545 lines
18 KiB
JavaScript
Executable File
545 lines
18 KiB
JavaScript
Executable File
class SnakeGame {
|
||
constructor() {
|
||
this.canvas = document.getElementById('gameCanvas');
|
||
this.ctx = this.canvas.getContext('2d');
|
||
|
||
// 游戏配置
|
||
this.gridSize = 20;
|
||
this.tileCount = this.canvas.width / this.gridSize;
|
||
this.tileCountY = this.canvas.height / this.gridSize;
|
||
|
||
// 蛇的初始状态
|
||
this.snake = [
|
||
{x: 10, y: 10},
|
||
{x: 9, y: 10},
|
||
{x: 8, y: 10}
|
||
];
|
||
|
||
// 食物位置
|
||
this.food = {x: 15, y: 15};
|
||
|
||
// 游戏状态
|
||
this.dx = 1; // 初始向右移动
|
||
this.dy = 0;
|
||
this.score = 0;
|
||
this.level = 1;
|
||
this.gameSpeed = 6.5; // 初始速度 (10 * 0.65)
|
||
this.gameOver = false;
|
||
this.startTime = Date.now();
|
||
this.foodEaten = 0;
|
||
|
||
// 特殊食物
|
||
this.specialFood = null;
|
||
this.specialFoodTimer = 0;
|
||
this.specialFoodDuration = 5000; // 5秒
|
||
|
||
this.init();
|
||
}
|
||
|
||
// 根据分数计算权重(权重越高,越容易触发且数量偏大)
|
||
calculateWeightByScore(score) {
|
||
const w = score / 100; // 1000分趋近高权重
|
||
return Math.max(0.1, Math.min(0.95, w));
|
||
}
|
||
|
||
// 权重偏向的随机整数,weight越大越偏向更大值
|
||
biasedRandomInt(maxInclusive, weight) {
|
||
const r = Math.random();
|
||
const biased = Math.pow(r, 1 - weight);
|
||
const val = Math.floor(biased * (maxInclusive + 1));
|
||
return Math.max(0, Math.min(maxInclusive, val));
|
||
}
|
||
|
||
// 在排行榜弹层追加结束信息
|
||
appendEndInfo(text, type = 'info') {
|
||
const summary = document.getElementById('leaderboardSummary');
|
||
if (!summary) return;
|
||
const info = document.createElement('div');
|
||
info.style.marginTop = '8px';
|
||
info.style.fontSize = '14px';
|
||
info.style.color = type === 'error' ? '#d9534f' : (type === 'success' ? '#28a745' : '#333');
|
||
info.textContent = text;
|
||
summary.appendChild(info);
|
||
}
|
||
|
||
// 游戏结束后尝试加“萌芽币”
|
||
async tryAwardCoinsOnGameOver() {
|
||
try {
|
||
const token = localStorage.getItem('token');
|
||
if (!token) {
|
||
this.appendEndInfo('未登录,无法获得萌芽币');
|
||
return;
|
||
}
|
||
|
||
let email = null;
|
||
try {
|
||
const userStr = localStorage.getItem('user');
|
||
if (userStr) {
|
||
const userObj = JSON.parse(userStr);
|
||
email = userObj && (userObj.email || userObj['邮箱']);
|
||
}
|
||
} catch (_) {}
|
||
|
||
if (!email) {
|
||
this.appendEndInfo('未找到账户信息(email),无法加币', 'error');
|
||
return;
|
||
}
|
||
|
||
const weight = this.calculateWeightByScore(this.score);
|
||
let coins = 0;
|
||
let guaranteed = false;
|
||
|
||
// 得分大于400必定触发获得1-5个萌芽币
|
||
if (this.score > 5) {
|
||
guaranteed = true;
|
||
coins = Math.floor(Math.random() * 5) + 1; // 1~5
|
||
} else {
|
||
// 使用权重作为概率
|
||
const roll = Math.random();
|
||
if (roll > weight) {
|
||
this.appendEndInfo('本局未获得萌芽币');
|
||
return;
|
||
}
|
||
// 生成0~10随机数量(权重越高越偏向更大)
|
||
coins = this.biasedRandomInt(10, weight);
|
||
coins = Math.max(0, Math.min(10, coins));
|
||
if (coins <= 0) {
|
||
