前几天忘了上传了上传一下
This commit is contained in:
440
Script/BigPanel/DailyCheckInPanel.gd
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440
Script/BigPanel/DailyCheckInPanel.gd
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extends Panel
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class_name DailyCheckInPanel
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## 每日签到系统 - 后端对接版本
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## 功能:与服务器对接的签到系统,支持实时数据同步
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## 奖励平衡性已根据 crop_data.json 调整
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# =============================================================================
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# 信号定义 - 用于与后端系统通信
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# =============================================================================
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signal check_in_completed(rewards: Dictionary) # 签到完成信号
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signal reward_claimed(reward_type: String, amount: int) # 奖励领取信号
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signal check_in_data_loaded(data: Dictionary) # 签到数据加载完成信号
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signal check_in_failed(error_message: String) # 签到失败信号
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# =============================================================================
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# 节点引用
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# =============================================================================
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@onready var daily_check_in_history: RichTextLabel = $Scroll/DailyCheckInHistory
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@onready var daily_check_in_reward: RichTextLabel = $DailyCheckInReward
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@onready var daily_check_in_button: Button = $DailyCheckInButton
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# =============================================================================
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# 数据存储
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# =============================================================================
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var check_in_data: Dictionary = {}
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var today_date: String
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var consecutive_days: int = 0
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var has_checked_in_today: bool = false
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# 网络管理器引用
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@onready var main_game = get_node("/root/main")
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@onready var lucky_draw_panel: LuckyDrawPanel = $'../LuckyDrawPanel'
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@onready var daily_check_in_panel: DailyCheckInPanel = $'.'
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@onready var tcp_network_manager_panel: Panel = $'../TCPNetworkManagerPanel'
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@onready var item_store_panel: Panel = $'../ItemStorePanel'
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@onready var item_bag_panel: Panel = $'../ItemBagPanel'
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@onready var player_bag_panel: Panel = $'../PlayerBagPanel'
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@onready var crop_warehouse_panel: Panel = $'../CropWarehousePanel'
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@onready var crop_store_panel: Panel = $'../CropStorePanel'
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@onready var player_ranking_panel: Panel = $'../PlayerRankingPanel'
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@onready var login_panel: PanelContainer = $'../LoginPanel'
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# =============================================================================
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# 奖励配置系统 - 根据 crop_data.json 平衡调整
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# =============================================================================
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var reward_configs: Dictionary = {
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"coins": {
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"min": 200,
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"max": 500,
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"name": "钱币",
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"color": "#FFD700",
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"icon": "💰"
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},
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"exp": {
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"min": 50,
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"max": 120,
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"name": "经验",
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"color": "#00BFFF",
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"icon": "⭐"
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},
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# 种子配置根据 crop_data.json 的作物等级和价值设定
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"seeds": {
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"普通": [
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{"name": "小麦", "color": "#F4A460", "icon": "🌱", "rarity_color": "#FFFFFF"},
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{"name": "胡萝卜", "color": "#FFA500", "icon": "🌱", "rarity_color": "#FFFFFF"},
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{"name": "土豆", "color": "#D2691E", "icon": "🌱", "rarity_color": "#FFFFFF"},
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{"name": "稻谷", "color": "#DAA520", "icon": "🌱", "rarity_color": "#FFFFFF"}
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],
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"优良": [
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{"name": "玉米", "color": "#FFD700", "icon": "🌱", "rarity_color": "#00FF00"},
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{"name": "番茄", "color": "#FF6347", "icon": "🌱", "rarity_color": "#00FF00"},
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{"name": "洋葱", "color": "#DDA0DD", "icon": "🌱", "rarity_color": "#00FF00"},
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{"name": "大豆", "color": "#8FBC8F", "icon": "🌱", "rarity_color": "#00FF00"},
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{"name": "豌豆", "color": "#90EE90", "icon": "🌱", "rarity_color": "#00FF00"},
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{"name": "黄瓜", "color": "#32CD32", "icon": "🌱", "rarity_color": "#00FF00"},
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{"name": "大白菜", "color": "#F0FFF0", "icon": "🌱", "rarity_color": "#00FF00"}
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],
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"稀有": [
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{"name": "草莓", "color": "#FF69B4", "icon": "🌱", "rarity_color": "#0080FF"},
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{"name": "花椰菜", "color": "#F5F5DC", "icon": "🌱", "rarity_color": "#0080FF"},
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{"name": "柿子", "color": "#FF4500", "icon": "🌱", "rarity_color": "#0080FF"},
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{"name": "蓝莓", "color": "#4169E1", "icon": "🌱", "rarity_color": "#0080FF"},
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{"name": "树莓", "color": "#DC143C", "icon": "🌱", "rarity_color": "#0080FF"}
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],
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"史诗": [
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{"name": "葡萄", "color": "#9370DB", "icon": "🌱", "rarity_color": "#8A2BE2"},
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{"name": "南瓜", "color": "#FF8C00", "icon": "🌱", "rarity_color": "#8A2BE2"},
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{"name": "芦笋", "color": "#9ACD32", "icon": "🌱", "rarity_color": "#8A2BE2"},
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{"name": "茄子", "color": "#9400D3", "icon": "🌱", "rarity_color": "#8A2BE2"},
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{"name": "向日葵", "color": "#FFD700", "icon": "🌱", "rarity_color": "#8A2BE2"},
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{"name": "蕨菜", "color": "#228B22", "icon": "🌱", "rarity_color": "#8A2BE2"}
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],
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"传奇": [
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{"name": "西瓜", "color": "#FF69B4", "icon": "🌱", "rarity_color": "#FF8C00"},
