前几天忘了上传了上传一下

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2025-07-09 17:37:10 +08:00
parent 3ccd7e93ed
commit 68a9508f4d
1526 changed files with 60713 additions and 9496 deletions

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#玩家登录注册面板
extends PanelContainer
#玩家登录账号用QQ号代替
@onready var username_input : LineEdit = $VBox/UserName/username_input
#用户登录密码
@onready var password_input : LineEdit = $VBox/Password1/password_input
#登录按钮
@onready var login_button : Button = $VBox/LoginRegister/login_button
#下面是注册相关的
#注册按钮
@onready var register_button : Button = $VBox/LoginRegister/register_button
#注册账号时二次确认密码
@onready var password_input_2 : LineEdit = $VBox/Password2/password_input2
#农场名称
@onready var farmname_input : LineEdit = $VBox/FarmName/farmname_input
#玩家昵称
@onready var playername_input :LineEdit = $VBox/PlayerName/playername_input
#邮箱验证码
@onready var verificationcode_input :LineEdit = $VBox/VerificationCode/verificationcode_input
#发送验证码按钮
@onready var send_button :Button = $VBox/VerificationCode/SendButton
#状态提示标签
@onready var status_label : Label = $VBox/status_label
@onready var password_2: HBoxContainer = $VBox/Password2
@onready var verification_code: HBoxContainer = $VBox/VerificationCode
@onready var player_name: HBoxContainer = $VBox/PlayerName
@onready var farm_name: HBoxContainer = $VBox/FarmName
# 记住密码选项
var remember_password : bool = true # 默认记住密码
# 引用主场景和全局函数
@onready var main_game = get_node("/root/main")
@onready var lucky_draw_panel: LuckyDrawPanel = $'../LuckyDrawPanel'
@onready var daily_check_in_panel: DailyCheckInPanel = $'../DailyCheckInPanel'
@onready var tcp_network_manager_panel: Panel = $'../TCPNetworkManagerPanel'
@onready var item_store_panel: Panel = $'../ItemStorePanel'
@onready var item_bag_panel: Panel = $'../ItemBagPanel'
@onready var pet_bag_panel: Panel = $'../PetBagPanel'
@onready var player_bag_panel: Panel = $'../PlayerBagPanel'
@onready var crop_warehouse_panel: Panel = $'../CropWarehousePanel'
@onready var crop_store_panel: Panel = $'../CropStorePanel'
@onready var player_ranking_panel: Panel = $'../PlayerRankingPanel'
# 准备函数
func _ready():
self.show()
#隐藏注册相关UI
password_2.hide()
verification_code.hide()
player_name.hide()
farm_name.hide()
# 连接按钮信号
login_button.pressed.connect(self._on_login_button_pressed)
register_button.pressed.connect(self._on_register_button_pressed)
send_button.pressed.connect(self._on_send_button_pressed)
# 加载保存的登录信息
_load_login_info()
# 显示客户端版本号
_display_version_info()
# 处理登录按钮点击
func _on_login_button_pressed():
password_2.hide()
verification_code.hide()
player_name.hide()
farm_name.hide()
var user_name = username_input.text.strip_edges() # 修剪前后的空格
var user_password = password_input.text.strip_edges()
var farmname = farmname_input.text.strip_edges()
if user_name == "" or user_password == "":
status_label.text = "用户名或密码不能为空!"
status_label.modulate = Color.RED
return
# 检查网络连接状态
if !tcp_network_manager_panel.client.is_client_connected():
status_label.text = "未连接到服务器,正在尝试连接..."
status_label.modulate = Color.YELLOW
# 尝试自动连接到服务器
tcp_network_manager_panel.connect_to_current_server()
await get_tree().create_timer(2.0).timeout
# 再次检查连接状态
if !tcp_network_manager_panel.client.is_client_connected():
status_label.text = "连接服务器失败,正在尝试其他服务器..."
status_label.modulate = Color.YELLOW
# 等待自动服务器切换完成
await get_tree().create_timer(3.0).timeout
# 禁用按钮,防止重复点击
login_button.disabled = true
status_label.text = "正在登录,请稍候..."
