继续迁移数据
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@@ -27,6 +27,7 @@ func _ready() -> void:
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refresh_button.pressed.connect(_on_refresh_button_pressed)
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confirm_btn.pressed.connect(_on_confirm_btn_pressed)
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remove_account_btn.pressed.connect(_on_remove_account_btn_pressed)
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visibility_changed.connect(_on_visibility_changed)
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# 初始显示界面数据
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_refresh_player_info()
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@@ -36,7 +37,7 @@ func _ready() -> void:
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await get_tree().create_timer(1.0).timeout
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_request_player_info_from_server()
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#面板切换显示时
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func _on_visibility_changed():
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if visible:
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GlobalVariables.isZoomDisabled = true
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@@ -216,11 +217,11 @@ func handle_account_response(response_data: Dictionary):
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var updated_data = response_data["updated_data"]
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if main_game:
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if updated_data.has("player_name"):
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main_game.data["player_name"] = updated_data["player_name"]
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main_game.login_data["player_name"] = updated_data["player_name"]
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if updated_data.has("farm_name"):
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main_game.data["farm_name"] = updated_data["farm_name"]
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main_game.login_data["farm_name"] = updated_data["farm_name"]
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if updated_data.has("个人简介"):
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main_game.data["个人简介"] = updated_data["个人简介"]
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main_game.login_data["个人简介"] = updated_data["个人简介"]
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if updated_data.has("user_password"):
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main_game.user_password = updated_data["user_password"]
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