Files
InfoGenie/frontend/smallgame/2048/game-logic.js
2025-09-08 11:27:03 +08:00

424 lines
13 KiB
JavaScript
Executable File

// 2048游戏核心逻辑
class Game2048 {
constructor() {
this.size = 4;
this.grid = [];
this.score = 0;
this.bestScore = parseInt(localStorage.getItem('2048-best-score')) || 0;
this.gameWon = false;
this.gameOver = false;
this.moved = false;
// 游戏统计数据
this.stats = {
moves: 0,
startTime: null,
gameTime: 0,
maxTile: 2,
mergeCount: 0
};
this.initializeGrid();
this.updateDisplay();
this.addRandomTile();
this.addRandomTile();
this.updateDisplay();
// 绑定事件
this.bindEvents();
// 开始计时
this.startTimer();
}
initializeGrid() {
this.grid = [];
for (let i = 0; i < this.size; i++) {
this.grid[i] = [];
for (let j = 0; j < this.size; j++) {
this.grid[i][j] = 0;
}
}
}
addRandomTile() {
const emptyCells = [];
for (let i = 0; i < this.size; i++) {
for (let j = 0; j < this.size; j++) {
if (this.grid[i][j] === 0) {
emptyCells.push({x: i, y: j});
}
}
}
if (emptyCells.length > 0) {
const randomCell = emptyCells[Math.floor(Math.random() * emptyCells.length)];
const value = Math.random() < 0.9 ? 2 : 4;
this.grid[randomCell.x][randomCell.y] = value;
// 创建新方块动画
this.createTileElement(randomCell.x, randomCell.y, value, true);
}
}
createTileElement(x, y, value, isNew = false) {
const container = document.getElementById('tile-container');
const tile = document.createElement('div');
tile.className = `tile tile-${value}`;
if (isNew) tile.classList.add('tile-new');
tile.textContent = value;
tile.style.left = `${y * (100/4)}%`;
tile.style.top = `${x * (100/4)}%`;
tile.dataset.x = x;
tile.dataset.y = y;
tile.dataset.value = value;
container.appendChild(tile);
// 移除动画类
setTimeout(() => {
tile.classList.remove('tile-new');
}, 200);
}
updateDisplay() {
// 清除所有方块
const container = document.getElementById('tile-container');
container.innerHTML = '';
// 重新创建所有方块
for (let i = 0; i < this.size; i++) {
for (let j = 0; j < this.size; j++) {
if (this.grid[i][j] !== 0) {
this.createTileElement(i, j, this.grid[i][j]);
}
}
}
// 更新分数
document.getElementById('score').textContent = this.score;
document.getElementById('best-score').textContent = this.bestScore;
// 更新统计数据显示
if (window.gameStats) {
window.gameStats.updateDisplay();
}
}
move(direction) {
if (this.gameOver) return;
this.moved = false;
const previousGrid = this.grid.map(row => [...row]);
switch (direction) {
case 'up':
this.moveUp();
break;
case 'down':
this.moveDown();
break;
case 'left':
this.moveLeft();
break;
case 'right':
this.moveRight();
break;
}
if (this.moved) {
this.stats.moves++;
this.addRandomTile();
this.updateDisplay();
if (this.isGameWon() && !this.gameWon) {
this.gameWon = true;
this.showGameWon();
} else if (this.isGameOver()) {
this.gameOver = true;
this.showGameOver();
}
}
}
moveLeft() {
for (let i = 0; i < this.size; i++) {
const row = this.grid[i].filter(val => val !== 0);
const merged = [];
for (let j = 0; j < row.length - 1; j++) {
if (row[j] === row[j + 1] && !merged[j] && !merged[j + 1]) {
row[j] *= 2;
this.score += row[j];
this.stats.mergeCount++;
this.stats.maxTile = Math.max(this.stats.maxTile, row[j]);
row[j + 1] = 0;
merged[j] = true;
}
}
const newRow = row.filter(val => val !== 0);
while (newRow.length < this.size) {
newRow.push(0);
}
for (let j = 0; j < this.size; j++) {
if (this.grid[i][j] !== newRow[j]) {
this.moved = true;
}
this.grid[i][j] = newRow[j];
}
}
}
moveRight() {
for (let i = 0; i < this.size; i++) {
const row = this.grid[i].filter(val => val !== 0);
const merged = [];
for (let j = row.length - 1; j > 0; j--) {
if (row[j] === row[j - 1] && !merged[j] && !merged[j - 1]) {
row[j] *= 2;
this.score += row[j];
this.stats.mergeCount++;
this.stats.maxTile = Math.max(this.stats.maxTile, row[j]);
row[j - 1] = 0;
merged[j] = true;
}
}
const newRow = row.filter(val => val !== 0);
while (newRow.length < this.size) {
newRow.unshift(0);
}
for (let j = 0; j < this.size; j++) {
if (this.grid[i][j] !== newRow[j]) {
this.moved = true;
}
this.grid[i][j] = newRow[j];
}
}
}
moveUp() {
for (let j = 0; j < this.size; j++) {
const column = [];
for (let i = 0; i < this.size; i++) {
if (this.grid[i][j] !== 0) {
