完善宠物系统

This commit is contained in:
2025-07-26 22:41:15 +08:00
parent 02a7e29e52
commit 048600e95d
135 changed files with 10204 additions and 5859 deletions

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scale = Vector2(4, 4)
sprite_frames = SubResource("SpriteFrames_6q1oc")
animation = &"walk"
autoplay = "walk"
[node name="LeftToolImage" type="Sprite2D" parent="."]
z_index = 5
position = Vector2(-10.5, 3)
texture = ExtResource("2_w6fwq")
flip_h = true
[node name="RightToolImage" type="Sprite2D" parent="."]
show_behind_parent = true
position = Vector2(-7.5, -6.25)
texture = ExtResource("2_w6fwq")
flip_h = true

View File

@@ -0,0 +1,56 @@
[gd_scene load_steps=7 format=3 uid="uid://bpsoc04xlvhqa"]
[ext_resource type="Texture2D" uid="uid://lx0l12qrituk" path="res://assets/宠物图片/一堆小怪.png" id="1_i7yg5"]
[ext_resource type="Texture2D" uid="uid://dciakkwnchcga" path="res://assets/我的世界图片/武器工具/木剑.png" id="2_wo7be"]
[sub_resource type="AtlasTexture" id="AtlasTexture_5gxwu"]
atlas = ExtResource("1_i7yg5")
region = Rect2(0, 0, 24, 24)
[sub_resource type="AtlasTexture" id="AtlasTexture_pxsqn"]
atlas = ExtResource("1_i7yg5")
region = Rect2(0, 0, 24, 24)
[sub_resource type="AtlasTexture" id="AtlasTexture_xxlll"]
atlas = ExtResource("1_i7yg5")
region = Rect2(24, 0, 24, 24)
[sub_resource type="SpriteFrames" id="SpriteFrames_k25pl"]
animations = [{
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_5gxwu")
}],
"loop": true,
"name": &"idle",
"speed": 8.0
}, {
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_pxsqn")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_xxlll")
}],
"loop": true,
"name": &"walk",
"speed": 8.0
}]
[node name="PetImage" type="AnimatedSprite2D"]
scale = Vector2(4, 4)
sprite_frames = SubResource("SpriteFrames_k25pl")
animation = &"idle"
autoplay = "walk"
[node name="LeftToolImage" type="Sprite2D" parent="."]
z_index = 5
position = Vector2(-10.5, 3)
texture = ExtResource("2_wo7be")
flip_h = true
[node name="RightToolImage" type="Sprite2D" parent="."]
show_behind_parent = true
position = Vector2(-7.5, -6.25)
texture = ExtResource("2_wo7be")
flip_h = true

View File

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[gd_scene load_steps=6 format=3 uid="uid://bk7wkksxa7150"]
[ext_resource type="Texture2D" uid="uid://lx0l12qrituk" path="res://assets/宠物图片/一堆小怪.png" id="1_4x5tv"]
[ext_resource type="Texture2D" uid="uid://dciakkwnchcga" path="res://assets/我的世界图片/武器工具/木剑.png" id="2_iom1h"]
[sub_resource type="AtlasTexture" id="AtlasTexture_tdtxh"]
atlas = ExtResource("1_4x5tv")
region = Rect2(0, 24, 24, 24)
[sub_resource type="AtlasTexture" id="AtlasTexture_5rxf3"]
atlas = ExtResource("1_4x5tv")
region = Rect2(24, 24, 24, 24)
[sub_resource type="SpriteFrames" id="SpriteFrames_ujsmd"]
animations = [{
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_tdtxh")
}],
"loop": true,
"name": &"idle",
"speed": 8.0
}, {
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_tdtxh")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_5rxf3")
}],
"loop": true,
"name": &"walk",
"speed": 8.0
}]
[node name="PetImage" type="AnimatedSprite2D"]
scale = Vector2(4, 4)
sprite_frames = SubResource("SpriteFrames_ujsmd")
animation = &"walk"
autoplay = "walk"
[node name="LeftToolImage" type="Sprite2D" parent="."]
z_index = 5
position = Vector2(-10.5, 3)
texture = ExtResource("2_iom1h")
flip_h = true
[node name="RightToolImage" type="Sprite2D" parent="."]
show_behind_parent = true
position = Vector2(-7.5, -6.25)
texture = ExtResource("2_iom1h")
flip_h = true

