批量修改玩家账号
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@@ -387,7 +387,7 @@ func _handle_visit_player_response(data):
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# 保存当前玩家数据
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if not is_visiting_mode:
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original_player_data = {
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"user_name": user_name,
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"玩家账号": user_name,
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"player_name": show_player_name.text.replace("玩家昵称:", ""),
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"farm_name": show_farm_name.text.replace("农场名称:", ""),
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"level": level,
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@@ -2016,7 +2016,7 @@ func _on_like_button_pressed() -> void:
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return
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# 获取被访问玩家的用户名
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var target_username = visited_player_data.get("user_name", "")
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var target_username = visited_player_data.get("玩家账号", "")
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if target_username == "":
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Toast.show("无法获取目标玩家信息", Color.RED)
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return
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@@ -2873,7 +2873,7 @@ func _has_item_in_bag(item_name: String) -> bool:
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# 发送使用道具请求
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func _send_use_item_request(lot_index: int, item_name: String, action_type: String, action_name: String):
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var target_username = visited_player_data.get("user_name", "") if is_visiting_mode else ""
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var target_username = visited_player_data.get("玩家账号", "") if is_visiting_mode else ""
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if tcp_network_manager_panel and tcp_network_manager_panel.has_method("sendUseItem"):
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if tcp_network_manager_panel.sendUseItem(lot_index, item_name, action_type, target_username):
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