status_label.modulate = Color.YELLOW
# 如果启用了记住密码,保存登录信息
if remember_password:
_save_login_info(user_name, user_password)
tcp_network_manager_panel.sendLoginInfo(user_name, user_password)
# 更新主游戏数据
main_game.user_name = user_name
main_game.user_password = user_password
# 5秒后重新启用按钮如果没有收到响应
await get_tree().create_timer(5.0).timeout
if login_button.disabled:
login_button.disabled = false
status_label.text = "登录超时,请重试!"
status_label.modulate = Color.RED
# 处理验证码发送按钮点击
func _on_send_button_pressed():
var user_name = username_input.text.strip_edges()
if user_name == "":
status_label.text = "请输入QQ号以接收验证码"
status_label.modulate = Color.RED
return
if !is_valid_qq_number(user_name):
status_label.text = "请输入正确的QQ号码5-12位数字"
status_label.modulate = Color.RED
return
# 检查网络连接状态
if !tcp_network_manager_panel.client.is_client_connected():
status_label.text = "未连接到服务器,正在尝试连接..."
status_label.modulate = Color.YELLOW
# 尝试自动连接到服务器
tcp_network_manager_panel.connect_to_current_server()
await get_tree().create_timer(2.0).timeout
# 再次检查连接状态
if !tcp_network_manager_panel.client.is_client_connected():
status_label.text = "连接服务器失败,正在尝试其他服务器..."
status_label.modulate = Color.YELLOW
# 等待自动服务器切换完成
await get_tree().create_timer(3.0).timeout
# 禁用按钮,防止重复点击
send_button.disabled = true
status_label.text = "正在发送验证码,请稍候..."
status_label.modulate = Color.YELLOW
# 发送验证码请求
tcp_network_manager_panel.sendVerificationCodeRequest(user_name)
# 60秒后重新启用按钮或收到响应后提前启用
var timer = 60
while timer > 0 and send_button.disabled:
send_button.text = "重新发送(%d)" % timer
await get_tree().create_timer(1.0).timeout
timer -= 1
if send_button.disabled:
send_button.disabled = false
send_button.text = "发送验证码"
if status_label.text == "正在发送验证码,请稍候...":
status_label.text = "验证码发送超时,请重试!"
status_label.modulate = Color.RED
# 处理注册按钮点击
func _on_register_button_pressed():
password_2.show()
verification_code.show()
player_name.show()
farm_name.show()
var user_name = username_input.text.strip_edges()
var user_password = password_input.text.strip_edges()
var user_password_2 = password_input_2.text.strip_edges()
var farmname = farmname_input.text.strip_edges()
var player_name = playername_input.text.strip_edges()
var verification_code = verificationcode_input.text.strip_edges()
# 检查密码格式(只允许数字和字母)
if not is_valid_password(user_password):
status_label.text = "密码只能包含数字和字母!"
status_label.modulate = Color.RED
return
if user_name == "" or user_password == "":
status_label.text = "用户名或密码不能为空!"
status_label.modulate = Color.RED
return
if farmname == "":
status_label.text = "农场名称不能为空!"
status_label.modulate = Color.RED
return
if user_password != user_password_2:
status_label.text = "两次输入的密码不一致!"
status_label.modulate = Color.RED
return
if !is_valid_qq_number(user_name):
status_label.text = "请输入正确的QQ号码5-12位数字"
status_label.modulate = Color.RED
return
if verification_code == "":
status_label.text = "请输入验证码!"
status_label.modulate = Color.RED
return
# 检查网络连接状态
if !tcp_network_manager_panel.client.is_client_connected():
status_label.text = "未连接到服务器,正在尝试连接..."
status_label.modulate = Color.YELLOW
# 尝试自动连接到服务器
tcp_network_manager_panel.connect_to_current_server()
await get_tree().create_timer(2.0).timeout
# 再次检查连接状态
if !tcp_network_manager_panel.client.is_client_connected():
status_label.text = "连接服务器失败,正在尝试其他服务器..."
status_label.modulate = Color.YELLOW
# 等待自动服务器切换完成
await get_tree().create_timer(3.0).timeout
# 禁用按钮,防止重复点击
register_button.disabled = true
status_label.text = "正在注册,请稍候..."
status_label.modulate = Color.YELLOW
# 发送注册请求
tcp_network_manager_panel.sendRegisterInfo(user_name, user_password, farmname, player_name, verification_code)
# 更新主游戏数据
main_game.user_name = user_name
main_game.user_password = user_password
main_game.farmname = farmname
# 5秒后重新启用按钮如果没有收到响应
await get_tree().create_timer(5.0).timeout
if register_button.disabled:
register_button.disabled = false
status_label.text = "注册超时,请重试!"
