批量修改经验值

This commit is contained in:
2025-07-21 10:49:05 +08:00
parent 2ae86f7601
commit 75ee0fe3f4
9 changed files with 189 additions and 181 deletions

View File

@@ -392,7 +392,7 @@ func _handle_visit_player_response(data):
"农场名称": show_farm_name.text.replace("农场名称:", ""),
"level": level,
"money": money,
"experience": experience,
"经验值": experience,
"stamina": stamina,
"农场土地": farm_lots.duplicate(true),
"种子仓库": player_bag.duplicate(true)
@@ -404,7 +404,7 @@ func _handle_visit_player_response(data):
# 更新显示数据
money = target_player_data.get("money", 0)
experience = target_player_data.get("experience", 0)
experience = target_player_data.get("经验值", 0)
level = target_player_data.get("level", 1)
stamina = target_player_data.get("体力值", 20)
farm_lots = target_player_data.get("农场土地", [])
@@ -481,7 +481,7 @@ func _handle_return_my_farm_response(data):
# 恢复玩家数据
money = player_data.get("money", 500)
experience = player_data.get("experience", 0)
experience = player_data.get("经验值", 0)
level = player_data.get("level", 1)
stamina = player_data.get("体力值", 20)
farm_lots = player_data.get("农场土地", [])
@@ -1802,7 +1802,7 @@ func _handle_daily_check_in_response(response: Dictionary) -> void:
var updated_data = response.get("updated_data", {})
money = updated_data["money"]
experience = updated_data["experience"]
experience = updated_data["经验值"]
level = updated_data["level"]
player_bag = updated_data["种子仓库"]
@@ -1941,7 +1941,7 @@ func _handle_lucky_draw_response(response: Dictionary) -> void:
# 更新玩家数据
var updated_data = response.get("updated_data", {})
money = updated_data["money"]
experience = updated_data["experience"]
experience = updated_data["经验值"]
level = updated_data["level"]
player_bag = updated_data["种子仓库"]
@@ -2161,7 +2161,7 @@ func _handle_new_player_gift_response(data):
if success:
# 更新玩家数据
money = updated_data.get("money", money)
experience = updated_data.get("experience", experience)
experience = updated_data.get("经验值", experience)
level = updated_data.get("level", level)
# 安全更新背包数据
@@ -2423,7 +2423,7 @@ func _handle_claim_online_gift_response(data: Dictionary):
if success:
# 更新玩家数据
money = updated_data["money"]
experience = updated_data["experience"]
experience = updated_data["经验值"]
level = updated_data["level"]
player_bag = updated_data["种子仓库"]
@@ -2451,7 +2451,7 @@ func _handle_account_setting_response(data: Dictionary):
show_player_name.text = "玩家昵称:" + account_info.get("玩家昵称", "")
# 更新基本游戏状态显示
experience = account_info.get("experience", 0)
experience = account_info.get("经验值", 0)
level = account_info.get("level", 1)
money = account_info.get("money", 0)
@@ -2523,8 +2523,8 @@ func _handle_use_farm_item_response(data: Dictionary):
if updated_data.has("money"):
money = updated_data["money"]
# 安全更新经验
if updated_data.has("experience"):
experience = updated_data["experience"]
if updated_data.has("经验值"):
experience = updated_data["经验值"]
# 安全更新等级
if updated_data.has("level"):
level = updated_data["level"]