优化项目架构

This commit is contained in:
2025-09-15 19:10:37 +08:00
parent 4119ed3445
commit 26b856d74e
1361 changed files with 4 additions and 0 deletions

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extends AcceptDialog
@export var dialog_min_size := Vector2(400, 200)
@export var ok_text := "确认"
@export var cancel_text := "取消"
func _ready() -> void:
# 设置弹窗最小尺寸
self.set("rect_min_size", dialog_min_size)
# 设置标题和内容(可通过函数修改)
set_dialog_title("默认标题")
set_dialog_content("默认内容")
# 添加取消按钮
var cancel_btn = self.add_cancel_button(cancel_text)
_customize_button(cancel_btn)
# 获取并设置确认按钮
var ok_btn = self.get_ok_button()
ok_btn.text = ok_text
_customize_button(ok_btn)
# 设置按钮样式属性
self.add_theme_constant_override("buttons_min_height", 40)
self.add_theme_constant_override("buttons_min_width", 120)
self.add_theme_constant_override("buttons_separation", 16)
# 添加样式美化
_apply_custom_theme()
func set_dialog_position(new_position :Vector2):
self.position = new_position
pass
func set_dialog_title(title: String) -> void:
self.title = title
func set_dialog_content(content: String) -> void:
self.dialog_text = content
func set_ok_text(text: String) -> void:
ok_text = text
get_ok_button().text = text
func set_cancel_text(text: String) -> void:
cancel_text = text
# 注意add_cancel_button 只能调用一次,想动态更新需要重建按钮
func _customize_button(button: Button) -> void:
button.custom_minimum_size = Vector2(120, 40)
button.add_theme_color_override("font_color", Color.WHITE)
button.add_theme_color_override("font_color_pressed", Color.WHITE)
button.add_theme_color_override("font_color_hover", Color.WHITE)
button.add_theme_color_override("bg_color", Color("3c82f6")) # 蓝色
button.add_theme_color_override("bg_color_hover", Color("2563eb"))
button.add_theme_color_override("bg_color_pressed", Color("1e40af"))
button.add_theme_color_override("bg_color_disabled", Color("94a3b8"))
func _apply_custom_theme() -> void:
# 设置面板背景颜色
var panel_style := StyleBoxFlat.new()
#panel_style.bg_color = Color.AQUA # very light gray
panel_style.set_border_width_all(2)
#panel_style.border_color = Color("cbd5e1")
self.add_theme_stylebox_override("panel", panel_style) # ✅ 修正方法名
# 设置文字颜色(内容部分)
var label = self.get_label()
label.add_theme_color_override("font_color", Color("1e293b")) # 深灰蓝
# 确认按钮点击
func _on_confirmed() -> void:
print("确认按钮被点击")
# 取消按钮点击
func _on_canceled() -> void:
print("取消按钮被点击")

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extends PanelContainer
#用于添加商品到玩家小卖部的弹窗
@onready var title: Label = $VBox/Title #弹窗标题
@onready var contents: Label = $VBox/Contents #这里显示弹窗内容
@onready var sell_num_input: LineEdit = $VBox/SellNumInput #这里输入需要放入小卖部的商品数量
@onready var sell_price_input: LineEdit = $VBox/SellPriceInput #这里输入每件商品的价格
@onready var sure_button: Button = $VBox/HBox/SureButton #确定放入按钮
@onready var cancel_button: Button = $VBox/HBox/CancelButton #取消按钮
# 当前要添加的商品信息
var current_product_name: String = ""
var current_max_count: int = 0
var current_suggested_price: int = 0
var current_product_desc: String = ""
# 回调函数,用于处理确认添加
var confirm_callback: Callable
var cancel_callback: Callable
func _ready():
# 连接按钮信号
sure_button.pressed.connect(_on_sure_button_pressed)
cancel_button.pressed.connect(_on_cancel_button_pressed)
# 设置输入框的默认值和限制
sell_num_input.text = "1"
sell_num_input.placeholder_text = "请输入数量"
sell_price_input.placeholder_text = "请输入单价"
# 只允许输入数字
sell_num_input.text_changed.connect(_on_sell_num_changed)
sell_price_input.text_changed.connect(_on_sell_price_changed)
# 连接可见性改变信号
visibility_changed.connect(_on_visibility_changed)
# 默认隐藏弹窗
self.hide()
#面板显示与隐藏切换处理
func _on_visibility_changed():
if visible:
GlobalVariables.isZoomDisabled = true
pass
else:
GlobalVariables.isZoomDisabled = false
pass
