优化结果

This commit is contained in:
2025-09-15 19:08:47 +08:00
parent 72084a8782
commit dcfa89e63c
357 changed files with 16156 additions and 1589 deletions

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class SnakeGame {
constructor() {
this.canvas = document.getElementById('gameCanvas');
this.ctx = this.canvas.getContext('2d');
// 游戏配置
this.gridSize = 20;
this.tileCount = this.canvas.width / this.gridSize;
this.tileCountY = this.canvas.height / this.gridSize;
// 蛇的初始状态
this.snake = [
{x: 10, y: 10},
{x: 9, y: 10},
{x: 8, y: 10}
];
// 食物位置
this.food = {x: 15, y: 15};
// 游戏状态
this.dx = 1; // 初始向右移动
this.dy = 0;
this.score = 0;
this.level = 1;
this.gameSpeed = 10; // 初始速度
this.isPaused = false;
this.gameOver = false;
this.startTime = Date.now();
this.foodEaten = 0;
// 特殊食物
this.specialFood = null;
this.specialFoodTimer = 0;
this.specialFoodDuration = 5000; // 5秒
this.init();
}
init() {
this.generateFood();
this.gameLoop();
// 监听键盘事件
document.addEventListener('keydown', (e) => {
if (this.isPaused || this.gameOver) return;
switch(e.key) {
case 'ArrowUp':
case 'w':
case 'W':
if (this.dy === 0) {
this.dx = 0;
this.dy = -1;
}
break;
case 'ArrowDown':
case 's':
case 'S':
if (this.dy === 0) {
this.dx = 0;
this.dy = 1;
}
break;
case 'ArrowLeft':
case 'a':
case 'A':
if (this.dx === 0) {
this.dx = -1;
this.dy = 0;
}
break;
case 'ArrowRight':
case 'd':
case 'D':
if (this.dx === 0) {
this.dx = 1;
this.dy = 0;
}
break;
case ' ':
this.togglePause();
break;
}
});
}
generateFood() {
// 生成普通食物
let newFood;
do {
newFood = {
x: Math.floor(Math.random() * this.tileCount),
y: Math.floor(Math.random() * this.tileCountY)
};
} while (this.isPositionOccupied(newFood));
this.food = newFood;
// 有10%几率生成特殊食物
if (Math.random() < 0.1 && !this.specialFood) {
this.generateSpecialFood();
}
}
generateSpecialFood() {
let newFood;
do {
newFood = {
x: Math.floor(Math.random() * this.tileCount),
y: Math.floor(Math.random() * this.tileCountY),
type: 'special',
value: 5 // 特殊食物价值5分
};
} while (this.isPositionOccupied(newFood));
this.specialFood = newFood;
this.specialFoodTimer = Date.now();
}
isPositionOccupied(position) {
// 检查是否与蛇身重叠
for (let segment of this.snake) {
if (segment.x === position.x && segment.y === position.y) {
return true;
}
}
// 检查是否与普通食物重叠
if (this.food && this.food.x === position.x && this.food.y === position.y) {
return true;
}
// 检查是否与特殊食物重叠
if (this.specialFood && this.specialFood.x === position.x && this.specialFood.y === position.y) {
return true;
}
return false;
}
update() {
if (this.isPaused || this.gameOver) return;
// 更新蛇头位置
const head = {x: this.snake[0].x + this.dx, y: this.snake[0].y + this.dy};
// 检查游戏结束条件
if (this.checkCollision(head)) {
this.gameOver = true;
this.showGameOver();
return;
}
// 移动蛇
this.snake.unshift(head);
// 检查是否吃到食物
if (head.x === this.food.x && head.y === this.food.y) {
this.score += 1;
this.foodEaten++;
this.generateFood();
this.updateLevel();
} else if (this.specialFood && head.x === this.specialFood.x && head.y === this.specialFood.y) {
this.score += this.specialFood.value;
this.foodEaten++;
this.specialFood = null;
this.generateFood();
this.updateLevel();
} else {
this.snake.pop(); // 如果没有吃到食物,移除尾部
}
// 检查特殊食物超时
if (this.specialFood && Date.now() - this.specialFoodTimer > this.specialFoodDuration) {
this.specialFood = null;
}
// 更新UI
this.updateUI();
}
checkCollision(head) {
// 检查撞墙
if (head.x < 0 || head.x >= this.tileCount || head.y < 0 || head.y >= this.tileCountY) {
return true;
}
// 检查撞到自己从第4节开始检查避免误判
for (let i = 4; i < this.snake.length; i++) {
if (this.snake[i].x === head.x && this.snake[i].y === head.y) {
return true;
}
}
return false;
}
updateLevel() {
// 每吃5个食物升一级
const newLevel = Math.floor(this.foodEaten / 5) + 1;
