完善宠物系统

This commit is contained in:
2025-07-26 22:41:15 +08:00
parent 02a7e29e52
commit 048600e95d
135 changed files with 10204 additions and 5859 deletions

View File

@@ -247,15 +247,20 @@ func handle_wisdom_tree_operation_response(success: bool, message: String, opera
# 根据操作类型显示不同的提示
match operation_type:
"water":
Toast.show("浇水成功!" + message, Color.CYAN)
#Toast.show("浇水成功!" + message, Color.CYAN)
pass
"fertilize":
Toast.show("施肥成功!" + message, Color.PURPLE)
#Toast.show("施肥成功!" + message, Color.PURPLE)
pass
"kill_grass":
Toast.show("除草成功!" + message, Color.GREEN)
#Toast.show("除草成功!" + message, Color.GREEN)
pass
"kill_bug":
Toast.show("杀虫成功!" + message, Color.GREEN)
#Toast.show("杀虫成功!" + message, Color.GREEN)
pass
"play_music":
Toast.show("放音乐成功!" + message, Color.MAGENTA)
#Toast.show("放音乐成功!" + message, Color.MAGENTA)
pass
# 放音乐时可能获得随机消息,需要特殊处理
if updated_data.has("random_message"):
var random_message = updated_data["random_message"]
@@ -293,7 +298,7 @@ func handle_wisdom_tree_message_response(success: bool, message: String, updated
main_game.money = updated_data["钱币"]
main_game._update_ui()
Toast.show("消息发送成功!", Color.GREEN)
#Toast.show("消息发送成功!", Color.GREEN)
else:
Toast.show(message, Color.RED)