# 显示添加商品弹窗
func show_add_product_popup(product_name: String, max_count: int, suggested_price: int, product_desc: String, on_confirm: Callable, on_cancel: Callable = Callable()):
current_product_name = product_name
current_max_count = max_count
current_suggested_price = suggested_price
current_product_desc = product_desc
confirm_callback = on_confirm
cancel_callback = on_cancel
# 设置弹窗内容
title.text = "添加商品到小卖部"
contents.text = str(
"商品名称: " + product_name + "\n" +
"可用数量: " + str(max_count) + "\n" +
"建议价格: " + str(suggested_price) + " 元/个\n" +
"描述: " + product_desc + "\n\n" +
"请设置出售数量和价格:"
)
# 设置默认值
sell_num_input.text = "1"
sell_price_input.text = str(suggested_price)
# 显示弹窗并居中
self.show()
self.move_to_front()
# 处理数量输入变化
func _on_sell_num_changed(new_text: String):
# 只允许输入数字
var filtered_text = ""
for char in new_text:
if char.is_valid_int():
filtered_text += char
# 检查是否超过最大值并自动修正
if not filtered_text.is_empty():
var quantity = filtered_text.to_int()
if quantity > current_max_count:
filtered_text = str(current_max_count)
if filtered_text != new_text:
sell_num_input.text = filtered_text
sell_num_input.caret_column = filtered_text.length()
# 更新预览信息
_update_preview_info()
# 处理价格输入变化
func _on_sell_price_changed(new_text: String):
# 只允许输入数字
var filtered_text = ""
for char in new_text:
if char.is_valid_int():
filtered_text += char
# 检查是否超过最大值并自动修正
if not filtered_text.is_empty():
var price = filtered_text.to_int()
if price > 999999999:
filtered_text = "999999999"
if filtered_text != new_text:
sell_price_input.text = filtered_text
sell_price_input.caret_column = filtered_text.length()
# 更新预览信息
_update_preview_info()
# 更新预览信息
func _update_preview_info():
var quantity = get_sell_quantity()
var unit_price = get_sell_price()
var total_value = quantity * unit_price
# 检查数量是否超过最大可用数量
var quantity_status = ""
if quantity > current_max_count:
quantity_status = " (超出库存!)"
# 检查价格是否合理
var price_status = ""
if unit_price <= 0:
price_status = " (价格无效!)"
elif unit_price < current_suggested_price * 0.5:
price_status = " (价格偏低)"
elif unit_price > current_suggested_price * 2:
price_status = " (价格偏高)"
var preview_info = "\n上架数量: " + str(quantity) + "" + quantity_status + "\n单价: " + str(unit_price) + " 元/个" + price_status + "\n总价值: " + str(total_value) + ""
# 更新内容显示
var base_content = str(
"商品名称: " + current_product_name + "\n" +
"可用数量: " + str(current_max_count) + "\n" +
"建议价格: " + str(current_suggested_price) + " 元/个\n" +
"描述: " + current_product_desc + "\n\n" +
"请设置出售数量和价格:"
)
contents.text = base_content + preview_info
# 获取出售数量
func get_sell_quantity() -> int:
var text = sell_num_input.text.strip_edges()
if text.is_empty():
return 1
var quantity = text.to_int()
quantity = max(1, quantity) # 至少出售1个
quantity = min(quantity, current_max_count) # 不超过最大值
return quantity
# 获取出售价格
func get_sell_price() -> int:
var text = sell_price_input.text.strip_edges()
if text.is_empty():
return current_suggested_price
var price = text.to_int()
price = max(1, price) # 至少1元
price = min(price, 999999999) # 不超过最大值
return price
# 确认添加按钮处理
func _on_sure_button_pressed():
var quantity = get_sell_quantity()
var unit_price = get_sell_price()
if quantity <= 0:
_show_error("数量必须大于0")
return
if quantity > current_max_count:
_show_error("数量不能超过库存数量(" + str(current_max_count) + ")")
return
if unit_price <= 0:
_show_error("价格必须大于0")
return
# 调用确认回调函数
if confirm_callback.is_valid():
confirm_callback.call(current_product_name, quantity, unit_price)
# 隐藏弹窗
self.hide()
# 取消添加按钮处理
func _on_cancel_button_pressed():
# 调用取消回调函数
if cancel_callback.is_valid():
cancel_callback.call()
# 隐藏弹窗
self.hide()
# 显示错误信息
func _show_error(message: String):
# 显示Toast错误提示
if has_node("/root/Toast"):
get_node("/root/Toast").show(message, Color.RED, 2.0, 1.0)
else:
print("添加商品弹窗错误: " + message)

