优化项目架构

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2025-09-15 19:10:37 +08:00
parent 4119ed3445
commit 26b856d74e
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extends Node2D
#昼夜循环系统
#时间直接获取现实世界时间
#内容就是直接调节背景图片modulate的亮度HEX 白天最亮为c3c3c3 晚上最暗为131313 然后在这之间变化
# 背景节点引用
@onready var background_node=$'../BackgroundUI/BackgroundSwitcher'
# 白天和夜晚的颜色值
var day_color = Color("#c3c3c3")
var night_color = Color("#131313")
func _process(delta: float) -> void:
if background_node == null:
return
# 获取当前时间
var current_time = Time.get_datetime_dict_from_system()
var hour = current_time.hour
var minute = current_time.minute
# 将时间转换为小数形式0-24
var time_decimal = hour + minute / 60.0
# 计算亮度插值因子
var brightness_factor = calculate_brightness_factor(time_decimal)
# 在白天和夜晚颜色之间插值
var current_color = night_color.lerp(day_color, brightness_factor)
# 应用到背景节点
background_node.modulate = current_color
# 计算亮度因子0为夜晚1为白天
func calculate_brightness_factor(time: float) -> float:
# 定义关键时间点
var sunrise = 6.0 # 日出时间 6:00
var noon = 12.0 # 正午时间 12:00
var sunset = 18.0 # 日落时间 18:00
var midnight = 0.0 # 午夜时间 0:00
if time >= sunrise and time <= noon:
# 日出到正午从0.2逐渐变亮到1.0
return 0.2 + 0.8 * (time - sunrise) / (noon - sunrise)
elif time > noon and time <= sunset:
# 正午到日落从1.0逐渐变暗到0.2
return 1.0 - 0.8 * (time - noon) / (sunset - noon)
else:
# 夜晚时间保持较暗状态0.0-0.2之间)
if time > sunset:
# 日落后到午夜
var night_progress = (time - sunset) / (24.0 - sunset)
return 0.2 - 0.2 * night_progress
else:
# 午夜到日出
var dawn_progress = time / sunrise
return 0.0 + 0.2 * dawn_progress

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uid://di8wjflimodb0

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extends Node2D
@onready var cherry_blossom_rain: Node2D = $CherryBlossomRain #栀子花雨
@onready var gardenia_rain: Node2D = $GardeniaRain #樱花雨
@onready var willow_leaf_rain: Node2D = $WillowLeafRain #柳叶雨
@onready var rain: GPUParticles2D = $Rain #下雨
@onready var snow: GPUParticles2D = $Snow #下雪
# 天气系统
# 要显示哪种天气直接调用相应天气的show()然后一并隐藏其他天气hide()
# 动态天气显示控制(可以覆盖全局设置)
var weather_display_enabled: bool = true
# 设置天气的统一方法
func set_weather(weather_type: String):
# 检查全局设置和动态设置
if not weather_display_enabled:
hide_all_weather()
return
# 先隐藏所有天气效果
#hide_all_weather()
# 根据天气类型显示对应效果
match weather_type:
"clear", "stop":
# 晴天或停止天气 - 所有天气效果都隐藏
pass
"rain":
if rain:
rain.show()
"snow":
if snow:
snow.show()
"cherry":
if cherry_blossom_rain:
cherry_blossom_rain.show()
"gardenia":
if gardenia_rain:
gardenia_rain.show()
"willow":
if willow_leaf_rain:
willow_leaf_rain.show()
_:
print("未知的天气类型: ", weather_type)
# 动态设置天气显示状态
func set_weather_display_enabled(enabled: bool):
"""动态设置天气显示是否启用"""
weather_display_enabled = enabled
if not enabled:
hide_all_weather()
print("天气显示已", "启用" if enabled else "禁用")
# 获取当前天气显示状态
func is_weather_display_enabled() -> bool:
"""获取当前天气显示状态"""
return weather_display_enabled and not GlobalVariables.DisableWeatherDisplay
# 隐藏所有天气效果
func hide_all_weather():
if cherry_blossom_rain:
cherry_blossom_rain.hide()
if gardenia_rain:
gardenia_rain.hide()
if willow_leaf_rain:
willow_leaf_rain.hide()
if rain:
rain.hide()
if snow:
snow.hide()

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