批量修改农场土地
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@@ -355,7 +355,7 @@ func _on_data_received(data):
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elif action_type == "use_item":
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if success:
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main_game.item_bag = updated_data["道具背包"]
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main_game.farm_lots = updated_data["farm_lots"]
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main_game.farm_lots = updated_data["农场土地"]
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main_game.experience = updated_data["experience"]
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main_game.level = updated_data["level"]
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main_game._update_ui()
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@@ -371,7 +371,7 @@ func _on_data_received(data):
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main_game.money = updated_data["money"]
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main_game.experience = updated_data["experience"]
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main_game.level = updated_data["level"]
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main_game.farm_lots = updated_data["farm_lots"]
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main_game.farm_lots = updated_data["农场土地"]
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main_game.player_bag = updated_data["种子仓库"]
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main_game._update_ui()
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main_game._update_farm_lots_state()
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@@ -384,7 +384,7 @@ func _on_data_received(data):
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elif action_type == "remove_crop":
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if success:
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main_game.money = updated_data["money"]
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main_game.farm_lots = updated_data["farm_lots"]
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main_game.farm_lots = updated_data["农场土地"]
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main_game._update_ui()
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main_game._update_farm_lots_state()
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Toast.show(message, Color.GREEN)
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@@ -395,7 +395,7 @@ func _on_data_received(data):
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elif action_type == "water_crop":
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if success:
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main_game.money = updated_data["money"]
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main_game.farm_lots = updated_data["farm_lots"]
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main_game.farm_lots = updated_data["农场土地"]
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main_game.experience = updated_data["experience"]
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main_game.level = updated_data["level"]
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main_game._update_ui()
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@@ -408,7 +408,7 @@ func _on_data_received(data):
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elif action_type == "fertilize_crop":
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if success:
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main_game.money = updated_data["money"]
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main_game.farm_lots = updated_data["farm_lots"]
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main_game.farm_lots = updated_data["农场土地"]
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main_game.experience = updated_data["experience"]
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main_game.level = updated_data["level"]
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main_game._update_ui()
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@@ -421,7 +421,7 @@ func _on_data_received(data):
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elif action_type == "upgrade_land":
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if success:
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main_game.money = updated_data["money"]
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main_game.farm_lots = updated_data["farm_lots"]
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main_game.farm_lots = updated_data["农场土地"]
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main_game._update_ui()
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main_game._update_farm_lots_state()
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Toast.show(message, Color.GOLD)
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@@ -432,7 +432,7 @@ func _on_data_received(data):
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elif action_type == "buy_new_ground":
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if success:
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main_game.money = updated_data["money"]
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main_game.farm_lots = updated_data["farm_lots"]
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main_game.farm_lots = updated_data["农场土地"]
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main_game._create_farm_buttons()
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main_game._update_farm_lots_state()
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main_game._update_ui()
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