优化项目架构
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143
SproutFarm-Backend/test/test_visit_mode_update.py
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143
SproutFarm-Backend/test/test_visit_mode_update.py
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#!/usr/bin/env python3
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# -*- coding: utf-8 -*-
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"""
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简化的访问模式实时更新功能测试
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"""
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import sys
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import os
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print("开始测试访问模式下的实时更新功能...")
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try:
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# 测试导入
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print("正在导入模块...")
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# 检查文件是否存在
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if os.path.exists('TCPGameServer.py'):
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print("✓ TCPGameServer.py 文件存在")
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else:
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print("❌ TCPGameServer.py 文件不存在")
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sys.exit(1)
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if os.path.exists('SMYMongoDBAPI.py'):
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print("✓ SMYMongoDBAPI.py 文件存在")
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else:
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print("❌ SMYMongoDBAPI.py 文件不存在")
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sys.exit(1)
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# 尝试导入
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from TCPGameServer import TCPGameServer
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print("✓ 成功导入 TCPGameServer")
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# 检查关键方法是否存在
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server = TCPGameServer()
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if hasattr(server, '_push_update_to_visitors'):
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print("✓ _push_update_to_visitors 方法存在")
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else:
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print("❌ _push_update_to_visitors 方法不存在")
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if hasattr(server, 'update_crops_growth'):
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print("✓ update_crops_growth 方法存在")
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else:
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print("❌ update_crops_growth 方法不存在")
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if hasattr(server, '_push_crop_update_to_player'):
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print("✓ _push_crop_update_to_player 方法存在")
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else:
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print("❌ _push_crop_update_to_player 方法不存在")
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print("\n=== 功能验证 ===")
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# 模拟用户数据
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server.user_data = {
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"client_a": {
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"logged_in": True,
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"username": "user_a",
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"visiting_mode": False,
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"visiting_target": ""
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},
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"client_b": {
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"logged_in": True,
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"username": "user_b",
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"visiting_mode": True,
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"visiting_target": "user_a"
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}
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}
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# 测试 update_crops_growth 方法是否能正确收集需要更新的玩家
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print("测试作物生长更新逻辑...")
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# 重写 load_player_data 方法以避免数据库依赖
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def mock_load_player_data(username):
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return {
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"农场土地": [
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{
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"is_planted": True,
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"crop_type": "番茄",
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"grow_time": 300,
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"max_grow_time": 600
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}
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]
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}
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def mock_save_player_data(username, data):
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pass
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def mock_update_player_crops(data, username):
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return True
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def mock_push_crop_update_to_player(username, data):
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print(f" 推送作物更新给: {username}")
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server.load_player_data = mock_load_player_data
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server.save_player_data = mock_save_player_data
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server.update_player_crops = mock_update_player_crops
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server._push_crop_update_to_player = mock_push_crop_update_to_player
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# 调用作物生长更新
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print("调用 update_crops_growth...")
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server.update_crops_growth()
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print("\n=== 测试访问者推送功能 ===")
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# 重写 send_data 方法
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def mock_send_data(client_id, data):
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print(f" 向 {client_id} 发送消息: {data.get('type', 'unknown')}")
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if data.get('type') == 'crop_update':
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print(f" - 是否访问模式: {data.get('is_visiting', False)}")
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print(f" - 被访问玩家: {data.get('visited_player', 'N/A')}")
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def mock_find_client_by_username(username):
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if username == "user_a":
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return "client_a"
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return None
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server.send_data = mock_send_data
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server._find_client_by_username = mock_find_client_by_username
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# 测试向访问者推送更新
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target_player_data = {
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"农场土地": [
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{
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"is_planted": True,
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"crop_type": "番茄",
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"grow_time": 400,
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"max_grow_time": 600
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}
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]
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}
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print("调用 _push_update_to_visitors...")
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server._push_update_to_visitors("user_a", target_player_data)
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print("\n🎉 所有功能验证通过!访问模式下的实时更新功能已正确实现。")
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except Exception as e:
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print(f"❌ 测试过程中出现错误: {e}")
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import traceback
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traceback.print_exc()
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sys.exit(1)
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print("\n测试完成!")
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