player_data["经验值"] += experience_reward
# 检查是否升级 # 检查是否升级
self._check_level_up(player_data) self._check_level_up(player_data)
@@ -4342,7 +4342,7 @@ class TCPGameServer(TCPServer):
"success": True, "success": True,
"message": f"使用 {item_name} 成功铲除作物 {crop_type},获得 {experience_reward} 经验", "message": f"使用 {item_name} 成功铲除作物 {crop_type},获得 {experience_reward} 经验",
"updated_data": { "updated_data": {
"experience": player_data["experience"], "经验值": player_data["经验值"],
"level": player_data["level"], "level": player_data["level"],
"农场土地": player_data["农场土地"], "农场土地": player_data["农场土地"],
"道具背包": player_data["道具背包"] "道具背包": player_data["道具背包"]
@@ -4372,7 +4372,7 @@ class TCPGameServer(TCPServer):
# 生成随机经验奖励 # 生成随机经验奖励
experience_reward = random.randint(15, 50) experience_reward = random.randint(15, 50)
player_data["experience"] += experience_reward player_data["经验值"] += experience_reward
# 检查是否升级 # 检查是否升级
self._check_level_up(player_data) self._check_level_up(player_data)
@@ -4399,7 +4399,7 @@ class TCPGameServer(TCPServer):
"success": True, "success": True,
"message": f"使用 {item_name} 成功清除杂草 {crop_type},获得 {experience_reward} 经验", "message": f"使用 {item_name} 成功清除杂草 {crop_type},获得 {experience_reward} 经验",
"updated_data": { "updated_data": {
"experience": player_data["experience"], "经验值": player_data["经验值"],
"level": player_data["level"], "level": player_data["level"],
"农场土地": player_data["农场土地"], "农场土地": player_data["农场土地"],
"道具背包": player_data["道具背包"] "道具背包": player_data["道具背包"]
@@ -4418,7 +4418,7 @@ class TCPGameServer(TCPServer):
# 生成随机经验奖励给当前玩家 # 生成随机经验奖励给当前玩家
experience_reward = random.randint(20, 60) experience_reward = random.randint(20, 60)
current_player_data["experience"] += experience_reward current_player_data["经验值"] += experience_reward
# 检查当前玩家是否升级 # 检查当前玩家是否升级
self._check_level_up(current_player_data) self._check_level_up(current_player_data)
@@ -4449,7 +4449,7 @@ class TCPGameServer(TCPServer):
"success": True, "success": True,
"message": f"帮助 {target_username} 铲除作物 {crop_type} 成功,获得 {experience_reward} 经验", "message": f"帮助 {target_username} 铲除作物 {crop_type} 成功,获得 {experience_reward} 经验",
"updated_data": { "updated_data": {
"experience": current_player_data["experience"], "经验值": current_player_data["经验值"],
"level": current_player_data["level"], "level": current_player_data["level"],
"道具背包": current_player_data["道具背包"] "道具背包": current_player_data["道具背包"]
} }
@@ -4478,7 +4478,7 @@ class TCPGameServer(TCPServer):
# 生成随机经验奖励给当前玩家 # 生成随机经验奖励给当前玩家
experience_reward = random.randint(15, 50) experience_reward = random.randint(15, 50)
current_player_data["experience"] += experience_reward current_player_data["经验值"] += experience_reward
# 检查当前玩家是否升级 # 检查当前玩家是否升级
self._check_level_up(current_player_data) self._check_level_up(current_player_data)
@@ -4506,7 +4506,7 @@ class TCPGameServer(TCPServer):
"success": True, "success": True,
"message": f"帮助 {target_username} 清除杂草 {crop_type} 成功,获得 {experience_reward} 经验", "message": f"帮助 {target_username} 清除杂草 {crop_type} 成功,获得 {experience_reward} 经验",
"updated_data": { "updated_data": {
"experience": current_player_data["experience"], "经验值": current_player_data["经验值"],
"level": current_player_data["level"], "level": current_player_data["level"],
"道具背包": current_player_data["道具背包"] "道具背包": current_player_data["道具背包"]
} }
@@ -4581,7 +4581,7 @@ class TCPGameServer(TCPServer):
} }