this.appendEndInfo('本局未获得萌芽币');
|
||
return;
|
||
}
|
||
}
|
||
|
||
// 后端 API base(优先父窗口ENV_CONFIG)
|
||
const apiBase = (window.parent && window.parent.ENV_CONFIG && window.parent.ENV_CONFIG.API_URL)
|
||
? window.parent.ENV_CONFIG.API_URL
|
||
: ((window.ENV_CONFIG && window.ENV_CONFIG.API_URL) ? window.ENV_CONFIG.API_URL : 'http://127.0.0.1:5002');
|
||
|
||
const resp = await fetch(`${apiBase}/api/user/add-coins`, {
|
||
method: 'POST',
|
||
headers: {
|
||
'Content-Type': 'application/json',
|
||
'Authorization': `Bearer ${token}`
|
||
},
|
||
body: JSON.stringify({ email, amount: coins })
|
||
});
|
||
|
||
if (!resp.ok) {
|
||
const err = await resp.json().catch(() => ({}));
|
||
const msg = err && (err.message || err.error) ? (err.message || err.error) : `请求失败(${resp.status})`;
|
||
this.appendEndInfo(`加币失败:${msg}`, 'error');
|
||
return;
|
||
}
|
||
|
||
const data = await resp.json();
|
||
if (data && data.success) {
|
||
const newCoins = data.data && data.data.new_coins;
|
||
this.appendEndInfo(`恭喜获得 ${coins} 个萌芽币!当前余额:${newCoins}`, 'success');
|
||
} else {
|
||
const msg = (data && (data.message || data.error)) || '未知错误';
|
||
this.appendEndInfo(`加币失败:${msg}`, 'error');
|
||
}
|
||
} catch (e) {
|
||
console.error('加币流程发生错误:', e);
|
||
this.appendEndInfo('加币失败:网络或系统错误', 'error');
|
||
}
|
||
}
|
||
|
||
init() {
|
||
this.generateFood();
|
||
this.gameLoop();
|
||
|
||
// 监听键盘事件
|
||
document.addEventListener('keydown', (e) => {
|
||
if (this.gameOver) return;
|
||
|
||
switch(e.key) {
|
||
case 'ArrowUp':
|
||
case 'w':
|
||
case 'W':
|
||
if (this.dy === 0) {
|
||
this.dx = 0;
|
||
this.dy = -1;
|
||
}
|
||
break;
|
||
case 'ArrowDown':
|
||
case 's':
|
||
case 'S':
|
||
if (this.dy === 0) {
|
||
this.dx = 0;
|
||
this.dy = 1;
|
||
}
|
||
break;
|
||
case 'ArrowLeft':
|
||
case 'a':
|
||
case 'A':
|
||
if (this.dx === 0) {
|
||
this.dx = -1;
|
||
this.dy = 0;
|
||
}
|
||
break;
|
||
case 'ArrowRight':
|
||
case 'd':
|
||
case 'D':
|
||
if (this.dx === 0) {
|
||
this.dx = 1;
|
||
this.dy = 0;
|
||
}
|
||
break;
|
||
case ' ':
|
||
this.togglePause();
|
||
break;
|
||
}
|
||
});
|
||
}
|
||
|
||
generateFood() {
|
||
// 生成普通食物
|
||
let newFood;
|
||
do {
|
||
newFood = {
|
||
x: Math.floor(Math.random() * this.tileCount),
|
||
y: Math.floor(Math.random() * this.tileCountY)
|
||
};
|
||
} while (this.isPositionOccupied(newFood));
|
||
|
||
this.food = newFood;
|
||
|
||
// 有10%几率生成特殊食物
|
||
if (Math.random() < 0.1 && !this.specialFood) {
|
||
this.generateSpecialFood();
|
||
}
|
||
}
|
||
|
||
generateSpecialFood() {
|
||
let newFood;
|
||
do {
|
||
newFood = {
|
||
x: Math.floor(Math.random() * this.tileCount),
|
||
y: Math.floor(Math.random() * this.tileCountY),
|
||
type: 'special',
|
||
value: 5 // 特殊食物价值5分
|
||
};
|
||
} while (this.isPositionOccupied(newFood));
|
||
|
||
this.specialFood = newFood;
|
||
this.specialFoodTimer = Date.now();
|
||
}
|
||
|
||
isPositionOccupied(position) {
|
||