View File

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[gd_scene load_steps=7 format=3 uid="uid://cxj61dijvapdt"]
[ext_resource type="Texture2D" uid="uid://lx0l12qrituk" path="res://assets/宠物图片/一堆小怪.png" id="1_wkxhn"]
[ext_resource type="Texture2D" uid="uid://dciakkwnchcga" path="res://assets/我的世界图片/武器工具/木剑.png" id="2_xic1v"]
[sub_resource type="AtlasTexture" id="AtlasTexture_cxnqb"]
atlas = ExtResource("1_wkxhn")
region = Rect2(96, 0, 24, 24)
[sub_resource type="AtlasTexture" id="AtlasTexture_auciw"]
atlas = ExtResource("1_wkxhn")
region = Rect2(96, 0, 24, 24)
[sub_resource type="AtlasTexture" id="AtlasTexture_nrp4g"]
atlas = ExtResource("1_wkxhn")
region = Rect2(120, 0, 24, 24)
[sub_resource type="SpriteFrames" id="SpriteFrames_b2ss3"]
animations = [{
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_cxnqb")
}],
"loop": true,
"name": &"idle",
"speed": 8.0
}, {
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_auciw")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_nrp4g")
}],
"loop": true,
"name": &"walk",
"speed": 8.0
}]
[node name="PetImage" type="AnimatedSprite2D"]
scale = Vector2(4, 4)
sprite_frames = SubResource("SpriteFrames_b2ss3")
animation = &"idle"
autoplay = "walk"
[node name="LeftToolImage" type="Sprite2D" parent="."]
z_index = 5
position = Vector2(-10.5, 3)
texture = ExtResource("2_xic1v")
flip_h = true
[node name="RightToolImage" type="Sprite2D" parent="."]
show_behind_parent = true
position = Vector2(-7.5, -6.25)
texture = ExtResource("2_xic1v")
flip_h = true

View File

@@ -0,0 +1,52 @@
[gd_scene load_steps=6 format=3 uid="uid://is5klrhiktg4"]
[ext_resource type="Texture2D" uid="uid://lx0l12qrituk" path="res://assets/宠物图片/一堆小怪.png" id="1_qrx6w"]
[ext_resource type="Texture2D" uid="uid://dciakkwnchcga" path="res://assets/我的世界图片/武器工具/木剑.png" id="2_dkex0"]
[sub_resource type="AtlasTexture" id="AtlasTexture_trhvc"]
atlas = ExtResource("1_qrx6w")
region = Rect2(144, 0, 24, 24)
[sub_resource type="AtlasTexture" id="AtlasTexture_k5jn7"]
atlas = ExtResource("1_qrx6w")
region = Rect2(168, 0, 24, 24)
[sub_resource type="SpriteFrames" id="SpriteFrames_yhcbw"]
animations = [{
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_trhvc")
}],
"loop": true,
"name": &"idle",
"speed": 5.0
}, {
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_trhvc")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_k5jn7")
}],
"loop": true,
"name": &"walk",
"speed": 8.0
}]
[node name="PetImage" type="AnimatedSprite2D"]
scale = Vector2(4, 4)
sprite_frames = SubResource("SpriteFrames_yhcbw")
animation = &"walk"
autoplay = "walk"
[node name="LeftToolImage" type="Sprite2D" parent="."]
z_index = 5
position = Vector2(-10.5, 3)
texture = ExtResource("2_dkex0")
flip_h = true
[node name="RightToolImage" type="Sprite2D" parent="."]
show_behind_parent = true
position = Vector2(-7.5, -6.25)
texture = ExtResource("2_dkex0")
flip_h = true