# 更新玩家经验 # 更新玩家经验
player_data["experience"] += crop_exp player_data["经验值"] += crop_exp
# 检查是否升级 # 检查是否升级
self._check_level_up(player_data) self._check_level_up(player_data)
@@ -4640,7 +4640,7 @@ class TCPGameServer(TCPServer):
"success": True, "success": True,
"message": message, "message": message,
"updated_data": { "updated_data": {
"experience": player_data["experience"], "经验值": player_data["经验值"],
"level": player_data["level"], "level": player_data["level"],
"种子仓库": player_data.get("种子仓库", []), "种子仓库": player_data.get("种子仓库", []),
"作物仓库": player_data.get("作物仓库", []), "作物仓库": player_data.get("作物仓库", []),
@@ -4717,7 +4717,7 @@ class TCPGameServer(TCPServer):
} }
# 更新当前玩家经验 # 更新当前玩家经验
current_player_data["experience"] += crop_exp current_player_data["经验值"] += crop_exp
# 检查当前玩家是否升级 # 检查当前玩家是否升级
self._check_level_up(current_player_data) self._check_level_up(current_player_data)
@@ -4777,7 +4777,7 @@ class TCPGameServer(TCPServer):
"success": True, "success": True,
"message": message, "message": message,
"updated_data": { "updated_data": {
"experience": current_player_data["experience"], "经验值": current_player_data["经验值"],
"level": current_player_data["level"], "level": current_player_data["level"],
"种子仓库": current_player_data.get("种子仓库", []), "种子仓库": current_player_data.get("种子仓库", []),
"作物仓库": current_player_data.get("作物仓库", []), "作物仓库": current_player_data.get("作物仓库", []),
@@ -5015,8 +5015,8 @@ class TCPGameServer(TCPServer):
# 应用奖励 # 应用奖励
if "money" in rewards: if "money" in rewards:
player_data["money"] += rewards["money"] player_data["money"] += rewards["money"]
if "experience" in rewards: if "经验值" in rewards:
player_data["experience"] += rewards["experience"] player_data["经验值"] += rewards["经验值"]
# 检查是否升级 # 检查是否升级
self._check_level_up(player_data) self._check_level_up(player_data)
@@ -5031,7 +5031,7 @@ class TCPGameServer(TCPServer):
"message": result_message, "message": result_message,
"updated_data": { "updated_data": {
"money": player_data["money"], "money": player_data["money"],
"experience": player_data["experience"], "经验值": player_data["经验值"],
"level": player_data["level"], "level": player_data["level"],
"道具背包": item_bag "道具背包": item_bag
} }
@@ -5064,7 +5064,7 @@ class TCPGameServer(TCPServer):
if item_name == "小额经验卡": if item_name == "小额经验卡":
# 给玩家增加500经验 # 给玩家增加500经验
rewards["experience"] = 500 rewards["经验值"] = 500
return True, f"使用 {item_name} 成功获得了500经验值", rewards return True, f"使用 {item_name} 成功获得了500经验值", rewards
elif item_name == "小额金币卡": elif item_name == "小额金币卡":
@@ -5954,7 +5954,7 @@ class TCPGameServer(TCPServer):
"农场名称": player_data.get("农场名称", ""), "农场名称": player_data.get("农场名称", ""),
"level": player_data.get("level", 1), "level": player_data.get("level", 1),
"money": player_data.get("money", 0), "money": player_data.get("money", 0),
"experience": player_data.get("experience", 0), "经验值": player_data.get("经验值", 0),
"体力值": current_stamina, "体力值": current_stamina,
"seed_count": seed_count, "seed_count": seed_count,
"最后登录时间": last_login_str, "最后登录时间": last_login_str,
@@ -6112,7 +6112,7 @@ class TCPGameServer(TCPServer):
"农场名称": target_player_data.get("农场名称", ""), "农场名称": target_player_data.get("农场名称", ""),
"level": target_player_data.get("level", 1), "level": target_player_data.get("level", 1),
"money": target_player_data.get("money", 0), "money": target_player_data.get("money", 0),
"experience": target_player_data.get("experience", 0), "经验值": target_player_data.get("经验值", 0),