status_label.modulate = Color.RED
# 处理验证码发送响应
func _on_verification_code_response(success: bool, message: String):
if success:
status_label.text = message
status_label.modulate = Color.GREEN
else:
status_label.text = message
status_label.modulate = Color.RED
send_button.disabled = false
send_button.text = "发送验证码"
# 处理验证码验证响应
func _on_verify_code_response(success: bool, message: String):
if success:
status_label.text = message
status_label.modulate = Color.GREEN
else:
status_label.text = message
status_label.modulate = Color.RED
# 验证QQ号是否有效
func is_valid_qq_number(qq_number: String) -> bool:
# QQ号的标准格式是5到12位的数字
var qq_regex = RegEx.new()
var pattern = r"^\d{5,12}$"
var error = qq_regex.compile(pattern)
if error != OK:
status_label.text = "QQ号验证失败部错误"
status_label.modulate = Color.RED
return false
return qq_regex.search(qq_number) != null
# 添加密码验证函数
func is_valid_password(password: String) -> bool:
# 使用正则表达式检查是否只包含数字和字母
var pattern = r"^[a-zA-Z0-9]+$"
return password.match(pattern) != null
# 处理登录响应
func _on_login_response_received(success: bool, message: String, user_data: Dictionary):
# 启用按钮
login_button.disabled = false
if success:
status_label.text = "登录成功!正在加载游戏..."
status_label.modulate = Color.GREEN
# 保存登录数据到主游戏
main_game.login_data = user_data.duplicate()
# 更新主游戏数据
main_game.experience = user_data.get("experience", 0)
main_game.farm_lots = user_data.get("farm_lots", [])
main_game.level = user_data.get("level", 1)
main_game.money = user_data.get("money", 0)
main_game.stamina = user_data.get("体力值", 20)
main_game.show_farm_name.text = "农场名称:"+user_data.get("farm_name", "")
main_game.show_player_name.text = "玩家昵称:"+user_data.get("player_name", "")
farmname_input.text = user_data.get("farm_name", "")
# 加载玩家背包数据
if user_data.has("player_bag"):
main_game.player_bag = user_data.get("player_bag", [])
else:
main_game.player_bag = []
# 加载作物仓库数据
if user_data.has("作物仓库"):
main_game.crop_warehouse = user_data.get("作物仓库", [])
else:
main_game.crop_warehouse = []
# 加载道具背包数据
if user_data.has("道具背包"):
main_game.item_bag = user_data.get("道具背包", [])
else:
main_game.item_bag = []
# 加载宠物背包数据
if user_data.has("宠物背包"):
main_game.pet_bag = user_data.get("宠物背包", [])
else:
main_game.pet_bag = []
# 加载巡逻宠物数据
if user_data.has("巡逻宠物"):
main_game.patrol_pets = user_data.get("巡逻宠物", [])
else:
main_game.patrol_pets = []
main_game.start_game = true
self.hide()
# 确保在更新数据后调用主游戏的 UI 更新函数
main_game._update_ui()
main_game._refresh_farm_lots()
player_bag_panel.update_player_bag_ui()
# 更新作物仓库和道具背包UI
crop_warehouse_panel.update_crop_warehouse_ui()
item_bag_panel.update_item_bag_ui()
# 更新宠物背包UI
if pet_bag_panel and pet_bag_panel.has_method("update_pet_bag_ui"):
pet_bag_panel.update_pet_bag_ui()
# 初始化巡逻宠物
if main_game.has_method("init_patrol_pets"):
main_game.init_patrol_pets()
# 调用主游戏的登录成功处理函数
main_game.handle_login_success(user_data)
else:
status_label.text = "登录失败:" + message
status_label.modulate = Color.RED
# 如果登录失败且是密码错误,可以选择清除保存的信息
if "密码" in message or "password" in message.to_lower():
print("登录失败可能是密码错误。如需清除保存的登录信息请调用_clear_login_info()")
# 处理注册响应
func _on_register_response_received(success: bool, message: String):
# 启用按钮
register_button.disabled = false
if success:
status_label.text = "注册成功!请登录游戏"
status_label.modulate = Color.GREEN
# 注册成功后,如果启用了记住密码,保存登录信息
if remember_password:
var user_name = username_input.text.strip_edges()
var user_password = password_input.text.strip_edges()
_save_login_info(user_name, user_password)
# 清除注册相关的输入框
password_input_2.text = ""
verificationcode_input.text = ""