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{"name": "甘蔗", "color": "#DDA0DD", "icon": "🌱", "rarity_color": "#FF8C00"},
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{"name": "香草", "color": "#98FB98", "icon": "🌱", "rarity_color": "#FF8C00"},
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{"name": "甜菜", "color": "#DC143C", "icon": "🌱", "rarity_color": "#FF8C00"},
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{"name": "人参", "color": "#DAA520", "icon": "🌱", "rarity_color": "#FF8C00"},
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{"name": "富贵竹", "color": "#32CD32", "icon": "🌱", "rarity_color": "#FF8C00"},
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{"name": "芦荟", "color": "#9ACD32", "icon": "🌱", "rarity_color": "#FF8C00"},
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{"name": "哈密瓜", "color": "#FFB6C1", "icon": "🌱", "rarity_color": "#FF8C00"}
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]
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}
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}
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# =============================================================================
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# 系统初始化
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# =============================================================================
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func _ready() -> void:
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_initialize_system()
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func _initialize_system() -> void:
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"""初始化签到系统"""
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daily_check_in_reward.hide()
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today_date = Time.get_date_string_from_system()
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_update_display()
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_check_daily_status()
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# 从服务器加载签到数据
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if tcp_network_manager_panel and tcp_network_manager_panel.is_connected_to_server():
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tcp_network_manager_panel.sendGetCheckInData()
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# =============================================================================
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# 网络后端交互方法
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# =============================================================================
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## 处理服务器签到响应
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func handle_daily_check_in_response(response: Dictionary) -> void:
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var success = response.get("success", false)
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var message = response.get("message", "")
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if success:
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var rewards = response.get("rewards", {})
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consecutive_days = response.get("consecutive_days", 0)
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has_checked_in_today = true
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# 显示奖励
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_show_reward_animation(rewards)
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# 更新按钮状态
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_set_button_state(false, "已签到", Color(0.7, 0.7, 0.7, 1))
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# 发送完成信号
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check_in_completed.emit(rewards)
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# 发送奖励信号
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for reward_type in rewards.keys():
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if reward_type == "seeds":
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for seed_reward in rewards.seeds:
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reward_claimed.emit("seed_" + seed_reward.name, seed_reward.quantity)
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elif reward_type in ["coins", "exp", "bonus_coins", "bonus_exp"]:
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reward_claimed.emit(reward_type, rewards[reward_type])
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Toast.show(message, Color.GREEN)
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print("签到成功: ", message)
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else:
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has_checked_in_today = response.get("has_checked_in", false)
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_set_button_state(false, "已签到", Color(0.7, 0.7, 0.7, 1)) if has_checked_in_today else _set_button_state(true, "签到", Color(1, 1, 0.52549, 1))
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check_in_failed.emit(message)
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Toast.show(message, Color.RED)
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print("签到失败: ", message)
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## 处理服务器签到数据响应
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func handle_check_in_data_response(response: Dictionary) -> void:
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var success = response.get("success", false)
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if success:
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check_in_data = response.get("check_in_data", {})
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consecutive_days = response.get("consecutive_days", 0)
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has_checked_in_today = response.get("has_checked_in_today", false)
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today_date = response.get("current_date", Time.get_date_string_from_system())
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# 更新显示
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_update_display()
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_check_daily_status()
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# 发送数据加载完成信号
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check_in_data_loaded.emit(check_in_data)
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print("签到数据加载成功,连续签到:", consecutive_days, "天")
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else:
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print("加载签到数据失败")
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# =============================================================================
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# 核心业务逻辑
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# =============================================================================
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## 检查今日签到状态
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func _check_daily_status() -> void:
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if has_checked_in_today:
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_set_button_state(false, "已签到", Color(0.7, 0.7, 0.7, 1))
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else:
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_set_button_state(true, "签到", Color(1, 1, 0.52549, 1))
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## 设置按钮状态
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func _set_button_state(enabled: bool, text: String, color: Color) -> void:
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daily_check_in_button.disabled = not enabled
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daily_check_in_button.text = text
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daily_check_in_button.modulate = color
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## 执行签到
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func execute_check_in() -> void:
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if has_checked_in_today:
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Toast.show("今日已签到,请明日再来", Color.ORANGE)
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return
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if not tcp_network_manager_panel or not tcp_network_manager_panel.is_connected_to_server():
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Toast.show("未连接到服务器,无法签到", Color.RED)
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return
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# 发送签到请求到服务器
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tcp_network_manager_panel.sendDailyCheckIn()
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daily_check_in_button.disabled = true
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daily_check_in_button.text = "签到中..."