"体力值": target_current_stamina, "体力值": target_current_stamina,
"农场土地": target_player_data.get("农场土地", []), "农场土地": target_player_data.get("农场土地", []),
"种子仓库": target_player_data.get("种子仓库", []), "种子仓库": target_player_data.get("种子仓库", []),
@@ -6184,7 +6184,7 @@ class TCPGameServer(TCPServer):
"农场名称": player_data.get("农场名称", ""), "农场名称": player_data.get("农场名称", ""),
"level": player_data.get("level", 1), "level": player_data.get("level", 1),
"money": player_data.get("money", 0), "money": player_data.get("money", 0),
"experience": player_data.get("experience", 0), "经验值": player_data.get("经验值", 0),
"体力值": my_current_stamina, "体力值": my_current_stamina,
"农场土地": player_data.get("农场土地", []), "农场土地": player_data.get("农场土地", []),
"种子仓库": player_data.get("种子仓库", []), "种子仓库": player_data.get("种子仓库", []),
@@ -6325,7 +6325,7 @@ class TCPGameServer(TCPServer):
"rewards": rewards, "rewards": rewards,
"updated_data": { "updated_data": {
"money": player_data["money"], "money": player_data["money"],
"experience": player_data["experience"], "经验值": player_data["经验值"],
"level": player_data["level"], "level": player_data["level"],
"种子仓库": player_data.get("种子仓库", []) "种子仓库": player_data.get("种子仓库", [])
} }
@@ -6340,8 +6340,8 @@ class TCPGameServer(TCPServer):
# 发放经验 # 发放经验
if "经验" in rewards: if "经验" in rewards:
old_experience = player_data.get("experience", 0) old_experience = player_data.get("经验值", 0)
player_data["experience"] = old_experience + rewards["经验"] player_data["经验值"] = old_experience + rewards["经验"]
# 检查是否升级 # 检查是否升级
self._check_level_up(player_data) self._check_level_up(player_data)
@@ -6386,9 +6386,9 @@ class TCPGameServer(TCPServer):
player_data["money"] = player_data.get("money", 0) + rewards["money"] player_data["money"] = player_data.get("money", 0) + rewards["money"]
# 发放经验 # 发放经验
if "experience" in rewards: if "经验值" in rewards:
old_experience = player_data.get("experience", 0) old_experience = player_data.get("经验值", 0)
player_data["experience"] = old_experience + rewards["experience"] player_data["经验值"] = old_experience + rewards["经验值"]
# 检查是否升级 # 检查是否升级
self._check_level_up(player_data) self._check_level_up(player_data)
@@ -6430,7 +6430,7 @@ class TCPGameServer(TCPServer):
def _check_level_up(self, player_data): def _check_level_up(self, player_data):
"""检查玩家是否升级""" """检查玩家是否升级"""
current_level = player_data.get("level", 1) current_level = player_data.get("level", 1)
current_experience = player_data.get("experience", 0) current_experience = player_data.get("经验值", 0)
# 计算升级所需经验 (每级需要的经验递增) # 计算升级所需经验 (每级需要的经验递增)
experience_needed = current_level * 100 experience_needed = current_level * 100
@@ -6442,7 +6442,7 @@ class TCPGameServer(TCPServer):
experience_needed = current_level * 100 experience_needed = current_level * 100
player_data["level"] = current_level player_data["level"] = current_level
player_data["experience"] = current_experience player_data["经验值"] = current_experience
#更新玩家今日在线时间 #更新玩家今日在线时间
def _update_daily_online_time(self, client_id, player_data): def _update_daily_online_time(self, client_id, player_data):
@@ -6907,7 +6907,7 @@ class TCPGameServer(TCPServer):
"consecutive_days": consecutive_days, "consecutive_days": consecutive_days,
"updated_data": { "updated_data": {
"money": player_data["money"], "money": player_data["money"],
"experience": player_data["experience"], "经验值": player_data["经验值"],
