class SnakeGame { constructor() { this.canvas = document.getElementById('gameCanvas'); this.ctx = this.canvas.getContext('2d'); this.gridSize = 20; this.tileCount = this.canvas.width / this.gridSize; this.tileCountY = this.canvas.height / this.gridSize; this.snake = [{x:10,y:10},{x:9,y:10},{x:8,y:10}]; this.food = {x:15,y:15}; this.dx = 1; this.dy = 0; this.score = 0; this.level = 1; this.gameSpeed = 6.5; this.gameOver = false; this.startTime = Date.now(); this.foodEaten = 0; this.specialFood = null; this.specialFoodTimer = 0; this.specialFoodDuration = 5000; this.init(); } init() { this.generateFood(); this.gameLoop(); document.addEventListener('keydown', (e) => { if (this.gameOver) return; switch(e.key) { case 'ArrowUp': case 'w': case 'W': if (this.dy === 0) { this.dx = 0; this.dy = -1; } break; case 'ArrowDown': case 's': case 'S': if (this.dy === 0) { this.dx = 0; this.dy = 1; } break; case 'ArrowLeft': case 'a': case 'A': if (this.dx === 0) { this.dx = -1; this.dy = 0; } break; case 'ArrowRight': case 'd': case 'D': if (this.dx === 0) { this.dx = 1; this.dy = 0; } break; case ' ': this.togglePause(); break; } }); } generateFood() { let newFood; do { newFood = { x: Math.floor(Math.random() * this.tileCount), y: Math.floor(Math.random() * this.tileCountY) }; } while (this.isPositionOccupied(newFood)); this.food = newFood; if (Math.random() < 0.1 && !this.specialFood) this.generateSpecialFood(); } generateSpecialFood() { let f; do { f = { x: Math.floor(Math.random() * this.tileCount), y: Math.floor(Math.random() * this.tileCountY), type:'special', value:5 }; } while (this.isPositionOccupied(f)); this.specialFood = f; this.specialFoodTimer = Date.now(); } isPositionOccupied(pos) { for (let s of this.snake) if (s.x === pos.x && s.y === pos.y) return true; if (this.food && this.food.x === pos.x && this.food.y === pos.y) return true; if (this.specialFood && this.specialFood.x === pos.x && this.specialFood.y === pos.y) return true; return false; } update() { if (this.isPaused || this.gameOver) return; const head = {x: this.snake[0].x + this.dx, y: this.snake[0].y + this.dy}; if (this.checkCollision(head)) { this.gameOver = true; this.showGameOver(); return; } this.snake.unshift(head); if (head.x === this.food.x && head.y === this.food.y) { this.score += 1; this.foodEaten++; this.generateFood(); this.updateLevel(); } else if (this.specialFood && head.x === this.specialFood.x && head.y === this.specialFood.y) { this.score += this.specialFood.value; this.foodEaten++; this.specialFood = null; this.generateFood(); this.updateLevel(); } else { this.snake.pop(); } if (this.specialFood && Date.now() - this.specialFoodTimer > this.specialFoodDuration) this.specialFood = null; this.updateUI(); } checkCollision(head) { if (head.x < 0 || head.x >= this.tileCount || head.y < 0 || head.y >= this.tileCountY) return true; for (let i = 4; i < this.snake.length; i++) if (this.snake[i].x === head.x && this.snake[i].y === head.y) return true; return false; } updateLevel() { const newLevel = Math.floor(this.foodEaten / 5) + 1; if (newLevel > this.level) { this.level = newLevel; this.gameSpeed = Math.min(13, 6.5 + this.level * 0.65); } } updateUI() { document.getElementById('score').textContent = this.score; document.getElementById('length').textContent = this.snake.length; document.getElementById('level').textContent = this.level; } draw() { this.ctx.fillStyle = '#222'; this.ctx.fillRect(0, 0, this.canvas.width, this.canvas.height); this.ctx.strokeStyle = '#333'; this.ctx.lineWidth = 0.5; for (let x = 0; x < this.tileCount; x++) for (let y = 0; y < this.tileCountY; y++) this.ctx.strokeRect(x * this.gridSize, y * this.gridSize, this.gridSize, this.gridSize); this.snake.forEach((seg, i) => { this.ctx.fillStyle = i === 0 ? '#4CAF50' : `hsl(120,80%,${60 - (i/this.snake.length)*100}%)`; this.ctx.fillRect(seg.x * this.gridSize, seg.y * this.gridSize, this.gridSize, this.gridSize); this.ctx.strokeStyle = '#2E7D32'; this.ctx.strokeRect(seg.x * this.gridSize, seg.y * this.gridSize, this.gridSize, this.gridSize); }); this.ctx.fillStyle = '#FF5252'; this.ctx.beginPath(); this.ctx.arc(this.food.x * this.gridSize + this.gridSize/2, this.food.y * this.gridSize + this.gridSize/2, this.gridSize/2 - 2, 0, Math.PI*2); this.ctx.fill(); if (this.specialFood) { this.ctx.fillStyle = '#FFD700'; this.ctx.beginPath(); this.ctx.arc(this.specialFood.x * this.gridSize + this.gridSize/2, this.specialFood.y * this.gridSize + this.gridSize/2, this.gridSize/2 - 1, 0, Math.PI*2); this.ctx.fill(); const alpha = 0.5 + 0.5 * Math.sin((Date.now() - this.specialFoodTimer) / 200); this.ctx.globalAlpha = alpha; this.ctx.fillStyle = '#FF6B00'; this.ctx.fill(); this.ctx.globalAlpha = 1; } if (this.isPaused) { this.ctx.fillStyle = 'rgba(0,0,0,0.7)'; this.ctx.fillRect(0, 0, this.canvas.width, this.canvas.height); this.ctx.fillStyle = 'white'; this.ctx.font = '24px Arial'; this.ctx.textAlign = 'center'; this.ctx.fillText('游戏暂停', this.canvas.width/2, this.canvas.height/2); } } gameLoop() { this.update(); this.draw(); if (!this.gameOver) setTimeout(() => this.gameLoop(), 1000 / this.gameSpeed); } changeDirection(dx, dy) { if (this.gameOver) return; if ((this.dx !== 0 && dx !== 0) || (this.dy !== 0 && dy !== 0)) return; this.dx = dx; this.dy = dy; } showGameOver() { const gameTime = Math.floor((Date.now() - this.startTime) / 1000); const overlay = document.getElementById('gameOverOverlay'); const summary = document.getElementById('endSummary'); if (summary) { summary.innerHTML = `

得分 ${this.score} · 长度 ${this.snake.length} · 等级 ${this.level}

` + `

用时 ${gameTime} 秒 · 吃掉 ${this.foodEaten} 个食物

`; } if (overlay) overlay.style.display = 'flex'; const btn = document.getElementById('gameOverRestartBtn'); if (btn) btn.onclick = () => { overlay.style.display = 'none'; this.restart(); }; } restart() { this.snake = [{x:10,y:10},{x:9,y:10},{x:8,y:10}]; this.dx = 1; this.dy = 0; this.score = 0; this.level = 1; this.gameSpeed = 6.5; this.gameOver = false; this.startTime = Date.now(); this.foodEaten = 0; this.specialFood = null; const overlay = document.getElementById('gameOverOverlay'); if (overlay) overlay.style.display = 'none'; this.generateFood(); this.updateUI(); this.gameLoop(); } } let game; document.addEventListener('DOMContentLoaded', () => { game = new SnakeGame(); });