// 检查是否与蛇身重叠
|
||
for (let segment of this.snake) {
|
||
if (segment.x === position.x && segment.y === position.y) {
|
||
return true;
|
||
}
|
||
}
|
||
|
||
// 检查是否与普通食物重叠
|
||
if (this.food && this.food.x === position.x && this.food.y === position.y) {
|
||
return true;
|
||
}
|
||
|
||
// 检查是否与特殊食物重叠
|
||
if (this.specialFood && this.specialFood.x === position.x && this.specialFood.y === position.y) {
|
||
return true;
|
||
}
|
||
|
||
return false;
|
||
}
|
||
|
||
update() {
|
||
if (this.isPaused || this.gameOver) return;
|
||
|
||
// 更新蛇头位置
|
||
const head = {x: this.snake[0].x + this.dx, y: this.snake[0].y + this.dy};
|
||
|
||
// 检查游戏结束条件
|
||
if (this.checkCollision(head)) {
|
||
this.gameOver = true;
|
||
this.showGameOver();
|
||
return;
|
||
}
|
||
|
||
// 移动蛇
|
||
this.snake.unshift(head);
|
||
|
||
// 检查是否吃到食物
|
||
if (head.x === this.food.x && head.y === this.food.y) {
|
||
this.score += 1;
|
||
this.foodEaten++;
|
||
this.generateFood();
|
||
this.updateLevel();
|
||
} else if (this.specialFood && head.x === this.specialFood.x && head.y === this.specialFood.y) {
|
||
this.score += this.specialFood.value;
|
||
this.foodEaten++;
|
||
this.specialFood = null;
|
||
this.generateFood();
|
||
this.updateLevel();
|
||
} else {
|
||
this.snake.pop(); // 如果没有吃到食物,移除尾部
|
||
}
|
||
|
||
// 检查特殊食物超时
|
||
if (this.specialFood && Date.now() - this.specialFoodTimer > this.specialFoodDuration) {
|
||
this.specialFood = null;
|
||
}
|
||
|
||
// 更新UI
|
||
this.updateUI();
|
||
}
|
||
|
||
checkCollision(head) {
|
||
// 检查撞墙
|
||
if (head.x < 0 || head.x >= this.tileCount || head.y < 0 || head.y >= this.tileCountY) {
|
||
return true;
|
||
}
|
||
|
||
// 检查撞到自己(从第4节开始检查,避免误判)
|
||
for (let i = 4; i < this.snake.length; i++) {
|
||
if (this.snake[i].x === head.x && this.snake[i].y === head.y) {
|
||
return true;
|
||
}
|
||
}
|
||
|
||
return false;
|
||
}
|
||
|
||
updateLevel() {
|
||
// 每吃5个食物升一级
|
||
const newLevel = Math.floor(this.foodEaten / 5) + 1;
|
||
if (newLevel > this.level) {
|
||
this.level = newLevel;
|
||
this.gameSpeed = Math.min(13, 6.5 + this.level * 0.65); // 速度上限13 (20 * 0.65)
|
||
}
|
||
}
|
||
|
||
updateUI() {
|
||
document.getElementById('score').textContent = this.score;
|
||
document.getElementById('length').textContent = this.snake.length;
|
||
document.getElementById('level').textContent = this.level;
|
||
}
|
||
|
||
draw() {
|
||
// 清空画布
|
||
this.ctx.fillStyle = '#222';
|
||
this.ctx.fillRect(0, 0, this.canvas.width, this.canvas.height);
|
||
|
||
// 绘制网格(背景)
|
||
this.ctx.strokeStyle = '#333';
|
||
this.ctx.lineWidth = 0.5;
|
||
for (let x = 0; x < this.tileCount; x++) {
|
||
for (let y = 0; y < this.tileCountY; y++) {
|
||
this.ctx.strokeRect(x * this.gridSize, y * this.gridSize, this.gridSize, this.gridSize);
|
||
}
|
||
}
|
||
|
||
// 绘制蛇
|
||
this.snake.forEach((segment, index) => {
|
||
if (index === 0) {
|
||
// 蛇头
|
||
this.ctx.fillStyle = '#4CAF50';
|
||