"level": player_data["level"], "level": player_data["level"],
"种子仓库": player_data.get("种子仓库", []) "种子仓库": player_data.get("种子仓库", [])
} }
@@ -7133,16 +7133,16 @@ class TCPGameServer(TCPServer):
# 应用经验奖励 # 应用经验奖励
if "exp" in rewards: if "exp" in rewards:
player_data["experience"] = player_data.get("experience", 0) + rewards["exp"] player_data["经验值"] = player_data.get("经验值", 0) + rewards["exp"]
if "bonus_exp" in rewards: if "bonus_exp" in rewards:
player_data["experience"] = player_data.get("experience", 0) + rewards["bonus_exp"] player_data["经验值"] = player_data.get("经验值", 0) + rewards["bonus_exp"]
# 检查升级 # 检查升级
level_up_experience = 100 * player_data.get("level", 1) level_up_experience = 100 * player_data.get("level", 1)
while player_data.get("experience", 0) >= level_up_experience: while player_data.get("经验值", 0) >= level_up_experience:
player_data["level"] = player_data.get("level", 1) + 1 player_data["level"] = player_data.get("level", 1) + 1
player_data["experience"] -= level_up_experience player_data["经验值"] -= level_up_experience
level_up_experience = 100 * player_data["level"] level_up_experience = 100 * player_data["level"]
# 应用种子奖励 # 应用种子奖励
@@ -7229,7 +7229,7 @@ class TCPGameServer(TCPServer):
"gift_contents": reward_content, "gift_contents": reward_content,
"updated_data": { "updated_data": {
"money": player_data["money"], "money": player_data["money"],
"experience": player_data["experience"], "经验值": player_data["经验值"],
"level": player_data["level"], "level": player_data["level"],
"种子仓库": player_data.get("种子仓库", []), "种子仓库": player_data.get("种子仓库", []),
"宠物背包": player_data.get("宠物背包", []), "宠物背包": player_data.get("宠物背包", []),
@@ -7256,14 +7256,14 @@ class TCPGameServer(TCPServer):
player_data["money"] = player_data.get("money", 0) + gift_contents["coins"] player_data["money"] = player_data.get("money", 0) + gift_contents["coins"]
# 应用经验奖励 # 应用经验奖励
if "experience" in gift_contents: if "经验值" in gift_contents:
player_data["experience"] = player_data.get("experience", 0) + gift_contents["experience"] player_data["经验值"] = player_data.get("经验值", 0) + gift_contents["经验值"]
# 检查升级 # 检查升级
level_up_experience = 100 * player_data.get("level", 1) level_up_experience = 100 * player_data.get("level", 1)
while player_data.get("experience", 0) >= level_up_experience: while player_data.get("经验值", 0) >= level_up_experience:
player_data["level"] = player_data.get("level", 1) + 1 player_data["level"] = player_data.get("level", 1) + 1
player_data["experience"] -= level_up_experience player_data["经验值"] -= level_up_experience
level_up_experience = 100 * player_data["level"] level_up_experience = 100 * player_data["level"]
# 应用种子奖励 # 应用种子奖励
@@ -7301,14 +7301,14 @@ class TCPGameServer(TCPServer):
# 应用经验奖励 # 应用经验奖励
if "经验" in reward_content: if "经验" in reward_content:
player_data["experience"] = player_data.get("experience", 0) + reward_content["经验"] player_data["经验值"] = player_data.get("经验值", 0) + reward_content["经验"]
# 检查升级 # 检查升级
while True: while True:
level_up_experience = 100 * player_data.get("level", 1) level_up_experience = 100 * player_data.get("level", 1)
if player_data.get("experience", 0) >= level_up_experience: if player_data.get("经验值", 0) >= level_up_experience:
player_data["level"] = player_data.get("level", 1) + 1 player_data["level"] = player_data.get("level", 1) + 1
player_data["experience"] -= level_up_experience player_data["经验值"] -= level_up_experience
else: else:
break break
@@ -7417,7 +7417,7 @@ class TCPGameServer(TCPServer):
"rewards": rewards, "rewards": rewards,
"updated_data": { "updated_data": {
"money": player_data["money"], "money": player_data["money"],
"experience": player_data["experience"], "经验值": player_data["经验值"],
"level": player_data["level"], "level": player_data["level"],
"种子仓库": player_data.get("种子仓库", []) "种子仓库": player_data.get("种子仓库", [])
} }
@@ -7770,13 +7770,13 @@ class TCPGameServer(TCPServer):
player_data["money"] = player_data.get("money", 0) + reward.get("amount", 0) player_data["money"] = player_data.get("money", 0) + reward.get("amount", 0)
elif reward_type == "exp": elif reward_type == "exp":
player_data["experience"] = player_data.get("experience", 0) + reward.get("amount", 0) player_data["经验值"] = player_data.get("经验值", 0) + reward.get("amount", 0)
# 检查升级 # 检查升级
level_up_experience = 100 * player_data.get("level", 1) level_up_experience = 100 * player_data.get("level", 1)
while player_data.get("experience", 0) >= level_up_experience: while player_data.get("经验值", 0) >= level_up_experience:
player_data["level"] = player_data.get("level", 1) + 1 player_data["level"] = player_data.get("level", 1) + 1
player_data["experience"] -= level_up_experience player_data["经验值"] -= level_up_experience
level_up_experience = 100 * player_data["level"] level_up_experience = 100 * player_data["level"]
elif reward_type == "seed": elif reward_type == "seed":
@@ -8082,7 +8082,7 @@ class TCPGameServer(TCPServer):
"农场名称": player_data.get("农场名称", ""), "农场名称": player_data.get("农场名称", ""),
"个人简介": player_data.get("个人简介", ""), "个人简介": player_data.get("个人简介", ""),
"level": player_data.get("level", 1), "level": player_data.get("level", 1),
"experience": player_data.get("experience", 0), "经验值": player_data.get("经验值", 0),
"money": player_data.get("money", 0) "money": player_data.get("money", 0)
} }
@@ -9160,7 +9160,7 @@ class TCPGameServer(TCPServer):
# 给予少量出售经验 # 给予少量出售经验
sell_experience = max(1, sell_count // 5) # 每5个作物给1点经验 sell_experience = max(1, sell_count // 5) # 每5个作物给1点经验
player_data["experience"] += sell_experience player_data["经验值"] += sell_experience
# 检查是否升级 # 检查是否升级
self._check_level_up(player_data) self._check_level_up(player_data)
@@ -9186,7 +9186,7 @@ class TCPGameServer(TCPServer):
"message": f"成功出售 {sell_count}{display_name},获得 {total_income} 金币和 {sell_experience} 经验", "message": f"成功出售 {sell_count}{display_name},获得 {total_income} 金币和 {sell_experience} 经验",
"updated_data": { "updated_data": {
"money": player_data["money"], "money": player_data["money"],
"experience": player_data["experience"], "经验值": player_data["经验值"],
"level": player_data["level"], "level": player_data["level"],
"作物仓库": player_data["作物仓库"] "作物仓库": player_data["作物仓库"]
} }
@@ -9631,8 +9631,8 @@ class ConsoleCommands:
return return
# 修改经验 # 修改经验
old_exp = player_data.get("experience", 0) old_exp = player_data.get("经验值", 0)
player_data["experience"] = old_exp + amount player_data["经验值"] = old_exp + amount
# 检查是否升级 # 检查是否升级
old_level = player_data.get("level", 1) old_level = player_data.get("level", 1)

View File

@@ -1,5 +1,5 @@
{ {
"experience": 0, "经验值": 0,
"level": 1, "level": 1,
"money": 5000, "money": 5000,
"农场名称": "农场名称", "农场名称": "农场名称",

View File

@@ -1,5 +1,5 @@
{ {
"experience": 455, "经验值": 455,
"level": 36, "level": 36,
"money": 200797815, "money": 200797815,
"农场名称": "柚大青の小农场", "农场名称": "柚大青の小农场",

View File

