继续更新
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@@ -6,28 +6,6 @@ class GameControls {
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}
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initControls() {
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// 方向按钮控制
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document.getElementById('upBtn').addEventListener('click', () => {
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this.game.changeDirection(0, -1);
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});
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document.getElementById('downBtn').addEventListener('click', () => {
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this.game.changeDirection(0, 1);
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});
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document.getElementById('leftBtn').addEventListener('click', () => {
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this.game.changeDirection(-1, 0);
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});
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document.getElementById('rightBtn').addEventListener('click', () => {
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this.game.changeDirection(1, 0);
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});
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// 暂停/继续按钮
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document.getElementById('pauseBtn').addEventListener('click', () => {
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this.game.togglePause();
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});
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// 重新开始按钮
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document.getElementById('restartBtn').addEventListener('click', () => {
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this.game.restart();
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@@ -46,62 +24,82 @@ class GameControls {
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this.game.restart();
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}
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break;
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case 'p':
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case 'P':
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this.game.togglePause();
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break;
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case 'Escape':
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if (this.game.gameOver) {
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document.getElementById('gameOverModal').style.display = 'none';
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}
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break;
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}
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});
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}
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initTouchControls() {
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const canvas = document.getElementById('gameCanvas');
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let touchStartX = 0;
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let touchStartY = 0;
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let isDragging = false;
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let lastTouchX = 0;
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let lastTouchY = 0;
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let lastDirectionChange = 0;
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const directionChangeDelay = 200; // 防止方向变化过快
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// 触摸开始
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canvas.addEventListener('touchstart', (e) => {
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touchStartX = e.touches[0].clientX;
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touchStartY = e.touches[0].clientY;
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isDragging = true;
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lastTouchX = e.touches[0].clientX;
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lastTouchY = e.touches[0].clientY;
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e.preventDefault();
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}, { passive: false });
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// 拖动过程中实时检测方向
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canvas.addEventListener('touchmove', (e) => {
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e.preventDefault();
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}, { passive: false });
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canvas.addEventListener('touchend', (e) => {
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const touchEndX = e.changedTouches[0].clientX;
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const touchEndY = e.changedTouches[0].clientY;
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if (!isDragging) return;
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const deltaX = touchEndX - touchStartX;
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const deltaY = touchEndY - touchStartY;
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const minSwipeDistance = 30;
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if (Math.abs(deltaX) > Math.abs(deltaY)) {
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// 水平滑动
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if (Math.abs(deltaX) > minSwipeDistance) {
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if (deltaX > 0) {
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this.game.changeDirection(1, 0); // 右滑
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} else {
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this.game.changeDirection(-1, 0); // 左滑
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}
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}
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} else {
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// 垂直滑动
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if (Math.abs(deltaY) > minSwipeDistance) {
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if (deltaY > 0) {
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this.game.changeDirection(0, 1); // 下滑
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} else {
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this.game.changeDirection(0, -1); // 上滑
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}
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}
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const currentTime = Date.now();
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if (currentTime - lastDirectionChange < directionChangeDelay) {
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e.preventDefault();
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return;
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}
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const currentTouchX = e.touches[0].clientX;
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const currentTouchY = e.touches[0].clientY;
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const deltaX = currentTouchX - lastTouchX;
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const deltaY = currentTouchY - lastTouchY;
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const minDragDistance = 20; // 最小拖动距离
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// 检查是否达到最小拖动距离
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if (Math.abs(deltaX) > minDragDistance || Math.abs(deltaY) > minDragDistance) {
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if (Math.abs(deltaX) > Math.abs(deltaY)) {
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// 水平拖动
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if (deltaX > 0) {
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this.game.changeDirection(1, 0); // 向右拖动
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} else {
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this.game.changeDirection(-1, 0); // 向左拖动
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}
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} else {
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// 垂直拖动
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if (deltaY > 0) {
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this.game.changeDirection(0, 1); // 向下拖动
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} else {
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this.game.changeDirection(0, -1); // 向上拖动
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}
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}
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// 更新最后触摸位置和方向变化时间
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lastTouchX = currentTouchX;
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lastTouchY = currentTouchY;
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lastDirectionChange = currentTime;
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// 添加触觉反馈
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this.vibrate(30);
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}
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e.preventDefault();
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}, { passive: false });
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// 触摸结束
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canvas.addEventListener('touchend', (e) => {
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isDragging = false;
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e.preventDefault();
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}, { passive: false });
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// 触摸取消
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canvas.addEventListener('touchcancel', (e) => {
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isDragging = false;
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e.preventDefault();
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}, { passive: false });
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@@ -111,8 +109,71 @@ class GameControls {
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e.preventDefault();
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}
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}, { passive: false });
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// 添加鼠标拖动支持(用于桌面测试)
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this.initMouseDragControls(canvas);
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}
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// 鼠标拖动控制(用于桌面测试)
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initMouseDragControls(canvas) {
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let isDragging = false;
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let lastMouseX = 0;
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let lastMouseY = 0;
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let lastDirectionChange = 0;
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const directionChangeDelay = 200;
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canvas.addEventListener('mousedown', (e) => {
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isDragging = true;
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lastMouseX = e.clientX;
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lastMouseY = e.clientY;
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e.preventDefault();
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});
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canvas.addEventListener('mousemove', (e) => {
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if (!isDragging) return;
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const currentTime = Date.now();
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if (currentTime - lastDirectionChange < directionChangeDelay) {
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return;
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}
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const currentMouseX = e.clientX;
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const currentMouseY = e.clientY;
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const deltaX = currentMouseX - lastMouseX;
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const deltaY = currentMouseY - lastMouseY;
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const minDragDistance = 20;
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if (Math.abs(deltaX) > minDragDistance || Math.abs(deltaY) > minDragDistance) {
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if (Math.abs(deltaX) > Math.abs(deltaY)) {
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if (deltaX > 0) {
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this.game.changeDirection(1, 0); // 向右拖动
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} else {
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this.game.changeDirection(-1, 0); // 向左拖动
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}
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} else {
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if (deltaY > 0) {
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this.game.changeDirection(0, 1); // 向下拖动
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} else {
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this.game.changeDirection(0, -1); // 向上拖动
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}
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}
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lastMouseX = currentMouseX;
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lastMouseY = currentMouseY;
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lastDirectionChange = currentTime;
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}
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});
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canvas.addEventListener('mouseup', () => {
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isDragging = false;
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});
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canvas.addEventListener('mouseleave', () => {
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isDragging = false;
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});
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}
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// 震动反馈(移动端)
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vibrate(duration = 50) {
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if ('vibrate' in navigator) {
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