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@@ -1,8 +1,7 @@
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[gd_scene load_steps=9 format=3 uid="uid://bkivlkirrx6u8"]
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[gd_scene load_steps=8 format=3 uid="uid://bkivlkirrx6u8"]
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[ext_resource type="Texture2D" uid="uid://bt1i2yhhlor5e" path="res://assets/地块/土块1.webp" id="1_bns1c"]
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[ext_resource type="Shader" path="res://Shader/PlantSwayShader.gdshader" id="2_s5pb0"]
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[ext_resource type="Texture2D" uid="uid://xyj4ro44cwj5" path="res://assets/作物/人参/0.webp" id="3_bns1c"]
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_v46ok"]
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@@ -34,6 +33,7 @@ corner_radius_bottom_left = 15
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corner_detail = 15
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[node name="CropItem" type="Button"]
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self_modulate = Color(1, 1, 1, 0)
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custom_minimum_size = Vector2(100, 100)
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offset_right = 40.0
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offset_bottom = 40.0
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@@ -49,7 +49,6 @@ texture = ExtResource("1_bns1c")
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material = SubResource("ShaderMaterial_s5pb0")
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position = Vector2(51, 45)
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scale = Vector2(0.339844, 0.363281)
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texture = ExtResource("3_bns1c")
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[node name="old_crop_sprite" type="Sprite2D" parent="."]
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material = SubResource("ShaderMaterial_s5pb0")
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@@ -57,6 +56,7 @@ position = Vector2(51, 39)
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scale = Vector2(0.06, 0.06)
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[node name="ProgressBar" type="ProgressBar" parent="."]
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visible = false
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material = SubResource("ShaderMaterial_cyybs")
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layout_mode = 2
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offset_left = 18.0
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@@ -81,7 +81,6 @@ offset_bottom = 118.0
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scale = Vector2(0.4, 0.4)
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size_flags_horizontal = 3
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theme_override_font_sizes/font_size = 30
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text = "[空地]"
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horizontal_alignment = 1
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vertical_alignment = 1
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@@ -94,6 +93,5 @@ offset_bottom = 131.0
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scale = Vector2(0.2, 0.2)
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size_flags_horizontal = 3
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theme_override_font_sizes/font_size = 50
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text = "[已施肥]"
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horizontal_alignment = 1
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vertical_alignment = 1
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