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# 3秒后重新启用按钮(防止网络超时)
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await get_tree().create_timer(3.0).timeout
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if daily_check_in_button.disabled and daily_check_in_button.text == "签到中...":
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daily_check_in_button.disabled = false
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daily_check_in_button.text = "签到"
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## 显示奖励动画
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func _show_reward_animation(rewards: Dictionary) -> void:
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daily_check_in_reward.text = _format_reward_text(rewards)
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daily_check_in_reward.show()
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# 创建动画效果
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var tween = create_tween()
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tween.parallel().tween_method(_animate_reward_display, 0.0, 1.0, 0.5)
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## 奖励显示动画
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func _animate_reward_display(progress: float) -> void:
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daily_check_in_reward.modulate.a = progress
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var scale = 0.8 + (0.2 * progress)
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daily_check_in_reward.scale = Vector2(scale, scale)
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# =============================================================================
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# UI显示格式化
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# =============================================================================
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## 格式化奖励显示文本
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func _format_reward_text(rewards: Dictionary) -> String:
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var text = ""
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# 显示连续签到信息
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text += "[center][color=#FF69B4]🔥 连续签到第%d天 🔥[/color][/center]\n" % consecutive_days
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if consecutive_days > 1:
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var multiplier = 1.0 + (consecutive_days - 1) * 0.1
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multiplier = min(multiplier, 3.0)
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text += "[center][color=#90EE90]奖励倍数: %.1fx[/color][/center]\n\n" % multiplier
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else:
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text += "\n"
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# 基础奖励
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if rewards.has("coins"):
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text += "[color=%s]%s +%d %s[/color]\n" % [
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reward_configs.coins.color,
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reward_configs.coins.icon,
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rewards.coins,
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reward_configs.coins.name
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]
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if rewards.has("exp"):
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text += "[color=%s]%s +%d %s[/color]\n" % [
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reward_configs.exp.color,
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reward_configs.exp.icon,
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rewards.exp,
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reward_configs.exp.name
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]
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# 种子奖励
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if rewards.has("seeds") and rewards.seeds.size() > 0:
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for seed_reward in rewards.seeds:
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var seed_name = seed_reward.name
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var quantity = seed_reward.quantity
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var quality = seed_reward.quality
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# 从配置中找到对应的种子信息
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var seed_info = _get_seed_info(seed_name, quality)
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if seed_info:
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text += "[color=%s]%s[/color] [color=%s]%s[/color] x%d [color=%s](%s)[/color]\n" % [
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seed_info.color, seed_info.icon, seed_info.color, seed_name, quantity, seed_info.rarity_color, quality
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]
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# 连续签到额外奖励
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if rewards.has("bonus_coins"):
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text += "\n[color=#FFD700]🎁 连续签到奖励:[/color]\n"
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text += "[color=%s]%s +%d %s[/color] [color=#FFD700]✨[/color]\n" % [
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reward_configs.coins.color,
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reward_configs.coins.icon,
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rewards.bonus_coins,
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reward_configs.coins.name
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]
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if rewards.has("bonus_exp"):
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if not rewards.has("bonus_coins"):
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text += "\n[color=#FFD700]🎁 连续签到奖励:[/color]\n"
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text += "[color=%s]%s +%d %s[/color] [color=#FFD700]✨[/color]\n" % [
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reward_configs.exp.color,
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reward_configs.exp.icon,
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rewards.bonus_exp,
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reward_configs.exp.name
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]
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# 下一个奖励预告
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var next_bonus_day = 0
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if consecutive_days < 3:
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next_bonus_day = 3
