批量修改玩家账号

This commit is contained in:
2025-07-21 10:07:28 +08:00
parent 34796bc028
commit 377d4bf740
10 changed files with 49 additions and 58 deletions

View File

@@ -387,7 +387,7 @@ func _handle_visit_player_response(data):
# 保存当前玩家数据
if not is_visiting_mode:
original_player_data = {
"user_name": user_name,
"玩家账号": user_name,
"player_name": show_player_name.text.replace("玩家昵称:", ""),
"farm_name": show_farm_name.text.replace("农场名称:", ""),
"level": level,
@@ -2016,7 +2016,7 @@ func _on_like_button_pressed() -> void:
return
# 获取被访问玩家的用户名
var target_username = visited_player_data.get("user_name", "")
var target_username = visited_player_data.get("玩家账号", "")
if target_username == "":
Toast.show("无法获取目标玩家信息", Color.RED)
return
@@ -2873,7 +2873,7 @@ func _has_item_in_bag(item_name: String) -> bool:
# 发送使用道具请求
func _send_use_item_request(lot_index: int, item_name: String, action_type: String, action_name: String):
var target_username = visited_player_data.get("user_name", "") if is_visiting_mode else ""
var target_username = visited_player_data.get("玩家账号", "") if is_visiting_mode else ""
if tcp_network_manager_panel and tcp_network_manager_panel.has_method("sendUseItem"):
if tcp_network_manager_panel.sendUseItem(lot_index, item_name, action_type, target_username):