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extends PanelContainer
#这是批量购买弹窗
@onready var title: Label = $VBox/Title #弹窗标题
@onready var contents: Label = $VBox/Contents #弹窗内容
@onready var buy_num_edit: LineEdit = $VBox/BuyNumEdit #购买数量
@onready var sure_button: Button = $VBox/HBox/SureButton #确认购买
@onready var cancel_button: Button = $VBox/HBox/CancelButton #取消购买
# 当前购买的商品信息
var current_item_name: String = ""
var current_item_cost: int = 0
var current_item_desc: String = ""
var current_buy_type: String = "" # "seed" 或 "item"
var max_stock: int = 999999999 # 最大库存限制,默认无限制
# 回调函数,用于处理确认购买
var confirm_callback: Callable
var cancel_callback: Callable
func _ready():
# 连接按钮信号
sure_button.pressed.connect(_on_sure_button_pressed)
cancel_button.pressed.connect(_on_cancel_button_pressed)
# 设置数量输入框的默认值和限制
buy_num_edit.text = "1"
buy_num_edit.placeholder_text = "请输入购买数量"
# 只允许输入数字
buy_num_edit.text_changed.connect(_on_buy_num_changed)
# 默认隐藏弹窗
self.hide()
#面板显示与隐藏切换处理
func _on_visibility_changed():
if visible:
GlobalVariables.isZoomDisabled = true
pass
else:
GlobalVariables.isZoomDisabled = false
pass
# 显示批量购买弹窗
func show_buy_popup(item_name: String, item_cost: int, item_desc: String, buy_type: String, on_confirm: Callable, on_cancel: Callable = Callable(), stock_limit: int = 999999999):
current_item_name = item_name
current_item_cost = item_cost
current_item_desc = item_desc
current_buy_type = buy_type
confirm_callback = on_confirm
cancel_callback = on_cancel
max_stock = stock_limit
# 设置弹窗内容
if buy_type == "seed":
title.text = "批量购买种子"
else:
title.text = "批量购买道具"
# 添加库存信息到内容中
var stock_info = ""
if stock_limit < 999999999:
stock_info = "\n当前库存: " + str(stock_limit) + ""
contents.text = str(
"商品名称: " + item_name + "\n" +
"单价: " + str(item_cost) + "\n" +
"描述: " + item_desc + stock_info + "\n\n" +
"请输入购买数量:"
)
# 重置购买数量为1
buy_num_edit.text = "1"
# 显示弹窗并居中
self.show()
# 处理数量输入变化
func _on_buy_num_changed(new_text: String):
# 只允许输入数字
var filtered_text = ""
for char in new_text:
if char.is_valid_int():
filtered_text += char
# 检查是否超过库存限制并自动修正
if not filtered_text.is_empty():
var quantity = filtered_text.to_int()
if quantity > max_stock:
filtered_text = str(max_stock)
elif quantity > 999999999:
filtered_text = "999999999"
if filtered_text != new_text:
buy_num_edit.text = filtered_text
buy_num_edit.caret_column = filtered_text.length()
# 更新总价显示
_update_total_cost()
# 更新总价显示
func _update_total_cost():
var quantity = get_buy_quantity()
var total_cost = quantity * current_item_cost
var cost_info = "\n总价: " + str(total_cost) + ""
# 更新内容显示
var base_content = str(
"商品名称: " + current_item_name + "\n" +
"单价: " + str(current_item_cost) + "\n" +
"描述: " + current_item_desc + "\n\n" +
"请输入购买数量:"
)
contents.text = base_content + cost_info
# 获取购买数量
func get_buy_quantity() -> int:
var text = buy_num_edit.text.strip_edges()
if text.is_empty():
return 1
var quantity = text.to_int()
return max(1, quantity) # 至少购买1个
# 确认购买按钮处理
func _on_sure_button_pressed():
var quantity = get_buy_quantity()
if quantity <= 0:
_show_error("购买数量必须大于0")
return
# 检查是否超过库存限制
if quantity > max_stock:
_show_error("购买数量超过库存限制!最大可购买: " + str(max_stock))
return
# 调用确认回调函数
if confirm_callback.is_valid():
confirm_callback.call(current_item_name, current_item_cost, quantity, current_buy_type)
# 隐藏弹窗
self.hide()
# 取消购买按钮处理
func _on_cancel_button_pressed():
# 调用取消回调函数
if cancel_callback.is_valid():
cancel_callback.call()
# 隐藏弹窗
self.hide()
# 显示错误信息
func _show_error(message: String):
# 这里可以显示Toast或者其他错误提示
if has_node("/root/Toast"):
get_node("/root/Toast").show(message, Color.RED, 2.0, 1.0)
else:
print("批量购买弹窗错误: " + message)

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extends PanelContainer
#用于作物批量出售作物弹窗
