稍微优化了一下签到系统和抽奖系统

This commit is contained in:
2025-07-12 21:08:36 +08:00
parent aa8707878e
commit 09b1f19a8f
10 changed files with 791 additions and 1184 deletions

View File

@@ -1,4 +1,4 @@
[gd_scene load_steps=67 format=3 uid="uid://dgh61dttaas5a"]
[gd_scene load_steps=72 format=3 uid="uid://dgh61dttaas5a"]
[ext_resource type="Script" uid="uid://2pt11sfcaxf7" path="res://MainGame.gd" id="1_v3yaj"]
[ext_resource type="Texture2D" uid="uid://du2pyiojliasy" path="res://assets/游戏UI/经验球.webp" id="2_6jgly"]
@@ -136,6 +136,34 @@ scale_min = 0.5
scale_max = 0.5
turbulence_enabled = true
[sub_resource type="Curve" id="Curve_4ka7t"]
_data = [Vector2(0, 0.951807), 0.0, 0.0, 0, 0, Vector2(0.0153846, 1), 0.0, 0.0, 0, 0, Vector2(0.0461538, 1), 0.0, 0.0, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0]
point_count = 4
[sub_resource type="CurveTexture" id="CurveTexture_nf3jg"]
curve = SubResource("Curve_4ka7t")
[sub_resource type="Gradient" id="Gradient_adtqp"]
offsets = PackedFloat32Array(0.52, 0.697143)
colors = PackedColorArray(1, 1, 1, 0.352941, 1, 1, 1, 1)
[sub_resource type="GradientTexture1D" id="GradientTexture1D_5dq3w"]
gradient = SubResource("Gradient_adtqp")
[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_jiccn"]
lifetime_randomness = 0.07
particle_flag_disable_z = true
emission_shape = 3
emission_box_extents = Vector3(1000, 1, 1)
gravity = Vector3(46, 80, 0)
scale_min = 0.2
scale_max = 0.3
color_initial_ramp = SubResource("GradientTexture1D_5dq3w")
alpha_curve = SubResource("CurveTexture_nf3jg")
turbulence_enabled = true
turbulence_influence_min = 0.02
turbulence_influence_max = 0.08
[node name="main" type="Node"]
script = ExtResource("1_v3yaj")
@@ -4249,15 +4277,6 @@ vertical_alignment = 1
[node name="WeatherSystem" type="Node2D" parent="."]
[node name="Snow" type="GPUParticles2D" parent="WeatherSystem"]
position = Vector2(-170, -272)
amount = 16
sub_emitter = NodePath(".")
texture = ExtResource("53_4ka7t")
lifetime = 15.0
randomness = 0.5
process_material = SubResource("ParticleProcessMaterial_nf3jg")
[node name="Rain" type="GPUParticles2D" parent="WeatherSystem"]
visible = false
position = Vector2(-170, -272)
@@ -4268,6 +4287,18 @@ lifetime = 15.0
randomness = 0.5
process_material = SubResource("ParticleProcessMaterial_nf3jg")
[node name="Snow" type="GPUParticles2D" parent="WeatherSystem"]
z_index = 10
position = Vector2(249, -262)
amount = 300
texture = ExtResource("53_4ka7t")
lifetime = 15.0
preprocess = 30.0
visibility_rect = Rect2(-900, 0, 2000, 2000)
trail_sections = 2
trail_section_subdivisions = 1
process_material = SubResource("ParticleProcessMaterial_jiccn")
[node name="DayNightSystem" type="Node2D" parent="."]
[connection signal="pressed" from="UI/GUI/GameInfoHBox3/WatchBroadcast" to="." method="_on_watch_broadcast_button_pressed"]