@@ -1,5 +1,5 @@
{ {
"experience": 869, "经验值": 869,
"level": 15, "level": 15,
"money": 1231231120406, "money": 1231231120406,
"农场名称": "123", "农场名称": "123",

View File

@@ -1,11 +1,11 @@
{ {
"农场土地": [ "农场土地": [
{ {
"crop_type": "小麦", "crop_type": "",
"grow_time": 300, "grow_time": 0,
"is_dead": false, "is_dead": false,
"is_diged": true, "is_diged": true,
"is_planted": true, "is_planted": false,
"max_grow_time": 300, "max_grow_time": 300,
"已浇水": false, "已浇水": false,
"已施肥": false, "已施肥": false,
@@ -13,7 +13,7 @@
}, },
{ {
"crop_type": "杂交树2", "crop_type": "杂交树2",
"grow_time": 16020, "grow_time": 17030,
"is_dead": false, "is_dead": false,
"is_diged": true, "is_diged": true,
"is_planted": true, "is_planted": true,
@@ -23,11 +23,11 @@
"土地等级": 4 "土地等级": 4
}, },
{ {
"crop_type": "龙果", "crop_type": "",
"grow_time": 14450, "grow_time": 0,
"is_dead": false, "is_dead": false,
"is_diged": true, "is_diged": true,
"is_planted": true, "is_planted": false,
"max_grow_time": 14400, "max_grow_time": 14400,
"已浇水": false, "已浇水": false,
"已施肥": false, "已施肥": false,
@@ -35,7 +35,7 @@
}, },
{ {
"crop_type": "杂交树1", "crop_type": "杂交树1",
"grow_time": 16060, "grow_time": 17070,
"is_dead": false, "is_dead": false,
"is_diged": true, "is_diged": true,
"is_planted": true, "is_planted": true,
@@ -46,7 +46,7 @@
}, },
{ {
"crop_type": "杂交树2", "crop_type": "杂交树2",
"grow_time": 3838, "grow_time": 4040,
"is_dead": false, "is_dead": false,
"is_diged": true, "is_diged": true,
"is_planted": true, "is_planted": true,
@@ -56,11 +56,11 @@
"土地等级": 1 "土地等级": 1
}, },
{ {
"crop_type": "小麦", "crop_type": "",
"grow_time": 300, "grow_time": 0,
"is_dead": false, "is_dead": false,
"is_diged": true, "is_diged": true,
"is_planted": true, "is_planted": false,
"max_grow_time": 300, "max_grow_time": 300,
"已浇水": false, "已浇水": false,
"已施肥": false, "已施肥": false,
@@ -68,7 +68,7 @@
}, },
{ {
"crop_type": "杂交树2", "crop_type": "杂交树2",
"grow_time": 11508, "grow_time": 12114,
"is_dead": false, "is_dead": false,
"is_diged": true, "is_diged": true,
"is_planted": true, "is_planted": true,
@@ -78,22 +78,22 @@
"土地等级": 3 "土地等级": 3
}, },
{ {
"crop_type": "小麦", "crop_type": "",
"grow_time": 304, "grow_time": 0,
"is_dead": false, "is_dead": false,
"is_diged": true, "is_diged": true,
"is_planted": true, "is_planted": false,
"max_grow_time": 300, "max_grow_time": 300,
"已浇水": false, "已浇水": false,
"已施肥": false, "已施肥": false,
"土地等级": 0 "土地等级": 0
}, },
{ {
"crop_type": "小麦", "crop_type": "",
"grow_time": 304, "grow_time": 0,
"is_dead": false, "is_dead": false,
"is_diged": true, "is_diged": true,
"is_planted": true, "is_planted": false,
"max_grow_time": 300, "max_grow_time": 300,
"已浇水": false, "已浇水": false,
"已施肥": false, "已施肥": false,
@@ -101,7 +101,7 @@
}, },
{ {
"crop_type": "杂交树2", "crop_type": "杂交树2",
"grow_time": 1918, "grow_time": 2019,
"is_dead": false, "is_dead": false,
"is_diged": true, "is_diged": true,
"is_planted": true, "is_planted": true,
@@ -111,66 +111,66 @@
"土地等级": 0 "土地等级": 0
}, },
{ {
"crop_type": "土豆", "crop_type": "",
"grow_time": 480, "grow_time": 0,
"is_dead": false, "is_dead": false,
"is_diged": true, "is_diged": true,
"is_planted": true, "is_planted": false,
"max_grow_time": 480, "max_grow_time": 480,
"已浇水": false, "已浇水": false,
"已施肥": false, "已施肥": false,
"土地等级": 4 "土地等级": 4
}, },
{ {
"crop_type": "土豆", "crop_type": "",
"grow_time": 480, "grow_time": 0,
"is_dead": false, "is_dead": false,
"is_diged": true, "is_diged": true,
