完善宠物系统
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@@ -247,15 +247,20 @@ func handle_wisdom_tree_operation_response(success: bool, message: String, opera
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# 根据操作类型显示不同的提示
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match operation_type:
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"water":
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Toast.show("浇水成功!" + message, Color.CYAN)
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#Toast.show("浇水成功!" + message, Color.CYAN)
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pass
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"fertilize":
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Toast.show("施肥成功!" + message, Color.PURPLE)
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#Toast.show("施肥成功!" + message, Color.PURPLE)
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pass
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"kill_grass":
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Toast.show("除草成功!" + message, Color.GREEN)
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#Toast.show("除草成功!" + message, Color.GREEN)
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pass
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"kill_bug":
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Toast.show("杀虫成功!" + message, Color.GREEN)
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#Toast.show("杀虫成功!" + message, Color.GREEN)
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pass
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"play_music":
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Toast.show("放音乐成功!" + message, Color.MAGENTA)
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#Toast.show("放音乐成功!" + message, Color.MAGENTA)
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pass
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# 放音乐时可能获得随机消息,需要特殊处理
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if updated_data.has("random_message"):
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var random_message = updated_data["random_message"]
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@@ -293,7 +298,7 @@ func handle_wisdom_tree_message_response(success: bool, message: String, updated
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main_game.money = updated_data["钱币"]
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main_game._update_ui()
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Toast.show("消息发送成功!", Color.GREEN)
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#Toast.show("消息发送成功!", Color.GREEN)
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else:
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Toast.show(message, Color.RED)
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