} else {
|
||
// 蛇身,渐变颜色
|
||
const gradient = (index / this.snake.length) * 100;
|
||
this.ctx.fillStyle = `hsl(120, 80%, ${60 - gradient}%)`;
|
||
}
|
||
this.ctx.fillRect(segment.x * this.gridSize, segment.y * this.gridSize, this.gridSize, this.gridSize);
|
||
|
||
// 边框
|
||
this.ctx.strokeStyle = '#2E7D32';
|
||
this.ctx.strokeRect(segment.x * this.gridSize, segment.y * this.gridSize, this.gridSize, this.gridSize);
|
||
});
|
||
|
||
// 绘制普通食物
|
||
this.ctx.fillStyle = '#FF5252';
|
||
this.ctx.beginPath();
|
||
this.ctx.arc(
|
||
this.food.x * this.gridSize + this.gridSize / 2,
|
||
this.food.y * this.gridSize + this.gridSize / 2,
|
||
this.gridSize / 2 - 2,
|
||
0,
|
||
Math.PI * 2
|
||
);
|
||
this.ctx.fill();
|
||
|
||
// 绘制特殊食物(如果存在)
|
||
if (this.specialFood) {
|
||
this.ctx.fillStyle = '#FFD700';
|
||
this.ctx.beginPath();
|
||
this.ctx.arc(
|
||
this.specialFood.x * this.gridSize + this.gridSize / 2,
|
||
this.specialFood.y * this.gridSize + this.gridSize / 2,
|
||
this.gridSize / 2 - 1,
|
||
0,
|
||
Math.PI * 2
|
||
);
|
||
this.ctx.fill();
|
||
|
||
// 闪烁效果
|
||
const time = Date.now() - this.specialFoodTimer;
|
||
const alpha = 0.5 + 0.5 * Math.sin(time / 200);
|
||
this.ctx.globalAlpha = alpha;
|
||
this.ctx.fillStyle = '#FF6B00';
|
||
this.ctx.fill();
|
||
this.ctx.globalAlpha = 1;
|
||
}
|
||
|
||
// 绘制暂停状态
|
||
if (this.isPaused) {
|
||
this.ctx.fillStyle = 'rgba(0, 0, 0, 0.7)';
|
||
this.ctx.fillRect(0, 0, this.canvas.width, this.canvas.height);
|
||
|
||
this.ctx.fillStyle = 'white';
|
||
this.ctx.font = '24px Arial';
|
||
this.ctx.textAlign = 'center';
|
||
this.ctx.fillText('游戏暂停', this.canvas.width / 2, this.canvas.height / 2);
|
||
}
|
||
}
|
||
|
||
gameLoop() {
|
||
this.update();
|
||
this.draw();
|
||
|
||
if (!this.gameOver) {
|
||
setTimeout(() => this.gameLoop(), 1000 / this.gameSpeed);
|
||
}
|
||
}
|
||
|
||
|
||
|
||
changeDirection(dx, dy) {
|
||
if (this.gameOver) return;
|
||
|
||
// 防止180度转弯
|
||
if ((this.dx !== 0 && dx !== 0) || (this.dy !== 0 && dy !== 0)) {
|
||
return;
|
||
}
|
||
|
||
this.dx = dx;
|
||
this.dy = dy;
|
||
}
|
||
|
||
// 工具:格式化日期为 YYYY-MM-DD
|
||
formatDate(date = new Date()) {
|
||
const y = date.getFullYear();
|
||
const m = String(date.getMonth() + 1).padStart(2, '0');
|
||
const d = String(date.getDate()).padStart(2, '0');
|
||
return `${y}-${m}-${d}`;
|
||
}
|
||
|
||
showGameOver() {
|
||
// 构建并展示排行榜弹层
|
||
const gameTime = Math.floor((Date.now() - this.startTime) / 1000);
|
||
const overlay = document.getElementById('leaderboardOverlay');
|
||
const listEl = document.getElementById('leaderboardList');
|
||
const lbScore = document.getElementById('lbScore');
|
||
const lbLength = document.getElementById('lbLength');
|
||
const lbLevel = document.getElementById('lbLevel');
|
||
const lbGameTime = document.getElementById('lbGameTime');
|
||
const lbRank = document.getElementById('lbRank');
|
||
|
||
if (!overlay || !listEl) {
|
||