"is_planted": true, "is_planted": false,
"max_grow_time": 480, "max_grow_time": 480,
"已浇水": false, "已浇水": false,
"已施肥": false, "已施肥": false,
"土地等级": 4 "土地等级": 4
}, },
{ {
"crop_type": "小麦", "crop_type": "",
"grow_time": 300, "grow_time": 0,
"is_dead": false, "is_dead": false,
"is_diged": true, "is_diged": true,
"is_planted": true, "is_planted": false,
"max_grow_time": 300, "max_grow_time": 300,
"已浇水": false, "已浇水": false,
"已施肥": false, "已施肥": false,
"土地等级": 4 "土地等级": 4
}, },
{ {
"crop_type": "小麦", "crop_type": "",
"grow_time": 300, "grow_time": 0,
"is_dead": false, "is_dead": false,
"is_diged": true, "is_diged": true,
"is_planted": true, "is_planted": false,
"max_grow_time": 300, "max_grow_time": 300,
"已浇水": false, "已浇水": false,
"已施肥": false, "已施肥": false,
"土地等级": 4 "土地等级": 4
}, },
{ {
"crop_type": "土豆", "crop_type": "",
"grow_time": 489, "grow_time": 0,
"is_dead": false, "is_dead": false,
"is_diged": true, "is_diged": true,
"is_planted": true, "is_planted": false,
"max_grow_time": 480, "max_grow_time": 480,
"已浇水": false, "已浇水": false,
"已施肥": false, "已施肥": false,
"土地等级": 0 "土地等级": 0
}, },
{ {
"crop_type": "小麦", "crop_type": "",
"grow_time": 303, "grow_time": 0,
"is_dead": false, "is_dead": false,
"is_diged": true, "is_diged": true,
"is_planted": true, "is_planted": false,
"max_grow_time": 300, "max_grow_time": 300,
"已浇水": false, "已浇水": false,
"已施肥": false, "已施肥": false,
@@ -178,7 +178,7 @@
}, },
{ {
"crop_type": "杂交树2", "crop_type": "杂交树2",
"grow_time": 1916, "grow_time": 2017,
"is_dead": false, "is_dead": false,
"is_diged": true, "is_diged": true,
"is_planted": true, "is_planted": true,
@@ -189,7 +189,7 @@
}, },
{ {
"crop_type": "杂交树2", "crop_type": "杂交树2",
"grow_time": 1916, "grow_time": 2017,
"is_dead": false, "is_dead": false,
"is_diged": true, "is_diged": true,
"is_planted": true, "is_planted": true,
@@ -200,7 +200,7 @@
}, },
{ {
"crop_type": "杂交树2", "crop_type": "杂交树2",
"grow_time": 1916, "grow_time": 2017,
"is_dead": false, "is_dead": false,
"is_diged": true, "is_diged": true,
"is_planted": true, "is_planted": true,
@@ -210,66 +210,66 @@
"土地等级": 0 "土地等级": 0
}, },
{ {
"crop_type": "土豆", "crop_type": "",
"grow_time": 487, "grow_time": 0,
"is_dead": false, "is_dead": false,
"is_diged": true, "is_diged": true,
"is_planted": true, "is_planted": false,
"max_grow_time": 480, "max_grow_time": 480,
"已浇水": false, "已浇水": false,
"已施肥": false, "已施肥": false,
"土地等级": 0 "土地等级": 0
}, },
{ {
"crop_type": "土豆", "crop_type": "",
"grow_time": 487, "grow_time": 0,
"is_dead": false, "is_dead": false,
"is_diged": true, "is_diged": true,
"is_planted": true, "is_planted": false,
"max_grow_time": 480, "max_grow_time": 480,
"已浇水": false, "已浇水": false,
"已施肥": false, "已施肥": false,
"土地等级": 0 "土地等级": 0
}, },
{ {
"crop_type": "小麦", "crop_type": "",
"grow_time": 303, "grow_time": 0,
"is_dead": false, "is_dead": false,
"is_diged": true, "is_diged": true,
"is_planted": true, "is_planted": false,
"max_grow_time": 300, "max_grow_time": 300,
"已浇水": false, "已浇水": false,
"已施肥": false, "已施肥": false,
"土地等级": 0 "土地等级": 0
}, },
{ {
"crop_type": "小麦", "crop_type": "",
"grow_time": 303, "grow_time": 0,
"is_dead": false, "is_dead": false,
"is_diged": true, "is_diged": true,
"is_planted": true, "is_planted": false,
"max_grow_time": 300, "max_grow_time": 300,
"已浇水": false, "已浇水": false,
"已施肥": false, "已施肥": false,
"土地等级": 0 "土地等级": 0
}, },
{ {
"crop_type": "小麦", "crop_type": "",