column.push(this.grid[i][j]);
}
}
const merged = [];
for (let i = 0; i < column.length - 1; i++) {
if (column[i] === column[i + 1] && !merged[i] && !merged[i + 1]) {
column[i] *= 2;
this.score += column[i];
this.stats.mergeCount++;
this.stats.maxTile = Math.max(this.stats.maxTile, column[i]);
column[i + 1] = 0;
merged[i] = true;
}
}
const newColumn = column.filter(val => val !== 0);
while (newColumn.length < this.size) {
newColumn.push(0);
}
for (let i = 0; i < this.size; i++) {
if (this.grid[i][j] !== newColumn[i]) {
this.moved = true;
}
this.grid[i][j] = newColumn[i];
}
}
}
moveDown() {
for (let j = 0; j < this.size; j++) {
const column = [];
for (let i = 0; i < this.size; i++) {
if (this.grid[i][j] !== 0) {
column.push(this.grid[i][j]);
}
}
const merged = [];
for (let i = column.length - 1; i > 0; i--) {
if (column[i] === column[i - 1] && !merged[i] && !merged[i - 1]) {
column[i] *= 2;
this.score += column[i];
this.stats.mergeCount++;
this.stats.maxTile = Math.max(this.stats.maxTile, column[i]);
column[i - 1] = 0;
merged[i] = true;
}
}
const newColumn = column.filter(val => val !== 0);
while (newColumn.length < this.size) {
newColumn.unshift(0);
}
for (let i = 0; i < this.size; i++) {
if (this.grid[i][j] !== newColumn[i]) {
this.moved = true;
}
this.grid[i][j] = newColumn[i];
}
}
}
isGameWon() {
for (let i = 0; i < this.size; i++) {
for (let j = 0; j < this.size; j++) {
if (this.grid[i][j] === 2048) {
return true;
}
}
}
return false;
}
isGameOver() {
// 检查是否有空格
for (let i = 0; i < this.size; i++) {
for (let j = 0; j < this.size; j++) {
if (this.grid[i][j] === 0) {
return false;
}
}
}
// 检查是否可以合并
for (let i = 0; i < this.size; i++) {
for (let j = 0; j < this.size; j++) {
const current = this.grid[i][j];
if (
(i > 0 && this.grid[i - 1][j] === current) ||
(i < this.size - 1 && this.grid[i + 1][j] === current) ||
(j > 0 && this.grid[i][j - 1] === current) ||
(j < this.size - 1 && this.grid[i][j + 1] === current)
) {
return false;
}
}
}
return true;
}
showGameWon() {
const message = document.getElementById('game-message');
message.className = 'game-message game-won';
message.style.display = 'flex';
message.querySelector('p').textContent = '你赢了!';
}
showGameOver() {
const message = document.getElementById('game-message');
message.className = 'game-message game-over';
message.style.display = 'flex';
message.querySelector('p').textContent = '游戏结束!';
// 显示最终统计
setTimeout(() => {
if (window.gameStats) {
window.gameStats.showFinalStats();
}
}, 1000);
}
restart() {
this.score = 0;
this.gameWon = false;
this.gameOver = false;
this.moved = false;
// 重置统计数据
this.stats = {
moves: 0,
startTime: null,
gameTime: 0,
maxTile: 2,
mergeCount: 0
};
this.initializeGrid();
this.addRandomTile();
this.addRandomTile();
this.updateDisplay();
// 隐藏游戏消息
document.getElementById('game-message').style.display = 'none';
// 重新开始计时
this.startTimer();
}
keepPlaying() {
document.getElementById('game-message').style.display = 'none';
}
startTimer() {
this.stats.startTime = Date.now();
if (this.timerInterval) {
clearInterval(this.timerInterval);
}
this.timerInterval = setInterval(() => {
if (!this.gameOver && this.stats.startTime) {
this.stats.gameTime = Math.floor((Date.now() - this.stats.startTime) / 1000);
if (window.gameStats) {
window.gameStats.updateDisplay();
}
}
}, 1000);
}
bindEvents() {
// 重新开始按钮
document.getElementById('restart-btn').addEventListener('click', () => {
this.restart();
});
// 继续游戏按钮
document.getElementById('keep-playing').addEventListener('click', () => {
this.keepPlaying();
});
// 重试按钮
document.getElementById('retry-btn').addEventListener('click', () => {
this.restart();
});
}
updateBestScore() {
if (this.score > this.bestScore) {
this.bestScore = this.score;
localStorage.setItem('2048-best-score', this.bestScore.toString());
}
}
}
// 游戏实例
let game;
// 页面加载完成后初始化游戏
document.addEventListener('DOMContentLoaded', () => {
game = new Game2048();
// 监听分数变化以更新最高分
const originalUpdateDisplay = game.updateDisplay.bind(game);
game.updateDisplay = function() {
originalUpdateDisplay();
this.updateBestScore();
};
// 导出游戏实例供其他模块使用
window.game2048 = game;
});