class SnakeGame { constructor() { this.canvas = document.getElementById('gameCanvas'); this.ctx = this.canvas.getContext('2d'); // 游戏配置 this.gridSize = 20; this.tileCount = this.canvas.width / this.gridSize; this.tileCountY = this.canvas.height / this.gridSize; // 蛇的初始状态 this.snake = [ {x: 10, y: 10}, {x: 9, y: 10}, {x: 8, y: 10} ]; // 食物位置 this.food = {x: 15, y: 15}; // 游戏状态 this.dx = 1; // 初始向右移动 this.dy = 0; this.score = 0; this.level = 1; this.gameSpeed = 6.5; // 初始速度 (10 * 0.65) this.gameOver = false; this.startTime = Date.now(); this.foodEaten = 0; // 特殊食物 this.specialFood = null; this.specialFoodTimer = 0; this.specialFoodDuration = 5000; // 5秒 this.init(); } init() { this.generateFood(); this.gameLoop(); // 监听键盘事件 document.addEventListener('keydown', (e) => { if (this.gameOver) return; switch(e.key) { case 'ArrowUp': case 'w': case 'W': if (this.dy === 0) { this.dx = 0; this.dy = -1; } break; case 'ArrowDown': case 's': case 'S': if (this.dy === 0) { this.dx = 0; this.dy = 1; } break; case 'ArrowLeft': case 'a': case 'A': if (this.dx === 0) { this.dx = -1; this.dy = 0; } break; case 'ArrowRight': case 'd': case 'D': if (this.dx === 0) { this.dx = 1; this.dy = 0; } break; case ' ': this.togglePause(); break; } }); } generateFood() { // 生成普通食物 let newFood; do { newFood = { x: Math.floor(Math.random() * this.tileCount), y: Math.floor(Math.random() * this.tileCountY) }; } while (this.isPositionOccupied(newFood)); this.food = newFood; // 有10%几率生成特殊食物 if (Math.random() < 0.1 && !this.specialFood) { this.generateSpecialFood(); } } generateSpecialFood() { let newFood; do { newFood = { x: Math.floor(Math.random() * this.tileCount), y: Math.floor(Math.random() * this.tileCountY), type: 'special', value: 5 // 特殊食物价值5分 }; } while (this.isPositionOccupied(newFood)); this.specialFood = newFood; this.specialFoodTimer = Date.now(); } isPositionOccupied(position) { // 检查是否与蛇身重叠 for (let segment of this.snake) { if (segment.x === position.x && segment.y === position.y) { return true; } } // 检查是否与普通食物重叠 if (this.food && this.food.x === position.x && this.food.y === position.y) { return true; } // 检查是否与特殊食物重叠 if (this.specialFood && this.specialFood.x === position.x && this.specialFood.y === position.y) { return true; } return false; } update() { if (this.isPaused || this.gameOver) return; // 更新蛇头位置 const head = {x: this.snake[0].x + this.dx, y: this.snake[0].y + this.dy}; // 检查游戏结束条件 if (this.checkCollision(head)) { this.gameOver = true; this.showGameOver(); return; } // 移动蛇 this.snake.unshift(head); // 检查是否吃到食物 if (head.x === this.food.x && head.y === this.food.y) { this.score += 1; this.foodEaten++; this.generateFood(); this.updateLevel(); } else if (this.specialFood && head.x === this.specialFood.x && head.y === this.specialFood.y) { this.score += this.specialFood.value; this.foodEaten++; this.specialFood = null; this.generateFood(); this.updateLevel(); } else { this.snake.pop(); // 如果没有吃到食物,移除尾部 } // 检查特殊食物超时 if (this.specialFood && Date.now() - this.specialFoodTimer > this.specialFoodDuration) { this.specialFood = null; } // 更新UI this.updateUI(); } checkCollision(head) { // 检查撞墙 if (head.x < 0 || head.x >= this.tileCount || head.y < 0 || head.y >= this.tileCountY) { return true; } // 检查撞到自己(从第4节开始检查,避免误判) for (let i = 4; i < this.snake.length; i++) { if (this.snake[i].x === head.x && this.snake[i].y === head.y) { return true; } } return false; } updateLevel() { // 每吃5个食物升一级 const newLevel = Math.floor(this.foodEaten / 5) + 1; if (newLevel > this.level) { this.level = newLevel; this.gameSpeed = Math.min(13, 6.5 + this.level * 0.65); // 速度上限13 (20 * 0.65) } } updateUI() { document.getElementById('score').textContent = this.score; document.getElementById('length').textContent = this.snake.length; document.getElementById('level').textContent = this.level; } draw() { // 清空画布 this.ctx.fillStyle = '#222'; this.ctx.fillRect(0, 0, this.canvas.width, this.canvas.height); // 绘制网格(背景) this.ctx.strokeStyle = '#333'; this.ctx.lineWidth = 0.5; for (let x = 0; x < this.tileCount; x++) { for (let y = 0; y < this.tileCountY; y++) { this.ctx.strokeRect(x * this.gridSize, y * this.gridSize, this.gridSize, this.gridSize); } } // 绘制蛇 this.snake.forEach((segment, index) => { if (index === 0) { // 蛇头 this.ctx.fillStyle = '#4CAF50'; } else { // 蛇身,渐变颜色 const gradient = (index / this.snake.length) * 100; this.ctx.fillStyle = `hsl(120, 80%, ${60 - gradient}%)`; } this.ctx.fillRect(segment.x * this.gridSize, segment.y * this.gridSize, this.gridSize, this.gridSize); // 边框 this.ctx.strokeStyle = '#2E7D32'; this.ctx.strokeRect(segment.x * this.gridSize, segment.y * this.gridSize, this.gridSize, this.gridSize); }); // 绘制普通食物 this.ctx.fillStyle = '#FF5252'; this.ctx.beginPath(); this.ctx.arc( this.food.x * this.gridSize + this.gridSize / 2, this.food.y * this.gridSize + this.gridSize / 2, this.gridSize / 2 - 2, 0, Math.PI * 2 ); this.ctx.fill(); // 绘制特殊食物(如果存在) if (this.specialFood) { this.ctx.fillStyle = '#FFD700'; this.ctx.beginPath(); this.ctx.arc( this.specialFood.x * this.gridSize + this.gridSize / 2, this.specialFood.y * this.gridSize + this.gridSize / 2, this.gridSize / 2 - 1, 0, Math.PI * 2 ); this.ctx.fill(); // 闪烁效果 const time = Date.now() - this.specialFoodTimer; const alpha = 0.5 + 0.5 * Math.sin(time / 200); this.ctx.globalAlpha = alpha; this.ctx.fillStyle = '#FF6B00'; this.ctx.fill(); this.ctx.globalAlpha = 1; } // 绘制暂停状态 if (this.isPaused) { this.ctx.fillStyle = 'rgba(0, 0, 0, 0.7)'; this.ctx.fillRect(0, 0, this.canvas.width, this.canvas.height); this.ctx.fillStyle = 'white'; this.ctx.font = '24px Arial'; this.ctx.textAlign = 'center'; this.ctx.fillText('游戏暂停', this.canvas.width / 2, this.canvas.height / 2); } } gameLoop() { this.update(); this.draw(); if (!this.gameOver) { setTimeout(() => this.gameLoop(), 1000 / this.gameSpeed); } } changeDirection(dx, dy) { if (this.gameOver) return; // 防止180度转弯 if ((this.dx !== 0 && dx !== 0) || (this.dy !== 0 && dy !== 0)) { return; } this.dx = dx; this.dy = dy; } showGameOver() { // 游戏结束时只记录最终状态,不显示弹窗 const gameTime = Math.floor((Date.now() - this.startTime) / 1000); console.log(`游戏结束! 分数: ${this.score}, 长度: ${this.snake.length}, 等级: ${this.level}, 时间: ${gameTime}秒`); } restart() { this.snake = [ {x: 10, y: 10}, {x: 9, y: 10}, {x: 8, y: 10} ]; this.dx = 1; this.dy = 0; this.score = 0; this.level = 1; this.gameSpeed = 6.5; this.gameOver = false; this.startTime = Date.now(); this.foodEaten = 0; this.specialFood = null; this.generateFood(); this.updateUI(); this.gameLoop(); } } // 全局游戏实例 let game; document.addEventListener('DOMContentLoaded', () => { game = new SnakeGame(); });