"grow_time": 303, "grow_time": 0,
"is_dead": false, "is_dead": false,
"is_diged": true, "is_diged": true,
"is_planted": true, "is_planted": false,
"max_grow_time": 300, "max_grow_time": 300,
"已浇水": false, "已浇水": false,
"已施肥": false, "已施肥": false,
"土地等级": 0 "土地等级": 0
}, },
{ {
"crop_type": "土豆", "crop_type": "",
"grow_time": 486, "grow_time": 0,
"is_dead": false, "is_dead": false,
"is_diged": true, "is_diged": true,
"is_planted": true, "is_planted": false,
"max_grow_time": 480, "max_grow_time": 480,
"已浇水": false, "已浇水": false,
"已施肥": false, "已施肥": false,
@@ -277,7 +277,7 @@
}, },
{ {
"crop_type": "杂交树2", "crop_type": "杂交树2",
"grow_time": 1914, "grow_time": 2015,
"is_dead": false, "is_dead": false,
"is_diged": true, "is_diged": true,
"is_planted": true, "is_planted": true,
@@ -287,33 +287,33 @@
"土地等级": 0 "土地等级": 0
}, },
{ {
"crop_type": "小麦", "crop_type": "",
"grow_time": 302, "grow_time": 0,
"is_dead": false, "is_dead": false,
"is_diged": true, "is_diged": true,
"is_planted": true, "is_planted": false,
"max_grow_time": 300, "max_grow_time": 300,
"已浇水": false, "已浇水": false,
"已施肥": false, "已施肥": false,
"土地等级": 0 "土地等级": 0
}, },
{ {
"crop_type": "小麦", "crop_type": "",
"grow_time": 302, "grow_time": 0,
"is_dead": false, "is_dead": false,
"is_diged": true, "is_diged": true,
"is_planted": true, "is_planted": false,
"max_grow_time": 300, "max_grow_time": 300,
"已浇水": false, "已浇水": false,
"已施肥": false, "已施肥": false,
"土地等级": 0 "土地等级": 0
}, },
{ {
"crop_type": "小麦", "crop_type": "",
"grow_time": 302, "grow_time": 0,
"is_dead": false, "is_dead": false,
"is_diged": true, "is_diged": true,
"is_planted": true, "is_planted": false,
"max_grow_time": 300, "max_grow_time": 300,
"已浇水": false, "已浇水": false,
"已施肥": false, "已施肥": false,
@@ -321,7 +321,7 @@
}, },
{ {
"crop_type": "杂交树2", "crop_type": "杂交树2",
"grow_time": 1913, "grow_time": 2014,
"is_dead": false, "is_dead": false,
"is_diged": true, "is_diged": true,
"is_planted": true, "is_planted": true,
@@ -555,21 +555,26 @@
{ {
"name": "小麦", "name": "小麦",
"quality": "普通", "quality": "普通",
"count": 5 "count": 14
}, },
{ {
"name": "胡萝卜", "name": "胡萝卜",
"quality": "普通", "quality": "普通",
"count": 3 "count": 3
},
{
"name": "土豆",
"quality": "普通",
"count": 7
} }
], ],
"experience": 1963, "经验值": 2384,
"农场名称": "树萌芽の狗窝", "农场名称": "树萌芽の狗窝",
"玩家昵称": "树萌芽", "玩家昵称": "树萌芽",
"level": 64, "level": 64,
"money": 615197025464, "money": 615197025903,
"最后登录时间": "2025年07月21日10时37分11秒", "最后登录时间": "2025年07月21日10时47分21秒",
"总游玩时间": "162时54分56秒", "总游玩时间": "162时56分4秒",
"玩家账号": "3205788256", "玩家账号": "3205788256",
"玩家密码": "123456", "玩家密码": "123456",
"个人简介": "人生啊,就这样吧", "个人简介": "人生啊,就这样吧",
@@ -623,7 +628,7 @@
{ {
"name": "小麦", "name": "小麦",
"quality": "普通", "quality": "普通",
"count": 37 "count": 77
}, },
{ {
"name": "山葵", "name": "山葵",
@@ -683,12 +688,12 @@
{ {
"name": "马铃薯", "name": "马铃薯",
"quality": "普通", "quality": "普通",
"count": 16 "count": 29
}, },
{ {
"name": "火龙果", "name": "火龙果",
"quality": "稀有", "quality": "稀有",
"count": 3 "count": 5
} }
], ],
"道具背包": [ "道具背包": [
@@ -1100,7 +1105,7 @@
}, },
"在线礼包": { "在线礼包": {
"当前日期": "2025-07-21", "当前日期": "2025-07-21",
"今日在线时长": 71.67846703529358, "今日在线时长": 94.40529680252075,
"已领取礼包": [ "已领取礼包": [
"1分钟" "1分钟"
], ],
@@ -1134,5 +1139,8 @@
"新手礼包": { "新手礼包": {
"已领取": true, "已领取": true,
"领取时间": "2025-07-21 09:30:48" "领取时间": "2025-07-21 09:30:48"
},
"签到历史": {
"2025年07月21日10时47分55秒": "金币439 经验57 小麦x5 土豆x3"
} }
} }