else:
status_label.text = "注册失败:" + message
status_label.modulate = Color.RED
# 保存登录信息到JSON文件
func _save_login_info(user_name: String, password: String):
var login_data = {
"user_name": user_name,
"password": password
}
var file = FileAccess.open("user://login.json", FileAccess.WRITE)
if file:
var json_string = JSON.stringify(login_data, "\t")
file.store_string(json_string)
file.close()
print("登录信息已保存")
else:
print("无法保存登录信息")
# 从JSON文件加载登录信息
func _load_login_info():
var file = FileAccess.open("user://login.json", FileAccess.READ)
if file:
var json_text = file.get_as_text()
file.close()
var json = JSON.new()
var parse_result = json.parse(json_text)
if parse_result == OK:
var login_data = json.get_data()
if login_data.has("user_name") and login_data.has("password"):
var saved_username = login_data.get("user_name", "")
var saved_password = login_data.get("password", "")
if saved_username != "" and saved_password != "":
username_input.text = saved_username
password_input.text = saved_password
status_label.text = "已加载保存的登录信息"
status_label.modulate = Color.CYAN
print("登录信息已加载:用户名 =", saved_username)
else:
status_label.text = "欢迎使用萌芽农场"
status_label.modulate = Color.WHITE
print("没有有效的保存登录信息")
else:
print("登录信息格式错误")
else:
print("登录信息JSON解析错误", json.get_error_message())
else:
# 创建默认的登录信息文件
_save_login_info("", "")
status_label.text = "欢迎使用萌芽农场"
status_label.modulate = Color.WHITE
print("没有找到保存的登录信息,已创建默认文件")
# 清除保存的登录信息
func _clear_login_info():
var file = FileAccess.open("user://login.json", FileAccess.WRITE)
if file:
var empty_data = {
"user_name": "",
"password": ""
}
var json_string = JSON.stringify(empty_data, "\t")
file.store_string(json_string)
file.close()
print("登录信息已清除")
else:
print("无法清除登录信息")
# 切换记住密码选项
func toggle_remember_password():
remember_password = !remember_password
print("记住密码选项:", "开启" if remember_password else "关闭")
# 如果关闭了记住密码,清除已保存的信息
if not remember_password:
_clear_login_info()
# 检查是否有保存的登录信息
func has_saved_login_info() -> bool:
var file = FileAccess.open("user://login.json", FileAccess.READ)
if file:
var json_text = file.get_as_text()
file.close()
var json = JSON.new()
var parse_result = json.parse(json_text)
if parse_result == OK:
var login_data = json.get_data()
var user_name = login_data.get("user_name", "")
var password = login_data.get("password", "")
return user_name != "" and password != ""
return false
# 快捷登录(使用保存的登录信息)
func quick_login():
if has_saved_login_info():
var user_name = username_input.text.strip_edges()
var user_password = password_input.text.strip_edges()
if user_name != "" and user_password != "":
print("执行快捷登录...")
_on_login_button_pressed()
else:
status_label.text = "保存的登录信息不完整"
status_label.modulate = Color.ORANGE
else:
status_label.text = "没有保存的登录信息"
status_label.modulate = Color.ORANGE
# 获取保存的用户名(用于调试或显示)
func get_saved_username() -> String:
var file = FileAccess.open("user://login.json", FileAccess.READ)
if file:
var json_text = file.get_as_text()
file.close()
var json = JSON.new()
var parse_result = json.parse(json_text)
if parse_result == OK:
var login_data = json.get_data()
return login_data.get("user_name", "")
return ""
# 显示版本信息
func _display_version_info():
# 在状态标签中显示客户端版本信息
if status_label.text == "欢迎使用萌芽农场" or status_label.text == "连接状态":
status_label.text = "萌芽农场 v" + main_game.client_version + " - 欢迎使用"
status_label.modulate = Color.CYAN
#面板显示与隐藏切换处理
func _on_visibility_changed():
if visible:
GlobalVariables.isZoomDisabled = true
pass
else:
GlobalVariables.isZoomDisabled = false
pass