130 lines
4.1 KiB
JavaScript
130 lines
4.1 KiB
JavaScript
class GameControls {
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constructor(game) {
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this.game = game;
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this.initControls();
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this.initTouchControls();
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}
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initControls() {
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// 方向按钮控制
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document.getElementById('upBtn').addEventListener('click', () => {
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this.game.changeDirection(0, -1);
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});
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document.getElementById('downBtn').addEventListener('click', () => {
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this.game.changeDirection(0, 1);
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});
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document.getElementById('leftBtn').addEventListener('click', () => {
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this.game.changeDirection(-1, 0);
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});
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document.getElementById('rightBtn').addEventListener('click', () => {
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this.game.changeDirection(1, 0);
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});
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// 暂停/继续按钮
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document.getElementById('pauseBtn').addEventListener('click', () => {
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this.game.togglePause();
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});
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// 重新开始按钮
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document.getElementById('restartBtn').addEventListener('click', () => {
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this.game.restart();
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});
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// 键盘快捷键
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this.initKeyboardShortcuts();
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}
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initKeyboardShortcuts() {
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document.addEventListener('keydown', (e) => {
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switch(e.key) {
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case 'r':
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case 'R':
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if (this.game.gameOver) {
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this.game.restart();
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}
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break;
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case 'p':
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case 'P':
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this.game.togglePause();
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break;
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case 'Escape':
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if (this.game.gameOver) {
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document.getElementById('gameOverModal').style.display = 'none';
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}
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break;
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}
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});
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}
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initTouchControls() {
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const canvas = document.getElementById('gameCanvas');
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let touchStartX = 0;
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let touchStartY = 0;
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canvas.addEventListener('touchstart', (e) => {
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touchStartX = e.touches[0].clientX;
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touchStartY = e.touches[0].clientY;
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e.preventDefault();
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}, { passive: false });
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canvas.addEventListener('touchmove', (e) => {
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e.preventDefault();
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}, { passive: false });
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canvas.addEventListener('touchend', (e) => {
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const touchEndX = e.changedTouches[0].clientX;
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const touchEndY = e.changedTouches[0].clientY;
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const deltaX = touchEndX - touchStartX;
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const deltaY = touchEndY - touchStartY;
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const minSwipeDistance = 30;
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if (Math.abs(deltaX) > Math.abs(deltaY)) {
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// 水平滑动
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if (Math.abs(deltaX) > minSwipeDistance) {
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if (deltaX > 0) {
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this.game.changeDirection(1, 0); // 右滑
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} else {
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this.game.changeDirection(-1, 0); // 左滑
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}
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}
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} else {
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// 垂直滑动
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if (Math.abs(deltaY) > minSwipeDistance) {
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if (deltaY > 0) {
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this.game.changeDirection(0, 1); // 下滑
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} else {
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this.game.changeDirection(0, -1); // 上滑
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}
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}
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}
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e.preventDefault();
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}, { passive: false });
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// 防止移动端页面滚动
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document.addEventListener('touchmove', (e) => {
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if (e.target.closest('.game-container')) {
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e.preventDefault();
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}
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}, { passive: false });
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}
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// 震动反馈(移动端)
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vibrate(duration = 50) {
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if ('vibrate' in navigator) {
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navigator.vibrate(duration);
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}
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}
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}
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// 初始化控制模块
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document.addEventListener('DOMContentLoaded', () => {
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// 等待游戏实例创建后初始化控制
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setTimeout(() => {
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new GameControls(game);
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}, 100);
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}); |