if (newLevel > this.level) {
this.level = newLevel;
this.gameSpeed = Math.min(20, 10 + this.level); // 速度上限20
}
}
updateUI() {
document.getElementById('score').textContent = this.score;
document.getElementById('length').textContent = this.snake.length;
document.getElementById('level').textContent = this.level;
}
draw() {
// 清空画布
this.ctx.fillStyle = '#222';
this.ctx.fillRect(0, 0, this.canvas.width, this.canvas.height);
// 绘制网格(背景)
this.ctx.strokeStyle = '#333';
this.ctx.lineWidth = 0.5;
for (let x = 0; x < this.tileCount; x++) {
for (let y = 0; y < this.tileCountY; y++) {
this.ctx.strokeRect(x * this.gridSize, y * this.gridSize, this.gridSize, this.gridSize);
}
}
// 绘制蛇
this.snake.forEach((segment, index) => {
if (index === 0) {
// 蛇头
this.ctx.fillStyle = '#4CAF50';
} else {
// 蛇身,渐变颜色
const gradient = (index / this.snake.length) * 100;
this.ctx.fillStyle = `hsl(120, 80%, ${60 - gradient}%)`;
}
this.ctx.fillRect(segment.x * this.gridSize, segment.y * this.gridSize, this.gridSize, this.gridSize);
// 边框
this.ctx.strokeStyle = '#2E7D32';
this.ctx.strokeRect(segment.x * this.gridSize, segment.y * this.gridSize, this.gridSize, this.gridSize);
});
// 绘制普通食物
this.ctx.fillStyle = '#FF5252';
this.ctx.beginPath();
this.ctx.arc(
this.food.x * this.gridSize + this.gridSize / 2,
this.food.y * this.gridSize + this.gridSize / 2,
this.gridSize / 2 - 2,
0,
Math.PI * 2
);
this.ctx.fill();
// 绘制特殊食物(如果存在)
if (this.specialFood) {
this.ctx.fillStyle = '#FFD700';
this.ctx.beginPath();
this.ctx.arc(
this.specialFood.x * this.gridSize + this.gridSize / 2,
this.specialFood.y * this.gridSize + this.gridSize / 2,
this.gridSize / 2 - 1,
0,
Math.PI * 2
);
this.ctx.fill();
// 闪烁效果
const time = Date.now() - this.specialFoodTimer;
const alpha = 0.5 + 0.5 * Math.sin(time / 200);
this.ctx.globalAlpha = alpha;
this.ctx.fillStyle = '#FF6B00';
this.ctx.fill();
this.ctx.globalAlpha = 1;
}
// 绘制暂停状态
if (this.isPaused) {
this.ctx.fillStyle = 'rgba(0, 0, 0, 0.7)';
this.ctx.fillRect(0, 0, this.canvas.width, this.canvas.height);
this.ctx.fillStyle = 'white';
this.ctx.font = '24px Arial';
this.ctx.textAlign = 'center';
this.ctx.fillText('游戏暂停', this.canvas.width / 2, this.canvas.height / 2);
}
}
gameLoop() {
this.update();
this.draw();
if (!this.gameOver) {
setTimeout(() => this.gameLoop(), 1000 / this.gameSpeed);
}
}
togglePause() {
this.isPaused = !this.isPaused;
document.getElementById('pauseBtn').textContent = this.isPaused ? '继续' : '暂停';
if (!this.isPaused && !this.gameOver) {
this.gameLoop();
}
}
changeDirection(dx, dy) {
if (this.isPaused || this.gameOver) return;
// 防止180度转弯
if ((this.dx !== 0 && dx !== 0) || (this.dy !== 0 && dy !== 0)) {
return;
}
this.dx = dx;
this.dy = dy;
}
showGameOver() {
const modal = document.getElementById('gameOverModal');
const gameTime = Math.floor((Date.now() - this.startTime) / 1000);
document.getElementById('finalScore').textContent = this.score;
document.getElementById('finalLength').textContent = this.snake.length;
document.getElementById('finalLevel').textContent = this.level;
document.getElementById('gameTime').textContent = gameTime;
document.getElementById('foodEaten').textContent = this.foodEaten;
modal.style.display = 'flex';
}
restart() {
this.snake = [
{x: 10, y: 10},
{x: 9, y: 10},
{x: 8, y: 10}
];
this.dx = 1;
this.dy = 0;
this.score = 0;
this.level = 1;
this.gameSpeed = 10;
this.isPaused = false;
this.gameOver = false;
this.startTime = Date.now();
this.foodEaten = 0;
this.specialFood = null;
this.generateFood();
this.updateUI();
document.getElementById('gameOverModal').style.display = 'none';
document.getElementById('pauseBtn').textContent = '暂停';
this.gameLoop();
}
}
// 全局游戏实例
let game;
document.addEventListener('DOMContentLoaded', () => {
game = new SnakeGame();
});