@onready var title: Label = $VBox/Title #弹窗标题
@onready var contents: Label = $VBox/Contents #这里显示弹窗内容
@onready var sell_num_edit: LineEdit = $VBox/SellNumEdit #出售作物数量
@onready var sure_button: Button = $VBox/HBox/SureButton #确定按钮
@onready var cancel_button: Button = $VBox/HBox/CancelButton #取消按钮
# 当前出售的作物信息
var current_crop_name: String = ""
var current_max_count: int = 0
var current_unit_price: int = 0
var current_crop_desc: String = ""
# 回调函数,用于处理确认出售
var confirm_callback: Callable
var cancel_callback: Callable
func _ready():
# 连接按钮信号
sure_button.pressed.connect(_on_sure_button_pressed)
cancel_button.pressed.connect(_on_cancel_button_pressed)
# 设置数量输入框的默认值和限制
sell_num_edit.text = "1"
sell_num_edit.placeholder_text = "请输入出售数量"
# 只允许输入数字
sell_num_edit.text_changed.connect(_on_sell_num_changed)
# 连接可见性改变信号
visibility_changed.connect(_on_visibility_changed)
# 默认隐藏弹窗
self.hide()
#面板显示与隐藏切换处理
func _on_visibility_changed():
if visible:
GlobalVariables.isZoomDisabled = true
pass
else:
GlobalVariables.isZoomDisabled = false
pass
# 显示批量出售弹窗
func show_sell_popup(crop_name: String, max_count: int, unit_price: int, crop_desc: String, on_confirm: Callable, on_cancel: Callable = Callable()):
current_crop_name = crop_name
current_max_count = max_count
current_unit_price = unit_price
current_crop_desc = crop_desc
confirm_callback = on_confirm
cancel_callback = on_cancel
# 设置弹窗内容
title.text = "批量出售作物"
contents.text = str(
"作物名称: " + crop_name + "\n" +
"单价: " + str(unit_price) + " 元/个\n" +
"可出售数量: " + str(max_count) + "\n" +
"描述: " + crop_desc + "\n\n" +
"请输入出售数量:"
)
# 重置出售数量为1
sell_num_edit.text = "1"
# 显示弹窗并居中
self.show()
self.move_to_front()
# 处理数量输入变化
func _on_sell_num_changed(new_text: String):
# 只允许输入数字
var filtered_text = ""
for char in new_text:
if char.is_valid_int():
filtered_text += char
# 检查是否超过最大值并自动修正
if not filtered_text.is_empty():
var quantity = filtered_text.to_int()
if quantity > current_max_count:
filtered_text = str(current_max_count)
if filtered_text != new_text:
sell_num_edit.text = filtered_text
sell_num_edit.caret_column = filtered_text.length()
# 更新总价显示
_update_total_income()
# 更新总收入显示
func _update_total_income():
var quantity = get_sell_quantity()
var total_income = quantity * current_unit_price
# 检查数量是否超过最大可售数量
var quantity_status = ""
if quantity > current_max_count:
quantity_status = " (超出库存!)"
#quantity = current_max_count
var income_info = "\n出售数量: " + str(quantity) + "" + quantity_status + "\n总收入: " + str(total_income) + ""
# 更新内容显示
var base_content = str(
"作物名称: " + current_crop_name + "\n" +
"单价: " + str(current_unit_price) + " 元/个\n" +
"可出售数量: " + str(current_max_count) + "\n" +
"描述: " + current_crop_desc + "\n\n" +
"请输入出售数量:"
)
contents.text = base_content + income_info
# 获取出售数量
func get_sell_quantity() -> int:
var text = sell_num_edit.text.strip_edges()
if text.is_empty():
return 1
var quantity = text.to_int()
quantity = max(1, quantity) # 至少出售1个
quantity = min(quantity, current_max_count) # 不超过最大值
return quantity
# 确认出售按钮处理
func _on_sure_button_pressed():
var quantity = get_sell_quantity()
if quantity <= 0:
_show_error("出售数量必须大于0")
return
if quantity > current_max_count:
#quantity = current_max_count
_show_error("出售数量不能超过库存数量(" + str(current_max_count) + ")")
return
# 调用确认回调函数
if confirm_callback.is_valid():
confirm_callback.call(current_crop_name, quantity, current_unit_price)
# 隐藏弹窗
self.hide()
# 取消出售按钮处理
func _on_cancel_button_pressed():
# 调用取消回调函数
if cancel_callback.is_valid():
cancel_callback.call()
# 隐藏弹窗
self.hide()
# 显示错误信息
func _show_error(message: String):
# 显示Toast错误提示
if has_node("/root/Toast"):
get_node("/root/Toast").show(message, Color.RED, 2.0, 1.0)
else:
print("批量出售弹窗错误: " + message)

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