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elif consecutive_days < 7:
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next_bonus_day = 7
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elif consecutive_days < 14:
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next_bonus_day = 14
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elif consecutive_days < 21:
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next_bonus_day = 21
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if next_bonus_day > 0:
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var days_needed = next_bonus_day - consecutive_days
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text += "\n[center][color=#87CEEB]再签到%d天可获得特殊奖励![/color][/center]" % days_needed
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return text
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## 获取种子信息
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func _get_seed_info(seed_name: String, quality: String) -> Dictionary:
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if quality in reward_configs.seeds:
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for seed in reward_configs.seeds[quality]:
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if seed.name == seed_name:
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return seed
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return {}
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## 格式化历史记录文本
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func _format_history_text(date: String, rewards: Dictionary) -> String:
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var text = "[color=#87CEEB]📅 %s[/color] " % date
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var reward_parts = []
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if rewards.has("coins"):
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reward_parts.append("[color=%s]%s %d[/color]" % [
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reward_configs.coins.color,
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reward_configs.coins.name,
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rewards.coins
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])
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if rewards.has("exp"):
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reward_parts.append("[color=%s]%s %d[/color]" % [
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reward_configs.exp.color,
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reward_configs.exp.name,
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rewards.exp
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])
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if rewards.has("seeds") and rewards.seeds.size() > 0:
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for seed_reward in rewards.seeds:
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var seed_name = seed_reward.name
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var quantity = seed_reward.quantity
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var quality = seed_reward.quality
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var seed_info = _get_seed_info(seed_name, quality)
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if seed_info:
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reward_parts.append("[color=%s]%s x%d[/color]" % [
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seed_info.color, seed_name, quantity
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])
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text += " ".join(reward_parts)
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return text
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## 更新显示内容
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func _update_display() -> void:
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var history_text = "[center][color=#FFB6C1]📋 签到历史[/color][/center]\n"
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# 显示连续签到状态
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if consecutive_days > 0:
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history_text += "[center][color=#FF69B4]🔥 当前连续签到: %d天[/color][/center]\n" % consecutive_days
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if consecutive_days >= 30:
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history_text += "[center][color=#FFD700]⭐ 已达到最高连击等级! ⭐[/color][/center]\n"
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else:
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history_text += "[center][color=#DDDDDD]还未开始连续签到[/color][/center]\n"
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||||
|
||||
history_text += "\n"
|
||||
|
||||
if check_in_data.size() == 0:
|
||||
history_text += "[center][color=#DDDDDD]暂无签到记录[/color][/center]"
|
||||
else:
|
||||
# 按日期排序显示历史记录
|
||||
var sorted_dates = check_in_data.keys()
|
||||
sorted_dates.sort()
|
||||
sorted_dates.reverse() # 最新的在前
|
||||
|
||||
for date in sorted_dates:
|
||||
var day_data = check_in_data[date]
|
||||
var rewards = day_data.get("rewards", {})
|
||||
var day_consecutive = day_data.get("consecutive_days", 1)
|
||||
|
||||
history_text += _format_history_text(date, rewards)
|
||||
history_text += " [color=#90EE90](连续%d天)[/color]\n" % day_consecutive
|
||||
history_text += "-----------------------------------------------------------------------------------------------------------------\n"
|
||||
|
||||
daily_check_in_history.text = history_text
|
||||
|
||||
# =============================================================================
|
||||
# 事件处理
|
||||
# =============================================================================
|
||||
|
||||
## 关闭面板按钮
|
||||
func _on_quit_button_pressed() -> void:
|
||||
self.hide()
|
||||
|
||||
## 签到按钮
|
||||
func _on_daily_check_in_button_pressed() -> void:
|
||||
execute_check_in()
|
||||
|
||||
|
||||
#面板显示与隐藏切换处理
|
||||
func _on_visibility_changed():
|
||||
if visible:
|
||||
GlobalVariables.isZoomDisabled = true
|
||||
pass
|
||||
else:
|
||||
GlobalVariables.isZoomDisabled = false
|
||||
pass
|
||||
# =============================================================================
|
||||
# 公共接口方法 - 供主游戏调用
|
||||
# =============================================================================
|
||||
|
||||
## 刷新签到数据
|
||||
func refresh_check_in_data() -> void:
|
||||
if tcp_network_manager_panel and tcp_network_manager_panel.is_connected_to_server():
|
||||
tcp_network_manager_panel.sendGetCheckInData()
|
||||
|
||||
## 获取当前签到状态
|
||||
func get_check_in_status() -> Dictionary:
|
||||
return {
|
||||
"has_checked_in_today": has_checked_in_today,
|
||||
"consecutive_days": consecutive_days,
|
||||
"today_date": today_date
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user