console.warn('排行榜容器不存在');
|
||
return;
|
||
}
|
||
|
||
// 汇总当前玩家数据
|
||
lbScore.textContent = this.score;
|
||
lbLength.textContent = this.snake.length;
|
||
lbLevel.textContent = this.level;
|
||
lbGameTime.textContent = `${gameTime}秒`;
|
||
|
||
const currentEntry = {
|
||
"名称": localStorage.getItem('snakePlayerName') || '我',
|
||
"账号": localStorage.getItem('snakePlayerAccount') || 'guest@local',
|
||
"分数": this.score,
|
||
"时间": this.formatDate(new Date()),
|
||
__isCurrent: true,
|
||
__duration: gameTime
|
||
};
|
||
|
||
// 合并并排序数据(使用 gamedata.js 中的 playerdata)
|
||
const baseData = (typeof playerdata !== 'undefined' && Array.isArray(playerdata)) ? playerdata : [];
|
||
const merged = [...baseData, currentEntry];
|
||
merged.sort((a, b) => (b["分数"] || 0) - (a["分数"] || 0));
|
||
const playerIndex = merged.findIndex(e => e.__isCurrent);
|
||
lbRank.textContent = playerIndex >= 0 ? `#${playerIndex + 1}` : '—';
|
||
|
||
// 生成排行榜(TOP 10)
|
||
const topList = merged.slice(0, 10).map((entry, idx) => {
|
||
const isCurrent = !!entry.__isCurrent;
|
||
const name = entry["名称"] ?? '未知玩家';
|
||
const score = entry["分数"] ?? 0;
|
||
const dateStr = entry["时间"] ?? '';
|
||
const timeStr = isCurrent ? `时长:${entry.__duration}秒` : `时间:${dateStr}`;
|
||
return `
|
||
<div class="leaderboard-item ${isCurrent ? 'current-player' : ''}">
|
||
<span class="rank">#${idx + 1}</span>
|
||
<span class="player-name">${name}</span>
|
||
<span class="player-score">${score}分</span>
|
||
<span class="player-time">${timeStr}</span>
|
||
</div>
|
||
`;
|
||
}).join('');
|
||
listEl.innerHTML = topList;
|
||
|
||
overlay.style.display = 'flex';
|
||
// 结束时尝试加币(异步,不阻塞UI)
|
||
this.tryAwardCoinsOnGameOver();
|
||
|
||
// 触发游戏结束事件(供统计模块使用)
|
||
const gameOverEvent = new CustomEvent('gameOver', {
|
||
detail: {
|
||
score: this.score,
|
||
length: this.snake.length,
|
||
level: this.level,
|
||
gameTime: gameTime,
|
||
foodEaten: this.foodEaten
|
||
}
|
||
});
|
||
document.dispatchEvent(gameOverEvent);
|
||
|
||
// 绑定重新开始按钮
|
||
const restartBtn = document.getElementById('leaderboardRestartBtn');
|
||
if (restartBtn) {
|
||
restartBtn.onclick = () => {
|
||
overlay.style.display = 'none';
|
||
this.restart();
|
||
};
|
||
}
|
||
}
|
||
|
||
|
||
|
||
restart() {
|
||
this.snake = [
|
||
{x: 10, y: 10},
|
||
{x: 9, y: 10},
|
||
{x: 8, y: 10}
|
||
];
|
||
this.dx = 1;
|
||
this.dy = 0;
|
||
this.score = 0;
|
||
this.level = 1;
|
||
this.gameSpeed = 6.5;
|
||
this.gameOver = false;
|
||
this.startTime = Date.now();
|
||
this.foodEaten = 0;
|
||
this.specialFood = null;
|
||
|
||
// 隐藏排行榜弹层(若可见)
|
||
const overlay = document.getElementById('leaderboardOverlay');
|
||
if (overlay) overlay.style.display = 'none';
|
||
|
||
this.generateFood();
|
||
this.updateUI();
|
||
|
||
this.gameLoop();
|
||
}
|
||
}
|
||
|
||
// 全局游戏实例
|
||
let game;
|
||
|
||
document.addEventListener('DOMContentLoaded', () => {
|
||
game = new SnakeGame();
|
||
}); |